WoW 1.10 patch notes

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TGS

Golden Member
May 3, 2005
1,849
0
0
Just a thought, with rogues vanish>sap allows you to completely reset the right on your terms. Even at my levels I can gouge people that arent paying attention while I'm not stealthed, stealth and sap before the gouge breaks. For me that's the poor mans imp sap. Granted they have to be targetting someone else, but it works in the BG's (I always check enemy targets with assist though).

I don't think I've ever seen a rogue do a vanish sap combo to bandage up, reapply poisons, etc... now that I think about it.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: RBachmanEvery 5 minutes, and uses a reagent which only stacks to 10, for a class whose bags are already bursting at the seams from all the sh1t we have to carry. Feign death is on a 30 second timer.

Didn't say it was on a 5 sec cooldown, I said you had it.
How long does the Chromaggus fight last? 15 minutes? Can't say I've timed it, but it's a while, Neffe takes a while too, heck even Ebonroc takes a while since he always seems to chain resist taunts and stuff and heals himself up.
And let's not whine about bag space please, at any given time I carry almost two 16 slot bags of gear so I won't forget it, and I've been real lazy about getting my NR gear so that'll just increase it.

Skill & practice =/= class balance, we've been over this. There are more famous warriors on my server who own people than other classes; I can think of only 2 rogues and one mage as infamous as the numerous warriors who are ubiquitous.
Oh we have plenty of them on my server too(quite an active server, with a very active community).
They, like me, can beat most rogues, but the best rogues beat the best warrs.

Pretty good, considering the epic ones rape my 4600ac w/ shield shaman, not to mention my poor 1700ac rogue.
I'm not entirely sure what you did to the quote there...something about an MS warr wielding a Typhoon, which is a really ****** weapon for an MS warr.
Tell him to get an Unstoppable Force if he can't get into MC, it's a bit of the new IBS, but it's a lot better than that Typhoon, if not as prestigeous.

Nope. Regardless, you made this point in the context of PvE.
Well, in a PvE context, see how much any mob in MC/BWL/AQ cares about IS.
Decent enough for getting away in outdoor PvE, but I never really feel the need for that...

Ahh finally an answer, one which proves beyond the shadow of a doubt who got nailed harder (and wow, it's much, much harder) by the normalization nerf. For reference you're 31/20/0 MS, right? If not, do you know the average for MS warrs?
I think I mentioned somewhere that I'm indeed not MS speced.
My spec is mostly PvE DPS, I have a profile over at CT profiles if you wanna have a look, here.
It works good enough for cutting through other players too though.

I've been just about every spec though, MS, prot, hybrid, and for an MS warr, against a rogue, it's even more.
Not too hard to figure out really, I have two weapons, either of them crit, I get flurry(30% increased attack speed), an MS warr doesn't have flurry, he'll rely on overpower(and hope he doesn't get gouged when stance dancing to Battle Stance) and MS above all.
And of course, as all warrs, execute.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: TGS
Looking at higher end rogues combat-spec they look nearly the same % wise. To which I noticed the higher % of instants, the higher percent wise they had the overall damage lead.
Depends on the build & weapons. When I was combat swords, my instants were 55-60% of my total output. At 21/8/22 daggers they're 70% on average, give or take a few %. At 31/8/12 or 30/8/13 they'd be even more, especially in short fights and in PvP.
Misses, Dodges, and parries all hurt a slow 2handed warriors specials a great deal more than a rogue. Whereas Dodge in battlestance is a bonus, you are recouping a lost attack with a chance of a large critical(In talents). Though being "critical" of talents(pardon the pun), is another venture futility. Imagine if dagger rogues didn't have access to the BS/Ambush/Dagger crit talents, would anyone take them?
I'm not sure I see what you're saying here. Misses suck, certainly - but at issue is what % of a warrior's damage comes from instants. You're really coming out of left field :confused: As for dagger rogues, yes, we *must* have 5/5 Lethality, 3/3 improved backstab and 5/5 Opportunity if we want to equal sword rogues' output. 2-3/3 improved ambush are generally sought after, but more for PvP - the typical PvE combat daggers build (17/24/10) does not have any points in this.

Sunner - I agree about the typhoon, in fact a few of us have suggested he get a TUF, but I guess he's just being vain. He also seems to have a thing for swords & sword spec (I'd agree mace spec isn't very appealing; especially for a warrior swinging his weapon only once every ~4 secinds, instants aside - as an aside it's the same for rogues, and can be a very effective PvP build now that DR has been removed from it, if you can find good maces that is). *Shrug* it's his character. It might not be the best MS weapon, but it's still very nice, and he certainly does a lot of damage with it. He's exalted with AV so that's not what's stopping him.
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: cKGunslinger
Here ya go, Rbachman.

Hunter Traps are no longer invisible in 1.10 patch. (See Blue's response on bottoms of second page)


Talk about a stealth nerf! I agree that it sucks about diminishing returns not working on hunter traps (bug,) but intentionly making them visible? Ouch!


Wow, this is quite the nerf.

I normally quite dislike hunters (specially Nelves), but this is insane.

They've just made them completely useless for PvP.

It's like dueling a hunter who's in your party...you can see the traps and there's really no point to them anymore.

They should just have given them a cast time or something like that.
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: Noema
Originally posted by: cKGunslinger
Here ya go, Rbachman.

Hunter Traps are no longer invisible in 1.10 patch. (See Blue's response on bottoms of second page)


Talk about a stealth nerf! I agree that it sucks about diminishing returns not working on hunter traps (bug,) but intentionly making them visible? Ouch!


