Yeah, this looks badass....Fallout 3 Trailer

Wheezer

Diamond Member
Nov 2, 1999
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enjoy

BANNED

DEBATE over the lack of an R18+ rating for video games is set to be reignited after another game title was denied classification in Australia.

The video game Fallout 3 was this week denied a rating by the Office of Film and Literature Classification, banning its sale and promotion in Australia.

Video games in Australia must qualify for a rating of MA15+ or less to be available locally, due to the lack of an adult R18+ classification similar to that given to films.

Fallout 3, developed by Bethesda Softworks, is set two centuries in the future and follows a survivor who ventures out of a fallout shelter into a post-apocalyptic world.

The game is the third major title in the popular Fallout series. The first two titles were jointly named one of the best five games of all time by PC Gamer magazine in 2001.
Related stories

According to documents given to Australian Gamer, the classifications board denied Fallout 3 a rating due to its depiction of realistic drug use.

"In the Board's view these realistic visual representations of drugs and their delivery method bring the 'science-fiction' drugs in line with 'real-world' drugs," the board's report said.

"The player can also select and use 'Morphine' (a proscribed drug) which has the positive effect of enabling the character to ignore limb pain when the character's extremities are targeted by the enemy."

The board made explicit mention that the game's violence "could be accommodated at an MA15+ level of classification", leaving its concerns about the depiction of drug use as the sole reason for refusing classification.

The decision has prompted a backlash from video game blogs and message forums, with claims that the ban was inconsistent with the board's previous ratings.

"What are the syringes in Bioshock filled with ? magic fairy dust?," read one post on Australian Gamer.

In Bioshock the player must inject themselves with "plasmids" that grant them special abilities such as telekinesis or the power to manipulate fire.

The game, set in a city that has been overrun by deformed zombie-like humans, also includes references to people becoming addicted to the plasmids and turning into the zombies.

Bioshock was rated MA15+ in Australia and last year won a British Academy of Film and Television Arts Award for Game of the Year.

Overseas website Wired also commented on the decision, saying Australia needed to review its classification standards.

"Games are only going to become more like Hollywood films ? and reality, for that matter ? in the future, and if (Australia) refuse to rate any game that depicts something as commonplace as drug usage or sex, the number of games being banned will increase to unacceptable levels very shortly."

The introduction of an R18+ rating for video games in Australia has in the past been blocked by South Australian Attorney-General Michael Atkinson.

A unanimous decision by all state and federal Attorneys-General is required to alter classification guidelines in Australia.
 

Cutthroat

Golden Member
Apr 13, 2002
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I've never played the first two, but I just had a look at the preview at IGN. I will definitely be picking this up, I hope it's on Steam.
 

BW86

Lifer
Jul 20, 2004
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I saw the e3 preview on g4 today and wasn't really that impressed.
 

Sylvanas

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Jan 20, 2004
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I never played the first 2 so I am probably not the most familiar with the game but from that preview all I can see is some guy in 3rd person running around shooting stuff in an atmosphere that looks like, IMO, Stalker did better. Oh well I hope I am wrong :).
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
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Originally posted by: BW86
I saw the e3 preview on g4 today and wasn't really that impressed.

Same for me.

I never played the original, and I only saw a friend playing the second one many years ago but I never played it myself. And to be honest there's two things that turns me off from what I've seen so far which are 1) the animations and 2) the engine being used. The engine is a modified version of GameBryo, which is the one powering the Elder Scrolls III and Oblivion (the one in Oblivion being a modified one used in TESIII). The roots of it can be traced as far back as 2001 with Dark Age of Camelot and The Elder Scrolls III: Morrowind (the later being in development during that year before being released in May of 2002). It's a very old engine being revamped many times over and over. My complaints with GameBryo resides in its stability.

I don't know if anyone remembers how much of a mess it was for Oblivion owners during the game's first weeks after its release to run it without a crash, but just typing "Oblivion CTD" on the search bar on Google will tell you many things about it. I don't want to exaggerate anything though, maybe that Bethesda finally came up with a way to stabilize it for Fallout 3, and believe me I wish that it will be the case at its release. But when I first heard that Fallout 3 would use GameBryo I just had a few shudders on my back, with the very recent memories of me trying to run Oblivion with only about five plug-ins without a random CTD while all of my other games never failed and while I could F&H for a week non-stop without a single error of while I could Prime95 for 27 hours without a crash, and so on, and the plug-ins being official ones too...

The actual context of Fallout 3 and its overall look (artistic style, etc) is interesting, yes, but I think that I will just sit back and wait before buying it on release day, browsing the web for a couple of months when I think about it, trying to find discussion forums where I can read if the game is stable after all and that the very first community plug-ins (because we all know there will be, Bethesda being a developer very fond on communities doing their own stuff for their games) run without random issues or crashes. If that's the case after a while then I will honestly go out and buy it, despite having a grip with the animations shown in the recent videos.
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
Originally posted by: Sylvanas
I never played the first 2 so I am probably not the most familiar with the game but from that preview all I can see is some guy in 3rd person running around shooting stuff in an atmosphere that looks like, IMO, Stalker did better. Oh well I hope I am wrong :).

