Zenoth
Diamond Member
- Jan 29, 2005
- 5,202
- 216
- 106
So many...
I'll place some of them in a spoiler tag just in case, even for old games, we never know! If there's no spoiler tag then there's no real spoilers don't worry.
º Mario Brothers 2
lol, now that gives me good memories alright.
º Star Fox
º Half-Life
º Half-Life 2: Episode Two
º Red Faction
There's one simple thing that Red Faction did that none other had ever done before, and that none (devs) other had done even years afterwards, and is still very uncommon to see even to this day in general gaming. It was its Geo-Mod technology, allowing explosives and other powerful weapons to literally blow walls and many man-made structures alike through the whole game and even sometimes reveal secret caches and passages. That's the one thing that really blew me away when I first used a C4 charge on a target-marked wall in the beginning, I had salmon-sized wide open eyes, mouth closed and speechless for a good minute, just thinking of the "future games all using this technology", but alas, the "future games" were mostly static for God knows what reasons.
º Shadow Man
º Turok: Dinosaur Hunter
The whole thing was "OMG" stuff going on (prior to Goldeneye 007). The graphics, fluid movement, death animations (OMG the animations, seriously). The weapons, and of course the famous T-Rex, which was so freaking impressive at the time, it also reminded me of the first time I saw the T-Rex in the original Tomb Raider (I think it was? or it was in TR2, can't recall right now for sure).
º Turok 2: Seeds of Evil
Again, everything, mostly graphics and animations (along with music). Also, the Cerebral Bore and the Flame Thrower effects were mind-blowing (well, in the CB's case it was rather skull-shattering).
º Turok 3: Shadow of Oblivion
The truly "OMG" impressively well done mouth/lip sync animations on the characters during in-game scripted cut-scenes, at the time it was really something to behold, at least as far as the N64 was concerned.
º S.T.A.L.K.E.R.: Shadow of Chernobyl
Its atmosphere, I think it's nigh unequaled to this day as far as first-person-shooters are concerned (at least single-player ones, with a campaign I mean). Also, the Agroprom sewers... the X-18 Labs... OMG... I WANT TO GET OUT OF HERE!!! Ah, yes, good memories (well... yeah I guess, still stressed just thinking about it).
º Mass Effect 1
The whole thing?
Alright I'll be more precise then.
º Mass Effect 2
º Bioshock
The whole
, very well done in my opinion, I never expected it, came out of the blue and I thought "finally a neat plot twist, simple but effective, in a FPS game, was about damn time!".
º Star Wars: Knights of the Old Republic
Well I don't think I really have to go in details but... just in case, for me it was of course learning that
Good plot twist indeed and I never expected it.
º Fallout 3
º Halo: Combat Evolved
Well, technically the game impressed me a lot. The details, the scope, the music, graphics, etc. But story-wise I kinda went "OMG" when I realized that
I thought that it was kinda neat.
º The Elder Scrolls IV: Oblivion
Coming out of the sewers for the first time, seeing the open world before you, then opening the map, seeing your location and then realizing how big the whole thing is, then going OMG?!
º Mortal Kombat (Arcade, original)
When I first saw Sub-Zero's spine rip Finish Him, and also when I first saw the bottom of the pit level and the resulting blood splatter after the character fell in it. I just couldn't believe the amount of violence (and fun!) of the game back then.
º Mario 64
The first time seeing it, I couldn't believe how "really 3D" it looked, felt and played, pure amazement.
º Donkey Kong Country (original, SNES)
The graphics, animations and music, amazing!
º Killer Instinct (original, Arcade)
The graphics, music, animations, sounds, everything! I just wanted to buy the damn arcade.
º Left 4 Dead (lol yeah)
The first time I had a horde running at me, I really went "OMG WTF!" and started shooting frantically. I was also playing late at night with my headset, and I was immersed. I just never expected to see 20+ zombies RUNNING at me... walking slowly? Sure! They're zombies, right? But RUNNING?! I remember thinking "ok this game is gonna be awesome, it has running zombies, and they bash you, they don't want to eat, they want to kick your ass!". Man, I miss that game... basically dead by now (err... no pun intended if anything).
º Far Cry
The graphics, of course, but more specifically the first time I got to that beach in the first level and saw the water... "OMG!".
º Prey
Well anyway... I could keep coming with other such moments for days, there's just too many so I'll stop right now before this turns into a novel.
I'll place some of them in a spoiler tag just in case, even for old games, we never know! If there's no spoiler tag then there's no real spoilers don't worry.
º Mario Brothers 2
It... wait... it was a DREAM?! ZOMG!!!