Wow, this is quite the nerf.

I normally quite dislike hunters (specially Nelves), but this is insane.

They've just made them completely useless for PvP.

It's like dueling a hunter who's in your party...you can see the traps and there's really no point to them anymore.

They should just have given them a cast time or something like that.

They might as well just change the graphics and name from "traps" to "traffic cones."

The official response: Text
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: cKGunslinger
Originally posted by: Noema
Originally posted by: cKGunslinger
Here ya go, Rbachman.

Hunter Traps are no longer invisible in 1.10 patch. (See Blue's response on bottoms of second page)


Talk about a stealth nerf! I agree that it sucks about diminishing returns not working on hunter traps (bug,) but intentionly making them visible? Ouch!


Wow, this is quite the nerf.

I normally quite dislike hunters (specially Nelves), but this is insane.

They've just made them completely useless for PvP.

It's like dueling a hunter who's in your party...you can see the traps and there's really no point to them anymore.

They should just have given them a cast time or something like that.

They might as well just change the graphics and name from "traps" to "traffic cones."

The official response: Text

Hrm.. shoulda given it a cast time, or nerfed disengage to prevent them from happening in battle. Oh well, hunters will be slightly less overpowered, too bad so sad. I feel really bad for them. No really. :evil: What sucks is the two biggest pieces of bullsh!t about the class aren't being changed; mark showing stealthed rogues for 2 minutes and pets seeing us stealthed (not only hunters; warlocks as well). But I guess just because hunters are getting a taste of the nerfstick doesn't mean blizzard will take their foot off rogues' necks :(
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: Noema
Originally posted by: cKGunslinger
Here ya go, Rbachman.

Hunter Traps are no longer invisible in 1.10 patch. (See Blue's response on bottoms of second page)


Talk about a stealth nerf! I agree that it sucks about diminishing returns not working on hunter traps (bug,) but intentionly making them visible? Ouch!


Wow, this is quite the nerf.

I normally quite dislike hunters (specially Nelves), but this is insane.

They've just made them completely useless for PvP.

It's like dueling a hunter who's in your party...you can see the traps and there's really no point to them anymore.

They should just have given them a cast time or something like that.

That's what I've been thinking for a long time.
That's the very thing that makes hunters so extremely overpowered, at least against warrs.
This won't really affect duels at all for me, outdoor PvP though...

The problem when dueling a hunter is that you know his trap is there, but what can you do?
Only way is to charge and eat the trap, hoping he doesn't dodge/parry the hamstring you have time to get off before becoming frozen.
Then it's just a matter of rinse and repeat.

RBachman
Btw, where'd your friend get the Typhoon if he's not in an end-game guild?
Anyone capable of killing Azurgeos should certainly be able to walk through MC where he could pick up an Obsidian Edged Blade(which actually looks really cool with the new graphic) or even a Bonereaver, either one would destroy that Typhoon and he'd still keep his sword spec. :)

Oh and as a sidenote, best guild name ever: Oprah Windfury :D
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
In early '05 we were in the server's top guild, which at the time wasn't very advanced, we had killed lucifron and that was about it. Azuregos was an easy kill because you could zerg him, dunno if that was nerfed. We both quit for around six months, and now he's been unable to find a guild; the horde population on my server is extremely low and the few end-game guilds are very well oiled at this point. On the rare occasion a guild actually has a spot they're looking to fill, it's usually for a healer. In fact a guild up to rag is looking for a shaman, but since my alliance rogue is my main I wouldn't have the time. This gets under my buddy's skin like you wouldn't believe :D
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Heh, I know that situation.
We have a shitload of high end guilds on my server, 14 guilds have Nef on farm status, around 8 more are on their way, one ally guild is generally considered one of the top 5 EU PvE guilds, and two horde guilds could probably make the top-10-15(not mine though, we're a bit more casual :) ).

Still, they're all full on everything except for priests and droods :)
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Sunner
Originally posted by: Noema
Originally posted by: cKGunslinger
Here ya go, Rbachman.

Hunter Traps are no longer invisible in 1.10 patch. (See Blue's response on bottoms of second page)


Talk about a stealth nerf! I agree that it sucks about diminishing returns not working on hunter traps (bug,) but intentionly making them visible? Ouch!


Wow, this is quite the nerf.

I normally quite dislike hunters (specially Nelves), but this is insane.

They've just made them completely useless for PvP.

It's like dueling a hunter who's in your party...you can see the traps and there's really no point to them anymore.

They should just have given them a cast time or something like that.

That's what I've been thinking for a long time.
That's the very thing that makes hunters so extremely overpowered, at least against warrs.
This won't really affect duels at all for me, outdoor PvP though...

The problem when dueling a hunter is that you know his trap is there, but what can you do?
Only way is to charge and eat the trap, hoping he doesn't dodge/parry the hamstring you have time to get off before becoming frozen.
Then it's just a matter of rinse and repeat.

RBachman
Btw, where'd your friend get the Typhoon if he's not in an end-game guild?
Anyone capable of killing Azurgeos should certainly be able to walk through MC where he could pick up an Obsidian Edged Blade(which actually looks really cool with the new graphic) or even a Bonereaver, either one would destroy that Typhoon and he'd still keep his sword spec. :)

Oh and as a sidenote, best guild name ever: Oprah Windfury :D

IMO they shoudl be treated like Totems, (to a rogue anyway) F dissarming Traps which is rarley if ever freeking used, let rogues pop detect traps so they can see them and then let us shoot them of throw a knife at them, woudl bring us outta stealth, but BAM no more trap, Hunter overpowerness -1