WoW 1.4 PATCH released today!

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Originally posted by: nutxo
Originally posted by: FallenHero
anyone able to host the patch?


I go tit from fileplanet, it was a 19 minute wait but its better than an hour with the patcher.

I guess it doesnt matter since the server list wont come up though.

41 minute wait now
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: Argo
Originally posted by: zzzz
Originally posted by: Argo
Yes you could stack them, 5 times but who the hell uses scorch 5 times during a fight?
almost everyone?

In PvP maybe, but not against regular mobs. When fighting a mob, one of us is usually dead before I get a chance to use scorch 5 times. My normall sequence:

Pyroblast, fireball, fireblast, frost nova, blink, fireball, scorch, fireblast. At level 37 that's about 2000 worth of damage without them putting a hit on me. If for some reason they survive this long I just finish them off with uninterruptable arcane missiles, inserting fireblasts as they become available.

The fireball not cancelling DoT from pyroblast is a nice feature, I'll admit.

When you get into groups where your normal routine will draw enough aggro that you should consider doing *less* damage, you'll discover the use of scorch. Scorch is a mana efficient, quick cast, low damage spell. You can spam it almost endlessly in instances without having to worry too much.
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Originally posted by: FallenHero
Originally posted by: Gurck
5:59 using the downloader, seemed to average about 200k
you using anything besides that? I can never get it to use my full bandwidth. Kinda sucks when I can download at 150k and it only goes 20k
I can never get most things to use my full bandwidth - have 10mbit downstream :D Anyway, you need to open & forward the proper ports if behind a router/fw. In addition to the usual BT ports of 6881+, you need 3724 and 6112, iirc.
 

nutxo

Diamond Member
May 20, 2001
6,824
503
126
meh, my class got nerfed but it got a bone.

I wont have to go through brd 15 times or farm 62 elites to get spells now.
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: torpidWhen you get into groups where your normal routine will draw enough aggro that you should consider doing *less* damage, you'll discover the use of scorch. Scorch is a mana efficient, quick cast, low damage spell. You can spam it almost endlessly in instances without having to worry too much.
What is the point of being a mage if you have to hold back? The mage's big strength is DPS, kind of sad you can play to it...

 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Originally posted by: nutxo
Originally posted by: FallenHero
anyone able to host the patch?


I go tit from fileplanet, it was a 19 minute wait but its better than an hour with the patcher.

It took me less than 10 minutes with the patcher, I left downloader active a while so I uploaded over 50 Megs and downloaded the 32 for the patch.

I bet the downloader has more issues once the maintenance window is done though. Downloading mid-maintenance seems to be the way to go. Good for me, because that's right when I'm getting up/showering in the morning.

The real key with the downloader is to limit your upload bandwidth with traffic shaping software. This frees up LOTS of extra download bandwidth, as confirmation packets are choked from the uploading using 100%. But my download time was even without using traffic shaping.
 

Argo

Lifer
Apr 8, 2000
10,045
0
0
Originally posted by: torpid
Originally posted by: Argo
Originally posted by: zzzz
Originally posted by: Argo
Yes you could stack them, 5 times but who the hell uses scorch 5 times during a fight?
almost everyone?

In PvP maybe, but not against regular mobs. When fighting a mob, one of us is usually dead before I get a chance to use scorch 5 times. My normall sequence:

Pyroblast, fireball, fireblast, frost nova, blink, fireball, scorch, fireblast. At level 37 that's about 2000 worth of damage without them putting a hit on me. If for some reason they survive this long I just finish them off with uninterruptable arcane missiles, inserting fireblasts as they become available.

The fireball not cancelling DoT from pyroblast is a nice feature, I'll admit.

When you get into groups where your normal routine will draw enough aggro that you should consider doing *less* damage, you'll discover the use of scorch. Scorch is a mana efficient, quick cast, low damage spell. You can spam it almost endlessly in instances without having to worry too much.

The only time my maximum DPS draws aggro away from the tank is if I'm 2-3 levels higher than the tank. Otherwise, I can blast all I want without worrying about mobs switching on me. Of course, you also have to give the tank 5-10 seconds to build aggro before you start attacking the mob.

The only true use of scorch I can think off, is when you're very low on mana and you're trying to finish off an almost dead mob.
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Originally posted by: Mwilding
Originally posted by: torpidWhen you get into groups where your normal routine will draw enough aggro that you should consider doing *less* damage, you'll discover the use of scorch. Scorch is a mana efficient, quick cast, low damage spell. You can spam it almost endlessly in instances without having to worry too much.
What is the point of being a mage if you have to hold back? The mage's big strength is DPS, kind of sad you can play to it...
Aggro control has always been a part of MMORPGs, a skilled dps class player can finesse the line between doing his job and overdoing it and adapt to how well a particular tank is able to hold aggro.
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: Gurck
Originally posted by: Mwilding
Originally posted by: torpidWhen you get into groups where your normal routine will draw enough aggro that you should consider doing *less* damage, you'll discover the use of scorch. Scorch is a mana efficient, quick cast, low damage spell. You can spam it almost endlessly in instances without having to worry too much.
What is the point of being a mage if you have to hold back? The mage's big strength is DPS, kind of sad you can play to it...
Aggro control has always been a part of MMORPGs, a skilled dps class player can finesse the line between doing his job and overdoing it and adapt to how well a particular tank is able to hold aggro.

Keep in mind that I play a warlock and like to spam AoE in order to keep the priest on his toes... :D
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
What is the point of being a mage if you have to hold back? The mage's big strength is DPS, kind of sad you can play to it...
Well, you don't want to pull the aggro from the tank onto you for one. A sustained DPS is much more important than a high rate of damage, followed by a pause while you are avoiding being hit by the mob. Some mobs later in the game his REALLY hard - if you manage to pull Onxyia onto you as a mage and off the tank, you're pretty much dead.