Think party hats instead :)

Fallout is not a 3rd person shooter.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Originally posted by: Zenoth
Originally posted by: BW86
I saw the e3 preview on g4 today and wasn't really that impressed.

Same for me.

I never played the original, and I only saw a friend playing the second one many years ago but I never played it myself. And to be honest there's two things that turns me off from what I've seen so far which are 1) the animations and 2) the engine being used. The engine is a modified version of GameBryo, which is the one powering the Elder Scrolls III and Oblivion (the one in Oblivion being a modified one used in TESIII). The roots of it can be traced as far back as 2001 with Dark Age of Camelot and The Elder Scrolls III: Morrowind (the later being in development during that year before being released in May of 2002). It's a very old engine being revamped many times over and over. My complaints with GameBryo resides in its stability.

I don't know if anyone remembers how much of a mess it was for Oblivion owners during the game's first weeks after its release to run it without a crash, but just typing "Oblivion CTD" on the search bar on Google will tell you many things about it. I don't want to exaggerate anything though, maybe that Bethesda finally came up with a way to stabilize it for Fallout 3, and believe me I wish that it will be the case at its release. But when I first heard that Fallout 3 would use GameBryo I just had a few shudders on my back, with the very recent memories of me trying to run Oblivion with only about five plug-ins without a random CTD while all of my other games never failed and while I could F&H for a week non-stop without a single error of while I could Prime95 for 27 hours without a crash, and so on, and the plug-ins being official ones too...

The actual context of Fallout 3 and its overall look (artistic style, etc) is interesting, yes, but I think that I will just sit back and wait before buying it on release day, browsing the web for a couple of months when I think about it, trying to find discussion forums where I can read if the game is stable after all and that the very first community plug-ins (because we all know there will be, Bethesda being a developer very fond on communities doing their own stuff for their games) run without random issues or crashes. If that's the case after a while then I will honestly go out and buy it, despite having a grip with the animations shown in the recent videos.

That's where I stopped reading.
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
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forget the graphics. the game is going to be all about the plot, the Golden-Age-Black-Humor and weapon tactics. while it does have very nice visuals (even for an old engine) if thats all you care about, go play Crisys @ 3 FPS.

its going to be a first person perspective action role playing game with 1950's american political satire :D

but no turn based fighting right? (turn based fighting in first person perspective games was done before in Might & Magic series so it is possible)
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
The pics and stuff look good, but apparently they're doing the ridiculous multi-voice thing again.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Originally posted by: Jschmuck2
Originally posted by: Zenoth
Originally posted by: BW86
I saw the e3 preview on g4 today and wasn't really that impressed.

Same for me.

I never played the original, and I only saw a friend playing the second one many years ago but I never played it myself. And to be honest there's two things that turns me off from what I've seen so far which are 1) the animations and 2) the engine being used. The engine is a modified version of GameBryo, which is the one powering the Elder Scrolls III and Oblivion (the one in Oblivion being a modified one used in TESIII). The roots of it can be traced as far back as 2001 with Dark Age of Camelot and The Elder Scrolls III: Morrowind (the later being in development during that year before being released in May of 2002). It's a very old engine being revamped many times over and over. My complaints with GameBryo resides in its stability.

I don't know if anyone remembers how much of a mess it was for Oblivion owners during the game's first weeks after its release to run it without a crash, but just typing "Oblivion CTD" on the search bar on Google will tell you many things about it. I don't want to exaggerate anything though, maybe that Bethesda finally came up with a way to stabilize it for Fallout 3, and believe me I wish that it will be the case at its release. But when I first heard that Fallout 3 would use GameBryo I just had a few shudders on my back, with the very recent memories of me trying to run Oblivion with only about five plug-ins without a random CTD while all of my other games never failed and while I could F&H for a week non-stop without a single error of while I could Prime95 for 27 hours without a crash, and so on, and the plug-ins being official ones too...

The actual context of Fallout 3 and its overall look (artistic style, etc) is interesting, yes, but I think that I will just sit back and wait before buying it on release day, browsing the web for a couple of months when I think about it, trying to find discussion forums where I can read if the game is stable after all and that the very first community plug-ins (because we all know there will be, Bethesda being a developer very fond on communities doing their own stuff for their games) run without random issues or crashes. If that's the case after a while then I will honestly go out and buy it, despite having a grip with the animations shown in the recent videos.

That's where I stopped reading.

It's also why I commented on what I know and experienced of the GameBryo engine and why I commented on what I've seen of Fallout 3's videos, I didn't comment on Fallout and Fallout 2, of course, because I never played them... I don't see where's the problem. Besides you haven't read more than what you said, you wouldn't have known that my comments made sense after all, pretty obvious.
 

spittledip

Diamond Member
Apr 23, 2005
4,480
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looks interesting. I never played the first 2, but I did play Wasteland and I still enjoy playing that to this day..
 

EvilComputer92

Golden Member
Aug 25, 2004
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I also never played the first two, but this looks really good. I enjoyed Oblivion a lot after a heavy dose of mods.

