Take a look at this game. I am not sure of the ETA, but it looks BEAUTIFUL!
The guns in the games:
Deadly!
Stalker
Man alive....that was the first game at which I have ever looked at all the screenies....most amazing thing I have ever seen. Take a look at the Engine page, something called "X-Ray" designed for DX 8. Here are portions of the interview with the developer.
"We plan to implement a Zone of 20 square kilometers, consisting of approximately 15 levels. The player can go and explore the Zone freely, when crossing the border of levels, he will see a 'loading' screen and will find himself on another level shortly. "
"Yes, all this will be implemented. First off, with money you can buy virtually everything in the Zone, up to a car. Having a car, you will also need to take care of fuel and protective equipment for it. If you find a vehicle in the Zone and it still functions, you can use it. As far physics is concerned, you will find a lot of interactive objects - breakable glass, lamps, throwable and pushable objects and so on. Different surfaces will provide different piercing capabilities. "
Informative interview
He said ETA is 9-12 months from december, with a demo hopefully first half of 2003.
The guns in the games:
Deadly!
Stalker
Man alive....that was the first game at which I have ever looked at all the screenies....most amazing thing I have ever seen. Take a look at the Engine page, something called "X-Ray" designed for DX 8. Here are portions of the interview with the developer.
"We plan to implement a Zone of 20 square kilometers, consisting of approximately 15 levels. The player can go and explore the Zone freely, when crossing the border of levels, he will see a 'loading' screen and will find himself on another level shortly. "
"Yes, all this will be implemented. First off, with money you can buy virtually everything in the Zone, up to a car. Having a car, you will also need to take care of fuel and protective equipment for it. If you find a vehicle in the Zone and it still functions, you can use it. As far physics is concerned, you will find a lot of interactive objects - breakable glass, lamps, throwable and pushable objects and so on. Different surfaces will provide different piercing capabilities. "
Informative interview
He said ETA is 9-12 months from december, with a demo hopefully first half of 2003.