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WoW initial impressions

EvilManagedCare

Senior member
I'm posting my first impressions of WoW, which I started playing on 12/5/04, for about 2 hours starting 9:30 PM. I should say I bought this with the assumption it would be a stinker. My experiences thus far with MMORPGs have been nothing but bad. I played UO right when it first came out, and was that a piece of doodie (lag, out of control PKs, no equipment available to buy save for tricorner hats due to the "innovative" economics system, and did I mention the lag?); EQ was just boring not to mention the character models were just kind of dumb looking; UO rerelease with the 3D update. UO sucked the first time for me, I don't know why I thought it would have been any different because it wasn't. Except now the servers constantly crashed. Suffice it to say I did not like MMORPGs. Granted, I never got deeply into them. But the initial impressions were so poor I couldn't justify paying a fee for games I could tell I wouldn't like.

Tragically, my very first impressions were not much better during the patching process. I was frequently dropped or not able to connect. I was about to blame my firewall, but I was able to complete the process after while. I wish Blizzard would post a firewall guide for the nForce motherboards. When I was having problems connecting I must admit thinking this purchase had been a big mistake, but I sallied forth undaunted.

I logged onto a roleplaying server hoping to avoid d00dz and powergamers. Character creationg was a snap, and I chose a human paladin. The graphics, while cartoony, were great IMO. There were no lag problems, so far so good. I found the tutorials helpful since i hadn't extensively read the manual. The graphic setting were all set to high and the game ran smooth as glass. Sound and music were also lovely.

As far as gameply goes, I would say overall I was pleased. It was easy to get my first quest and get going. I like how in the beginning it's not a problem to go off on your own. Unfortunately with all the other lone players it felt like a free for all. There were at least 10 players running around killing kobold vermin and wolves for the initial quests. All the activity reminded me of the main causeway at Cedar Point. It just kind of took away from the immersion. I like that there are quests within the game. It was also great not having to worry about Pks lurking around the corner preying on newbie like myself.

While there wasn't really anything special about the gameplay, I must admit it is addictive. I went to bed not being all that impressed, but this morning I was already thinking about playing tonight. This is a good sign. So I will give a thumbs up with my limited time into it so far.

However, there is one thing I really, really don't like. I remembered it when WoW was in beta and had thought I wouldn't buy because of this. Now it's too late: time advances in WoW as it does in the real world. I don't like playing games when it is night outside because it is harder to appreciate the graphics, and in WoW's case that is a shame. Turning up the brightness just distorts the colors. I can play mainly only at night after my son is off to bed so it looks like I'm stuck in the dark. I guess I could play on west coast servers, but the lag tends to be worse. Does anyone know if this will change as far as the length of time of day/night cycles?

Also, I love playing paladins, but I don't like the weapon choice Blizzard has given them (hammers and maces). Paladins should use swords, by cracky. Humans get a bonus to sword use, but is there any way for my paladin to learn the sword skill?
 
Also, I love playing paladins, but I don't like the weapon choice Blizzard has given them (hammers and maces). Paladins should use swords, by cracky. Humans get a bonus to sword use, but is there any way for my paladin to learn the sword skill?

Visit a weapons master in one of the major cities, they can train you in some other weapons. Not sure what paladins can learn though.


I've been playing since the opening day, and so far I'm seeing mostly solo players. Sure, there are some groups, but I'm having a really hard time getting in on any for some of the early Horde instances. 🙁 I try and try, but no luck. So for now I'm doing mostly solo questing, which isn't really as fun as grouping. This is all on the Mal'Ganis server, when I played as a warrior on another server for Alliance I had a much better time finding groups. Maybe it's just a different set of people, I dunno.

I'm still hoping to get into a guild. I'm hoping it makes the game more fun since I'd have some "friends" to play with.
 
Originally posted by: Cheetah8799
Also, I love playing paladins, but I don't like the weapon choice Blizzard has given them (hammers and maces). Paladins should use swords, by cracky. Humans get a bonus to sword use, but is there any way for my paladin to learn the sword skill?

