Jaskalas
Lifer
has wow ever needed to merge servers due to low pop?
Check out the new "feature" of patch 5.4, "connected realms". Another name for it is merging servers.
has wow ever needed to merge servers due to low pop?
They promised a Starcraft MMO way back when, maybe they are getting ready to announce it.
The story originated here: http://www.superdataresearch.com/blog/wow-microtransactions/ They are a "Digital Goods Analyst" that harp on the importance of micro-transactions. So, seems a bit biased. I'm not saying it WoW isn't experiencing a drop, but its good to see where the story originated.
What was the peak for wow? They made a huge philosophical change at the end of BC and I'm curious when exactly they had the most subscribers. In the beginning you played and got as far as you could and got the best gear you could per expansion pack. Sunwell was incredibly hard and not everyone got to do it. So be it. I was fine with not clearing it. Suddenly they felt that everyone should be able to clear everything and get all the gear including the legendaries. This dumbed the game down to ridiculous levels.
No offense to the mouth breathers out there but it's really no fun having to recruit and weed through all the idiots who stand in fire. In vanilla and BC I knew the quality of a player simply by what bosses they had killed. After that you might be able to do it by the guild they were in. Soon guilds were disbanding right and left though and you couldn't do that either.
The only thing WOW really had going for it was that you could build up a team of solid players and play with them for years. Once they dumbed the content down and the playstyle down to the lowest common denominator though the top players slowly started trickling away. Then the game wasn't as fun since WOW really had no way to create good players anymore. Everything was given to everyone.
I don't play this game
Interesting stuff, especially when only two pages ago you said.
I would play the crap out of that one
I'd like to think that simply releasing a game with a modern graphics engine and not catering to the dumbest players out there would be a gold mine but I'm biased from a high end raider point of view.
Why the hate? I don't understand what motivates you to get on the internet and join a discussion where you act like this. Falacy after falacy. If you can't have an adult conversation about this then leave the thread.
Why the hate? I don't understand what motivates you to get on the internet and join a discussion where you act like this. Falacy after falacy. If you can't have an adult conversation about this then leave the thread.
Why the hate? I don't understand what motivates you to get on the internet and join a discussion where you act like this. Falacy after falacy. If you can't have an adult conversation about this then leave the thread.
Look at Everquest.. It went F2P a few years ago I think and they are coming out with their 20th (i think?) expansion. I doubt they are making a loss otherwise sony wouldnt keep investing money into development for expansions etc. Going on 14 years is way too long tho IMO. Prolly only the very ultra hardcore still play it i'm guessing.
EQ (original) peaked about 5 years in at 500,000 users.. last i heard it still had about 150,000 who play "regular" which is good. most MMOPRG's say they need about 75,000 steady players to break even. EQ has kept these numbers for years.. as a "EQ was my first" i loved the game, but a quick venture back shows its not really playable for me anymore.. I still judge all after by it.. for me it will always be the best, not for any reason other then it was the First.. some of the play mechanics rocked.. true night vision and lack of for other races, a real fear of death, every item felt hard won.. they just dint drop all the time non stop.. all after feel like Pee wee games.. way to easy..
WoW has always skewed numbers.. in the US where most of the early MMORPG's where only released) it keeps about 4-5 million, the rest is all asian accounts.. they do subscriptions quite a bit different then the rest of the world.. most are multi use (internet cafe where you pay as you play, not monthly) and so on. Some very general research put the FARMING accounts (gold sellers) at 4-6 million.. while "everybody" says they dont buy gold.. some reports from Illegal gold selling operations that where closed show its a much different story. Say you dont, but do is the more real thing.
so consider whatever number about half are gold sellers.. still playing but not for enjoyment. And even then.. those numbers are "blow all others out of the water" numbers. WoW wont be going F2P anytime soon, it will leverage the current users with more Pay mounts and crap.. possibly rest state potions (like 99% of the F2P do) for faster leveling. F2P is for the 1 million area.. not the 4-5-6 million area which is still a boatload of cash.
WOTLK did. Which is why I didn't quit until afterwards. Lets review though the entire of the expansion though.
1. Ulduar. I liked this instance. We didn't clear the hard modes before the nerf but had fun trying. Freya and Mimiron were not happening for us until after the nerf. We did zero light eventually for the mount but lets not forget that people were cheating on that hard mode and they were constantly changing the rules with fan of knives and who knows what else so Yogg was a bitch. We got the legendary done but zero light was crazy and props to those who did it early.
2. Worst instance ever. One room. Totally boring. Needed to farm special gear and have the perfect raid comp to get a tribute to insanity. Way too much luck. I can't even begin to swear enough about the random disconnects that we suffered during that instance which would ruin our week. We got it but that was not fun. Probably my worst experience ever raid leading.
3. Good ol' ICC. At this point our server was so unstable that we had to change our raiding schedule. We were wiping on gunship since the server would just remain frozen on Tuesdays. At least during the terrible lag of Ulduar the game would eventually be playable but at this point the game was unplayable. Got the Lich King before the nerf and all the hard modes except 25 Lich King on hard mode. Props to those who could kill that. We would lose 1-2 people during each phase change due to disconnects.
Shit gotta go. Sorry to leave the post half done.