Arglebargle
Senior member
- Dec 2, 2006
- 892
- 1
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This game would be really cool if they combined a first person shooter with the strategy portion.
anyone gotten their preorders yet?
It actually would be fun to have a good X-Com FPS based on the first game, not the weird black oil / X-Files MIB FPS that was made instead, or the cheesy low-budget "X-Com Enforcer" that changed too much.
A first-person view of a terror mission at night could be good scary fun, when a chrysallis runs out of the shadows and grabs one of your squadmates. Then you have to skill them before the egg hatches . . . .
Squads are capped at 6 and ammo is unlimited with reloads costing a turn or something to that effect (not sure how they handle it for high power weapons such as grenades or rockets, don't think those are unlimited). It is on Steam.
Far too often recently sequels or remakes have disappointed me. I don't want this to be one of them. but I am almost wondering if Xenonauts isn't going to be the "True" successor to the Xcom Franchise.
That tells me that the Aliens are much easier in this game, because a six man squad would have gotten anhilalated in the early part of the original.
Seriously. I would just load cargo planes full of squaddies. Throw them at aliens to flush them out (see star trek redshirts). After they cleared the plane cargo hold I'd prime the grenade in their hand...tehee...
Then leave a couple of my more competant squaddies in power armor ready for some sniping.
