***** WoW CLOSED BETA Contest *****

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skace

Lifer
Jan 23, 2001
14,488
7
81
I should have been an alliance priest! or alliance warlock. ALL the high level priests / warlocks are horde, more specifically undead. *CRY*
 

Quixfire

Diamond Member
Jul 31, 2001
6,892
0
0
If any of you make it into the Beta please free feel to look me up.

Noir - Orc Shaman
Quixfire - Night Elf Warrior
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: skace
I know some of you other guys played the stress test. How did your chars end up? Did you like what you saw? Plan to get the game when it comes out? In the running for a closed beta account?
Yup, my wife and I both played (seperately). I have a lvl 8 dwarf pal, she a lvl 14 Tauren Shaman. We both enjoyed it, although I do agree somewhat with Hadsus that it's not much different from other MMOs, specifically EQ. I'm kinda worried that we wont get into it as much as we did with EQ because it's similar in so many ways. You know, like playing Diablo 2 was now where near as enthralling as the original.

However, the polish and the changes in gameplay that Blizzard have made are enough for us to want to jump in. I will say that we'll be looking at EQ2 though :)

A side note: IMO PvP will never make it in MMOs like this one. UO had it, but was nerfed into oblivion and I highly doubt any developer is willing to attempt a game like that again. Simply put, games like EQ, DAoC and WoW are PvP retarded because the player's effectiveness is defined almost entirely by level and equipment. For me, if I want to PvP i'll play Red Orchestra or Defense of the Ancients. If I want to play an engrossing game with my wife and friends, accumulate awesome loot, complete difficult quests and conquer horrendous monsters, i'll play WoW, EQ2 etc etc. MMOs like these are the domain of the so called carebears, as they are clearly designed to be. If you think otherwise you're in denial. Deal with it. :D
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0

A side note: IMO PvP will never make it in MMOs like this one. UO had it, but was nerfed into oblivion and I highly doubt any developer is willing to attempt a game like that again. Simply put, games like EQ, DAoC and WoW are PvP retarded because the player's effectiveness is defined almost entirely by level and equipment. For me, if I want to PvP i'll play Red Orchestra or Defense of the Ancients. If I want to play an engrossing game with my wife and friends, accumulate awesome loot, complete difficult quests and conquer horrendous monsters, i'll play WoW, EQ2 etc etc. MMOs like these are the domain of the so called carebears, as they are clearly designed to be. If you think otherwise you're in denial. Deal with it. :D
[/quote]


Um mal.. you do know that WoW was built from the ground up as a PVP game... even the bluebie servers have pvp turned on..
when we go to horde lands to quest and we kill thier NPCs we are pvp flagged to Horde players...
and vice versa.. all those Defence channel messages you get while playign shoulda been a clue..
btw the games you listed are not pvp games =P
totally differnt style of games..
there is no long term reward for pvp in those types of games... where in DAOC i gain realm ranks and bigger powers in L2 I take the items you drop when you die..
in UO i took all your stuff =P
in wow the reward is still in the works but there will be one...
Wrcraft is a violent universe.. the Horde and the Alliance do not like each other much..
pvp conflict is a natural thing even for the roleplayers in this setting.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: CVSiN

A side note: IMO PvP will never make it in MMOs like this one. UO had it, but was nerfed into oblivion and I highly doubt any developer is willing to attempt a game like that again. Simply put, games like EQ, DAoC and WoW are PvP retarded because the player's effectiveness is defined almost entirely by level and equipment. For me, if I want to PvP i'll play Red Orchestra or Defense of the Ancients. If I want to play an engrossing game with my wife and friends, accumulate awesome loot, complete difficult quests and conquer horrendous monsters, i'll play WoW, EQ2 etc etc. MMOs like these are the domain of the so called carebears, as they are clearly designed to be. If you think otherwise you're in denial. Deal with it. :D



Um mal.. you do know that WoW was built from the ground up as a PVP game... even the bluebie servers have pvp turned on..
when we go to horde lands to quest and we kill thier NPCs we are pvp flagged to Horde players...
and vice versa.. all those Defence channel messages you get while playign shoulda been a clue..
btw the games you listed are not pvp games =P
totally differnt style of games..
there is no long term reward for pvp in those types of games... where in DAOC i gain realm ranks and bigger powers in L2 I take the items you drop when you die..
in UO i took all your stuff =P
in wow the reward is still in the works but there will be one...
Wrcraft is a violent universe.. the Horde and the Alliance do not like each other much..
pvp conflict is a natural thing even for the roleplayers in this setting.
Not saying it shouldnt be there, but I find it to be rather ridiculous as it is. Everyone standing around, hitting each other in an ordered manner, casting spells and running around, all very well choreographed. Do you get my meaning? It's a false environment for active player vs player really (where original UO is a true pvp environment). I can't really explain it any better than that right now...care to help me out anyone? You two who answered me so far: do you understand what I'm saying at all?