º Star Fox
At the end, right after finishing the battle against Andross, and having to get the heck out of its base before it completely blows up, with the accelerated stress-injected music and explosions popping out left and right as you barrel roll and strafe obstacles on your way back to the surface à-la Millennium Falcon in Return of the Jedi made that a golden moment in video gaming history for me. And what added to the surprise was the fact that I thought that the credits would start rolling immediately after Andross was defeated, you know, like in pretty much any games out there, but noooooo... Nintendo is more intelligent than that! Let's make the player believe the game is finished, but then let's make him realize that he has to grab his controller again and stop waiting for the credits because he actually has to get out of there himself!
º Half-Life
The one moment in Half-Life that shocked me was its introduction and the following Unforeseen Consequences chapter. I really mean it when I say that the whole game was a complete blast, and I understood why then that it was labeled the best FPS of all time. But if I really have to compress the amazement into a more constrained moment, then I cannot possibly avoid mentioning its introduction. That you, the player, simply arrive at work on a seemingly "normal day" and see the "living environment" around you as your train makes its way to the Sector C Test Labs, to familiarize yourself with the context and location, and then to send you "to work" and finally get to push that "purest sample yet" into that energy beam and causing a Resonance Cascade... it was something I could have imagined only happening in a Hollywood movie, especially considering that it was for a FPS game, a genre which until then perhaps never really benefited from a good and well-told story.
º Half-Life 2: Episode Two
When it comes to gaming, in general, I am very rarely emotionally "taken" by any given events, but although being rare it does happen from time to time, when a moment is very well crafted and executed, if everything the developers tried to do is indeed well done, it can lead to the result they expected us to experience. The Half-Life franchise is well known by now for the quality of its story-telling, by the interaction of the characters rather than via CGI, Hollywood-esque cut-scenes. But to be honest only Episode Two really managed to grab me by the emotions, and on three different occasions at that.
You probably know where I'm going by now. And yes, like many others, I thought that the most poignant scene in Episode Two is something happening very rarely in video gaming. An event that doesn't make the game's ending finish with hugs, roses, smiles and celebrations. Nope, Episode Two is much more reminiscent to Empire Strikes Back than the triumph of good over evil in Return of the King. Indeed, the ending of Episode Two, from the moment Eli realizes the implications and influences of the then "seemingly unknown to everyone but you" G-Man, passing by your frustrating inability to react to Eli's death following by her daughter's reaction, with the ending music... the pacing of the whole thing... everything. All elements were perfectly executed, in my opinion, making it the very best ending to any first-person-shooter game that I can think of to date.
You probably know where I'm going by now. And yes, like many others, I thought that the most poignant scene in Episode Two is something happening very rarely in video gaming. An event that doesn't make the game's ending finish with hugs, roses, smiles and celebrations. Nope, Episode Two is much more reminiscent to Empire Strikes Back than the triumph of good over evil in Return of the King. Indeed, the ending of Episode Two, from the moment Eli realizes the implications and influences of the then "seemingly unknown to everyone but you" G-Man, passing by your frustrating inability to react to Eli's death following by her daughter's reaction, with the ending music... the pacing of the whole thing... everything. All elements were perfectly executed, in my opinion, making it the very best ending to any first-person-shooter game that I can think of to date.
º Red Faction
There's one simple thing that Red Faction did that none other had ever done before, and that none (devs) other had done even years afterwards, and is still very uncommon to see even to this day in general gaming. It was its Geo-Mod technology, allowing explosives and other powerful weapons to literally blow walls and many man-made structures alike through the whole game and even sometimes reveal secret caches and passages. That's the one thing that really blew me away when I first used a C4 charge on a target-marked wall in the beginning, I had salmon-sized wide open eyes, mouth closed and speechless for a good minute, just thinking of the "future games all using this technology", but alas, the "future games" were mostly static for God knows what reasons.
º Shadow Man
What a creepy, eerie and macabre game that is. Specifically, for those of you who played the game and remember the Playrooms, you know what I'm talking about. For those who don't know about Shadow Man, or just don't remember enough of it, or never finished it and didn't get the "chance" to get to that part of the game, then just think about every word that you know of that can be linked to inhumanity, cruelty and evil. It wasn't particularly causing a "disgusting" feeling like a very good horror movie could potentially do, but was simply shocking beyond measure for a video game, at least for me, and within the context of the game it wasn't something I was actually expecting to see, much less to hear (referring to that "music").
