Originally posted by: ggnl
Originally posted by: Anubis
whils i do agree that us rogues have been nerfed over and over wo do have a lot of ability to absoutly destroy all classes, even before we have epics, the issue is that we either win or loose in the first 2 seconds of a battle, if someone resists a stun or a BS misses we are pretty fvcked, but when we get it off almost no one can survive after a CS-BS-KS-BS-Gouge combo that does over 3000 damage in 5 seconds, toss in a Tea and a evis and you are fed,
I can heal about 5000 HP in 5 seconds on my shaman and still be at 80% mana. Unless you're a combat build with good gear that can sustain 250+ dps, rogues are one of the easier classes for me to take. If I can live through their opener, which is usually pretty easy with nature's switness, then my healing can easily outpace their damage. Ideally, I just kite them to death without ever entering melee range again.
A well geared warrior, on the other hand, can make mincemeat out of me because they do the same dps as a rogue with twice as much armor and way more HP, AND I have to deal with the mortal strike healing debuff. To top it all off, I can't dispell their hamstring, unlike a rogue's crippling poison, so kiting is out of the question.
So anyways, I think the whole pvp class balance debate is heavily influenced by the class you play. I don't think there's ever been a class that has collectively admitted they are overpowered. Much to the contrary, most people, if asked, would tell you that their class falls somewhere towards the bottom class balance continuum. Since everyone think's their class sucks in pvp, I'll chalk it up to selective perception.
On a completely different subject, a have a very legitimate gripe. Compared to shamans, paladins are clearly the superior support class in pve. You have greater blessings that last 15 minutes with no range and auras that never fade with a 30 yard range, compared to our 1 minute totems with a 20 yard range (and you have to be in the party with the shaman to actually receive a benefit from it). Now THAT'S imbalance.
Yeah, Shammys are actually a class that's beatable, even without cookie cutter builds.
I dueled a resto shammy and managed over 500 DPS during the fight, the NS heal aside he didn't get a single one off
The reason shammys are doable is because they have no way of keeping us at range/stunned/whatever.
The other classes that can't are Pallys and priests.
Pallys are doable, depends on their luck and spec of course, but still very much doable now with the shared shield cooldown.
Shadow priests...ugh, if you outgear them you can get them down, but face melters with good gear will out DPS you and heal with VA.
As for not admiting your class is overpowered, I'll gladly admit we were once, and as it stands now, priests are definitely overpowered, and I have one of those as well, he's wearing blues, granted rather good blues, but his gear sucks compared to my warr, and he has a far easier time PvP'ing than my warr.
Well, had before I PvE speced him that is...
Oh and Bachman, don't worry, I have a reply for you too, I just forgot to send it before I left work today, and it was too long for me to type again