Discussion Zen 7 speculation thread

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LightningZ71

Platinum Member
Mar 10, 2017
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Meme SKU, just like the 5G HFT parts from eons past.
I mean something you can just go and buy.
I mean, I personally know someone with that very part. I could quite literally walk up to him and offer to buy it tomorrow. I won't because the 9900K I have sitting on a shelf is a better chip, but still, it existed at retail and was actually purchase-able in the US (maybe via lottery for some, memory fails me), unlike Intel's first token, half broken 10nm parts.
 

soresu

Diamond Member
Dec 19, 2014
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Epic really need to fix the issue of getting engine upgraded for existing games - games start dev at v5.X and years later when they release they don't use current version.
This is very much a non trivial endeavor if the devs deviate to any significant degree from the "off the shelf" engine code.

For example, the Star Wars MMO "The Old Republic" started development on a pre release (<1.0) version of the Hero Engine, and people have constantly asked why the devs don't just port it to the later v2 of Hero Engine.

The response is that the engine variant for SWTOR has been drastically customised and a simple port is not at all a viable move (even as far back as the games initial release).

That being said, Epic have purposefully made it as easy as possible to port between late UE4 and UE5, and likely major versions of UE5 too.

But some dev effort still has to be made, whether small or massive.

I hear about Stalker 2 making a jump from a very early version of UE5 to 5.5, and possibly 5.6 after that.

It stands to reason that if the devs keep non standard stuff to a minimum after the 5.5 upgrade then it will be much easier to make the jump to 5.6 later.
 
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soresu

Diamond Member
Dec 19, 2014
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UE5 is the industry standard now with annual releases, it should be upgradeable by design, not being starting point and then dead end in game dev.
Again, I don't think you appreciate how much many game projects deviate from the off the shelf state of the game engine.

Whether its individual dev team choices for optimisation, or extending/adding features by plugging into engine code that is subject to change in future versions, the main point is that the only way they can ever be somewhat certain that a project will translate cleanly from one version of UE5 to the next is by only using the totally virgin engine.

That is all on the game devs, not Epic.
 
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Win2012R2

Golden Member
Dec 5, 2024
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Again, I don't think you appreciate how much many game projects deviate from the off the shelf state of the game engine.
Totally appreciate that.

The issue here is that industry leading dominant engine designers should design it in a way that allows at least minor upgrades to benefit from annual improvements.
 

MadRat

Lifer
Oct 14, 1999
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Just keep everything scaling incrementally so the devs can keep up.

Once you jump to fiber for data transfers, how many pins can you eliminate?

 
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