My previous statement about paladins being able to use their sheild to get to that chest was incorrect - they can't open chests while shielded. Not that it matters anyway - apparently the loot from the chest isn't all that great.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Originally posted by: Mwilding
Originally posted by: torpidWhen you get into groups where your normal routine will draw enough aggro that you should consider doing *less* damage, you'll discover the use of scorch. Scorch is a mana efficient, quick cast, low damage spell. You can spam it almost endlessly in instances without having to worry too much.
What is the point of being a mage if you have to hold back? The mage's big strength is DPS, kind of sad you can play to it...

A dead mage does 0 DPS.

Key is to contribute what you can without pulling aggro. There is such a thing as too much DPS.

A mage that pulls aggro is at the very least a HUGE mana suck on the healers, and at worst, the start of a party wipe. Mages have like 10% damage mitigation, and warriors in defensive stance have like 60%. So a mage will take more than twice as much mana to heal than a warrior, which lowers overall chances of success of the party as a whole.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: Argo
Originally posted by: torpid
Originally posted by: Argo
Originally posted by: zzzz
Originally posted by: Argo
Yes you could stack them, 5 times but who the hell uses scorch 5 times during a fight?
almost everyone?

In PvP maybe, but not against regular mobs. When fighting a mob, one of us is usually dead before I get a chance to use scorch 5 times. My normall sequence:

Pyroblast, fireball, fireblast, frost nova, blink, fireball, scorch, fireblast. At level 37 that's about 2000 worth of damage without them putting a hit on me. If for some reason they survive this long I just finish them off with uninterruptable arcane missiles, inserting fireblasts as they become available.

The fireball not cancelling DoT from pyroblast is a nice feature, I'll admit.

When you get into groups where your normal routine will draw enough aggro that you should consider doing *less* damage, you'll discover the use of scorch. Scorch is a mana efficient, quick cast, low damage spell. You can spam it almost endlessly in instances without having to worry too much.

The only time my maximum DPS draws aggro away from the tank is if I'm 2-3 levels higher than the tank. Otherwise, I can blast all I want without worrying about mobs switching on me. Of course, you also have to give the tank 5-10 seconds to build aggro before you start attacking the mob.

The only true use of scorch I can think off, is when you're very low on mana and you're trying to finish off an almost dead mob.

Yes, which is why I said WHEN you get into groups where it's a problem. At high 30's and low 40's it doesn't happen as much. The mage doesn't start to distance himself from the rest of the field as far as total damage output until later in levels. Around the mid 40's, a paladin does not do as much relatively damage as before. Nor does a warrior.
 

Argo

Lifer
Apr 8, 2000
10,045
0
0
Originally posted by: Concillian
Originally posted by: Mwilding
Originally posted by: torpidWhen you get into groups where your normal routine will draw enough aggro that you should consider doing *less* damage, you'll discover the use of scorch. Scorch is a mana efficient, quick cast, low damage spell. You can spam it almost endlessly in instances without having to worry too much.
What is the point of being a mage if you have to hold back? The mage's big strength is DPS, kind of sad you can play to it...

A dead mage does 0 DPS.

Key is to contribute what you can without pulling aggro. There is such a thing as too much DPS.

A mage that pulls aggro is at the very least a HUGE mana suck on the healers, and at worst, the start of a party wipe. Mages have like 10% damage mitigation, and warriors in defensive stance have like 60%. So a mage will take more than twice as much mana to heal than a warrior, which lowers overall chances of success of the party as a whole.

I totally agree with you on that. Your initial comment was that mutliple-scorch would be useful in these scenarios. Playing a mage (albeit I haven't reached higher levels yet), I can usually do a lot better than flooding scorches without pulling aggro. By removing DoT from scorch it now causes as much damage as my wand.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: Argo
Originally posted by: Concillian
Originally posted by: Mwilding
Originally posted by: torpidWhen you get into groups where your normal routine will draw enough aggro that you should consider doing *less* damage, you'll discover the use of scorch. Scorch is a mana efficient, quick cast, low damage spell. You can spam it almost endlessly in instances without having to worry too much.
What is the point of being a mage if you have to hold back? The mage's big strength is DPS, kind of sad you can play to it...

A dead mage does 0 DPS.

Key is to contribute what you can without pulling aggro. There is such a thing as too much DPS.

A mage that pulls aggro is at the very least a HUGE mana suck on the healers, and at worst, the start of a party wipe. Mages have like 10% damage mitigation, and warriors in defensive stance have like 60%. So a mage will take more than twice as much mana to heal than a warrior, which lowers overall chances of success of the party as a whole.

I totally agree with you on that. Your initial comment was that mutliple-scorch would be useful in these scenarios. Playing a mage (albeit I haven't reached higher levels yet), I can usually do a lot better than flooding scorches without pulling aggro. By removing DoT from scorch it now causes as much damage as my wand.

Except your wand is slower when you factor in the global cooldown, can't be interrupted once you click it, and doesn't benefit from various talents and item effects beyond wand specialization.
 

UlricT

Golden Member
Jul 21, 2002
1,966
0
0
patched... logged in for 5 minutes... fought in the arena, and the server shuts down :(
 

BigPoppa

Golden Member
Oct 9, 1999
1,930
0
0
Looks like Blizz finally got their patch schedule under control. Nice to see. Hows the server stability lately? Loot lag? I might have to pick it up. Beta left a bad taste in my mouth stability/patch wise, if they've got that fixed should be golden. I have less and less time these days, schools taken a toll on my gaming. Makes EQ difficult to play when I can't do the things I used to because of time.