- Nov 6, 2004
- 324
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I'm posting my first impressions of WoW, which I started playing on 12/5/04, for about 2 hours starting 9:30 PM. I should say I bought this with the assumption it would be a stinker. My experiences thus far with MMORPGs have been nothing but bad. I played UO right when it first came out, and was that a piece of doodie (lag, out of control PKs, no equipment available to buy save for tricorner hats due to the "innovative" economics system, and did I mention the lag?); EQ was just boring not to mention the character models were just kind of dumb looking; UO rerelease with the 3D update. UO sucked the first time for me, I don't know why I thought it would have been any different because it wasn't. Except now the servers constantly crashed. Suffice it to say I did not like MMORPGs. Granted, I never got deeply into them. But the initial impressions were so poor I couldn't justify paying a fee for games I could tell I wouldn't like.
Tragically, my very first impressions were not much better during the patching process. I was frequently dropped or not able to connect. I was about to blame my firewall, but I was able to complete the process after while. I wish Blizzard would post a firewall guide for the nForce motherboards. When I was having problems connecting I must admit thinking this purchase had been a big mistake, but I sallied forth undaunted.
I logged onto a roleplaying server hoping to avoid d00dz and powergamers. Character creationg was a snap, and I chose a human paladin. The graphics, while cartoony, were great IMO. There were no lag problems, so far so good. I found the tutorials helpful since i hadn't extensively read the manual. The graphic setting were all set to high and the game ran smooth as glass. Sound and music were also lovely.
As far as gameply goes, I would say overall I was pleased. It was easy to get my first quest and get going. I like how in the beginning it's not a problem to go off on your own. Unfortunately with all the other lone players it felt like a free for all. There were at least 10 players running around killing kobold vermin and wolves for the initial quests. All the activity reminded me of the main causeway at Cedar Point. It just kind of took away from the immersion. I like that there are quests within the game. It was also great not having to worry about Pks lurking around the corner preying on newbie like myself.
While there wasn't really anything special about the gameplay, I must admit it is addictive. I went to bed not being all that impressed, but this morning I was already thinking about playing tonight. This is a good sign. So I will give a thumbs up with my limited time into it so far.
However, there is one thing I really, really don't like. I remembered it when WoW was in beta and had thought I wouldn't buy because of this. Now it's too late: time advances in WoW as it does in the real world. I don't like playing games when it is night outside because it is harder to appreciate the graphics, and in WoW's case that is a shame. Turning up the brightness just distorts the colors. I can play mainly only at night after my son is off to bed so it looks like I'm stuck in the dark. I guess I could play on west coast servers, but the lag tends to be worse. Does anyone know if this will change as far as the length of time of day/night cycles?
Also, I love playing paladins, but I don't like the weapon choice Blizzard has given them (hammers and maces). Paladins should use swords, by cracky. Humans get a bonus to sword use, but is there any way for my paladin to learn the sword skill?
Tragically, my very first impressions were not much better during the patching process. I was frequently dropped or not able to connect. I was about to blame my firewall, but I was able to complete the process after while. I wish Blizzard would post a firewall guide for the nForce motherboards. When I was having problems connecting I must admit thinking this purchase had been a big mistake, but I sallied forth undaunted.
I logged onto a roleplaying server hoping to avoid d00dz and powergamers. Character creationg was a snap, and I chose a human paladin. The graphics, while cartoony, were great IMO. There were no lag problems, so far so good. I found the tutorials helpful since i hadn't extensively read the manual. The graphic setting were all set to high and the game ran smooth as glass. Sound and music were also lovely.
As far as gameply goes, I would say overall I was pleased. It was easy to get my first quest and get going. I like how in the beginning it's not a problem to go off on your own. Unfortunately with all the other lone players it felt like a free for all. There were at least 10 players running around killing kobold vermin and wolves for the initial quests. All the activity reminded me of the main causeway at Cedar Point. It just kind of took away from the immersion. I like that there are quests within the game. It was also great not having to worry about Pks lurking around the corner preying on newbie like myself.
While there wasn't really anything special about the gameplay, I must admit it is addictive. I went to bed not being all that impressed, but this morning I was already thinking about playing tonight. This is a good sign. So I will give a thumbs up with my limited time into it so far.
However, there is one thing I really, really don't like. I remembered it when WoW was in beta and had thought I wouldn't buy because of this. Now it's too late: time advances in WoW as it does in the real world. I don't like playing games when it is night outside because it is harder to appreciate the graphics, and in WoW's case that is a shame. Turning up the brightness just distorts the colors. I can play mainly only at night after my son is off to bed so it looks like I'm stuck in the dark. I guess I could play on west coast servers, but the lag tends to be worse. Does anyone know if this will change as far as the length of time of day/night cycles?
Also, I love playing paladins, but I don't like the weapon choice Blizzard has given them (hammers and maces). Paladins should use swords, by cracky. Humans get a bonus to sword use, but is there any way for my paladin to learn the sword skill?