So you can still get your green fix?
Yeah, dGPU (even AMD's own) should still handily offer performance above Strix Halo for a variety of reasons (memory bandwidth constrained situations especially). And if AMD and/or OEMs are delusional, it might even be similar price (you'll just give up form factor some, but that might also further help the dGPU where if they stuff Strix Halo in thin and lights that constrain its performance due to heat and/or packaging like restricting memory for packaging constraint). Frankly, I'm not sure dGPU wouldn't actually be better in thin and light at this point even because it distributes the heat points more. I like the idea of Strix Halo, but it feels like this is what AMD's APUs should have been already, and still isn't the large
Adding to the recent "OEMs don't work with AMD because AMD doesn't help them" I think it highlights that issue, which is both valid but not. By that I mean, AMD certainly could (and should be doing more, like making reference designs - I'd honestly wish for more but I've posted that diatrible multiple times at this point), but also shows why would AMD do that when OEMs consistently do stuff like putting in lower channel memory configs and the like for no reason other than being cheap (to the point they sabotage AMD to save pennies which drastically hurts the performance or the usability like when they use awful cheap displays, or exceedingly small batteries). They've shown that AMD can't stop them from doing that (short of simply not making such configs possible but then OEMs would say the same thing "AMD isn't working with us" by letting them save money and so nothing ultimately changes).
I do think the comparison with consoles and Apple highlight the argument I've been making for awhile, AMD should have been leveraging their semi-custom/console team to develop similar PC APUs. They should have pivoted their whole dGPU business that direction as a means of being competitive and disrupting that market instead of just floundering at it. It would have helped limit OEMs' ability to screw things up (while also doing what they claim they want where AMD more or less does their work for them), utilized what was one of AMD's major strengths and advantages versus Intel and Nvidia. But I digress.
Eh, a 14 year old game that was not that well optimized for more than single core, maybe dual core isn't that relevant. Other than to Blizzard's sloppiness. It is just a matter of can I now run the game at a decent fps with 200+ units on screen or in game as it were on a big game hunters type map with 8 players. That or one of the crazy tower defense maps in custom games.
It certainly isn't going to sell me on a zen5 chip.
I get your argument, and especially its not like suddenly it makes this some amazing CPU, but such longterm viability of software is a major strength of PC, so I think it does matter. I don't keep up with gaming...uh, culture (?) but if people are still playing it (isn't it popular in competitive gaming?) then its relevant to some. Kinda like CS, Minecraft, etc where a lot of people are still playing it. I think in some instances there's even benefits to how the game operates (modern hardware enables massive Minecraft builds I believe?).