Originally posted by: fs5
here is a 100% sure-fire way to make 5-6.5g an hour. It does not depend on drop rates and you can start at lvl39.
Go to badlands and kill the normal rock elemtentals just east of kargath. While you wait for respawn, kill the lesser ones just down the cliff. Vend everything, except solid stone. Check prices on solid stone for stacks of 20 at ah. If they're low (75s for 20x) just vend them, not worth auctioning due to deposit/fees/not selling).
Also, my guild and I (4 people in total), have cornered the market on wildvine for dragonmaw server. (we're only lvl45 right now and just got all our mounts from it.) When we started, they were going for 90s - 1g for 1. Now everybody who tries to undercut us lists 2g-3g buyout.
Originally posted by: torpid
Sounds like a jerk move to me. Every single profession can use wildvine, so you are in fact screwing with a huge percentage of people's money.
Reselling Items
Some players make a profit by taking items that are listed too low and resell them at their ?proper? price. Their profit is the difference between the price they paid for the item and what they sold the item at. This method is for experienced traders only as you need to really know the prices before attempting this. Sometimes players place an item in the auction house and set a really low price because they don?t realize what an item is worth to other players.
Originally posted by: fs5
Originally posted by: torpid
Sounds like a jerk move to me. Every single profession can use wildvine, so you are in fact screwing with a huge percentage of people's money.
how is it a jerk move? I'm not exploiting anything, I'm playing within the confines of the game. I'm just manipulating the market. In fact blizzard SUPPORTS playing the AH market.
http://forums.worldofwarcraft.com/threa...eneral&t=1665331&p=1&tmp=1#post1665331
Reselling Items
Some players make a profit by taking items that are listed too low and resell them at their ?proper? price. Their profit is the difference between the price they paid for the item and what they sold the item at. This method is for experienced traders only as you need to really know the prices before attempting this. Sometimes players place an item in the auction house and set a really low price because they don?t realize what an item is worth to other players.
Originally posted by: torpid
Except that your guild buys out any items that are listed below what your guild had determined should be the minimum price. That is different than seeing 50 wildvines for 1g and one for 10s and buying the 10s and relisting it. What you did was see 50 wildvines for 1g, buy them all, and resell them at 4g apparently. Which means people have to pay 4x the legitimate price for wildvine just because you are buying every piece out. Which means more people end up sinking time into obtaining their own wildvine and / or sending you money because you are in effect griefing the market.
I think you are doing something wrong if it takes you upto level 45 to get a mount.we're only lvl45 right now and just got all our mounts from it
Originally posted by: zzzz
I think you are doing something wrong if it takes you upto level 45 to get a mount.we're only lvl45 right now and just got all our mounts from it
Originally posted by: fs5
Originally posted by: torpid
Except that your guild buys out any items that are listed below what your guild had determined should be the minimum price. That is different than seeing 50 wildvines for 1g and one for 10s and buying the 10s and relisting it. What you did was see 50 wildvines for 1g, buy them all, and resell them at 4g apparently. Which means people have to pay 4x the legitimate price for wildvine just because you are buying every piece out. Which means more people end up sinking time into obtaining their own wildvine and / or sending you money because you are in effect griefing the market.
We believe wildvine should be worth 3g, so we buy it and relist it for that price. We saw the demand/supply and determined that the market can sustain a higher price. Basic economics if you ask me.
Originally posted by: fs5
Originally posted by: zzzz
I think you are doing something wrong if it takes you upto level 45 to get a mount.we're only lvl45 right now and just got all our mounts from it
nope, we quest versus grind. xp is king. I got my mount at 43, rest of the guild got it at 42. My days played is around ~5 right now. every drop/mat is used by a guild member or used to skill.
(we don't auction like silk. shards, or good green items. if someone in the guild can benefit from it, we give it out. If you can skill first aid on silk, we value that more than selling a stack at the ah)
Originally posted by: fs5
Originally posted by: torpid
Except that your guild buys out any items that are listed below what your guild had determined should be the minimum price. That is different than seeing 50 wildvines for 1g and one for 10s and buying the 10s and relisting it. What you did was see 50 wildvines for 1g, buy them all, and resell them at 4g apparently. Which means people have to pay 4x the legitimate price for wildvine just because you are buying every piece out. Which means more people end up sinking time into obtaining their own wildvine and / or sending you money because you are in effect griefing the market.
We believe wildvine should be worth 3g, so we buy it and relist it for that price. We saw the demand/supply and determined that the market can sustain a higher price. Basic economics if you ask me.
Originally posted by: HardcoreRobot
everything can always be harvested, so i dont see a problem with playing the AH. it all comes down to how much people are willing to pay instead of having to go farm it themselves. if you raised the price to 100G for wildvine, you wouldnt sell a stack...
When you control supply and demand is fixed, you control the price. It's Econ 202 not Econ 101...Originally posted by: NJDevil
Originally posted by: fs5
Originally posted by: torpid
Except that your guild buys out any items that are listed below what your guild had determined should be the minimum price. That is different than seeing 50 wildvines for 1g and one for 10s and buying the 10s and relisting it. What you did was see 50 wildvines for 1g, buy them all, and resell them at 4g apparently. Which means people have to pay 4x the legitimate price for wildvine just because you are buying every piece out. Which means more people end up sinking time into obtaining their own wildvine and / or sending you money because you are in effect griefing the market.
