> What about the PS2 with the 40 gig hd and broadband adapter?
It's useless, I don't know why Sony even bothers. With the PS2, each developer has to write not only the network code, but they've got to establish and maintain an online presence for gamers to meet and play.
Microsoft does all that for the developer. All games will use a single system, paid for and run by Microsoft. Implementing multiplayer on X-box is comparatively simple (when compared to Gamecube and PS2), because once the game itself has local multiplayer capability, Microsoft offers a module in their development kit that extends network(Internet) support for multiplayer. Such is the reason why a Microsoft executive suggested several months ago that 90% of all new X-box games by the end of the year would support Internet gaming. You'll never get that on the Gamecube or PS2, because 1) the network hardware must be purchased separately, 2) the developer must write their own network code from scratch, 3) the developer must maintain an online presence or portal for gamers, 4) the developer must pay for the bandwidth needed by any site for games, and 5) there will never be more than a small % of PS2/Gamecube owners with the network add-on kit.