To those of you who think that Gamergate is really an organized campaign to keep women out of gaming, game development, or game journalism, I have to ask: where is the actual evidence? What are the artifacts? You would expect to see blog posts, forums, and chartered organizations to this effect. You would expect to see picketing outside of studios. You would expect to see organized plans to hit particular game companies. You would expect to see blackmail with an actual stated goal of getting women to leave their jobs (not their homes).
As it stands now, you would have a very hard time finding even a single person talking about wanting fewer women in games. Go ahead, I challenge you to find anything like this.
What we do have is a handful of individuals who are highly visible, controversial, antagonistic, dismissive and deflective, suspected of being less than honest, and I daresay privileged. Oh, and they're also women. The thing is, a public personality who is well known (be it on the internet, movies, TV, in a company, whatever) is going to eventually be harassed, and in increasingly vile ways - all the moreso if people have any reason to not especially like this person. I can point to several well known examples of this, but I really shouldn't have to. If you're visible to hundreds of thousands to millions of people you will be visible to at least a handful of those with severe mental issues. Or at the very least some highly extreme trolls and misanthropes. That is a statistical guarantee.
Only some don't seem to understand this because usually, reports such as these are kept private. Normally it doesn't benefit anyone to make a media spectacle out of it. But such a cult of victimhood has formed around certain special interests that death threats are being used as the ultimate media trump card. This is a relatively recent phenomenon whose novelty has not worn off.
When you get down to it, individuals such as Zoe Quinn and Brianna Wu, regardless of their innocence, are stressing a social critique based on nothing more than their personal experiences, which for better or worse are colored by their own preconceptions. They do not speak for nor represent all female developers, much less women in general. Nobody has stopped them from making games or being heard and I doubt anyone will stop them in the future. It's up to them if they want to focus on their contribution to games or if they want to paint themselves a perpetual centerpiece of all that the patriarchy has damned women for.
Now as far as I'm concerned with Brianna Wu, she deserves much credit and respect because she did legitimately go out and form a game studio. And she did in fact make what looks to be a pretty respectable game (as opposed to a manipulative piece of boring interactive fiction). No one can accuse her of not being the change that she wanted. She talks about it more in her article here:
https://<medium dot com>/the-magazine/goty-2013-badass-girls-need-not-apply-1b56d8c8a1fb (sorry, AT is censoring the web site for some reason, you'll have to fix the link)
But at the same time, she brings some pretty glaring double standards to the table. She blames an unwelcome industry for not hiring women, but turns around and starts a studio that explicitly refuses to hire anything but women, justifying this as being a legitimate preference. The question isn't even asked if male developers really don't want to work with women - what if it's the women who don't want to work with men? Is she not a prime example of such a woman? Sounds like she really wants to have her cake and eat it too.
And when it comes to old school Lara Croft, she has to say:
"Lara Croft started her gaming career in 1996 as a ridiculously large-breasted sex symbol, a trend that largely continued for the next eight sequels as Croft’s main character traits were a butt, breasts, and figure meticulously sculpted to appeal to the male gaze."
But when it comes to her own game, well...
http://www.cnet.com/news/revolution-60-a-game-by-and-about-badass-women/
That would be
three women with skin tight clothing, large breasts, impossible barbie doll proportions, and even the ever popular T&A-spinal-injury-twist pose.
Finally, I have to say that when you're taking one isolated person's subjective and anecdotal opinion of a social problem you have to look at it through their own personal lens and see how much this aligns with common reports and statistics. This quote of hers particularly stood out:
"I would say this - we draw 100 times the critique simply simply having women in our game in the first place. I'd say, simply including women in any shape or form will draw tremendous political ire."
http://www.reddit.com/r/GirlGamers/comments/2cfdq8/revolution_60_a_game_by_and_about_badass_women/
100 times the ire for including women in any shape or form in a game? Seriously, what planet do you live on Brianna, when does this ever happen with the tremendous number of games prominently featuring women? With comments like this I find it really hard to take her criticism of the industry on faith.