Yup, my wife and I both played (seperately). I have a lvl 8 dwarf pal, she a lvl 14 Tauren Shaman. We both enjoyed it, although I do agree somewhat with Hadsus that it's not much different from other MMOs, specifically EQ. I'm kinda worried that we wont get into it as much as we did with EQ because it's similar in so many ways. You know, like playing Diablo 2 was now where near as enthralling as the original.Originally posted by: skace
I know some of you other guys played the stress test. How did your chars end up? Did you like what you saw? Plan to get the game when it comes out? In the running for a closed beta account?
Not saying it shouldnt be there, but I find it to be rather ridiculous as it is. Everyone standing around, hitting each other in an ordered manner, casting spells and running around, all very well choreographed. Do you get my meaning? It's a false environment for active player vs player really (where original UO is a true pvp environment). I can't really explain it any better than that right now...care to help me out anyone? You two who answered me so far: do you understand what I'm saying at all?Originally posted by: CVSiN
A side note: IMO PvP will never make it in MMOs like this one. UO had it, but was nerfed into oblivion and I highly doubt any developer is willing to attempt a game like that again. Simply put, games like EQ, DAoC and WoW are PvP retarded because the player's effectiveness is defined almost entirely by level and equipment. For me, if I want to PvP i'll play Red Orchestra or Defense of the Ancients. If I want to play an engrossing game with my wife and friends, accumulate awesome loot, complete difficult quests and conquer horrendous monsters, i'll play WoW, EQ2 etc etc. MMOs like these are the domain of the so called carebears, as they are clearly designed to be. If you think otherwise you're in denial. Deal with it.
Um mal.. you do know that WoW was built from the ground up as a PVP game... even the bluebie servers have pvp turned on..
when we go to horde lands to quest and we kill thier NPCs we are pvp flagged to Horde players...
and vice versa.. all those Defence channel messages you get while playign shoulda been a clue..
btw the games you listed are not pvp games =P
totally differnt style of games..
there is no long term reward for pvp in those types of games... where in DAOC i gain realm ranks and bigger powers in L2 I take the items you drop when you die..
in UO i took all your stuff =P
in wow the reward is still in the works but there will be one...
Wrcraft is a violent universe.. the Horde and the Alliance do not like each other much..
pvp conflict is a natural thing even for the roleplayers in this setting.
Originally posted by: LeetViet
Paladins are overplayed.
GL getting top place with that!
I should've played a Tauren Shaman, who the hell plays that? LOL
Originally posted by: Malladine
Not saying it shouldnt be there, but I find it to be rather ridiculous as it is. Everyone standing around, hitting each other in an ordered manner, casting spells and running around, all very well choreographed. Do you get my meaning? It's a false environment for active player vs player really (where original UO is a true pvp environment). I can't really explain it any better than that right now...care to help me out anyone? You two who answered me so far: do you understand what I'm saying at all?Originally posted by: CVSiN
A side note: IMO PvP will never make it in MMOs like this one. UO had it, but was nerfed into oblivion and I highly doubt any developer is willing to attempt a game like that again. Simply put, games like EQ, DAoC and WoW are PvP retarded because the player's effectiveness is defined almost entirely by level and equipment. For me, if I want to PvP i'll play Red Orchestra or Defense of the Ancients. If I want to play an engrossing game with my wife and friends, accumulate awesome loot, complete difficult quests and conquer horrendous monsters, i'll play WoW, EQ2 etc etc. MMOs like these are the domain of the so called carebears, as they are clearly designed to be. If you think otherwise you're in denial. Deal with it.
Um mal.. you do know that WoW was built from the ground up as a PVP game... even the bluebie servers have pvp turned on..
when we go to horde lands to quest and we kill thier NPCs we are pvp flagged to Horde players...
and vice versa.. all those Defence channel messages you get while playign shoulda been a clue..
btw the games you listed are not pvp games =P
totally differnt style of games..
there is no long term reward for pvp in those types of games... where in DAOC i gain realm ranks and bigger powers in L2 I take the items you drop when you die..
in UO i took all your stuff =P
in wow the reward is still in the works but there will be one...
