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Yeah it's hilarious how bad of a memory people have in regards to DPS

I've seen things like the aforementioned "I did more DPS in WoTLK" used for the 30-60k DPS range

I've seen people say "C'mon guys I did 100k (or 200k)+ in Cata"

I've seen people say "I was pulling 100k+ in MoP greens"

All of which are equally hilarious

/THIS!

no way were people doing 40k in RTLK good god. sure sometimes for a split second when there are tons of adds could someone PEAK at that. NOBODY was hittting it as overall dps


I see people make claims of 100k in cata or 100k in MOP greens. sad part is many people believe it!

I did the new raid LFR and very few were above 100k (2 were right under 200 though!)

Flex raiding was fun though. did the first wing and got 2 drops wooo!
 
Like, here's one of Riggnaros' infamous LFR Ultrax DPS races, http://www.twitch.tv/riggnarosbl/c/1083633. The fight is just about 2m:30s long and they end up at 55k and down.

And this was with 1-2 healers, 1 tank, the rest just cycling DPS cooldowns. Sure they burst like crazy in the beginning but it ends up at an average way back down where you expect it to.

I can't possibly see you having done an average DPS of 37K back in ICC except on AOE trash. Most expansions have seemed to follow a rule of 5. We topped out at like 600-800 dps in Vanilla, 2.5-3K dps in TBC, 12-15K in WotLK, 60K in Cata. And now we're looking at 350K+ in MoP.

I know it wasn't on trash because I was one of those afk guys auto attacking trash. >_>

Maybe I was at 17k rather than 37k, but I remember a 37k in there somewhere, and it damn sure wasn't 3700 >_>
 
Not trying to be "that guy" but 40K DPS in current tier is AWFUL. As a tank before they nerfed me (bastards) I was doing 120-130K. On fights I can cheese 200K+ was easy. (Yes, I know Vengeance was the cause, but even when I'm not tanking I can maintain >50K DPS.)

I am a tank too. For a while it was really fucking insane. i would would double or triple DPS. Prot warriors were great! i can't remember the exact rotation (had thunderclap and rend) and fuck i had some insane dps. then they nerfed us..fuckers.

even now i can still get great dps.

40 in LFR is not awful (far low for real raids though).
 
I am a tank too. For a while it was really fucking insane. i would would double or triple DPS. Prot warriors were great! i can't remember the exact rotation (had thunderclap and rend) and fuck i had some insane dps. then they nerfed us..fuckers.

even now i can still get great dps.

40 in LFR is not awful (far low for real raids though).

40k on a training dummy is awful, so why not in lfr? with 496 gear 100k should be easy. People doing 40k in lfr are playing on laptops with 10fps, or it's just white dmg and they're not making any effort, afk, etc.
 
40k on a training dummy is awful, so why not in lfr? with 496 gear 100k should be easy. People doing 40k in lfr are playing on laptops with 10fps, or it's just white dmg and they're not making any effort, afk, etc.


40 in LFR seems to be middle road. I am not saying that its great. for LFR it seems to be avarage.

as i said it sucks for a real raid.
 
40k on a training dummy is awful, so why not in lfr? with 496 gear 100k should be easy. People doing 40k in lfr are playing on laptops with 10fps, or it's just white dmg and they're not making any effort, afk, etc.

I don't even know what to say anymore with regards to DPS. Prior to MoP I was definitely competitive with other people around my ilvl.

But now I'm 15-20% lower than them even though rotations and such are easier. My characters are all around 496-502 due to just coming back for new LFR raids and I'm still kind of stuck sub 80K dps. I'm clearly doing several things wrong but I don't know what they are.
 
I don't even know what to say anymore with regards to DPS. Prior to MoP I was definitely competitive with other people around my ilvl.

But now I'm 15-20% lower than them even though rotations and such are easier. My characters are all around 496-502 due to just coming back for new LFR raids and I'm still kind of stuck sub 80K dps. I'm clearly doing several things wrong but I don't know what they are.

Yeah i was rethinking that. If you have crappy weapons as a melee, or crappy trinkets as anything, then i guess 80k is reasonable for a 496-502. I have a monk that's also about 502 but he has lfr soo weapon and trinket, doing about 125k on a training dummy. I just assumed 496 should therefore be able to do 100, but it can be hard to get good weapons/trinkets. 40k is just not trying territory, though. I think 40k is a melee's white dmg while afk. Or a caster casting randomly.
 
