- Feb 4, 2009
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I tried the demo & it felt odd, not sure how else to say it. I guess I never felt like I could lose a trooper. Does it get more scary and risky? Not sure if I should pick it up?
Truth. A stray rocket or even a lucky hit from a sectoid can spell doom for the whole squad.Never played the demo but finished the full game. The question is not whether a soldier can get hurt but whether if you make the wrong next move you can lose your whole squad.
Truth. A stray rocket or even a lucky hit from a sectoid can spell doom for the whole squad.
I completed Ironman Classic by Overwatching a lot and stepping forward really slowly (I have to skip all bomb disposal missions with this tactic). I had only one surviving Support near the end of the game so losing him would have spelt the end of the entire game for me. Hair-raising indeed.
So battling Muton Elites and an Ethereal (with a Sectopod patrolling somewhere nearby) is not fun enough for you?Also it gets very boring about 3/4 of the way through, there isn't much variation at all in missions after about 50% in, and it gets repetitive fast.
So battling Muton Elites and an Ethereal (with a Sectopod patrolling somewhere nearby) is not fun enough for you?
It was great fun the first 5 times or so, and then it gets annoying very fast.
Its not like you have that many choices in what guns you use. The upgrades in guns are merely damage upgrades and barely change how the game is played, except possibly the plasma gun because I think thats the first gun that can blow up cover.
But otherwise the assault weapon shoots bullets, heavy weapons shoots lots of bullets, and sniper shoots a bullet at long range etc etc etc.
There are only like, what 5 psychic powers that are worth using, and rarely are they worth using over a normal gun.
Every single encounter after about 50% of the way through is almost exactly the same, you inch up, you find guys you blow them up, game throws RNG bs at you from time to time, or some stupid glitch causes your entire team to get killed, and at the end there is usually an ethereal that I always kill within two turns because its damn easy to do so.
The elite mutons aren't anything special, they're just stronger versions of the mutons you've been fighting for a while, and your guns have been getting proportionally stronger anyway. And etherials were effectively giant beatsticks.
And yes, I'm saying this after beating the game on classic. The last 25-35 % of the game was such a trudge.
While I agree that the nature of weaponry and armors don't change at all (i.e. stat upgrades only), I think there is great dynamics between your upgraded soldiers and progressively stronger aliens. The introduction of psi-enabled combatants late into the game also require a change in tactics.And yes, I'm saying this after beating the game on classic. The last 25-35 % of the game was such a trudge.
And nothing he said was incorrect. The game is indeed a sludge in the last portions.Haters gonna hate.
Often my squad would suddenly plunge deep into trouble (e.g. enganging too many enemies)
And nothing he said was incorrect. The game is indeed a sludge in the last portions.
There will be a few alien base assault missions. In fact they serve as progress points (with the final base assault a final mission).I also assume there never is any alien base assults.
I misspoke, I meant that the Aliens assult my base, thanks for the tips guys!There will be a few alien base assault missions. In fact they serve as progress points (with the final base assault a final mission).