• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

YAWoWT - How I made 5 gold in under an hour

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
here is a 100% sure-fire way to make 5-6.5g an hour. It does not depend on drop rates and you can start at lvl39.

Go to badlands and kill the normal rock elemtentals just east of kargath. While you wait for respawn, kill the lesser ones just down the cliff. Vend everything, except solid stone. Check prices on solid stone for stacks of 20 at ah. If they're low (75s for 20x) just vend them, not worth auctioning due to deposit/fees/not selling).

Also, my guild and I (4 people in total), have cornered the market on wildvine for dragonmaw server. (we're only lvl45 right now and just got all our mounts from it.) When we started, they were going for 90s - 1g for 1. Now everybody who tries to undercut us lists 2g-3g buyout.
 
Originally posted by: fs5
here is a 100% sure-fire way to make 5-6.5g an hour. It does not depend on drop rates and you can start at lvl39.

Go to badlands and kill the normal rock elemtentals just east of kargath. While you wait for respawn, kill the lesser ones just down the cliff. Vend everything, except solid stone. Check prices on solid stone for stacks of 20 at ah. If they're low (75s for 20x) just vend them, not worth auctioning due to deposit/fees/not selling).

Also, my guild and I (4 people in total), have cornered the market on wildvine for dragonmaw server. (we're only lvl45 right now and just got all our mounts from it.) When we started, they were going for 90s - 1g for 1. Now everybody who tries to undercut us lists 2g-3g buyout.

Sounds like a jerk move to me. Every single profession can use wildvine, so you are in fact screwing with a huge percentage of people's money.
 
Originally posted by: torpid
Sounds like a jerk move to me. Every single profession can use wildvine, so you are in fact screwing with a huge percentage of people's money.

how is it a jerk move? I'm not exploiting anything, I'm playing within the confines of the game. I'm just manipulating the market. In fact blizzard SUPPORTS playing the AH market.

http://forums.worldofwarcraft.com/threa...eneral&t=1665331&p=1&tmp=1#post1665331
Reselling Items
Some players make a profit by taking items that are listed too low and resell them at their ?proper? price. Their profit is the difference between the price they paid for the item and what they sold the item at. This method is for experienced traders only as you need to really know the prices before attempting this. Sometimes players place an item in the auction house and set a really low price because they don?t realize what an item is worth to other players.
 
Originally posted by: fs5
Originally posted by: torpid
Sounds like a jerk move to me. Every single profession can use wildvine, so you are in fact screwing with a huge percentage of people's money.

how is it a jerk move? I'm not exploiting anything, I'm playing within the confines of the game. I'm just manipulating the market. In fact blizzard SUPPORTS playing the AH market.

http://forums.worldofwarcraft.com/threa...eneral&t=1665331&p=1&tmp=1#post1665331
Reselling Items
Some players make a profit by taking items that are listed too low and resell them at their ?proper? price. Their profit is the difference between the price they paid for the item and what they sold the item at. This method is for experienced traders only as you need to really know the prices before attempting this. Sometimes players place an item in the auction house and set a really low price because they don?t realize what an item is worth to other players.

Except that your guild buys out any items that are listed below what your guild had determined should be the minimum price. That is different than seeing 50 wildvines for 1g and one for 10s and buying the 10s and relisting it. What you did was see 50 wildvines for 1g, buy them all, and resell them at 4g apparently. Which means people have to pay 4x the legitimate price for wildvine just because you are buying every piece out. Which means more people end up sinking time into obtaining their own wildvine and / or sending you money because you are in effect griefing the market.
 
Originally posted by: torpid
Except that your guild buys out any items that are listed below what your guild had determined should be the minimum price. That is different than seeing 50 wildvines for 1g and one for 10s and buying the 10s and relisting it. What you did was see 50 wildvines for 1g, buy them all, and resell them at 4g apparently. Which means people have to pay 4x the legitimate price for wildvine just because you are buying every piece out. Which means more people end up sinking time into obtaining their own wildvine and / or sending you money because you are in effect griefing the market.

We believe wildvine should be worth 3g, so we buy it and relist it for that price. We saw the demand/supply and determined that the market can sustain a higher price. Basic economics if you ask me.
 
Originally posted by: zzzz
we're only lvl45 right now and just got all our mounts from it
I think you are doing something wrong if it takes you upto level 45 to get a mount.

nope, we quest versus grind. xp is king. I got my mount at 43, rest of the guild got it at 42. My days played is around ~5 right now. every drop/mat is used by a guild member or used to skill.