Having said this, what you said about doing quests that send me to opposing faction places is a pretty cool idea :)

Don't mention L2, that game is disgusting. DAoC you gain kills and therefore realm ranks when the group of people you're with is bigger/higher lvl/has better items than the group you're against. It's not based on actual player skill, therefore it is inevitably false, to varying degrees. I suppose PvP in MMOs like these is just a different kind of PvP? Closer to fighting advanced AI than other people due to the regimented nature of combat?

PvP is a natural thing in this context, definately. However, there seem to be limited ways of taking part in it:
1. Roll through enemy territory with an army, ganking everyone
2. Sneak in with a small group and gank loners and smaller groups
3. Sneak in on a quest and try to escape alive.
4. Minor variations on these themes
Any others?? Please tell me if there are...seriously. Just because this is a RPG, doesn't mean there shouldn't be the advanced strategic/tactical elements of RTS/FPS involved. Please correct me if i'm wrong. And don't be hostile about it, flaming isn't constructive.

Oh, and if you don't think those two games I mentioned are pvp i think you need to take another look at what pvp stands for.
 

Chompman

Banned
Mar 14, 2003
5,608
0
0
Originally posted by: LeetViet
Paladins are overplayed. :p

GL getting top place with that!

I should've played a Tauren Shaman, who the hell plays that? LOL


Actually it wasn't that bad on the server I was on.

Think the top 3 were like 23-25 ish.

Seemed that hunters and rogues were the most you ever saw with 2 rogues over lvl 35 in the week of playing :Q
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: Malladine
Originally posted by: CVSiN

A side note: IMO PvP will never make it in MMOs like this one. UO had it, but was nerfed into oblivion and I highly doubt any developer is willing to attempt a game like that again. Simply put, games like EQ, DAoC and WoW are PvP retarded because the player's effectiveness is defined almost entirely by level and equipment. For me, if I want to PvP i'll play Red Orchestra or Defense of the Ancients. If I want to play an engrossing game with my wife and friends, accumulate awesome loot, complete difficult quests and conquer horrendous monsters, i'll play WoW, EQ2 etc etc. MMOs like these are the domain of the so called carebears, as they are clearly designed to be. If you think otherwise you're in denial. Deal with it. :D



Um mal.. you do know that WoW was built from the ground up as a PVP game... even the bluebie servers have pvp turned on..
when we go to horde lands to quest and we kill thier NPCs we are pvp flagged to Horde players...
and vice versa.. all those Defence channel messages you get while playign shoulda been a clue..
btw the games you listed are not pvp games =P
totally differnt style of games..
there is no long term reward for pvp in those types of games... where in DAOC i gain realm ranks and bigger powers in L2 I take the items you drop when you die..
in UO i took all your stuff =P
in wow the reward is still in the works but there will be one...
Wrcraft is a violent universe.. the Horde and the Alliance do not like each other much..
pvp conflict is a natural thing even for the roleplayers in this setting.
Not saying it shouldnt be there, but I find it to be rather ridiculous as it is. Everyone standing around, hitting each other in an ordered manner, casting spells and running around, all very well choreographed. Do you get my meaning? It's a false environment for active player vs player really (where original UO is a true pvp environment). I can't really explain it any better than that right now...care to help me out anyone? You two who answered me so far: do you understand what I'm saying at all?

Having said this, what you said about doing quests that send me to opposing faction places is a pretty cool idea :)

Don't mention L2, that game is disgusting. DAoC you gain kills and therefore realm ranks when the group of people you're with is bigger/higher lvl/has better items than the group you're against. It's not based on actual player skill, therefore it is inevitably false, to varying degrees. I suppose PvP in MMOs like these is just a different kind of PvP? Closer to fighting advanced AI than other people due to the regimented nature of combat?

PvP is a natural thing in this context, definately. However, there seem to be limited ways of taking part in it:
1. Roll through enemy territory with an army, ganking everyone
2. Sneak in with a small group and gank loners and smaller groups
3. Sneak in on a quest and try to escape alive.
4. Minor variations on these themes
Any others?? Please tell me if there are...seriously. Just because this is a RPG, doesn't mean there shouldn't be the advanced strategic/tactical elements of RTS/FPS involved. Please correct me if i'm wrong. And don't be hostile about it, flaming isn't constructive.

