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Xbox One games at E3 were running on Geforce/Win7

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Lighting, physics modelling, fluid dynamics, cloth motion...

http://arstechnica.com/gaming/2013/...s-more-processing-power-from-cloud-computing/

I read something about advanced AI but cannot find now the link :\

I'm 99.99999% that's all complete bollocks. Lighting and physics have to be recomputed constantly as you move. If they didn't, then they wouldn't be real time and there's no reason for them to have any calculations behind them outside of initial level or world construction.

AI maybe, but AI doesn't take any processing power these days. Are you suggesting we're going to have a revolutionary jump in AI tech? I'd love to see that.
 
You can bake the physics and lightning setting a little time offset. It would be very restricted and only a handful of games would be able to take advantage of it. It would be like a LOD setting.

I can think of lightning for a given time of the day ingame. You can calculate the lightning affecting the player and NPCs in the console side and everything else in the cloud side. Would be helpful in open fields though.

As for physics you can make better looking the ones that would be scripted otherwise. Water streams, dirt, destruction, etc.

But yeah, it would be really restricted and hardly any help.
 
Lighting, physics modelling, fluid dynamics, cloth motion...

http://arstechnica.com/gaming/2013/...s-more-processing-power-from-cloud-computing/

I read something about advanced AI but cannot find now the link :\

So how is MS going to do this if you don't even have to be connected anymore? Or will games just run at 1/4th of the framerate when you're not connected to the cloud?
They never could have changed their policies if the cloud was really going to enhance the performance by 2x-4x, unless they're also planning on changing all XBO games in development... It was just marketing, what a surprise.
 
So how is MS going to do this if you don't even have to be connected anymore? Or will games just run at 1/4th of the framerate when you're not connected to the cloud?
They never could have changed their policies if the cloud was really going to enhance the performance by 2x-4x, unless they're also planning on changing all XBO games in development... It was just marketing, what a surprise.

Exactly like Sim City.
 
So how is MS going to do this if you don't even have to be connected anymore? Or will games just run at 1/4th of the framerate when you're not connected to the cloud?
They never could have changed their policies if the cloud was really going to enhance the performance by 2x-4x, unless they're also planning on changing all XBO games in development... It was just marketing, what a surprise.

Only some games are using it i think, like even after the recent announcement Forza even in single player requires online connection to play because it has non frame rate sensitive calculations done in the could apparently. Its things like environment etc that they are currently off loading things that don't require immediate low latency responses that would affect framrate. Thats what they have said anyways.
 
Only some games are using it i think, like even after the recent announcement Forza even in single player requires online connection to play because it has non frame rate sensitive calculations done in the could apparently. Its things like environment etc that they are currently off loading things that don't require immediate low latency responses that would affect framrate. Thats what they have said anyways.

lols, I'll believe it when I see it. Maybe MS will backtrack on this DRM too?

Make no mistake - if Forza requires a connection, it will be because of DRM, nothing else.
 

They eliminate the requirement to be always connected to play games locally, which is a good idea because the requirement was nonsense.

Of course you need to be connected for playing cloud-enabled games

http://news.softpedia.com/news/Xbox...-Need-Constant-Online-Connection-362160.shtml

I wonder what your post has to do with any of my posts, unless you used as excuse for another ad honimen.
 
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Only some games are using it i think, like even after the recent announcement Forza even in single player requires online connection to play because it has non frame rate sensitive calculations done in the could apparently. Its things like environment etc that they are currently off loading things that don't require immediate low latency responses that would affect framrate. Thats what they have said anyways.

They can say whatever they want. Does not change the fact that games will look the same either way. You arentnpulling more shaders from then internet. Sure they could have some AI calculations pooled up from other players online and it can download them son you always have a unique race and not so robotic, but we now know that it is not required for the xb1 to function. So yep...its a way to DRM the game.
 
Or Microsoft could have gone with better hardware to begin with and avoid this buzzword game.

Honestly, there is nothing stopping Sony from doing the same thing and they also have 50%(?) More GPU power besides. I think ps4 is really the best choice this generation. I just hope any Xbox exclusives turn into Microsoft exclusives and come out on PC also.

If they don't I preferred sony's exclusives last generation anyways.
 
Ever heard about SimCity and its..."cloud computing"?

SimCity cloud wrong --> Xbox cloud wrong?

Are you trying to say that anything you say about the Xbox1 will be wrong because you were wrong about it in the past? Is that the logic behind?

Because I really needed those extra 260,000 asteroids. Thanks, I was very concerned!

Hum, it is an example of how can compute stuff in real-time increasing the performance of the console by a factor of 8x. Something that was considered impossible by some experts in forums.

Or Microsoft could have gone with better hardware to begin with and avoid this buzzword game.

They could do it different, I agree, but this is what they selected and it looks better than some people believed (including myself).
 
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Hum, it is an example of how can compute stuff in real-time increasing the performance of the console by a factor of 8x. Something that was considered impossible by some experts in forums.

It's a staged demo. I no longer have any trust in what happens on a stage in front of an audience at a big trade show. I would like to specific details which they aren't providing, just endless marketing speak.
 
Because I really needed those extra 260,000 asteroids. Thanks, I was very concerned!

Think about those extra asteroids as if they are particles. Ring a bell?
Double standards, blind hating and fanboism for life are not a good foundation for having constructive discussion.
 
A controlled demo on a closed system shows none of the problems that cloud gaming faces- intermittent failures, different quality of experience dependent on distance from a phone exchange, potential for collapse under strain of too many players, servers being shut down after 6 months...
 
Think about those extra asteroids as if they are particles. Ring a bell?
Double standards, blind hating and fanboism for life are not a good foundation for having constructive discussion.

I don't need to see that many extra particles either. If that's all it will help generate, how will it increase my gaming experience?
 
Sure the asteroids can be simulated but lets be realistic here. Do we need this many calculations?

Orbits were tracked at roughly 500,000 updates per second...

We are streaming a demo over what is probably very good internet. I'm pretty sure my crappy 5 mbps internet can't handle the load (and yes I'd like to upgrade it but despite living 20 km from a city of 200,000 in a town of 20,000 in a subdivision of 500+ houses my internet still sucks... **** Canadian telecommunications companies). Many people's internet probably can't handle the load.

This demo is also, well a demo, its optimized for this and designed to do just that.

Again what happens if I start blasting those asteroids? That calculation needs to be done on the xbox and latency is crucial. Streaming the calculations is easy but making them work with real time player interaction is difficult.

And really, 40,000 to 300,000? Does anyone really believe that they are really going to get those kinds of resources for free? I mean if we straight up assume calculations are proportional on the xbox and the servers and that the GFLOP to asteroid ratio is the same that means for every xbox one there is a pair of 7970's in the cloud. I can't see that happening.
 
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