Visit a weapons master in one of the major cities, they can train you in some other weapons. Not sure what paladins can learn though.


I've been playing since the opening day, and so far I'm seeing mostly solo players. Sure, there are some groups, but I'm having a really hard time getting in on any for some of the early Horde instances. 🙁 I try and try, but no luck. So for now I'm doing mostly solo questing, which isn't really as fun as grouping. This is all on the Mal'Ganis server, when I played as a warrior on another server for Alliance I had a much better time finding groups. Maybe it's just a different set of people, I dunno.

I'm still hoping to get into a guild. I'm hoping it makes the game more fun since I'd have some "friends" to play with.



Just wait until Santa drops his Xmas load...there will be plenty of action then 😉

Ausm
 
Originally posted by: EvilManagedCare
I'm posting my first impressions of WoW, which I started playing on 12/5/04, for about 2 hours starting 9:30 PM. I should say I bought this with the assumption it would be a stinker. My experiences thus far with MMORPGs have been nothing but bad. I played UO right when it first came out, and was that a piece of doodie (lag, out of control PKs, no equipment available to buy save for tricorner hats due to the "innovative" economics system, and did I mention the lag?); EQ was just boring not to mention the character models were just kind of dumb looking; UO rerelease with the 3D update. UO sucked the first time for me, I don't know why I thought it would have been any different because it wasn't. Except now the servers constantly crashed. Suffice it to say I did not like MMORPGs. Granted, I never got deeply into them. But the initial impressions were so poor I couldn't justify paying a fee for games I could tell I wouldn't like.

Tragically, my very first impressions were not much better during the patching process. I was frequently dropped or not able to connect. I was about to blame my firewall, but I was able to complete the process after while. I wish Blizzard would post a firewall guide for the nForce motherboards. When I was having problems connecting I must admit thinking this purchase had been a big mistake, but I sallied forth undaunted.

I logged onto a roleplaying server hoping to avoid d00dz and powergamers. Character creationg was a snap, and I chose a human paladin. The graphics, while cartoony, were great IMO. There were no lag problems, so far so good. I found the tutorials helpful since i hadn't extensively read the manual. The graphic setting were all set to high and the game ran smooth as glass. Sound and music were also lovely.

As far as gameply goes, I would say overall I was pleased. It was easy to get my first quest and get going. I like how in the beginning it's not a problem to go off on your own. Unfortunately with all the other lone players it felt like a free for all. There were at least 10 players running around killing kobold vermin and wolves for the initial quests. All the activity reminded me of the main causeway at Cedar Point. It just kind of took away from the immersion. I like that there are quests within the game. It was also great not having to worry about Pks lurking around the corner preying on newbie like myself.

While there wasn't really anything special about the gameplay, I must admit it is addictive. I went to bed not being all that impressed, but this morning I was already thinking about playing tonight. This is a good sign. So I will give a thumbs up with my limited time into it so far.

However, there is one thing I really, really don't like. I remembered it when WoW was in beta and had thought I wouldn't buy because of this. Now it's too late: time advances in WoW as it does in the real world. I don't like playing games when it is night outside because it is harder to appreciate the graphics, and in WoW's case that is a shame. Turning up the brightness just distorts the colors. I can play mainly only at night after my son is off to bed so it looks like I'm stuck in the dark. I guess I could play on west coast servers, but the lag tends to be worse. Does anyone know if this will change as far as the length of time of day/night cycles?

Also, I love playing paladins, but I don't like the weapon choice Blizzard has given them (hammers and maces). Paladins should use swords, by cracky. Humans get a bonus to sword use, but is there any way for my paladin to learn the sword skill?

You can learn 1h sword and 2h sword and one other in Stormwind at the weapons master (he's in the trade area when you first go in, look for the sword sign). They cost 10s each.
 