(we don't auction like silk. shards, or good green items. if someone in the guild can benefit from it, we give it out. If you can skill first aid on silk, we value that more than selling a stack at the ah)
 
Originally posted by: fs5
Originally posted by: torpid
Except that your guild buys out any items that are listed below what your guild had determined should be the minimum price. That is different than seeing 50 wildvines for 1g and one for 10s and buying the 10s and relisting it. What you did was see 50 wildvines for 1g, buy them all, and resell them at 4g apparently. Which means people have to pay 4x the legitimate price for wildvine just because you are buying every piece out. Which means more people end up sinking time into obtaining their own wildvine and / or sending you money because you are in effect griefing the market.

We believe wildvine should be worth 3g, so we buy it and relist it for that price. We saw the demand/supply and determined that the market can sustain a higher price. Basic economics if you ask me.

Who says the market is really sustaining it? You can buy 3 for 1g and as long as you sell one of them you break even. In a market where people only buy something if they need it, the prices would be lower and more people would be buying. What you have done is actually illegal in the real world, though it does still happen in certain industries such as the oil market. Yeah sure, there are distributors in the real world, but I don't know of any distributor who buys ALL of the goods and resells them.
 
Originally posted by: fs5
Originally posted by: zzzz
we're only lvl45 right now and just got all our mounts from it
I think you are doing something wrong if it takes you upto level 45 to get a mount.

nope, we quest versus grind. xp is king. I got my mount at 43, rest of the guild got it at 42. My days played is around ~5 right now. every drop/mat is used by a guild member or used to skill.

(we don't auction like silk. shards, or good green items. if someone in the guild can benefit from it, we give it out. If you can skill first aid on silk, we value that more than selling a stack at the ah)

If xp is king you should be grinding. Unless you are going to do it in groups. I grind at about 4-5x the speed I quest. I quest for reputation, reward, and because it is fun. But it's nowhere near as xp efficient. It does depend on the class, though. I much prefer questing in a group with my priest. But as a hunter, I gain as much in 30 minutes of grinding as I do in 2 hours of questing (based on last night's gains versus this morning's gains).
 
everything can always be harvested, so i dont see a problem with playing the AH. it all comes down to how much people are willing to pay instead of having to go farm it themselves. if you raised the price to 100G for wildvine, you wouldnt sell a stack...
 
Originally posted by: fs5
Originally posted by: torpid
Except that your guild buys out any items that are listed below what your guild had determined should be the minimum price. That is different than seeing 50 wildvines for 1g and one for 10s and buying the 10s and relisting it. What you did was see 50 wildvines for 1g, buy them all, and resell them at 4g apparently. Which means people have to pay 4x the legitimate price for wildvine just because you are buying every piece out. Which means more people end up sinking time into obtaining their own wildvine and / or sending you money because you are in effect griefing the market.

We believe wildvine should be worth 3g, so we buy it and relist it for that price. We saw the demand/supply and determined that the market can sustain a higher price. Basic economics if you ask me.

Actually, that's not basic economics. Supply/demand sets the price at 1g. If people will buy that quickly, the sellers will raise prices. That's economics. What you are doing is "regulation" which is actually completely counter to economics (like a minimum wage). YOU think that it is worth 3g, but that is by no means a supply/demand equilibrium if it is constantly selling at 1g.

Gosh, don't say "basic economics" if you don't know crap about economics.

Sorry for the "econ" post but I just hate it when people think they are using terms correctly when in fact they are not.
 
Originally posted by: HardcoreRobot
everything can always be harvested, so i dont see a problem with playing the AH. it all comes down to how much people are willing to pay instead of having to go farm it themselves. if you raised the price to 100G for wildvine, you wouldnt sell a stack...

Well the problem is that there is a certain level range where it is difficult to come by wildvine but wildvine is almost essential as a crafter. When I say it's difficult to come by, I mean it takes exorbitant amounts of time. It's true that they can go harvest it, but the point is that by artificially inflating prices, people are being majorly inconvenienced. Which would be fine if the demand were so high that the prices went up. That is not the case here. The demand is the same or less, and the prices have gone up.
 
