Impossible? Where did I say it was?
If you think guilds blew threw ZG that weren't already having MC on farm status, you are sadly mistaken.
You were clearly far more casual than I.
So you used one of the intended catch-up mechanics and now you're all entirely against them? Let me ask then, if ZG was never in place - would you have gotten into MC? Just curious.
Did you jump guilds? How did your ZG Guild make it into MC? Did you partner up with another guild?
It's amazing how contradictive your stance has been through all this. You openly said you don't like catch up mechanisms, but clearly you used ZG as a spring board to get into MC.
Try doing MC correctly,
Dude, is your memory really that bad? You said it, right here:
We didn't step foot in MC, as a guild, before fully clearing ZG no problem, including the optional bosses even.
Railven said:Think logically? Here is the logic: ZG wasn't a catch up mechanism. If you think guilds blew threw ZG that weren't already having MC on farm status, you are sadly mistaken. Most guilds that moved on to BWL didn't bother back tracking. Most guilds that did ZG didn't have the roster for MC. There was no progression. Unless you moved to a bigger guild that was already beyond that point you were stuck.
This whole thread of discussion started when you wrote something like "what happens if you are stuck and can't progress in molten core?". A guild that has finished farming molten core and moved on to BWL obviously isn't stuck in molten core, try to think logically.
Agreed.
I did raid Molten Core before ZG, but it was in a poor guild and it wasn't much fun so I stopped.
As far as "catch-up" mechanisms, I have been perfectly clear and this doesn't contradict my stance at all. An *easier* raid that drops generally *worse* gear is fine. The problem is when the catch-up mechanic is not just easier, it's so trivial that it is virtually impossible to fail (LFR) *and* it simultaneously drops items that are just plain superior to the previous raid's drops (LFR).
ZG doesn't fit into that problem category, so all is good.
Recruitment. We had a bit less than 20 when we started ZG, filled remaining spots with applicants. When the ZG raid was continually getting filled and we had people who had to sit, every run, we transitioned into MC using the same system- core of guild members and fill out the extra spots with applicants. It helped that the guild had a lot of hardcore PvPers who liked to raid on the side but were okay with sitting out if we didn't have room.
Nope. ZG epics and blues, while nice, did not make Molten Core gear obsolete. We still had to gear up in MC before we could finish BWL, for example. We did kill Nef before AQ release.
I'm confused why you are so pro-LFR welfare epics, while being so against using ZG as intended. It seems like you are being a bit hypocritical.
This is Old WoW, say I'm at current end game level of raiding (so Naxx40):
As a GM I have to get 39 people together and run this guy through AQ40. This could be feasible, but it is a giant task. If I can't do that, can I get 19 to run him through AQ20? And then hope he isn't too much of a handicap in Naxx40? Where is my catch up mechanism? He won't gear up in one run through, so we got to invest time on him. Can he pug any older raid content? How long will it take this person to catch up?
There were some items that never went obsolete in ZG (that tiger mount baby!!!)
We always brought them along in our alt raids till they were geared enough to not be a total carry
Though we rarely recruited people so undergeared unless there was a special reason.
I remember running ZG weekly during Naxx progression just for the buff so we could get our 1 good attempt in on Loatheb.
We probably ran AQ20 6-7 times total as the gear wasn't enough of a motivation being a hardcore 40 man raid guild. Ossirian the Unscarred though is still a memorable fight.
Saw it drop twice and lost both rolls!
No one said it made it obsolete. It was the other way around..
This is Old WoW, say I'm at current end game level of raiding (so Naxx40):
As a GM I have to get 39 people together and run this guy through AQ40. This could be feasible, but it is a giant task. If I can't do that, can I get 19 to run him through AQ20? And then hope he isn't too much of a handicap in Naxx40? Where is my catch up mechanism? He won't gear up in one run through, so we got to invest time on him. Can he pug any older raid content? How long will it take this person to catch up?
At 80, I just soloed it until I got it on my hunter, DK, and pally. >_>
Good, now you understand. ZG doesn't make Molten Core obsolete, which is why I felt it was a great way to add a raid to help players catch up.
LFR does make the prior tier obsolete. This is a bad thing IMO. I guess, in your opinion, old content should just be skipped, though you never really explained WHY you feel this way.
I mean, you still have to level to max level, no way to skip that.
You can't skip to the end of a quest chain just because it's an older quest.
But when raids become old, suddenly they are completely trashed and mechanics are added to skip them entirely, why? Why not let players skip leveling & questing too, what makes raids special?