About grouping:

You can do about 90% of the content in the game solo, and I think a lot of people get caught up in that. You have to learn to take the initiative and form groups even if you really dont NEED to group. In the end it will make your gaming experience much more fun. There have been many times when I have joined a group for one quest and we end up running around together for 4-5 hours.

Get yourself acquainted with the general chat channels and learn how to organize groups. The game is exponentially better when you're having fun with other people.
 
Originally posted by: ggnl
About grouping:

Get yourself acquainted with the general chat channels and learn how to organize groups. The game is exponentially better when you're having fun with other people.

Ditto that. I was working on my Taruen Shaman this weekend when I hooked up with another guy who was having some problems with a few quests (he was a few levels lower than me). So I helped him out, then he helped me killing animal so I could build my skinning skills.

I'm a lvl 11 shaman, they definately rock. Haven't found much that I can't handle on my own right now.

 
Originally posted by: EvilManagedCare
I'm posting my first impressions of WoW, which I started playing on 12/5/04, for about 2 hours starting 9:30 PM. I should say I bought this with the assumption it would be a stinker. My experiences thus far with MMORPGs have been nothing but bad. I played UO right when it first came out, and was that a piece of doodie (lag, out of control PKs, no equipment available to buy save for tricorner hats due to the "innovative" economics system, and did I mention the lag?); EQ was just boring not to mention the character models were just kind of dumb looking; UO rerelease with the 3D update. UO sucked the first time for me, I don't know why I thought it would have been any different because it wasn't. Except now the servers constantly crashed. Suffice it to say I did not like MMORPGs. Granted, I never got deeply into them. But the initial impressions were so poor I couldn't justify paying a fee for games I could tell I wouldn't like.

Tragically, my very first impressions were not much better during the patching process. I was frequently dropped or not able to connect. I was about to blame my firewall, but I was able to complete the process after while. I wish Blizzard would post a firewall guide for the nForce motherboards. When I was having problems connecting I must admit thinking this purchase had been a big mistake, but I sallied forth undaunted.

I logged onto a roleplaying server hoping to avoid d00dz and powergamers. Character creationg was a snap, and I chose a human paladin. The graphics, while cartoony, were great IMO. There were no lag problems, so far so good. I found the tutorials helpful since i hadn't extensively read the manual. The graphic setting were all set to high and the game ran smooth as glass. Sound and music were also lovely.

As far as gameply goes, I would say overall I was pleased. It was easy to get my first quest and get going. I like how in the beginning it's not a problem to go off on your own. Unfortunately with all the other lone players it felt like a free for all. There were at least 10 players running around killing kobold vermin and wolves for the initial quests. All the activity reminded me of the main causeway at Cedar Point. It just kind of took away from the immersion. I like that there are quests within the game. It was also great not having to worry about Pks lurking around the corner preying on newbie like myself.

While there wasn't really anything special about the gameplay, I must admit it is addictive. I went to bed not being all that impressed, but this morning I was already thinking about playing tonight. This is a good sign. So I will give a thumbs up with my limited time into it so far.

However, there is one thing I really, really don't like. I remembered it when WoW was in beta and had thought I wouldn't buy because of this. Now it's too late: time advances in WoW as it does in the real world. I don't like playing games when it is night outside because it is harder to appreciate the graphics, and in WoW's case that is a shame. Turning up the brightness just distorts the colors. I can play mainly only at night after my son is off to bed so it looks like I'm stuck in the dark. I guess I could play on west coast servers, but the lag tends to be worse. Does anyone know if this will change as far as the length of time of day/night cycles?

Also, I love playing paladins, but I don't like the weapon choice Blizzard has given them (hammers and maces). Paladins should use swords, by cracky. Humans get a bonus to sword use, but is there any way for my paladin to learn the sword skill?

Time is NOT tied to real life.. day night cycles are short and happen every few hours in game...
watch the little day night icon...
and btw night time is awesome in WoW big bright moon and reflections its really really top notch...