Originally posted by: NJDevil
Originally posted by: fs5
Originally posted by: torpid
Except that your guild buys out any items that are listed below what your guild had determined should be the minimum price. That is different than seeing 50 wildvines for 1g and one for 10s and buying the 10s and relisting it. What you did was see 50 wildvines for 1g, buy them all, and resell them at 4g apparently. Which means people have to pay 4x the legitimate price for wildvine just because you are buying every piece out. Which means more people end up sinking time into obtaining their own wildvine and / or sending you money because you are in effect griefing the market.

We believe wildvine should be worth 3g, so we buy it and relist it for that price. We saw the demand/supply and determined that the market can sustain a higher price. Basic economics if you ask me.

Actually, that's not basic economics. Supply/demand sets the price at 1g. If people will buy that quickly, the sellers will raise prices. That's economics. What you are doing is "regulation" which is actually completely counter to economics (like a minimum wage). YOU think that it is worth 3g, but that is by no means a supply/demand equilibrium if it is constantly selling at 1g.

Gosh, don't say "basic economics" if you don't know crap about economics.

Sorry for the "econ" post but I just hate it when people think they are using terms correctly when in fact they are not.
When you control supply and demand is fixed, you control the price. It's Econ 202 not Econ 101...

 
Originally posted by: torpid
Originally posted by: HardcoreRobot
everything can always be harvested, so i dont see a problem with playing the AH. it all comes down to how much people are willing to pay instead of having to go farm it themselves. if you raised the price to 100G for wildvine, you wouldnt sell a stack...

Well the problem is that there is a certain level range where it is difficult to come by wildvine but wildvine is almost essential as a crafter. When I say it's difficult to come by, I mean it takes exorbitant amounts of time. It's true that they can go harvest it, but the point is that by artificially inflating prices, people are being majorly inconvenienced. Which would be fine if the demand were so high that the prices went up. That is not the case here. The demand is the same or less, and the prices have gone up.

If the demand were not there, fs5 would not be selling the wildvyne. He is NOT the sole source, only the most convenient.

The difference between what fs5 is doing and true price fixing is that there are legitimate, alternate means of obtaining the product than AH. You can harvest it yourself or buy it from individuals in guild, trade channels, etc. Since fs5 has no trouble selling the wildvyne at 3g, I would contend that this is a legitimate market price. People have made the judgement that the time and effort required to harvest the product themselves is worth 3g or more. Eventually fs5' process will reach a limit where obtaining the amount of gold his guild is requesting will become more onerous than obtaining the wildvyne elsewhere. At that point, they will have reached the item's true market value. fs5 is only accelerating the process.

An analogy: it is perfectly within my rights to go on Ebay and buy up all of "Collectible Chingus #1" and attempt to resell them at higher prices. While this may rapidly raise prices in the near term on Ebay, the market forces of the alternative collectible market channels plus the continued production of Collectible Chingus (if any) will eventually lead to price stabilization. It may not be ethical to do this, but, I believe, it is perfectly legal.

What is illegal: I use my massive buying power to become the sole distributor by purchasing all product directly from the only source. I then resell the product at the price of my choosing. People have no supply alternatives so market forces are cut out of the equation.


Just my 2 cents.
 
Originally posted by: torpid
Originally posted by: HardcoreRobot
everything can always be harvested, so i dont see a problem with playing the AH. it all comes down to how much people are willing to pay instead of having to go farm it themselves. if you raised the price to 100G for wildvine, you wouldnt sell a stack...

Well the problem is that there is a certain level range where it is difficult to come by wildvine but wildvine is almost essential as a crafter. When I say it's difficult to come by, I mean it takes exorbitant amounts of time. It's true that they can go harvest it, but the point is that by artificially inflating prices, people are being majorly inconvenienced. Which would be fine if the demand were so high that the prices went up. That is not the case here. The demand is the same or less, and the prices have gone up.
If the item were not in demand, these price increases would fail. The fact that it is hard to obtain is precisely why the sellers can charge the higher price. I would not go so far as to call it regulation, because there ARE other viable means of getting people. People have just decided they would rather pay 3G than spend the effort to harvest it. It really is basic economics. And, there is a price that people will refuse to pay.

And, dont forget, raising the market price for an item applies to everyone. If I see wildvine is selling for 10G a stack, I might be inclined to go harvest some for myself and put it up for sale. And guess what happens then? I undercut the market. The people trying to corner the market can obviously buy it up to preserve their dominance, but that too can become problematic when more people try to take advantage of the high price.

