has wow ever needed to merge servers due to low pop?
I don't play this game but find the article interesting since I have friends who play and their complaints seem to have pretty simple solutions that never get solved. They play on servers that are depopulating, unbalanced, and only have one faction. Rather than simply merge servers Blizzard milks their customers for server transfer and faction change fees. Financially this might make sense short term but I don't know how it can possibly add up long term. Blizzard probably sees the writing on the wall and their customers are suffering because of it.
Look at their recommended (never mind the minimum) system requirements. They require hardware from 2007. To me that just screams that they are not investing money into a better game. It looks ancient. With all the competition out there they can't possibly expect to attract new players to an ancient game. Now they're seeing an exodus. It will only get worse unless they suck it up and merge servers and actually implement common sense solutions to their most obvious problems.
Yes well if they want to cater to people with 7 year old computers then so be it but people like me want to play a modern game. Seven years ago they released The Burning Crusade. Unreal Tournament 3 came out then. It's ancient.
Everyone is forced to server transfer multiple times to keep up with the aging of the game and the erosion of their player base. They charge you for it. If you faction change they charge you more. If you have alts they charge you more.
Maybe I'm crazy though. Here's a video of current content.
http://www.wowprogress.com/video/42688-garrosh-hellscream-25man-nurfed-druid-pov
Look at that. The game belongs in a museum.
Long term thinking would have higher hardware requirements for raiding and better graphics. Let people with ancient computers run around questing all they want at low settings but if they truly wanted to attract new players and not lose the ones they have they need to keep the game modern.
How would forcing everyone to spend money updating their hardware encourage the current players to stay?
Catering to people who want something modern is short term thinking, as they would leave when the game starts to look old again.
People buy mobile phones every 2 years. TV's every 5. Cars every 5. Etc.
Why is 7 year old hardware suddenly a stroke of genius? Who has a computer that old and plays video games online?
Who invests money into a monthly paid subscription but can't afford to upgrade their computer every 3 years or so?
It doesn't have to be bleeding edge all the time. The problem is that the game pretty much looks the same that it did on release. They changed the water and a few things but that's it.]
To make matters worse you have the game play but that's for others to argue.
People buy mobile phones every 2 years. TV's every 5. Cars every 5. Etc.
Why is 7 year old hardware suddenly a stroke of genius? Who has a computer that old and plays video games online?
Who invests money into a monthly paid subscription but can't afford to upgrade their computer every 3 years or so?
It doesn't have to be bleeding edge all the time. The problem is that the game pretty much looks the same that it did on release. They changed the water and a few things but that's it.]
To make matters worse you have the game play but that's for others to argue.
The problem is that their revenues fell 54% in 7 months.
The solution is to not lose customers and to gain new ones.
I maintain that a game that doesn't look like the ones I play on my phone and where servers are kept balanced without charging the customers for it would do far better.
The problem is that their revenues fell 54% in 7 months.
The solution is to not lose customers and to gain new ones.
I maintain that a game that doesn't look like the ones I play on my phone and where servers are kept balanced without charging the customers for it would do far better.
I maintain that a game that doesn't look like the ones I play on my phone and where servers are kept balanced without charging the customers for it would do far better.
People buy mobile phones every 2 years. TV's every 5. Cars every 5. Etc.
Why is 7 year old hardware suddenly a stroke of genius? Who has a computer that old and plays video games online?
They still find me on Steam and tell me they want a DK Tank. I don't know why it was so hard for them to replace me.
The problem is those expansions bring a lot of content and changes. You couldn't have that scope of development from a vastly quicker cycle. Perhaps a yearly cycle: one major expansion (that increases level cap) and one minor expansion (that adds new raids / instances / gear) on a biyearly cycle for each would work.
The problem is WoW is really old now. The engine hasn't been significantly changed much and it is still basically the same game with better gear and new instances as it was in the beginning.
Going F2P won't solve that problem. It is just not that huge thing it used to be. They need to either make a WoW 2 (not meant to run on a computer you bought from RadioShack in 1985) or significantly fracture the playerbase with a real, meaningful engine update.
WoW *is* really old, and it's definitely showing. The Warcraft art style and charm just isn't cutting it for a lot of people anymore even with the engine and model updates over the years. Comparing it to modern games like GW2 or FFXIV has a lot of people going "Wow, its like we're playing Everquest." The graphics are severely dated, the gameplay has brought little new and interesting to the table in years, and the new emphasis on catering to the weekend warriors has really done a lot to push the die-hards out when they were a serious part of the server communities.
I remember when there used to be 3-4 competitive 40 man raiding guilds on each faction on most servers. Now I wouldn't be surprised if most servers simply weren't able to put a 40 man raid together of that calibur of player, even the servers where the top of the top play don't have anywhere close to the number of high end raiding guilds they used to. Just in WotLK the server I was playing on went from 11 total at the start of the expansion to 3 that didnt completely disband due to players quitting in droves by the time Ruby Sanctum released. Those numbers never recovered in all of Cataclysm or MoP.
The game is certainly still massively profitable, but there's no denying it's in a clear decline.
Humble brag.