 
Originally posted by: ggnl
About grouping:

You can do about 90% of the content in the game solo, and I think a lot of people get caught up in that. You have to learn to take the initiative and form groups even if you really dont NEED to group. In the end it will make your gaming experience much more fun. There have been many times when I have joined a group for one quest and we end up running around together for 4-5 hours.

Get yourself acquainted with the general chat channels and learn how to organize groups. The game is exponentially better when you're having fun with other people.

I've found the opposite in the early (1-20) levels. I find soloing to be much more rewarding and enjoyable. I like the feeling of exploring a new place and trying to sneak around. I also find that I gain experience more quickly in most situations, though not all.

It is quite satisfying to mow through a quest in a group, but it always feels like cheating to me.
 
Originally posted by: CVSiN

Time is NOT tied to real life.. day night cycles are short and happen every few hours in game...
watch the little day night icon...
and btw night time is awesome in WoW big bright moon and reflections its really really top notch...


That's good to know. The only reason I assumed it was because the time reported when I put the cursor over the moon icon was the same as on my clock.
 
Originally posted by: CVSiN
Originally posted by: EvilManagedCare
I'm posting my first impressions of WoW, which I started playing on 12/5/04, for about 2 hours starting 9:30 PM. I should say I bought this with the assumption it would be a stinker. My experiences thus far with MMORPGs have been nothing but bad. I played UO right when it first came out, and was that a piece of doodie (lag, out of control PKs, no equipment available to buy save for tricorner hats due to the "innovative" economics system, and did I mention the lag?); EQ was just boring not to mention the character models were just kind of dumb looking; UO rerelease with the 3D update. UO sucked the first time for me, I don't know why I thought it would have been any different because it wasn't. Except now the servers constantly crashed. Suffice it to say I did not like MMORPGs. Granted, I never got deeply into them. But the initial impressions were so poor I couldn't justify paying a fee for games I could tell I wouldn't like.

Tragically, my very first impressions were not much better during the patching process. I was frequently dropped or not able to connect. I was about to blame my firewall, but I was able to complete the process after while. I wish Blizzard would post a firewall guide for the nForce motherboards. When I was having problems connecting I must admit thinking this purchase had been a big mistake, but I sallied forth undaunted.

I logged onto a roleplaying server hoping to avoid d00dz and powergamers. Character creationg was a snap, and I chose a human paladin. The graphics, while cartoony, were great IMO. There were no lag problems, so far so good. I found the tutorials helpful since i hadn't extensively read the manual. The graphic setting were all set to high and the game ran smooth as glass. Sound and music were also lovely.

As far as gameply goes, I would say overall I was pleased. It was easy to get my first quest and get going. I like how in the beginning it's not a problem to go off on your own. Unfortunately with all the other lone players it felt like a free for all. There were at least 10 players running around killing kobold vermin and wolves for the initial quests. All the activity reminded me of the main causeway at Cedar Point. It just kind of took away from the immersion. I like that there are quests within the game. It was also great not having to worry about Pks lurking around the corner preying on newbie like myself.

While there wasn't really anything special about the gameplay, I must admit it is addictive. I went to bed not being all that impressed, but this morning I was already thinking about playing tonight. This is a good sign. So I will give a thumbs up with my limited time into it so far.

However, there is one thing I really, really don't like. I remembered it when WoW was in beta and had thought I wouldn't buy because of this. Now it's too late: time advances in WoW as it does in the real world. I don't like playing games when it is night outside because it is harder to appreciate the graphics, and in WoW's case that is a shame. Turning up the brightness just distorts the colors. I can play mainly only at night after my son is off to bed so it looks like I'm stuck in the dark. I guess I could play on west coast servers, but the lag tends to be worse. Does anyone know if this will change as far as the length of time of day/night cycles?

Also, I love playing paladins, but I don't like the weapon choice Blizzard has given them (hammers and maces). Paladins should use swords, by cracky. Humans get a bonus to sword use, but is there any way for my paladin to learn the sword skill?