NO ONE regulates the spawn of raw materials. That is a fact, and because of this, no one can truly control the market. If people are willing to pay 3G for wildvine, that is its price. I argue that this is a legitimate price inflation, as people know they can still harvest it themselves (or get through other means), but choose the convenience of buying it at the AH.
 
Originally posted by: HardcoreRobot
Originally posted by: torpid
Originally posted by: HardcoreRobot
everything can always be harvested, so i dont see a problem with playing the AH. it all comes down to how much people are willing to pay instead of having to go farm it themselves. if you raised the price to 100G for wildvine, you wouldnt sell a stack...

Well the problem is that there is a certain level range where it is difficult to come by wildvine but wildvine is almost essential as a crafter. When I say it's difficult to come by, I mean it takes exorbitant amounts of time. It's true that they can go harvest it, but the point is that by artificially inflating prices, people are being majorly inconvenienced. Which would be fine if the demand were so high that the prices went up. That is not the case here. The demand is the same or less, and the prices have gone up.
If the item were not in demand, these price increases would fail. The fact that it is hard to obtain is precisely why the sellers can charge the higher price. I would not go so far as to call it regulation, because there ARE other viable means of getting people. People have just decided they would rather pay 3G than spend the effort to harvest it. It really is basic economics. And, there is a price that people will refuse to pay.

And, dont forget, raising the market price for an item applies to everyone. If I see wildvine is selling for 10G a stack, I might be inclined to go harvest some for myself and put it up for sale. And guess what happens then? I undercut the market. The people trying to corner the market can obviously buy it up to preserve their dominance, but that too can become problematic when more people try to take advantage of the high price.

NO ONE regulates the spawn of raw materials. That is a fact, and because of this, no one can truly control the market. If people are willing to pay 3G for wildvine, that is its price. I argue that this is a legitimate price inflation, as people know they can still harvest it themselves (or get through other means), but choose the convenience of buying it at the AH.

Legitimate price inflation or not, it's a jerk move. He's taking advantage of people, period. Yes, he gets away with it. The market doesn't explode causing WoW to terminate services. So what? That doesn't mean it's not a jerk move. The fact is that wildvine was 1g before and everyone was ok with it. He inflates it to 3-4g and now far less people are happy.

And BTW, the demand can be reduced while still making a profit on higher prices.
 
Originally posted by: chowmein
thats the way the world turns. suck it up, WoW emulates life ... sadly

Yep. People are jerks in real life too. If they posted something jerky that they did on AT I'd call THEM jerks too.
 
Originally posted by: torpid
If xp is king you should be grinding. Unless you are going to do it in groups. I grind at about 4-5x the speed I quest. I quest for reputation, reward, and because it is fun. But it's nowhere near as xp efficient. It does depend on the class, though. I much prefer questing in a group with my priest. But as a hunter, I gain as much in 30 minutes of grinding as I do in 2 hours of questing (based on last night's gains versus this morning's gains).

that's not true. you just have to be efficient in your questing. gather all the quests for one area and run through them FAST. A good example would be on the horde side you have to kill 3 named farmers in arathi, To Steal From Thieves. I can kill those 3 named in less than 5 minutes and I get 5k xp. http://wow.allakhazam.com/db/quest.html?wquest=1164

Once you know the quests and know what to do, you can gain xp very fast.
 
Originally posted by: torpid
Yep. People are jerks in real life too. If they posted something jerky that they did on AT I'd call THEM jerks too. wah wah wah, you're a jerk, you make people unhappy

so does that basically sum up your position torpid?
 
I could potentially see that for very quest rich areas. Un'goro crater comes to mind. However, when you need to do substantial traveling for a single quest that is when grinding is better.
 
Originally posted by: fs5

Once you know the quests and know what to do, you can gain xp very fast.
A mid-20's Alliance character can load up on Wetlands quests and then fly to Loch Modan. By grinding/running back to Menethil, you can get a bunch of quests done, get a ton of experience and get some good loot.

The Loch Modan/Menethil run is great even if you don't quest as there is a vendor halfway through to sell off crap and a gryphon point at the end to take you to IF to auction the good stuff...

 
Originally posted by: fs5
Originally posted by: torpid
Yep. People are jerks in real life too. If they posted something jerky that they did on AT I'd call THEM jerks too. wah wah wah, you're a jerk, you make people unhappy

so does that basically sum up your position torpid?

No more than the following sums up your position:

I'm in a guild full of selfish asses who will do whatever it takes for money because we only care about ourselves
 
Back
Top