Originally posted by: Zenoth
Originally posted by: BW86
I saw the e3 preview on g4 today and wasn't really that impressed.
Same for me.
I never played the original, and I only saw a friend playing the second one many years ago but I never played it myself. And to be honest there's two things that turns me off from what I've seen so far which are
1) the animations and
2) the engine being used. The engine is a modified version of GameBryo, which is the one powering the
Elder Scrolls III and
Oblivion (the one in
Oblivion being a modified one used in
TESIII). The roots of it can be traced as far back as 2001 with
Dark Age of Camelot and
The Elder Scrolls III: Morrowind (the later being in development during that year before being released in May of 2002). It's a very old engine being revamped many times over and over. My complaints with GameBryo resides in its stability.
I don't know if anyone remembers how much of a mess it was for Oblivion owners during the game's first weeks after its release to run it without a crash, but just typing "Oblivion CTD" on the search bar on Google will tell you many things about it. I don't want to exaggerate anything though, maybe that Bethesda finally came up with a way to stabilize it for Fallout 3, and believe me I wish that it will be the case at its release. But when I first heard that Fallout 3 would use GameBryo I just had a few shudders on my back, with the very recent memories of me trying to run Oblivion with only about five plug-ins without a random CTD while all of my other games never failed and while I could F&H for a week non-stop without a single error of while I could Prime95 for 27 hours without a crash, and so on, and the plug-ins being official ones too...
The actual context of Fallout 3 and its overall look (artistic style, etc) is interesting, yes, but I think that I will just sit back and wait before buying it on release day, browsing the web for a couple of months when I think about it, trying to find discussion forums where I can read if the game is stable after all and that the very first community plug-ins (because we all know there will be, Bethesda being a developer very fond on communities doing their own stuff for their games) run without random issues or crashes. If that's the case after a while then I will honestly go out and buy it, despite having a grip with the animations shown in the recent videos.