Time is NOT tied to real life.. day night cycles are short and happen every few hours in game...
watch the little day night icon...
and btw night time is awesome in WoW big bright moon and reflections its really really top notch...

Actually, the time seems to correspond to real time. At least that I have noticed (got a level 27 hunter so I've been playing quite a bit).
 
Originally posted by: torpid
Originally posted by: ggnl
About grouping:

You can do about 90% of the content in the game solo, and I think a lot of people get caught up in that. You have to learn to take the initiative and form groups even if you really dont NEED to group. In the end it will make your gaming experience much more fun. There have been many times when I have joined a group for one quest and we end up running around together for 4-5 hours.

Get yourself acquainted with the general chat channels and learn how to organize groups. The game is exponentially better when you're having fun with other people.

I've found the opposite in the early (1-20) levels. I find soloing to be much more rewarding and enjoyable. I like the feeling of exploring a new place and trying to sneak around. I also find that I gain experience more quickly in most situations, though not all.

It is quite satisfying to mow through a quest in a group, but it always feels like cheating to me.

The difference is elite quests and particularly instances. Take a group of level 20 into the wailing caverns instance and see if it 'feels like cheating' 8).

If you don't do the instances, and you can't without a group, you are missing out on a huge amount of fun content. The bosses in instances have great rewards and often unusual and challenging abilities - like the fanglords in wailing caverns who will mesmerise healers and shapeshift into huge snakes when low on health, or the exceptionally aggravating archmage arugal who turns your party members into berserk werewolves and teleports up into high places to rain nukes down on you.

 
Man, I have like 6 friends now hooked on the game. I just dont see what the bfd is about the game though. I am an old school UO player and thats about it.

I would love to join in with my friends just for kicks, but I honestly like CS: Source way better....... I just cant justify spending 50 bucks plus a monthly fee on a game. If the game drops to <$30.00 I might consider it.
 
Originally posted by: Velk
Originally posted by: torpid
Originally posted by: ggnl
About grouping:

You can do about 90% of the content in the game solo, and I think a lot of people get caught up in that. You have to learn to take the initiative and form groups even if you really dont NEED to group. In the end it will make your gaming experience much more fun. There have been many times when I have joined a group for one quest and we end up running around together for 4-5 hours.

Get yourself acquainted with the general chat channels and learn how to organize groups. The game is exponentially better when you're having fun with other people.

I've found the opposite in the early (1-20) levels. I find soloing to be much more rewarding and enjoyable. I like the feeling of exploring a new place and trying to sneak around. I also find that I gain experience more quickly in most situations, though not all.

It is quite satisfying to mow through a quest in a group, but it always feels like cheating to me.

The difference is elite quests and particularly instances. Take a group of level 20 into the wailing caverns instance and see if it 'feels like cheating' 8).

If you don't do the instances, and you can't without a group, you are missing out on a huge amount of fun content. The bosses in instances have great rewards and often unusual and challenging abilities - like the fanglords in wailing caverns who will mesmerise healers and shapeshift into huge snakes when low on health, or the exceptionally aggravating archmage arugal who turns your party members into berserk werewolves and teleports up into high places to rain nukes down on you.



Exactly what I was going to say. It's those Elite instances that I really need to group for. The main quests I can usually do on my own.
 
Originally posted by: datalink7
Originally posted by: CVSiN
Originally posted by: EvilManagedCare
I'm posting my first impressions of WoW, which I started playing on 12/5/04, for about 2 hours starting 9:30 PM. I should say I bought this with the assumption it would be a stinker. My experiences thus far with MMORPGs have been nothing but bad. I played UO right when it first came out, and was that a piece of doodie (lag, out of control PKs, no equipment available to buy save for tricorner hats due to the "innovative" economics system, and did I mention the lag?); EQ was just boring not to mention the character models were just kind of dumb looking; UO rerelease with the 3D update. UO sucked the first time for me, I don't know why I thought it would have been any different because it wasn't. Except now the servers constantly crashed. Suffice it to say I did not like MMORPGs. Granted, I never got deeply into them. But the initial impressions were so poor I couldn't justify paying a fee for games I could tell I wouldn't like.

