January - Hades + Darksiders
February - Darksiders 2
March - Dawn of War Soulstorm + Unification Mod
April - Warhammer 2 Total War, Company of Heroes 2, Trine 4 (not going to play Trine 3 since it's just a flaming pile of garbage)
May - Just Cause 3
June - Shadow of War + DLCs
July - Dishonored, Noita, Darksiders 3 (cont.)
August - Darksiders 3
Noita is incredibly confusing, but rather fun simply for the chaos that can ensue. While it is fun, it's also excruciatingly difficult and I believe most of that is due in large to the fact that nothing is explained in-game. It is very similar to games like Binding of Isaac in that dying is just part of the learning process. I saw a lot of what the game had to offer but I was unable to see most of the secret stuff and when I was getting burnt out I downloaded a wand-maker mod just to see some different spell combinations. This particular mod gives you the ability to create any kind of wand you want with any kind of spells on it and it wasn't until I downloaded that mod that I truly saw the complexity of the spell system in this game. Not only are there around 40 or 50 base spells in the game, there are hundreds of modifiers that can be used in countless combinations which can drastically change how the spells act. Definitely check out the Steam trailer to get a better idea of how unique this game actually is.
Darksiders 3 got a lot of hate and I didn't know why until I played the game. I'm going to say it right now that I do understand the hate, but I absolutely do not agree with the hate because the game is outstanding. The hate comes from people complaining about the combat system going from a traditional action game (like the first two games) to a Souls-like system. First off, normal enemies can wreck you if you don't pay attention. I quickly realized the combat was a lot more brutal than in previous games and instead of jumping in and slashing enemies to ribbons (like one of the Four Horsemen should be able to), I had to take encounters a lot slower. Learning an enemy's attack pattern is only part of the battle because Darksiders 3 features a pretty interesting counter mechanic that most players feel like you must rely on to win simply because the counter damage is so high. It sounds weird and seeing it written on paper makes the game sound horrible - that you're now better off waiting for an attack so you can counter it, but that's not the case. The combat is a great mix of knowing when and how to strike - whether its just DPSing them with normal attacks, waiting for a counter, or even deciding which weapon is best suited for the enemy you're facing.
The combat wasn't the only thing changed to be more like Demons/Dark Souls. The souls you collect from defeating enemies or the soul clusters you find hidden around the map are your currency and you spend that currency on either buying items or leveling up your character. In true Souls fashion; if you die, you leave a spirit where you died and you must collect it to get your souls back. If that wasn't enough Dark Souls for you, you're also given a healing item that can be replenished in various ways (mostly by killing enemies) as well as upgraded to contain more free heals so you're not stuck using all of your healing shards you find. The developers also did away with giant maps that take forever to traverse and instead went with one map that intermingles with every area. It's not so small that you feel confined and the areas are built so well that it never feels like you're just running with nothing else to do (like most of Darksiders 2). The music is great, the combat is outstanding, and the graphics (especially the underwater areas) are phenomenal. This little summary is a lot longer than I wanted it to be, but I can't let the negative reviews be the loudest voices for a game that you can definitely tell was made by people who not only listened to the fans, but also took a lot of care into creating the game.
I finished the game at level 88 and I allocated roughly 85% of my stats into Arcane Counter Damage. To give a better idea of how strong counters are, my normal attacks from a completely maxed out weapon were doing about 230 damage per hit and my counter did a little over 3,100.