Wrcraft is a violent universe.. the Horde and the Alliance do not like each other much..
pvp conflict is a natural thing even for the roleplayers in this setting.
Having said this, what you said about doing quests that send me to opposing faction places is a pretty cool idea
Don't mention L2, that game is disgusting. DAoC you gain kills and therefore realm ranks when the group of people you're with is bigger/higher lvl/has better items than the group you're against. It's not based on actual player skill, therefore it is inevitably false, to varying degrees. I suppose PvP in MMOs like these is just a different kind of PvP? Closer to fighting advanced AI than other people due to the regimented nature of combat?
PvP is a natural thing in this context, definately. However, there seem to be limited ways of taking part in it:
1. Roll through enemy territory with an army, ganking everyone
2. Sneak in with a small group and gank loners and smaller groups
3. Sneak in on a quest and try to escape alive.
4. Minor variations on these themes
Any others?? Please tell me if there are...seriously. Just because this is a RPG, doesn't mean there shouldn't be the advanced strategic/tactical elements of RTS/FPS involved. Please correct me if i'm wrong. And don't be hostile about it, flaming isn't constructive.
Oh, and if you don't think those two games I mentioned are pvp i think you need to take another look at what pvp stands for.
Originally posted by: Chompman
Ohhh they are extending the stress test until sunday ...
Feel the love
Originally posted by: oLLie
I tried to get in to the closed beta but wasn't accepted. Just yesterday I got an email saying I was being allowed to join the stress test beta. I start the blizzard downloader up and I get 50 KB/s down.... while uploading 30 KB/s.... great (port forwarding has been set up as well).
In the next patch (no ETA as of yet), most trade skills are being renamed to "professions," and the way in which players acquire and learn them is changing. You will no longer learn different professions by paying for them with skill points. You'll still learn them by speaking to the appropriate profession trainer. However, players will now be restricted to learning two professions. We decided to change the skill system to make it simpler, balanced, and more intuitive. The new system should allow everyone to participate in one to two professions, and create a much more vibrant market for goods generated from professions.
The professions are: alchemy, blacksmithing, enchanting, engineering, herbalism, mining, leatherworking, skinning, and tailoring.
The secondary skills are: cooking, fishing, and first aid.
Originally posted by: ArmchairAthlete
I'm sooo addicted! Servers are down right now and it's like withdrawal.
With school and all I just can't put in enough time like some of these people to win a beta spot. Probably better off not winning anyhow.
EDIT: Leveling speed may be adjusted before retail if some think it's too fast.
This is fine, in fact I think it's a good idea. However, THEY NEED TO MAKE THE DEATH PENALTY WORSE. If death doesn't mean anything, the game doesn't mean anything. Simple as that. If you agree, please /suggest!Originally posted by: CVSiN
Originally posted by: ArmchairAthlete
I'm sooo addicted! Servers are down right now and it's like withdrawal.
With school and all I just can't put in enough time like some of these people to win a beta spot. Probably better off not winning anyhow.
EDIT: Leveling speed may be adjusted before retail if some think it's too fast.
not gonna happen..
Blizzard has already stated over and over.. they want leveling to be FUN and fast so you can do multiple characters...
they want you to try other things...
this is the first game with this train of thought and the casual gamers are loving being able to make progress..
the uber geek power levelers can go play EQ2 or L2 of they want a mega grind..
You're absolutely right they do, and that is admirable. Why, do you work 60hrs a week? I work 40 and it's too much! Yeah, i see your point on this. I certainly feel like i've accomplished something when i go home @ lunch break and play for 30. But perhaps they're going too far to the other extreme? I am willing to have faith in Blizzard's motto: "Easy to learn, difficult to master." Perhaps it's a deeper game with more potential than I realize.CVSIN: they want peeps that work 60 hour weeks to be able to get in for 20-40 mins a night and feel they have done somehting worth while...
