Originally posted by: pontifex
got another rant now...
the alliance in the 20-29 WSG just sit and camp their flag. they don't even bother trying to take the horde flag, or if they do, its a really piss poor attempt. Apparently they are doing this to farm honor. fvcking bs.
		
		
	 
Yeah, turtling happens a lot, but if you bring a big enough hammer, then you can always crack the shell 

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Most the time when Alliance farm honor, they farm it on the battlefield, not in Silverwing Hold.  It's actually hard for some classes to easily fight in SH and most people are too succeptable to AoE.
One of the best tactics I can think of is:
Storm the base with 7 people.  Send one AoE person (note, positionable AoE such as Blizzard or Rain of Fire, not fixed AoE like Arcane Explosion or Hellfire) to 2nd level above their flag room.  Send two mages and a priest in the front ramp.  Both mages will head toward the flag, one will attempt to AoE the people standing in front of it (a lot of people tend to stand in front of the flag in the center of the room).  The first mage will run up to the flag as a buffer.. he will most likely be frozen by a freezing trap.  The second mage will actually grab the flag while the priest should unfreeze (dispel magic) the ice trap'd mage if frozen.  You'll want to have a warrior or hunter or something come in through the GY-side door and help to intercept (not literally) anyone that may attempt to follow the mage through the door.
Once the mage gets through the door, you can pass it off to a warrior or something if you'd rather do that.  The mage; however, will get around faster with Blink since druids don't have Travel Form until 30... so unless you have a Druid with 2/2 Feline Swiftness, it's not worth worrying about them.
So, essentially you got people attacking from above, you have two mages, one will actually carry the flag and the other AoEs, takes damage from evil Alliance and catches the trap (if it exists).
I'd say to leave rogues in your flag room.  They do a good job at keeping things there 

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EDIT:  I ran some numbers on FOTF vs GM Dirk in the OH.
AVERAGE VALUE DIFFERENCE
FOTF OH Ave: 94.5 / 2 = 47.25
GM OH Ave: 119 / 2 = 59.5
Diff: 12.25
(((damage * Poisoned Mutilate Bonus) *  Opportunity Bonus) * (Critical Strike + Lethality Bonus))
(((12.25 * 1.5) * 1.2) * 2.3) = 50
WEAPON LOW AND HIGH DIFFERENCE
FOTF Low/High vs GM Low/High = 29 - 20
Low/High Off-Hand = 14.5 - 10
(((14.5 * 1.5) * 1.2) * 2.3) = 60.03
(((10 * 1.5) * 1.2) * 2.3) = 41.4
WEAPON DAMAGE DIFFERENCE
FOTF: 613.755 + FW = 675.1305
GMD: 664.47 + FW = 730.917
As you can see, I will only see about 50 damage before any mitigation on a crit.  50 damage for 2 weeks worth of work... I don't think that's a very good idea.