It's better than process explorer, much better in factThat process hacker tool sure looks a lot like process explorer.
It's better than process explorer, much better in factThat process hacker tool sure looks a lot like process explorer.
It's better than process explorer, much better in fact
In the wake of its E3 2016 reveal for the new Project Scorpio console, Microsoft began to share details with developers on how they expect to see 4K supported on its new hardware. A whitepaper was released on its development portal, entitled 'Reaching 4K and GPU Scaling Across Multiple Xbox Devices'.
"ESRAM remains essential to achieving high performance on both Xbox One and Xbox One S," the whitepaper reveals. "However, Project Scorpio and PC are not provided with ESRAM. Because developers are not allowed to ship a Project Scorpio-only SKU, optimising for ESRAM remains critical to performance on Microsoft platforms."
There are other clues as to Scorpio's final hardware set-up within the whitepaper. The six teraflop GPU is once again confirmed, with the GPU's compute power rated at around 4.5 times the capabilities of Xbox One. Four times more L2 cache is also confirmed - a new detail that does not tell us that much, except that that the GPU architecture in Scorpio is at least as modern as AMD's Polaris line. Based on our discussions with Mark Cerny on PS4 Pro, we can reasonably assume that Microsoft can customise its GPU core just as Sony did, with access to Radeon roadmap features up to - and perhaps beyond - AMD's upcoming Vega architecture.
...We now know that AMD's next-gen Vega GPU boasts considerably improved frequencies - and the faster it runs, the fewer CUs are required to hit the 6TF target. Just 40 CUs at 1.18GHz could deliver Scorpio's stated 6TF, or 44 at 1.07GHz. On top of that, Vega's use of a tile-based rasteriser (widely seen as the key to Nvidia's performance lead in its Maxwell GPU technology) could also yield dividends in delivering a more capable 4K console.
In the wake of CES, there is renewed speculation that Scorpio may feature more advanced Zen CPU cores. However, a throwaway comment within the Microsoft whitepaper on how developers may wish to use Scorpio's capabilities again makes this seem unlikely.
"We acknowledge that developers may not wish to spend all of the additional GPU resource of Project Scorpio on resolution, and this is not mandated," the paper says. "To make the best games possible, developers will inevitably spend GPU resource on other quality improvements such as higher fidelity shadows, reflections, texture filtering and lower draw distances. Another option developers might consider is frame-rate upscaling - running graphics at 60Hz but the CPU at 30Hz and interpolating animation."
However, the fact that the GPU does more than compute pixels can help in the quest to render at 4K, and not all surfaces are tied to display resolution. The whitepaper also reveals that rasterisation efficiency increases in line with resolution - an interesting metric shared by Microsoft is that an unnamed first-party title running at 1080p sees the number of pixels processed increased by a factor of 3.5x in the leap to 4K, not the 4x we would assume.
...But the practical reality is that the document confirms that at least one first-party 1080p title has transitioned relatively easily to native 4K (our best guess would be the Forza Motorsport engine is the technology in question here), and accepts the reality that GPU resources aren't always best spent on precision pixel-work at ultra HD resolutions.
That's pretty big news if they have decided to not allow Scorpio-only games. Then you kind of have to wonder what the point is, esp when you can look at the Slim well outselling the Pro and wonder if it's even worth it. Especially since it looks like VR in general is a super flop.
That's pretty big news if they have decided to not allow Scorpio-only games. Then you kind of have to wonder what the point is, esp when you can look at the Slim well outselling the Pro and wonder if it's even worth it. Especially since it looks like VR in general is a super flop.
I have seen the DF whitepaper from E3 2016 now and am inclined to believe the info contained, but, I'm 99% sure Scorpio isn't a Jaguar CPU.
Hard to say, might be a Puma custom jobby that harnesses features/optimizations slated for Zen.
Interesting. If the Scorpio SoC is going to be made at TSMC then anything Zen related is out of question I think.Maybe the truth lies in between.
https://twitter.com/JezCorden/status/824339217430040578
https://twitter.com/JezCorden/status/824349845964148738
Interesting. If the Scorpio SoC is going to be made at TSMC then anything Zen related is out of question I think.
Maybe. But it would be a more expensive/time consuming port than a cat core.Can't they use the Microsoft $ to port it to TSMC 16nm?
Infinity Fabric doesn't sit that deep inside the microarchitecture. It's more like swapping memory controllers (like: GDDR5X <-> HBM2).Would it possible to use Vega if the CPU does not have Infinity Fabric? Maybe not ...
In addition, Microsoft is also planning to release a new Xbox game console codenamed Project Scorpio and the product is expected to be announced at the E3 2017 event, targeting the year-end holiday season. Sony is expected to release a thinner version of its PlayStation 4.
Microsoft's new game console is expected to feature Ultra HD and mixed reality (MR) support and PC vendors' MR head-mounted display (HMD) devices are expected to be able to connect with the Project Scorpio.
Microsoft's game console is reportedly manufactured by Pegatron Technology and Flextronics and the orders are expected to become a key revenue contributor to Pegatron in the second half. Currently, Pegatron has orders for Apple's next-generation iPhone, Microsoft's new Surface device and game console, and Tesla Model 3's control computer.
Maybe it's an updated puma core? Not just a 14nm srunk
Or... mixed cores, 4 puma + 4 zen
There was this LinkedIn leak about Cheetah and Tiger, one being 16nm, the other 14nm (I don't remember the order). One has been wrongly attributed to Zen.Well, AMD did have a 20nm version of Puma with some improvements in development, but cancelled it. It was part of their "Nolan" APU. Perhaps they revived that design and ported it to 14nm.
Well, AMD did have a 20nm version of Puma with some improvements in development, but cancelled it. It was part of their "Nolan" APU. Perhaps they revived that design and ported it to 14nm.
It's true that Project Scorpio is going to be shown off very soon. Next week.
Scorpion things next week, yes. Hardware sounds damn impressive.
To clear up the speculation: @digitalfoundry will have an exclusive Xbox Scorpio reveal on @eurogamer this Thursday at 2pm UK / 6am Pacific.
not likely because no point. Console has no need for heterogeneous architecture like the big.LITTLE. Good, high performance cores are what and only things they need.Maybe it's an updated puma core? Not just a 14nm srunk
Or... mixed cores, 4 puma + 4 zen
Scorpio might be what it takes to get me back into Xbox Live, but then with the promise from Microsoft that all future 1st party games will be on Windows 10, what would I need an Xbox for?
The number of third party console exclusives is relatively small, so it would have to be an amazing game(s). I've already got great HTPCs, but we'll see what it can do when it comes out.Well there's third party games. Also, if it's a decent box that can work as an HTPC on top of console duties, it's probably an okay grab for a lot of people.