I wasn't running BWL in 03/2006, and for me to get a group to go back to BWL was difficult (trust me, I tried.) The issue is with no catch up, new players are left trying to catch up.
I thought you said BWL, my error. It doesn't matter though. Whatever raid you are doing, you can bring your under-geared buddy, if you want. Even Naxx allows for enough slack to easily carry 1 undergeared player, out of a raid of 40, except possibly for sapphiron/kt. If you don't want to, he could go join a molten core guild or find a molten core pug, and work on from there.
You still keep ignoring the issue I keep repeating: tell me exactly how would you task me to get 38 people to run BWL? My guild wasn't running that content anymore.
How does this have anything to do with vanilla?
Related question: my new MoP guild only has 8 members, we can't do any raids, how are we supposed to do heroic mode raiding?
Answer: tough luck, you can't. Same answer to your question: if you don't raid BWL, you can't do BWL. It's not rocket science. If you want to gear up your late joining friend, bring him on whatever raid you are actually doing. If you don't want to do that, that is your fault.
Ironically, you were complaining about not having time to stay with the average "LFR" raider, but here you are being completely hypocritical saying in Vanilla it was fine having to spend months (not including hitting max level) just to catch up.
You are progressing. Everything you did was meaningful in vanilla, because it wasn't made obsolete shortly after. You could take a few months raiding ZG/MC, and then quit for a year. When you came back, you might not be a geared as a BWL raider, but you could easily get back into raiding because there were guilds that wanted a character with intro raid epics, over newbies in blues.
The time it takes a person to catch doesn't mean the people he is catching up to freeze. They keep progressing.
I'm not sure what your point is. Yes, catching up involves progressing through the content.
I'm confused here, you had no issues farming all the previous tiers in vanilla for months (even years) but now you have an issue with a new tier every 3-4 months? Can you contradict yourself more.
There is no contradiction. If you want to progress through vanilla, that is what you do- work through molten core (optionally ZG), then BWL, AQ40, and then Naxx. Everyone had to do this, you generally couldn't skip a raid tier because guilds didn't want to gear out unproven players. As a result, your past time was never wasted. You might spend months in Molten Core, but you had to do this. You might spend months in BWL, but again everyone had to do this.
If you wanted to be strategic about gear out for raids in the least amount of time, you still had to do pretty much every raid.
In new WoW, it's a bit different. You can choose to spend months in the first raid, but it all becomes instantly obsolete on the next raid release, and all that time was ultimately just wasted. Nobody else has to spend that time to progress, instead they just do the new LRF.
If you want to be strategic, and gear yourself out the quickest with the least effort, it makes the most sense to NEVER raid until the final tier of LFR, then just buy the bare min ilvl gear to get into LFR and run it. All the rest of the raids might as well not exist as far as you are concerned.
And as far as hard modes, I think they are terrible and ruin the incentive of raiding. In AQ40, C'thun was damn hard. It was amazing to kill him. In Ulduar, Yogg-saron normal made wasn't nearly as hard. Sure, then there were hard modes without watchers helping, which I did, but it just removed one of the basic aspects of the game. You had hard raid fights that were tough, but then after killing them you had the satisfaction of coming back and enjoying an easier fight next week for easy loot, and seeing the next encounter of the raid. With hard mode a lot of that is removed. Instead of next week being easier, you come back and do the same boss except now he is harder, there is something new to learn, and you don't get to see a new boss because you are still working on killing the same boss in some more difficult way.
I like hard bosses, but multiple difficulty levels is stupid. I don't want to learn a fight 3 different times.
How many months did you raid each raid, and be honest:
MC
BWL
ZG
AQ20
AQ40
Naxx
What difference does it make? It's completely irrelevant.
What? Again, they've released more raid tiers in MoP faster. This is why your new train of thought makes no sense. "I'd rather farm slower and longer than the same instances over and over and over." Considering HOF launched 3 weeks after MV, then TOES 1 month after that, then ToT in 4 months and SoO in another 4 months.
That is interesting maybe if you are a hardcore raider raiding each raid as they come out. As a casual who didn't raid at all so far, if I came back today and wanted to do any except for the latest raids, I would be out of luck. They are obsolete, nobody spends time in them, they might as well not exist. In vanilla, this wasn't the case. I could raid at my own pace, molten core didn't just effectively vanish when BWL was released.
So in MoP, I can LFR the latest, *maybe* the raid prior to latest, and then move on to doing the latest raid in normal/hard mode. The same raid 3 times, and maybe the previous raid on impossible to fail easy mode. That doesn't sound appealing to me. Doing the same raid on 3 different difficulty levels sounds boring as hell, and since it's the only content with relevant item drops it's really the only option if I wanted to be a serious endgame raider.
You spent more time grinding the same content in vanilla than you ever did in MoP. You even said this as one of your complaints earlier.
It's never been about the total time spent. It's been about what you get for that time. You spend a month in Molten Core, you will probably win a couple epics. You spend 3 months in Molten Core & ZG on the side, you are pretty well geared compared to the average. This holds true for the entirety of vanilla WoW. Even at the end of vanilla, just before BC, your molten core epics are still something of a badge of honor, new players can't get them- not without going through molten core just like you did.
On the other hand, you spend a month in MV, maybe you get a little more gear compared to a month in Molten Core. You spend 3 months in MV, you are geared to the teeth for the moment. 6 months later, brand new players are picking up better items than what you have from brainless difficulty LFR, and you have NOTHING to show for the three months you spent farming MV.
I would have loved to, but my guilds in vanilla weren't friendly to "newbs." It was their responsibility to get geared, not the guilds. My first start in raid leading was during Vanilla because I did work to get my friends geared. We cleared ZG a few times, but it got progressively harder to fill a static pug as people moved on. In the end he didn't get geared, and couldn't join me in Naxx.
That isn't a game mechanics problem, that is a guild problem. Or a non-problem, depending on point of view.
I repeat myself, but your friend couldn't raid at level 1, or 10, or 50. He had to level up to 60 by himself. Why couldn't he join a molten core guild and progress by himself? Why did he need you to hold his hand? Why couldn't he gear up the same way everyone else does? I mean, what if he *did* get geared up, but your guild leaders still didn't want him because he didn't know all the Naxx fights?