Originally posted by: Lord Evermore
If you don't automatically desire to get into it, then you probably won't ever be interested.
Originally posted by: Mandos
Whats so great about this? I mean seriously? What IS it? Whats so awesome?
Originally posted by: Lord Evermore
If you don't automatically desire to get into it, then you probably won't ever be interested.
Originally posted by: ath50
Having played EQ for 3 years there seems to be one part of WoW that doesn't have me sold yet (I played in beta for a week, but I haven't bought it yet)
It seems the social aspect is lacking in WoW. In EQ you basically had to group to have a good time and get phat xp/lewtz, but in WoW soloing works too well (at least from what I saw). Monsters seem too easy to kill, it doesn't matter what classes you have in your group, you just wade through, not necessarily using strategies or particular class advantages. Also with the much reduced downtime, people don't talk nearly as much in groups, which I found to be half the fun in EQ. I mean just powerleveling and questing all day can get boring, I want to have real conversations with the thousands of other people I'm paying a monthly fee to connect to.
Naturally some of the above is probably biased and overexaggerated since I only played for one week and I didn't get to experience any sort of "higher" end game. Anyone know how the raids are? Do they require tons of coordination? IMO EQ raids got to be pissy when it became a game of clearing aggro and playing with LOS and stuff like that, not to mention the horrid CRs. I like the CR thing in WoW a lot, but I could see raids turn into something a lot more zerg-like as opposed to some EQ encounters which took too much coordination.
Thoughts? Please dispell my apprehension!
Originally posted by: ath50
Having played EQ for 3 years there seems to be one part of WoW that doesn't have me sold yet (I played in beta for a week, but I haven't bought it yet)
It seems the social aspect is lacking in WoW. In EQ you basically had to group to have a good time and get phat xp/lewtz, but in WoW soloing works too well (at least from what I saw). Monsters seem too easy to kill, it doesn't matter what classes you have in your group, you just wade through, not necessarily using strategies or particular class advantages. Also with the much reduced downtime, people don't talk nearly as much in groups, which I found to be half the fun in EQ. I mean just powerleveling and questing all day can get boring, I want to have real conversations with the thousands of other people I'm paying a monthly fee to connect to.
Naturally some of the above is probably biased and overexaggerated since I only played for one week and I didn't get to experience any sort of "higher" end game. Anyone know how the raids are? Do they require tons of coordination? IMO EQ raids got to be pissy when it became a game of clearing aggro and playing with LOS and stuff like that, not to mention the horrid CRs. I like the CR thing in WoW a lot, but I could see raids turn into something a lot more zerg-like as opposed to some EQ encounters which took too much coordination.
Thoughts? Please dispell my apprehension!
As for social, get in a guild full of cool people (people you've met face to face if possible). You help them, they help you, chat, questing, raids, etc - it's good. The best loot and exp is in the instances, and those are party-only unless you come back when you're level 50 to a level 20 instance or something. You *will* need healer, tanker, dps classes to win in an instance unless you're all way too high level for it (at which point you're wasting time pretty much).
I've only been on one raid on the Horde (Crossroads). It was really fun, you have to stick together. I hope to do more soon, especially when I hit lvl 60. I'm lvl 53 now.
Originally posted by: LeetViet
Matrix Online sucks.
Originally posted by: ath50
Having played EQ for 3 years there seems to be one part of WoW that doesn't have me sold yet (I played in beta for a week, but I haven't bought it yet)
It seems the social aspect is lacking in WoW. In EQ you basically had to group to have a good time and get phat xp/lewtz, but in WoW soloing works too well (at least from what I saw). Monsters seem too easy to kill, it doesn't matter what classes you have in your group, you just wade through, not necessarily using strategies or particular class advantages. Also with the much reduced downtime, people don't talk nearly as much in groups, which I found to be half the fun in EQ. I mean just powerleveling and questing all day can get boring, I want to have real conversations with the thousands of other people I'm paying a monthly fee to connect to.
Naturally some of the above is probably biased and overexaggerated since I only played for one week and I didn't get to experience any sort of "higher" end game. Anyone know how the raids are? Do they require tons of coordination? IMO EQ raids got to be pissy when it became a game of clearing aggro and playing with LOS and stuff like that, not to mention the horrid CRs. I like the CR thing in WoW a lot, but I could see raids turn into something a lot more zerg-like as opposed to some EQ encounters which took too much coordination.
Thoughts? Please dispell my apprehension!
