It's cause the 4 core is on different CCDToday the 8-core Zen5 is better at games than the 12-core, and yet each has it's own place on the market.
It's cause the 4 core is on different CCDToday the 8-core Zen5 is better at games than the 12-core, and yet each has it's own place on the market.
And that's exactly what the discussion was about, single vs dual ccd:It's cause the 4 core is on different CCD
The dual ccd 16c might be worse than single ccd 12 core in some workloads.
Extreme edge cases do not count.
Games aren't extreme edge cases as far as desktop is concerned, and I'm pretty sure some of them will run better on the mono-12c part(s).
That's because 12 cores part is not what most normal gamers would buy. Plus cross-CCD is also known to increase latency and decrease Fps.Games don't use 12c.
It is confirmed that we will not see the next generation of Ryzen processors with the Zen 6 processor architecture in 2026
The Olympic Ridge processor, based on the Zen 6 architecture, will continue to use the AM5 socket. This literally means that current AMD 800 series motherboards can continue to use it. However, whether this is actually the case remains to be seen, and we'll have to wait for further confirmation. After all, the earliest possible release date for the Olympic Ridge processor based on the Zen 6 architecture is 2027; the AMD AM5 socket has been used since the Zen 4 processor architecture in 2023.
via Benchlife
Not for long. Anything embarrassingly parallel which scales with increased core count that is done on the CPU should infact be done on the GPU by any competent development team when they have the time to optimize.If AMD can push out 12 cores single CCD part, there will be game that ultilize 12 cores.
A lot of parallelizable code cannot be executed on a GPU.Not for long. Anything embarrassingly parallel which scales with increased core count that is done on the CPU should infact be done on the GPU by any competent development team.
The parts that stay on the CPU long term are the complicated, messy branching logic. Which unsurprisingly is difficult to thread.
This is true, but game code is inherently low parallelism. And always will be.A lot of parallelizable code cannot be executed on a GPU.

Which game is this ? Also it depends on the game each game has its characteristics ....This is true, but game code is inherently low parallelism. And always will be.
Show me what parallelizes well in modern games. It's basically doing parts of ray-tracing for the GPU and that's going to go away shortly.
Note - for example - that this average frame rate chart scales with clock rate, not core count.
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It's the average of dozens. Games have to ship, no time to wank to Cinebench scores. The few games which scale with core count (usually in a limited fashion e.g. Indiana Jones) are basically doing visual effects on the CPU and that will not survive their encounter with next generation ray accelerators and simplified APIs.Which game is this ? Also it depends on the game each game has its characteristics ....
Have you heard of sims games?The few games which scale with core count (usually in a limited fashion e.g. Indiana Jones) are basically doing visual effects on the CPU
They're usually limited by awful, awful coding. Cities Skyline II is the poster child for unplayable trash, worse than its predecessor and multi-threaded simulation code. But sure, if we look at simulation games then there is already a game that scales well. So the 12 core part is still not special. That would be best for the 24 core part probably.Have you heard of sims games?
Exactly this.You don't understand how product segmentation works if you think that the only 6c parts they'd sell would be "rejects". You think that's true with Apple, that everything they sell with a missing GPU core is because that core was in fact defected - so that if yields later increase those cut down models will become unavailable to buy?
AMD will sell 6c parts that could have been sold as 8c for less than the 8c price because there's demand for 6c, and they will have decided on their prices for both 6c and 8c parts knowing that many 8c capable parts will be sold at 6c prices.
Whats the point?Because X3D.
No, it's because game code isn't very parallel at all.That's because 12 cores part is not what most normal gamers would buy. Plus cross-CCD is also known to increase latency and decrease Fps.