If you want to get an idea of what it was, and why the game was banned in certain countries (such as in Germany if my memory serves me well, I might have to Google that one to make sure) due in part to that level and its content, then go on YouTube and search for "Shadow Man", "Playroom" and/or "Music", combine those key words and listen. Then put that in a context of a game in which the graphics were almost unequaled, and imagine a place where horror happened, and still happens as you pass by for your main quest. Now, of course, retrospectively looking at it again (I still own it, for the PC though) it all seems bland and doesn't seem to be that gross in any sense of the word, at least certainly not as much as I seem to want to put it as, but back then, yes, it was shocking, but mostly disturbing.
If you want to get an idea of what it was, and why the game was banned in certain countries (such as in Germany if my memory serves me well, I might have to Google that one to make sure) due in part to that level and its content, then go on YouTube and search for "Shadow Man", "Playroom" and/or "Music", combine those key words and listen. Then put that in a context of a game in which the graphics were almost unequaled, and imagine a place where horror happened, and still happens as you pass by for your main quest. Now, of course, retrospectively looking at it again (I still own it, for the PC though) it all seems bland and doesn't seem to be that gross in any sense of the word, at least certainly not as much as I seem to want to put it as, but back then, yes, it was shocking, but mostly disturbing.
º Turok: Dinosaur Hunter
The whole thing was "OMG" stuff going on (prior to Goldeneye 007). The graphics, fluid movement, death animations (OMG the animations, seriously). The weapons, and of course the famous T-Rex, which was so freaking impressive at the time, it also reminded me of the first time I saw the T-Rex in the original Tomb Raider (I think it was? or it was in TR2, can't recall right now for sure).
º Turok 2: Seeds of Evil
Again, everything, mostly graphics and animations (along with music). Also, the Cerebral Bore and the Flame Thrower effects were mind-blowing (well, in the CB's case it was rather skull-shattering).
º Turok 3: Shadow of Oblivion
The truly "OMG" impressively well done mouth/lip sync animations on the characters during in-game scripted cut-scenes, at the time it was really something to behold, at least as far as the N64 was concerned.
º S.T.A.L.K.E.R.: Shadow of Chernobyl
Its atmosphere, I think it's nigh unequaled to this day as far as first-person-shooters are concerned (at least single-player ones, with a campaign I mean). Also, the Agroprom sewers... the X-18 Labs... OMG... I WANT TO GET OUT OF HERE!!! Ah, yes, good memories (well... yeah I guess, still stressed just thinking about it).
º Mass Effect 1
The whole thing?
Alright I'll be more precise then.
What wow'ed me, or "OMG'ed" me are some of the most revealing moments basically. Additionally, I'm referring to my reactions when I learned those things during my very first play-through of the game, at that point knowing nothing beforehand of the whole ME franchise nor its universe.
When I learned that the Geth were actually built by the Quarians, at which point I started thinking that the Quarians (and Tali) might be working with Saren. When I learned about the whole Indoctrination process thanks (apparently, at that point) to that strange and unknown Saren's flagship, at which point I started thinking that Mass Effect was some sort of a "guess who is your friend, and guess who isn't" puzzle game (lol, really I just couldn't seem to trust any characters anymore, so who is next on the Indoctrination list?). Of course, when I learned that Saren's flagship actually IS a motherfreaking REAPER of all things! ZOMG?! And, the epitome of revelations of ME1 (for me), the speech given by Sovereign himself (or rather... "itself") on Virmire, specifically the «You exist because we allow it, and you will end because we demand it» part, which sent some chills up my spine the first time I heard it, and still sounds intimidating to this day.
When I learned that the Geth were actually built by the Quarians, at which point I started thinking that the Quarians (and Tali) might be working with Saren. When I learned about the whole Indoctrination process thanks (apparently, at that point) to that strange and unknown Saren's flagship, at which point I started thinking that Mass Effect was some sort of a "guess who is your friend, and guess who isn't" puzzle game (lol, really I just couldn't seem to trust any characters anymore, so who is next on the Indoctrination list?). Of course, when I learned that Saren's flagship actually IS a motherfreaking REAPER of all things! ZOMG?! And, the epitome of revelations of ME1 (for me), the speech given by Sovereign himself (or rather... "itself") on Virmire, specifically the «You exist because we allow it, and you will end because we demand it» part, which sent some chills up my spine the first time I heard it, and still sounds intimidating to this day.
º Mass Effect 2
Tali's loyalty mission. The addition (completely unexpected) of a friendly Geth to the party. The exclusion of Wrex as a party member (if still alive after ME1 that is), which I thought was immensely disappointing (I like Wrex). The exclusion of Liara as a party member (prior to Lair of the Shadow Broker DLC). The announcement and release of the Shadow Broker DLC. The escape (well, at least well attempted for a moment) of Jack and the resulting pursuit of her, and for her, which I thought was a nice mission concept (go get "Jack", very dangerous guy, cool, whoa he just escaped, but we need him! cool, let's run after him, just follow the holes in the walls and the bodies on the ground, easier that way.. and... "wait, Jack is a GIRL?! OMG!").