We believe wildvine should be worth 3g, so we buy it and relist it for that price. We saw the demand/supply and determined that the market can sustain a higher price. Basic economics if you ask me.
Actually, that's not basic economics. Supply/demand sets the price at 1g. If people will buy that quickly, the sellers will raise prices. That's economics. What you are doing is "regulation" which is actually completely counter to economics (like a minimum wage). YOU think that it is worth 3g, but that is by no means a supply/demand equilibrium if it is constantly selling at 1g.
Gosh, don't say "basic economics" if you don't know crap about economics.
Sorry for the "econ" post but I just hate it when people think they are using terms correctly when in fact they are not.
Originally posted by: torpid
Originally posted by: HardcoreRobot
everything can always be harvested, so i dont see a problem with playing the AH. it all comes down to how much people are willing to pay instead of having to go farm it themselves. if you raised the price to 100G for wildvine, you wouldnt sell a stack...
Well the problem is that there is a certain level range where it is difficult to come by wildvine but wildvine is almost essential as a crafter. When I say it's difficult to come by, I mean it takes exorbitant amounts of time. It's true that they can go harvest it, but the point is that by artificially inflating prices, people are being majorly inconvenienced. Which would be fine if the demand were so high that the prices went up. That is not the case here. The demand is the same or less, and the prices have gone up.
If the item were not in demand, these price increases would fail. The fact that it is hard to obtain is precisely why the sellers can charge the higher price. I would not go so far as to call it regulation, because there ARE other viable means of getting people. People have just decided they would rather pay 3G than spend the effort to harvest it. It really is basic economics. And, there is a price that people will refuse to pay.Originally posted by: torpid
Originally posted by: HardcoreRobot
everything can always be harvested, so i dont see a problem with playing the AH. it all comes down to how much people are willing to pay instead of having to go farm it themselves. if you raised the price to 100G for wildvine, you wouldnt sell a stack...
Well the problem is that there is a certain level range where it is difficult to come by wildvine but wildvine is almost essential as a crafter. When I say it's difficult to come by, I mean it takes exorbitant amounts of time. It's true that they can go harvest it, but the point is that by artificially inflating prices, people are being majorly inconvenienced. Which would be fine if the demand were so high that the prices went up. That is not the case here. The demand is the same or less, and the prices have gone up.
Originally posted by: HardcoreRobot
If the item were not in demand, these price increases would fail. The fact that it is hard to obtain is precisely why the sellers can charge the higher price. I would not go so far as to call it regulation, because there ARE other viable means of getting people. People have just decided they would rather pay 3G than spend the effort to harvest it. It really is basic economics. And, there is a price that people will refuse to pay.Originally posted by: torpid
Originally posted by: HardcoreRobot
everything can always be harvested, so i dont see a problem with playing the AH. it all comes down to how much people are willing to pay instead of having to go farm it themselves. if you raised the price to 100G for wildvine, you wouldnt sell a stack...
Well the problem is that there is a certain level range where it is difficult to come by wildvine but wildvine is almost essential as a crafter. When I say it's difficult to come by, I mean it takes exorbitant amounts of time. It's true that they can go harvest it, but the point is that by artificially inflating prices, people are being majorly inconvenienced. Which would be fine if the demand were so high that the prices went up. That is not the case here. The demand is the same or less, and the prices have gone up.
And, dont forget, raising the market price for an item applies to everyone. If I see wildvine is selling for 10G a stack, I might be inclined to go harvest some for myself and put it up for sale. And guess what happens then? I undercut the market. The people trying to corner the market can obviously buy it up to preserve their dominance, but that too can become problematic when more people try to take advantage of the high price.
NO ONE regulates the spawn of raw materials. That is a fact, and because of this, no one can truly control the market. If people are willing to pay 3G for wildvine, that is its price. I argue that this is a legitimate price inflation, as people know they can still harvest it themselves (or get through other means), but choose the convenience of buying it at the AH.
Originally posted by: chowmein
thats the way the world turns. suck it up, WoW emulates life ... sadly
Originally posted by: torpid
If xp is king you should be grinding. Unless you are going to do it in groups. I grind at about 4-5x the speed I quest. I quest for reputation, reward, and because it is fun. But it's nowhere near as xp efficient. It does depend on the class, though. I much prefer questing in a group with my priest. But as a hunter, I gain as much in 30 minutes of grinding as I do in 2 hours of questing (based on last night's gains versus this morning's gains).
Originally posted by: torpid
Yep. People are jerks in real life too. If they posted something jerky that they did on AT I'd call THEM jerks too. wah wah wah, you're a jerk, you make people unhappy
A mid-20's Alliance character can load up on Wetlands quests and then fly to Loch Modan. By grinding/running back to Menethil, you can get a bunch of quests done, get a ton of experience and get some good loot.Originally posted by: fs5
Once you know the quests and know what to do, you can gain xp very fast.
Originally posted by: fs5
Originally posted by: torpid
Yep. People are jerks in real life too. If they posted something jerky that they did on AT I'd call THEM jerks too. wah wah wah, you're a jerk, you make people unhappy
so does that basically sum up your position torpid?
I'm in a guild full of selfish asses who will do whatever it takes for money because we only care about ourselves