My warrior is the lowest ilvl of my various characters ~497 and she's closer to 100k than my Spriest or my Mage by 10-15K. She still doesn't do anywhere near 40K in just white damage, probably closer to 10K.
 
Yeah i was rethinking that. If you have crappy weapons as a melee, or crappy trinkets as anything, then i guess 80k is reasonable for a 496-502. I have a monk that's also about 502 but he has lfr soo weapon and trinket, doing about 125k on a training dummy. I just assumed 496 should therefore be able to do 100, but it can be hard to get good weapons/trinkets. 40k is just not trying territory, though. I think 40k is a melee's white dmg while afk. Or a caster casting randomly.

also some fights for some class's suck ass. on my mage i dont' give a fuck if the mob runs. im still hitting it. my arms warrior, ass rogue takes a hit when the mob runs or i have to switch mobs.

wich why i prefer tanking. pffft i got the lowest DPS? so what im a tank! I bet your dps!? HHAHAHAHAH YOU SUCK.


😛

My warrior is the lowest ilvl of my various characters ~497 and she's closer to 100k than my Spriest or my Mage by 10-15K. She still doesn't do anywhere near 40K in just white damage, probably closer to 10K.

yeah my arms warrior is 502 on MOST fights im at 90-110k
 
also some fights for some class's suck ass. on my mage i dont' give a fuck if the mob runs. im still hitting it. my arms warrior, ass rogue takes a hit when the mob runs or i have to switch mobs.

wich why i prefer tanking. pffft i got the lowest DPS? so what im a tank! I bet your dps!? HHAHAHAHAH YOU SUCK.


😛



yeah my arms warrior is 502 on MOST fights im at 90-110k

tanks do relatively high dps quite easily. yeah, melee is hard work. usually i can't be bothered, but monks are fun. Monk tank and dps gear is identical as well, pretty much, and mistweaving is mystifying, and a bit gay, so just resolve to play tank/dps and your gearing mission is 66% lighter. Strongly recommend the monk class to anyone.
 
No, that isn't what I meant. I meant changing the number of players down, because the hard part of it was just managing a raid of 40. Not adding a new difficulty, except insofar as less raid/player management makes it easier.

But you yourself said offering a smaller version (MC20) with lower ilvl gear. That is a great idea and that is exactly what Blizzard did.

You're 100% right, getting 40 people together was a nightmare, that is exactly why MC wasn't puggable and why most guilds that cleared it didn't go back to it.

25 man naxx was just as easy as 10 man, they were both a joke. It wasn't a difficulty selector, it was just a mechanic to cater to multiple guild or raid sizes. This is the first I have heard of cataclysm being hard, I thought it was one of the easiest expansions so far, about the same level of challenge as Wrath minus the tough ulduar fights like mimiron heroic.

The mechanics were designed (tuned I guess) differently. I always found the larger scaled raids easier since you had more fluff, ie 40man you could lose a whole group (5 people) and still win, 25man same, 10 man lose 2 people and good luck (if it wasn't farm content.)

Either way, read up on the Firelnds fiasco. They nerfed the shit out of it to cater to their then raiding population. Why do you think Dragon Soul was a piece of cake. More guilds cleared Dragon Soul than Firelands.


That isn't really true though. In vanilla there were dozens of other things to do to gear up and make a given raid easier. In modern WoW, not so much, because gear ilvl is king.

Name them.

Thats odd. You just said "t was a road block. In Vanilla that's it, wrap it up we're done." Here you obviously realize that farming Molten Core is an option to get geared up and progress through BWL. Try to think ahead when writing your posts, so you don't contradict yourself.

In any case, you did run Molten Core before BWL was released, no? The content was still required, was not obsolete, you just happened to time your farming early enough that you were done with it when BWL was released, which is cool. This is different from modern WoW, where you can come in now today and just go to the final tier LFR and skip everything before. You couldn't do that in vanilla, a new player needed molten core and/or zg gear to really be geared enough for BWL.

My guild cleared MC (thanks to 24hour raid weeks) and when we were done, we were done. We had no reason to rerun it, we lost no members and thus it was no longer on the raid schedule when BWL launched.