Also, the revelation that at some point in time the Collectors were Protheans (I liked that revelation, although not implying much by the time ME2's events occur), it's still the only "interesting" part I can think of about the Collectors, an otherwise boring antagonist in the game. Additionally, the revelation of the Human-Reaper hybrid, which I thought was a very ridiculous concept, and honestly a boring fight, it left me "OMG" out of disbelief that it was THAT thing that concluded ME2. And, perhaps finally, the fact that we get to chose if we want to keep the Collectors base, or destroy it... although I just don't like the actual dialog that presents us with the choices, between Shepard and the Illusive Man, which I thought was of abysmal quality, especially coming from Shepard, regardless of him or her being Paragon or Renegade.
Also, the revelation that at some point in time the Collectors were Protheans (I liked that revelation, although not implying much by the time ME2's events occur), it's still the only "interesting" part I can think of about the Collectors, an otherwise boring antagonist in the game. Additionally, the revelation of the Human-Reaper hybrid, which I thought was a very ridiculous concept, and honestly a boring fight, it left me "OMG" out of disbelief that it was THAT thing that concluded ME2. And, perhaps finally, the fact that we get to chose if we want to keep the Collectors base, or destroy it... although I just don't like the actual dialog that presents us with the choices, between Shepard and the Illusive Man, which I thought was of abysmal quality, especially coming from Shepard, regardless of him or her being Paragon or Renegade.
º Bioshock
The whole
"would you kindly" plot twist
º Star Wars: Knights of the Old Republic
Well I don't think I really have to go in details but... just in case, for me it was of course learning that
my character is in fact Darth Raven, not only that but perhaps more importantly that it also explains why making my way to either the Dark or Light side of the Force makes sense (by in-game choices), since the character's memory was basically wiped out by the Jedi, which effectively allows the player to pave his or her way during the narrative.
º Fallout 3
When at some point in one of my games I realized that the owner of the Tenpenny Tower was about to blow up the town of Megaton, and did it, I was kinda blown away... no pun intended.
º Halo: Combat Evolved
Well, technically the game impressed me a lot. The details, the scope, the music, graphics, etc. But story-wise I kinda went "OMG" when I realized that
the whole Halo itself was created to actually contain the Flood, which could otherwise spread across the whole galaxy, and that in turn the only way to stop them would be to starve them to death by using the actual Halo not as a containment facility but as a weapon.
º The Elder Scrolls IV: Oblivion
Coming out of the sewers for the first time, seeing the open world before you, then opening the map, seeing your location and then realizing how big the whole thing is, then going OMG?!
º Mortal Kombat (Arcade, original)
When I first saw Sub-Zero's spine rip Finish Him, and also when I first saw the bottom of the pit level and the resulting blood splatter after the character fell in it. I just couldn't believe the amount of violence (and fun!) of the game back then.
º Mario 64
The first time seeing it, I couldn't believe how "really 3D" it looked, felt and played, pure amazement.
º Donkey Kong Country (original, SNES)
The graphics, animations and music, amazing!
º Killer Instinct (original, Arcade)
The graphics, music, animations, sounds, everything! I just wanted to buy the damn arcade.
º Left 4 Dead (lol yeah)
The first time I had a horde running at me, I really went "OMG WTF!" and started shooting frantically. I was also playing late at night with my headset, and I was immersed. I just never expected to see 20+ zombies RUNNING at me... walking slowly? Sure! They're zombies, right? But RUNNING?! I remember thinking "ok this game is gonna be awesome, it has running zombies, and they bash you, they don't want to eat, they want to kick your ass!". Man, I miss that game... basically dead by now (err... no pun intended if anything).
º Far Cry
The graphics, of course, but more specifically the first time I got to that beach in the first level and saw the water... "OMG!".
º Prey
The first 20 minutes or so of the game. It reminded me of Half-Life to some extent at first (going home, normal day/night stuff going), then suddenly something completely unexpected and right out of the big blue screws your day up, along with your girlfriend too (especially later on, without spoiling it too much). I still think to this day that Prey is very much under-rated, although not that much of a great game by itself, there's much better, but really it's still a very solid game, it has good moments and it has some plot twists that I thought were nicely done and well presented.
Well anyway... I could keep coming with other such moments for days, there's just too many so I'll stop right now before this turns into a novel.
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