Tragically, my very first impressions were not much better during the patching process. I was frequently dropped or not able to connect. I was about to blame my firewall, but I was able to complete the process after while. I wish Blizzard would post a firewall guide for the nForce motherboards. When I was having problems connecting I must admit thinking this purchase had been a big mistake, but I sallied forth undaunted.

I logged onto a roleplaying server hoping to avoid d00dz and powergamers. Character creationg was a snap, and I chose a human paladin. The graphics, while cartoony, were great IMO. There were no lag problems, so far so good. I found the tutorials helpful since i hadn't extensively read the manual. The graphic setting were all set to high and the game ran smooth as glass. Sound and music were also lovely.

As far as gameply goes, I would say overall I was pleased. It was easy to get my first quest and get going. I like how in the beginning it's not a problem to go off on your own. Unfortunately with all the other lone players it felt like a free for all. There were at least 10 players running around killing kobold vermin and wolves for the initial quests. All the activity reminded me of the main causeway at Cedar Point. It just kind of took away from the immersion. I like that there are quests within the game. It was also great not having to worry about Pks lurking around the corner preying on newbie like myself.

While there wasn't really anything special about the gameplay, I must admit it is addictive. I went to bed not being all that impressed, but this morning I was already thinking about playing tonight. This is a good sign. So I will give a thumbs up with my limited time into it so far.

However, there is one thing I really, really don't like. I remembered it when WoW was in beta and had thought I wouldn't buy because of this. Now it's too late: time advances in WoW as it does in the real world. I don't like playing games when it is night outside because it is harder to appreciate the graphics, and in WoW's case that is a shame. Turning up the brightness just distorts the colors. I can play mainly only at night after my son is off to bed so it looks like I'm stuck in the dark. I guess I could play on west coast servers, but the lag tends to be worse. Does anyone know if this will change as far as the length of time of day/night cycles?

Also, I love playing paladins, but I don't like the weapon choice Blizzard has given them (hammers and maces). Paladins should use swords, by cracky. Humans get a bonus to sword use, but is there any way for my paladin to learn the sword skill?

Time is NOT tied to real life.. day night cycles are short and happen every few hours in game...
watch the little day night icon...
and btw night time is awesome in WoW big bright moon and reflections its really really top notch...

Actually, the time seems to correspond to real time. At least that I have noticed (got a level 27 hunter so I've been playing quite a bit).

it doesnt.. i usally play till 4-5 am cst on the weekends and its not dark over night in game on a CST server =P

day night cycles are very short...
days are much longer than night
 
Originally posted by: CVSiN
Originally posted by: datalink7
Originally posted by: CVSiN
Originally posted by: EvilManagedCare
I'm posting my first impressions of WoW, which I started playing on 12/5/04, for about 2 hours starting 9:30 PM. I should say I bought this with the assumption it would be a stinker. My experiences thus far with MMORPGs have been nothing but bad. I played UO right when it first came out, and was that a piece of doodie (lag, out of control PKs, no equipment available to buy save for tricorner hats due to the "innovative" economics system, and did I mention the lag?); EQ was just boring not to mention the character models were just kind of dumb looking; UO rerelease with the 3D update. UO sucked the first time for me, I don't know why I thought it would have been any different because it wasn't. Except now the servers constantly crashed. Suffice it to say I did not like MMORPGs. Granted, I never got deeply into them. But the initial impressions were so poor I couldn't justify paying a fee for games I could tell I wouldn't like.