Had a friend join our guild, who wanted to raid, but I couldn't get 38 people rounded to gear him up. Since, yes, MC was required ONLY because there was no alternative to him. Now here are the alternatives they've added:
1) go run these set of dungeons for similar (but not equivalent) gear.
2) go run LFR of the raid for similar (but not equivalent) gear.
3) let's get 8 people (instead of 38) and run a 10man version of MC for similar (but not equivalent) gear.

He was stuck in limbo. Couldn't pug MC. No catch up, yet you claim there is, by all means - name them.

It was an 11 month gap, longer than the gap between any vanilla raids.

Yerp, and this expansion in 11 months I got 3 tiers (5 raids.) That sure does seem faster than before.


You are listing tier sets instead of raids, that is funny way of looking at content. You also ignore the tier 0 dungeon set, and the tier 1.5 dungeon 2 sets, and the sets in AQ, and all the good offset gear.

Vanilla had Molten Core, Onyxia, ZG, AQ20, AQ40, BWL, Naxx, Azuragos, Kazzak, and the 4 green dragons. UBRS was also technically a raid. It had a lot more endgame content than ANY expansion after.

Okay, so Vanilla had that in the course of short under 4 years:
MOP in 11 months:
6 world bosses
5 raid zones
LFRs (these are technically raids)
3 new zones added

Again, we weren't arguing content (I'd assume the game out 3x longer would have more content), we were arguing content released faster.

I think it's also worth pointing out that the leveling time of vanilla was a month or more for the average player, unlike the couple days it takes to hit cap after a new expansion release.

Are we talking casuals again, or what? A couple of days for the "average" player? You kidding yourself?

That is an odd way of saying it has less content, but I'd agree, it does have less real content.

They changed one catch up mechanism for another. Sure, they could have just done like in WOTLK and Cata and rehash old raid content. But it really isn't adding content to the game, is it?

Based on what again? 11 months between dragon soul and panda raids, how exactly is the 8 month gap between MC and BWL longer than 11 months? Are you into that new age math?

/faceplam

MoP will be 1 year old in 5 days. 4 patches, 5 raid sets, 3 new zones, a handful of new factions, too many dailies for me to even care about...

In the same time period between two raid tiers of previous expansions.

At least you admit the truth. You just show up in the LFR and "get gear", you aren't even really doing the content. It's just a dumb time sink.

At this point I can't tell if you're trolling me. The whole game can be construed as a dumb time sink. My friends said I was wasting my time doing heroic content. My GF left the hardcore scene since it was a dumb time sink. We all infer different values on what we do.

I say let them have their LFR, it doesn't affect me one little bit. It seems to totally piss you off, however.

Of course you would be, LFR is the free epic button, obviously players are going to push that button as much as they possibly can. Not because it's fun necessarily, but because it's free epics.

And? Let them have free epics. Why should you care?


Contradictory statements.

Really? Look at what I said previously in this post. Gear != skill, but certain content requires a minimum of gear.

I ran MV LFR, both sets parts today, 4 minute queue and 5 minute queue. I'm practicing holy paladin. Odd, there were people doing it. I'd have figured based on your claims - it be a ghost town.

EDIT: I'd also like to mention the inclusion of Achievements and transmorg has actually given people a reason to revisit old content, as far back as Vanilla. So, not really buying the argument that old content is obsolete, it's gear isn't practical for any kind of use, but there sure is a group of people (at least on my server) who are pugging through them.
 
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I am a tank too. For a while it was really fucking insane. i would would double or triple DPS. Prot warriors were great! i can't remember the exact rotation (had thunderclap and rend) and fuck i had some insane dps. then they nerfed us..fuckers.

If I remember right, it was rend, thunderclap - spread rend to all targets. I remember that 😀

40 in LFR is not awful (far low for real raids though).

For LFR, maybe, for Flex - terrible. This was one DPS doing Flex with us who was doing <40K. I didn't care, I had a handful doing >120K. He'd never make it into our normal roster, but it doesn't seem like he has intentions of. He was just happy to be raiding with us.
 
I raided hardcore in Vanilla (hooray college) and there was no catchup mechanism unless you were being carried in farm content by the other 38-39 people in your raid.

Do you know how you progressed or got new members as a guild? You poached them. That was the only way to replace lost members, you skimmed off the top of the guilds right below you to keep your roster full and ensured that those guilds below you never made any progress because they kept losing their best and most motivated players to the guilds above them.