Oh, and if you don't think those two games I mentioned are pvp i think you need to take another look at what pvp stands for.

naw bro im not flaming at all.. just discussing..
As you get higher in WoW your quests will get closer and closer and then into disputed lands..
the other faction will do the same..
you will at high levels definatly be forced into conflict...
its pretty cool actually..
Its all very controlled on the bluebie servers.. you will not be flagged for PVP unless you
A. attack enemy NPCs...
B. /pvp turn on your pvp flag..

on the pvp server its still not completely open pvp.. you have to be in contested areas to be fully pvp enabled..
any time you venture into enemy lands you are 100% open to attack..

Most games are now unfortunalty based on how good your guild is for pvp...
ive been with the same large pvp guild for over 8 years.. we go from game to game so Im used to it..
we havent found a game we all like since the UO days..

I do wish soemone would figure out how to make it more strategic..
i think Shadowbane was on the right track but the implementation was horrible...
if it wasnt for the constant crashing and other cheats exploits etc SB coulda been very good..





 

oLLie

Diamond Member
Jan 15, 2001
5,203
1
0
I tried to get in to the closed beta but wasn't accepted. Just yesterday I got an email saying I was being allowed to join the stress test beta. I start the blizzard downloader up and I get 50 KB/s down.... while uploading 30 KB/s.... great (port forwarding has been set up as well).
 

LeetViet

Platinum Member
Mar 6, 2003
2,411
0
76
Originally posted by: oLLie
I tried to get in to the closed beta but wasn't accepted. Just yesterday I got an email saying I was being allowed to join the stress test beta. I start the blizzard downloader up and I get 50 KB/s down.... while uploading 30 KB/s.... great (port forwarding has been set up as well).

FilePlanet maxed out my connection. :D
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Not sure if anyone has seen this yet, but big changes coming to tradeskills. From http://www.worldofwarcraft.com

In the next patch (no ETA as of yet), most trade skills are being renamed to "professions," and the way in which players acquire and learn them is changing. You will no longer learn different professions by paying for them with skill points. You'll still learn them by speaking to the appropriate profession trainer. However, players will now be restricted to learning two professions. We decided to change the skill system to make it simpler, balanced, and more intuitive. The new system should allow everyone to participate in one to two professions, and create a much more vibrant market for goods generated from professions.

The professions are: alchemy, blacksmithing, enchanting, engineering, herbalism, mining, leatherworking, skinning, and tailoring.

The secondary skills are: cooking, fishing, and first aid.
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
I'm sooo addicted! Servers are down right now and it's like withdrawal.

With school and all I just can't put in enough time like some of these people to win a beta spot. Probably better off not winning anyhow.

EDIT: Leveling speed may be adjusted before retail if some think it's too fast.
 

Chompman

Banned
Mar 14, 2003
5,608
0
0
Changes are we won't be affected since the patch will come after sunday.

Closed beta will have lots of time to get this working right I hope :p
 

LeetViet

Platinum Member
Mar 6, 2003
2,411
0
76
Tailoring + Fishing, already decided. :D

Tailoring can make bags, copper armor, mageweave armor and fishing is just damn fun.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
I'm unsure...haven't tried anything :)

Seen my wife use leatherworking, that looked kewl, Skinning/Leatherworking.

I have to say I love the idea of 2 profession limit. Idiots who want to be master of all trades to avoid dealing with others need to *&^% off and play a single player game.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: ArmchairAthlete
I'm sooo addicted! Servers are down right now and it's like withdrawal.

With school and all I just can't put in enough time like some of these people to win a beta spot. Probably better off not winning anyhow.

EDIT: Leveling speed may be adjusted before retail if some think it's too fast.


not gonna happen..
Blizzard has already stated over and over.. they want leveling to be FUN and fast so you can do multiple characters...
they want you to try other things...
this is the first game with this train of thought and the casual gamers are loving being able to make progress..
the uber geek power levelers can go play EQ2 or L2 of they want a mega grind..
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: CVSiN
Originally posted by: ArmchairAthlete
I'm sooo addicted! Servers are down right now and it's like withdrawal.

With school and all I just can't put in enough time like some of these people to win a beta spot. Probably better off not winning anyhow.

EDIT: Leveling speed may be adjusted before retail if some think it's too fast.


not gonna happen..
Blizzard has already stated over and over.. they want leveling to be FUN and fast so you can do multiple characters...
they want you to try other things...
this is the first game with this train of thought and the casual gamers are loving being able to make progress..
the uber geek power levelers can go play EQ2 or L2 of they want a mega grind..
This is fine, in fact I think it's a good idea. However, THEY NEED TO MAKE THE DEATH PENALTY WORSE. If death doesn't mean anything, the game doesn't mean anything. Simple as that. If you agree, please /suggest!



 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
why do you want a harsher death penalty....
i already spend half the game running...
wait till you die in an instance with no resser..
you not only have to run back to the dungeon but it auto resses you when you enter the instance.. and then you have to solo fight your way back to your party or your party has to come back for you...
mind you some of these instances take 3-5 hours to clear.. if you are in that 4th hour near the end and you die your party is gonna be pretty pissed at you...