Tragically, my very first impressions were not much better during the patching process. I was frequently dropped or not able to connect. I was about to blame my firewall, but I was able to complete the process after while. I wish Blizzard would post a firewall guide for the nForce motherboards. When I was having problems connecting I must admit thinking this purchase had been a big mistake, but I sallied forth undaunted.

I logged onto a roleplaying server hoping to avoid d00dz and powergamers. Character creationg was a snap, and I chose a human paladin. The graphics, while cartoony, were great IMO. There were no lag problems, so far so good. I found the tutorials helpful since i hadn't extensively read the manual. The graphic setting were all set to high and the game ran smooth as glass. Sound and music were also lovely.

As far as gameply goes, I would say overall I was pleased. It was easy to get my first quest and get going. I like how in the beginning it's not a problem to go off on your own. Unfortunately with all the other lone players it felt like a free for all. There were at least 10 players running around killing kobold vermin and wolves for the initial quests. All the activity reminded me of the main causeway at Cedar Point. It just kind of took away from the immersion. I like that there are quests within the game. It was also great not having to worry about Pks lurking around the corner preying on newbie like myself.

While there wasn't really anything special about the gameplay, I must admit it is addictive. I went to bed not being all that impressed, but this morning I was already thinking about playing tonight. This is a good sign. So I will give a thumbs up with my limited time into it so far.

However, there is one thing I really, really don't like. I remembered it when WoW was in beta and had thought I wouldn't buy because of this. Now it's too late: time advances in WoW as it does in the real world. I don't like playing games when it is night outside because it is harder to appreciate the graphics, and in WoW's case that is a shame. Turning up the brightness just distorts the colors. I can play mainly only at night after my son is off to bed so it looks like I'm stuck in the dark. I guess I could play on west coast servers, but the lag tends to be worse. Does anyone know if this will change as far as the length of time of day/night cycles?

Also, I love playing paladins, but I don't like the weapon choice Blizzard has given them (hammers and maces). Paladins should use swords, by cracky. Humans get a bonus to sword use, but is there any way for my paladin to learn the sword skill?

Time is NOT tied to real life.. day night cycles are short and happen every few hours in game...
watch the little day night icon...
and btw night time is awesome in WoW big bright moon and reflections its really really top notch...

Actually, the time seems to correspond to real time. At least that I have noticed (got a level 27 hunter so I've been playing quite a bit).

it doesnt.. i usally play till 4-5 am cst on the weekends and its not dark over night in game on a CST server =P

day night cycles are very short...
days are much longer than night

You are right... I just noticed that. Maybe because I hadn't played for extended periods and it just always happened that when I was on, it corresponded to real time.
 
Kinda late for 'initial impressions.' Not like the game came out yesterday. Pretty much everyone who have been interested in WoW have bought it by now and have leveled their toons into the teens and above.
 
I've been a little leery of instanced (who came up with that improper term anyway?) areas due to the reminder when I log in that they aren't working properly and not to ask for GM help if they don't work properly.
 
I solo 90% of the time, but it is a lot of fun grouping and doing elite quests. In fact, I've been surprised at how tough some of the lower lvl elite mobs are (15-18). I'm a lvl 28 hunter with a lvl 28 pet, so there isn't much 30 and under that I can 't smack around, but I have to admit, it is a lot of fun getting a couple people together and clearing a place in a matter of minutes. 🙂. Grouping has added a much different dimension to the game. I never grouped before, so the beginning was a learning process. Now it's much easier to play my roll and I do enjoy questing with other chars. I enjoy meeting people out there. 🙂
 
well I would have impresions, but I'm too busy refreshing the server status page, waiting for them to come back up so I can log in and play 😉
 
Originally posted by: Hadsus
Kinda late for 'initial impressions.' Not like the game came out yesterday. Pretty much everyone who have been interested in WoW have bought it by now and have leveled their toons into the teens and above.
this is my first time to read a post of yours, and my 'initial impression' is that you are a dumbass. or, is it 'kinda late fo 'initial impressions' because you have been around all of 12 years?

😕
 
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