If a guild was still clearing MC/BWL/ZG when Naxx was current content, that guild was forever going to be clearing the old content. They were never going to progress because all of their best geared players were going to jump ship as soon as possible. Vodka destroyed several guilds outright during Naxx progression once server transfers happened because they just started taking 8/8 tanks with ZG hit trinkets from other servers. My buddy's guild on a different server died the day server transfers were an option because their 2 MTs and 1 OT left within an hour of it going live to join Vodka and work on 4HM.

This also nearly killed the guild in TBC when we lost the progression race hard and started having our players bail on us to the next guild up in the chain. I stopped raiding hardcore by then as did most of my friends and that was a double whammy.
 
I raided hardcore in Vanilla (hooray college) and there was no catchup mechanism unless you were being carried in farm content by the other 38-39 people in your raid.

Do you know how you progressed or got new members as a guild? You poached them. That was the only way to replace lost members, you skimmed off the top of the guilds right below you to keep your roster full and ensured that those guilds below you never made any progress because they kept losing their best and most motivated players to the guilds above them.

If a guild was still clearing MC/BWL/ZG when Naxx was current content, that guild was forever going to be clearing the old content. They were never going to progress because all of their best geared players were going to jump ship as soon as possible. Vodka destroyed several guilds outright during Naxx progression once server transfers happened because they just started taking 8/8 tanks with ZG hit trinkets from other servers. My buddy's guild on a different server died the day server transfers were an option because their 2 MTs and 1 OT left within an hour of it going live to join Vodka and work on 4HM.

This also nearly killed the guild in TBC when we lost the progression race hard and started having our players bail on us to the next guild up in the chain. I stopped raiding hardcore by then as did most of my friends and that was a double whammy.

Good summary. I was one of the lucky who got into a decent guild, and my loyalty to them made it so I didn't leave when I got offers. Becoming a free agent during TBC made it easy to move around, but I watched my guild poach galore during AQ40. And it sucked because we had members dying to raid already in our ranks, they just didn't have any way to catch up to us. And it was easier to offer someone a good deal versus the time to gear someone up.
 
If I remember right, it was rend, thunderclap - spread rend to all targets. I remember that 😀



For LFR, maybe, for Flex - terrible. This was one DPS doing Flex with us who was doing <40K. I didn't care, I had a handful doing >120K. He'd never make it into our normal roster, but it doesn't seem like he has intentions of. He was just happy to be raiding with us.

Yeah i said LFR never for regular or flex. but it seems for LFR 40 seems to be avarage. you have a few 110 and a bunch lower then 30. hell i ran it today and one guy had 9.5...HOW THE FUCK..
 
tanks do relatively high dps quite easily. yeah, melee is hard work. usually i can't be bothered, but monks are fun. Monk tank and dps gear is identical as well, pretty much, and mistweaving is mystifying, and a bit gay, so just resolve to play tank/dps and your gearing mission is 66% lighter. Strongly recommend the monk class to anyone.

my monk i stuck at level 55. heh
 
But you yourself said offering a smaller version (MC20) with lower ilvl gear. That is a great idea and that is exactly what Blizzard did.

No, I said MC should have been a 25 man or 10 man raid, and then I said "Maybe there needed to be a pre-MC easier raid that dropped slightly lower ilvl loot."

And there later was, ZG.
 
If a guild was still clearing MC/BWL/ZG when Naxx was current content, that guild was forever going to be clearing the old content. They were never going to progress because all of their best geared players were going to jump ship as soon as possible. Vodka destroyed several guilds outright during Naxx progression once server transfers happened because they just started taking 8/8 tanks with ZG hit trinkets from other servers. My buddy's guild on a different server died the day server transfers were an option because their 2 MTs and 1 OT left within an hour of it going live to join Vodka and work on 4HM.

At least in my experience, that's close but a little off. Yes, guilds poached a ton at the end of Vanilla and also in Burning Crusade. However, you wouldn't just take some AQ40 guild's tank, and there was one good reason: he lacked 4/8 Dreadnaught. I knew there was a specific set bonus that tanks were literally given a free pass to get any set piece over any other class, and one look at the gear was all it took to remind me. Missing a taunt on Four Horsemen was not really an option, but that set bonus was the way you got rid of that miss chance!

What I'm trying to get at is that Naxx guilds weren't really messing with "lesser" guilds' rosters.
 