I personally do not like death penaties..
you die you lose time already...
when you get into your upper 30s those runs to quests where you died can be up to 15 minutes of solid running....
not my idea of fun running for 15 minutes in black and white and then when I do res if i gte smacked again by whatever killed the the first time thats another 15 minute run...
and yes this has happened to me before.. been in death loops for over an hour just trying to get no exp penalty res..

why do peeps like to be punished? i dont understand this mentality at all....
the game is supposed to be fun not a life simulation...
there are plenty of games that have terrible leveling curves and lots of death penalty..
Bliz is trying to make something that everyone can like and not get fustarted with..
and so far i thank them for stinking to thier vison and not catering to the uber geek whiners..
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Firstly i'm married, so clearly am not an "ubergeek." I crave an enthralling experience, a game that makes what time I have worth it.

To answer your question there are several reasons, starting with it prevents morons running into impossible fights just "for a laugh" and similar situations. I play, partially at least, for immersion and that kind of thing takes me right out of the game. Most importantly, harsher death penalties makes for greater heroes, closer calls = more adrenaline (read more of a gaming rush!). Weak penalties detract from all of that. Nobody is really much of a hero, accomplishments become more mundane, the excitement lvl drops substantially. The whole game just means less to me, something that isn't quite acceptable when i'm paying two monthly fees.

I do agree that long boring runs just plain suck. In fact my wife and I quit EQ after dying when we knew we'd have a 30min run to find our corpses again. However there are more damn ways of dealing with death than solutions such as Blizzard's. You know, innovation. One I like is EQ2's idea: http://eqiiforums.station.sony...d=faq&message.id=7

 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
sorry i am not for any kind fo exp penatly.. and I dont like having my gear take a hit either...
I have been in the WoW beta since the Alpha..
mainly wow is a differnt style of game..
everything that is important is instanced...
you dont have to worry about smack tards ruining your experience...
like I said before there is already plenty of encouragement to not die..
I dunno about you but my goal is to die as little as possible...
I still get very upset when I die and its fustrating enough as it is to waste time and have to run back unless i want to take the huge penatly and res on the spot..

WoW is not going to change.. the peeps that want more penalties are in the minority.. bliz is paying more attention to the casual gamers that have a very limited amount of time to play..
they want peeps that work 60 hour weeks to be able to get in for 20-40 mins a night and feel they have done somehting worth while...
all other games out and planned make this impossible...
you have to dedicate your life to get anywhere in these games..
Im glad Bliz is breaking the mold and doing it more Diabloesk...

If you are not happy with the immersion bro.. there are way tougher games out there.. maybe EQ2 is more up your alley..
gear that breaks.. harsher death penaties and a MUCH longer more painful grind...
i will most likely be skipping EQ2 I already have friends from my guild in the beta and they are saying the grind is close to what Lineage 2 was...
not for me man.. Im getting old and dont have that kinda time to dump in games anymore...

Ive played pretty much every MMORPG since M59 in 96 all they way to CoH and L2 this last year...
none except UO and the Original EQ held my attention till WoW alpha came along..
I hated camping in EQ and losing corpses... WoW listened and made no corpse runs and little penalty and made everything important happen in an Instance dungeon..

I personally am Looking forward to WoW being the modern day Diablo easy fast and fun..
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
CVSIN: they want peeps that work 60 hour weeks to be able to get in for 20-40 mins a night and feel they have done somehting worth while...
You're absolutely right they do, and that is admirable. Why, do you work 60hrs a week? I work 40 and it's too much! Yeah, i see your point on this. I certainly feel like i've accomplished something when i go home @ lunch break and play for 30. But perhaps they're going too far to the other extreme? I am willing to have faith in Blizzard's motto: "Easy to learn, difficult to master." Perhaps it's a deeper game with more potential than I realize.

Yeah, camping does suck and so far WoW has succeeded in escaping camping only in so far as they have sped up respawn times :disgust:. I have not been in an instance yet, so maybe that will change my opinion somewhat. I did very much enjoy Diablo, but thesedays I look for a deeper experience in my games. I hated Lineage 2 as i've already said, and AC2 also. I loved EQ, played it twice with my wife, both times for 6+ months. UO, again, as i've already mentioned, was a great experience. DAoC was kinda crappy.

EQ2 is attractive right now, yes, but then I haven't played it. I believe they will have instances also? Y'know what though, i think with it being a MMO you somewhat have to learn how to deal with others...one of my methods is of course to use the ignore function extensively :) Basically you're saying everything that is important is done in the absense of other players. This is a MM. MM.

We dealt with others in EQ and had a great time for the most part.