As for the concerns about the engine, Oblivion is stable for me even while running about 35 mods with the latest patch. The engine is quite bloated, but modern systems can run it well now.
 

CottonRabbit

Golden Member
Apr 28, 2005
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Originally posted by: BenSkywalker
I will definitely be picking this up, I hope it's on Steam.

If it's on Steam, I will never buy it. If it isn't, I'll probably go to the midnight launch.

How does a game being on Steam prevent you from buying the retail?

Any word on what kind of leveling system they will use? I hate the enemies level with you system in vanilla Oblivion.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
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That trailer sure gave me a Bioshock feel.

Looks pretty great to me, I'll definitely be picking this up.

KT
 

Liet

Golden Member
Jun 9, 2001
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Those of you looking to enjoy a Fallout experience are in for a sore disappointment. Bethesda simply bought the rights and decided to make an Oblivion-with-guns. There are enough small changes to make it a drastic departure fromthe spirit of Fallout: No childkilling, no groinshots, drastically less humor, feral ghouls (wtf?), etc etc.

It's going to be a consolized bastardization of what were great games, and I'd feel dirty supporting Bethesda.
 

Canai

Diamond Member
Oct 4, 2006
8,016
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Holy shit I can't believe the number of you who haven't played through the first two. The Fallout games are probably my all-time favorite series and I played them dozens of times heh.

I'm not totally impressed with the videos, they make F3 look like a console game. Bethesda did a decent job of porting Oblivion though, so I still have high hopes.

Bloody mess looks a bit overdone, doesn't it? It's like "Shoot the enemy in the head. Disconnect all of enemies joints and spawn 10 gallons of blood in the air." I want to see some half torsos blown off a la the other games.
 

amish

Diamond Member
Aug 20, 2004
4,295
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those headshots were wicked. i haven't updated my computer since 2004. i might let my old socket 754 A64 3200+ go and update just to play this game. don't know how i'm going to afford it though...
 

HeXploiT

Diamond Member
Jun 11, 2004
4,359
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That looks Sick! But but but...it looks like a shooter! What's going on here?
I don't really care whether or not it's a shooter, a strategy or a saled but I hope they don't screw up the gameplay because the visuals are absolutely outstanding. Looks like what I wanted from Halflife II but didn't get.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
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Originally posted by: amish
those headshots were wicked. i haven't updated my computer since 2004. i might let my old socket 754 A64 3200+ go and update just to play this game. don't know how i'm going to afford it though...

I'm in the same can as you, except my 3200+ is a S939. Regardless, my PC is too damn old, and I'm too cheap to upgrade so I'll be picking it up on PS3.

Well, I was interested before, but after seeing the trailer, I'll be picking this up day one. Graphics look good, but could be better. And wow, did you see the gibbing? It's been years since I've seen Quake II era gibbing, which is sad. Even sadder/sickening is that I am getting excited over it...

Speaking of Fallout 1 and 2, I think it is going to be available on Steam soon. I might pick it up. I palyed both Fallout 1 and 2, but never finished either. The only Fallout I played and finished is Fallout Tactics, which was actually pretty good.

Oblivion was fine except for the level-adapting difficulty. I don't recall having many crashes, and I actually upgraded my video card for it. Recent interviews suggest they won't be making that same mistake, so I don't see where they can go 'too' wrong.
 

zagood

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Mar 28, 2005
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For those that didn't see the g4/e3 hands-on...

http://e3.g4tv.com/e32008/vide...ands_On_Fallout_3.html

Check it out at 9 minutes and tell me there isn't any humor in this game.

It looks like they've given you a lot of options...choice between 1st and 3rd person perspectives, play it as full-on FPS or you can queue up strategies from VATS.

Granted, it's not superior in its originality. Looks like a cross between stalker and bioshock

-z
 

KeithTalent

Elite Member | Administrator | No Lifer
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Nov 30, 2005
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Originally posted by: zagood
For those that didn't see the g4/e3 hands-on...

http://e3.g4tv.com/e32008/vide...ands_On_Fallout_3.html

Check it out at 9 minutes and tell me there isn't any humor in this game.

It looks like they've given you a lot of options...choice between 1st and 3rd person perspectives, play it as full-on FPS or you can queue up strategies from VATS.

Granted, it's not superior in its originality. Looks like a cross between stalker and bioshock

-z

That video makes the game look super easy with the whole VATS thing. Is that something to make it easier for conolse play? Not sure I like it, but it doesn't matter I suppose because I can just choose not to use it.

KT
 

zagood

Diamond Member
Mar 28, 2005
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you can barely tell by the video, but I'm pretty sure with VATS there's a percentage chance of if you're going to hit...then a "die roll" so it's not 100% the whole time. Of course in a media hands-on it was probably god mode, or just an easy level, cause people like blood.

And teddy bears.

-z
 

Liet

Golden Member
Jun 9, 2001
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Fallout fans are going to be sorely disappointed, and likely a little insulted, by Bethesda's Fallout3.

Exploding nuclear cars, who have been left in the wilderness and have miraculously not been salvaged? Wow... you must really think I'm an idiot, Bethesda. Just put a damned exploding barrel in the game and maybe a jumping puzzle or two.