No, I said MC should have been a 25 man or 10 man raid, and then I said "Maybe there needed to be a pre-MC easier raid that dropped slightly lower ilvl loot."

And there later was, ZG.

But splitting MC down changes the difficulty. And it was essentially the road they went.

ZG didn't accelerate you clearing MC. For starters, you still needed the right resistance gear, which ZG didn't provide. If anything, ZG made it harder for some guilds to get into MC since, well, they had to start clearing ZG first.

ZG felt almost out of place since if you were doing MC properly, ZG barely offered you anything.

At least in my experience, that's close but a little off. Yes, guilds poached a ton at the end of Vanilla and also in Burning Crusade. However, you wouldn't just take some AQ40 guild's tank, and there was one good reason: he lacked 4/8 Dreadnaught. I knew there was a specific set bonus that tanks were literally given a free pass to get any set piece over any other class, and one look at the gear was all it took to remind me. Missing a taunt on Four Horsemen was not really an option, but that set bonus was the way you got rid of that miss chance!

What I'm trying to get at is that Naxx guilds weren't really messing with "lesser" guilds' rosters.

Oh they most certainly did. It is a lot easier to get someone with 3/8 gear and farm that one piece, then get something with 0/8 or even no actual raid experience.

My vanilla guild lost two tanks. Which is why our progression came to a screeching halt. Then our GM flipped his wig and jumped ship. With loyalty gone, lots of us moved on.

It was damn near impossible to catch someone up.
 
tanks do relatively high dps quite easily. yeah, melee is hard work. usually i can't be bothered, but monks are fun. Monk tank and dps gear is identical as well, pretty much, and mistweaving is mystifying, and a bit gay, so just resolve to play tank/dps and your gearing mission is 66% lighter. Strongly recommend the monk class to anyone.

Sort of the same thing with Prot Paladins. I was having so much fun and they decided to nerf the shit out of us 🙁

100K+ DPS
50K+ HPS
65% DMG reduction with 65% uptime

Sigh...then they took it away because DK/Warriors/Druids were getting benched for Paladins/Monks. But monks, not even a scratch.
 
guild poaching was real bad near the end of vanilla, in part created because so few new things were released and more people attempted raiding, and for a good part of BC. I was in more than one guild where you'd log in for the day and find there was no more guild as the leader got tired of those under him being snagged so jumped ship himself and just did a disband.
 
ZG didn't accelerate you clearing MC. For starters, you still needed the right resistance gear, which ZG didn't provide. If anything, ZG made it harder for some guilds to get into MC since, well, they had to start clearing ZG first.

ZG felt almost out of place since if you were doing MC properly, ZG barely offered you anything.

Almost spilled my drink on the keyboard when I read your post. I thought you said you were in a good guild that cleared MC early, using exploits to avoid the week lockout? ZG was not out at that time. Either you are lying, or you were lying earlier, or you are speaking as if you have experience in something you absolutely do not.

Nobody except tanks needed fire resist in MC. And even tanks only need it for Rag iirc, although I didn't tank myself so I am not positive. I can say for sure though as a raiding warlock I wore 0 fire resists through all of MC and never had any problems.

ZG actually had a lot of nice items for DPS and healers, and tanks to assist in any non-fire resist fights (all of them except rag). The best in slot MC gear was probably better, but if you hadn't been farming MC for months and months you probably had a lot of members who still had dungeon gear to replace, ZG was great for this.


So yeah. In general, if your guild was stuck or just progressing slowly in molten core, ZG gear was a huge boost and an extra clear every week helps. If you have everyone in your raid decked out with all the best possible gear, but somehow you are still stuck on rag, ZG wouldn't help much (although there were a few ZG items with fantastic itemization that were better than higher ilvl MC equivalents), though it would still boost the raid some.

So I see you are just talking about something you don't really know anything about.

But splitting MC down changes the difficulty. And it was essentially the road they went.

No, it doesn't. I mean, it removes the "difficulty" associated with managing a raid of 40 and a guild that supports such numbers, but as far as combat, gear checks, mechanics, and such the difficulty doesn't inherently *need* to be changed. Since I made it clear that difficulty wouldn't change, I'm really confused by your insistence that it would change. It would not, and it didn't need to.
 
Almost spilled my drink on the keyboard when I read your post. I thought you said you were in a good guild that cleared MC early, using exploits to avoid the week lockout? ZG was not out at that time. Either you are lying, or you were lying earlier, or you are speaking as if you have experience in something you absolutely do not.