Why the hell would you carry the guy and gear him up? You recruit members will gear sufficient for the raids you run.
This is like complaining in MoP that you need to power level your level 30 recruit before he is high enough level to take into dungeons and then raids. It's a nonsense argument. The real answer is you recruit people who you actually can use, not people who are under-geared and can't even fit into the raids you are doing.
If you can't do that, it's a problem with your guild, not the game.
My epeen meter is going off... what I miss?
A lot of people had a wide variety of experiences in the first few years of WOW, then we got out the calendars and started poking each other in the chest. Some were upset that raiding was streamlined and saw it as ruining the game. Others thought that the simplification of the process allowed more people to experience more content. Most people don't remember what the avg DPS for a given expansion was. Pretty much everyone agreed that paid transfers were a server killer. A couple other random tangents.
A lot of people had a wide variety of experiences in the first few years of WOW, then we got out the calendars and started poking each other in the chest. Some were upset that raiding was streamlined and saw it as ruining the game. Others thought that the simplification of the process allowed more people to experience more content. Most people don't remember what the avg DPS for a given expansion was. Pretty much everyone agreed that paid transfers were a server killer. A couple other random tangents.
I don't know what kind of guilds you were in back then, but basically you guilded with like minded and similarly geared players. Meaning that there were no guilds that were helping anyone catch up, at least not guilds that were any good. Naxxramas guilds that were close to completion did not recruit people in bad gear just to gear them up, at least no good guilds did this.
The guild I was in at the time was a top 20 US guild (not bragging, this is rather meaningless since it's just a video game) and among good guilds you only recruited like geared candidates. You didn't recruit people that had gear from 2 tiers ago, basically. This actually worked well: people didn't have an "entitlement syndrome" back then to where they would get mad if they couldn't see the last boss. BWL level guilds were active and happy. Naxx guilds were active and happy. And there were BWL guilds who could kill the "easy" bosses in naxx, and they were happy. Back then, I don't recall any of the entitlement garbage where players expected to be handed purples for doing nothing and expected to see every boss without putting any effort in. You just guilded with similarly progressed guilds and that was that, and guilds were very active doing this. The gear discrepancy wasn't as big then as it is now - the difference in gear now between tiers renders older tiers useless. That was NOT the case in vanilla, 1 tier old gear was still useful. Heck, the healing trinket and helm (caster) from Nefarion were some of the best drops in the game for a long time even post naxx.
The players performed for the guild, not vice versa. The guilds (good ones) didn't go out of their way to gear up some guy they didn't know, it didn't work that way. You just guilded with other folks that were similarly progressed.
Of course, now everyone is entitled and if they can't see the latest tier or the final boss they'll whine incessantly about it. Part of the reason I hate WoW is that the entire game has been dumbed down for the masses, and much of the good parts of the experience (exploring the land) has been relegated to sitting in queue in your home city. It's pretty dumb. I play MMOs to roleplay with friends. I don't play MMOs to sit in queue while afk in orgrimmar.
Whatever though. I've heard all the counter arguments a million times and don't care, the game is old and is dying. I say good riddance, we need a new MMO that is groundbreaking. If not, it's time for the genre to die (and it appears this is indeed happening).
For warlock:
Vanilla: 700-1000dps for Naxx
TBC: 2500-3000dps for Sunwell
WOTLK: 10-15k for ICC
Those were my personal numbers depending on boss and spec. I quit shortly after we killed Heroic Arthas (in BL), so no cat or pandaland numbers. Personally Ill miss the 40man naxx raids, but I dont have the time or energy to devote to being a hardcore raider nowdays. Honestly TBC was the most fun I had, tough and hard to get attuned to at the start but made easier after a few months. You guys have no idea what hard is, only those who played EQ end game at release understand what brutal was. Theres a reason why wow went and made raids easier over time, to let the masses experience the fights themselves, which was good so more people > more money > more development > more stuff. TBC marked the death of real raiding in WoW (before 3.0) but it partially came back in WOTLK with hard modes. blah blah blah it did more good than bad for the community as a whole, but sucked for the end game raiders because we felt less exclusive.
I caught up now?
Thinking back I topped out at 2050 dps on our Brutallus kills and our locks were doing about 2300-2400 dps on that fight so you were doing 20% more dps than our decent guild in whatever top of the line guild you were in.
Exactly. If you weren't early on the raiding scene, the chances of you catching up were ridiculously against you.
Thinking back I topped out at 2050 dps on our Brutallus kills and our locks were doing about 2300-2400 dps on that fight so you were doing 20% more dps than our decent guild in whatever top of the line guild you were in.