Nobody except tanks needed fire resist in MC. And even tanks only need it for Rag iirc, although I didn't tank myself so I am not positive. I can say for sure though as a raiding warlock I wore 0 fire resists through all of MC and never had any problems.

I hope you didn't damage anything. If you think only tanks needed fire resistance...well...I don't know what to say to you (and remember, I was a tank 😉 ).

ZG actually had a lot of nice items for DPS and healers, and tanks to assist in any non-fire resist fights (all of them except rag). The best in slot MC gear was probably better, but if you hadn't been farming MC for months and months you probably had a lot of members who still had dungeon gear to replace, ZG was great for this.

When did ZG come out...actually let me check...

9/2005. That's a year after WoW launched. When did BWL launch... OH, that's right BEFORE ZG (05/2005).

So, if you were in a guild scoring >ilvl70 gear in MC and then BWL dropped so you move now working on >ilvl80 gear, why would you work BACKWARDS to ZG for <ilvl70 gear?

Again, I was in a successful guild (note I stress, our success came from 24hour raid weeks, 6 days a week 4 hours a day, that is borderline INSANE by today's standards, and we weren't even super elites), I didn't clear AQ40 with the same guild I cleared BWL, but we did clear BWL and ZG wasn't big on our rotation (it was lower gear.)

Now, if a new guild wants to join, sure they can run ZG get that gear then run into the road block that is MC because of 20 vs 40 player count. They can try to recruit and make more ZG runs and hopefully move onto MC, or they are stuck, poached by other bigger guilds, or worse stop raiding.

I get the feeling you weren't a hardcore raider. Perhaps why our recollections of Vanilla are so different.

So yeah. In general, if your guild was stuck or just progressing slowly in molten core, ZG gear was a huge boost and an extra clear every week helps. If you have everyone in your raid decked out with all the best possible gear, but somehow you are still stuck on rag, ZG wouldn't help much (although there were a few ZG items with fantastic itemization that were better than higher ilvl MC equivalents), though it would still boost the raid some.

Just another set of obstacles designed to help people catch up who are now behind two tier sets. It did nothing to help people catch up. Months to clear/farm gear up then move on to MC? Guilds already done with MC were doing BWL and those in between weren't pugging.

From my recollection, it wasn't as easy to clear. It was never pugged and we only ran it for lore (there was something there specifically someone wanted, I think a mount, can't remember now) and frankly it was a once a week sign up sheet. It was a failed event in our guild because most of our core crew was in BWL.

So I see you are just talking about something you don't really know anything about.

This coming from the guy who said fire resistance wasn't required for Molten Core. Sure thing.

No, it doesn't. I mean, it removes the "difficulty" associated with managing a raid of 40 and a guild that supports such numbers, but as far as combat, gear checks, mechanics, and such the difficulty doesn't inherently *need* to be changed. Since I made it clear that difficulty wouldn't change, I'm really confused by your insistence that it would change. It would not, and it didn't need to.

So, basically...you want
25 MC to offer the same loot as 40MC and NOT be easier? Do you remember how they botched 10/20mans in Cata when they decided to use one raid lock out and have equal gear? Oh that's right, they had interrupts on 8 second rotations with only 2-3 people in a group capable of interrupting them each sharing 15+ second CDs. That didn't go to well. (As a resto shaman I was on Halfus interrupt duty because our tanks weren't hit capped (it wasn't expected) and their interrupts where on GCD and we only had 2 melee, plus before Wind Shear nerf it was 6 sec CD.)

They ended up nerfing 10man content because they realized "we can't expect 10man stuff to be as hard as 20man." IE they changed the difficulty.
 
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Phew, glad at least one other person here has apparently played wow. Yeah, at 85 the best did like 50k on ultraxion. Maybe 55? 40k at level 80 is absurd. Remember, it was claimed in implied relevance to my claim to 40k being decent at 80, which it was, at 396 you should have been able to do 40k on ultraxion. That person is obviously lying through his teeth. Doing 3-4x as much dps as paragon?

I ranked here and there on boss fights and at 80 nobody was doing 40K. I hit 40K at 85.

Cheesy fights and mechanics? Sure. We could then say that mages were doing 100K at 85 consistently then just because they did it on Halfus.
 
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