WoW 1.10 patch notes

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ggnl

Diamond Member
Jul 2, 2004
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Originally posted by: TGS
Ahh now the mighty warlocks will feel pain of the warriors blade again. Death Coil breaking fear immunity was ridiculous. I could spank most people 1vs1 on my warrior, but a warlock wasn't even a fight with death coil. As far as trouble I didn't have much problems with hunters myself. Though I played a dirty NE warrior. So if I saw them coming towards my direction first I could stealth up and get that first charge almost all the time. Shadowmeld was also nice to meld and go hit the bathroom without worries of being ganked, lol.

Rumor has it shadowmeld is going to be nerfed next patch. You'll now have to be sitting to stay melded, so no more aimed shot from stealth.
 

CKent

Diamond Member
Aug 17, 2005
9,020
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Originally posted by: NeoV
Druids blow in PvP? Wow, that's a first...just wait until a bear with 11k armor is now able to use trinkets, health pots, and speed boosts without shifting out of form

Armor doesn't mean a thing to my elemental shaman, I eat druids for breakfast. My rogue is limited to priests & mages if I want even a slight shot at winning (and this is in epic gear), so a druid is just one of the many classes that can rape me, nothing new there. PvP is about burst, mostly non-melee damage output since armor factors so heavily into the melee equation. Druids just don't have it. They get survivability instead, which is weak in PvP. Who wins in a battleground, the guy with no kills, sitting & drinking an 8 silver water for 30 seconds after the battle, or the guy with 2-3 kills spawning close by in 15 seconds average, full hp & mana?

Originally posted by: cKGunslinger
Yeah, in PvP: Warlocks > Shamans > Druids > Hunter > *

I'd put it at Hunter = Warlock > Shaman... Going a bit farther, Priest > Warrior, but those are a bit iffy - past the first three it's more about matchups and gear than class.

Originally posted by: ggnl
Originally posted by: TGS
Ahh now the mighty warlocks will feel pain of the warriors blade again. Death Coil breaking fear immunity was ridiculous. I could spank most people 1vs1 on my warrior, but a warlock wasn't even a fight with death coil. As far as trouble I didn't have much problems with hunters myself. Though I played a dirty NE warrior. So if I saw them coming towards my direction first I could stealth up and get that first charge almost all the time. Shadowmeld was also nice to meld and go hit the bathroom without worries of being ganked, lol.

Rumor has it shadowmeld is going to be nerfed next patch. You'll now have to be sitting to stay melded, so no more aimed shot from stealth.

Close. What's happening is that all spells and skills, even rogue sprint which specificially says on the tool tip that it doesn't break stealth, will now break stealth/shadowmeld when they first begin to be cast. That means no more aimed shot from shadowmeld on NE hunters, no more hearthing from shadowmeld or stealth, no more applying poison (this broke stealth anyway, but not until the first of two was actually applied, giving you a slight headstart). You can still do these things, you'll just become visible the second you start. In true WoW tradition, this nerf rapes rogues the hardest.

While I'm glad to see hunters addressed, the nerf will only affect group PvP where their counter, to get in close, is often impossible, and their strength, ranged damage, is highlighted - and only slightly at that. What needs to happen is for pets to stop seeing stealthed rogues and for mark to not negate stealth for a full two minutes. The class is built to kill rogues (what class isn't?) but this is what flare and track stealthed are for. Mark and the pet thing are bullsh!t, in fact I believe Blizzard has even stated that the pet thing is a bug - but given their track record for fixing bugs, it may as well be intended because it sure as fsck isn't ever going to get fixed. I wouldn't mind seeing scattershot done away with as well, does a class which can top damage meters really need THIS much utility? They already have instant cast invisible traps, while a rogue has to channel a skill, unstealthed, to disarm them - with a 3 minute buff to even see them. Come on, seriously.

I honestly believe the dev team, when they actually play (can't be often, considering the glaring imbalances), has been ganked by the 1% of rogues who grief and taken it personally. The pettiness isn't surprising, considering many of them are former Sony employees. It would explain the inexplicable super-buffing of hunters since they're rogues' dps rival, who instead of getting the needed nerfs are receiving just a slight, slight damage nerf (the same "normalization" one rogues got up the behind in 1.8.. or was it 1.7? 1.rogue-rape is closer but I guess they can't name their patches like that). Ever have a look at the ZG enchants? Hunters get 100hp, 24ap 1% hit, rogues get 26ap, 1% dodge. Dodge doesn't work against ranged attacks, cleaves, whirlwinds, stomps or magic damage, and it's actually detrimental to dodge a warrior in PvP. Rogues worth their salt get the constitution libram instead.. and yet hunters - a ranged class - get the same 100hp but with other lovely stats.

Having vented, I feel much better now :)
 

ggnl

Diamond Member
Jul 2, 2004
5,095
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Originally posted by: RBachman
Originally posted by: NeoV
Druids blow in PvP? Wow, that's a first...just wait until a bear with 11k armor is now able to use trinkets, health pots, and speed boosts without shifting out of form

Armor doesn't mean a thing to my elemental shaman, I eat druids for breakfast. My rogue is limited to priests & mages if I want even a slight shot at winning (and this is in epic gear), so a druid is just one of the many classes that can rape me, nothing new there. PvP is about burst, mostly non-melee damage output since armor factors so heavily into the melee equation. Druids just don't have it. They get survivability instead, which is weak in PvP. Who wins in a battleground, the guy sitting & drinking an 8sp water for 30 seconds after the battle or the guy spawning close by in 15 seconds average, full hp & mana?

Survivability matters a lot for WSG flag carriers or when you're trying to keep people off the flag in AB. But by this point most people have learned to pile on the healers first in group pvp, so going bear form is, for the most part, delaying the inevitable.



Originally posted by: RBachman
Originally posted by: ggnl
Originally posted by: TGS
Ahh now the mighty warlocks will feel pain of the warriors blade again. Death Coil breaking fear immunity was ridiculous. I could spank most people 1vs1 on my warrior, but a warlock wasn't even a fight with death coil. As far as trouble I didn't have much problems with hunters myself. Though I played a dirty NE warrior. So if I saw them coming towards my direction first I could stealth up and get that first charge almost all the time. Shadowmeld was also nice to meld and go hit the bathroom without worries of being ganked, lol.

Rumor has it shadowmeld is going to be nerfed next patch. You'll now have to be sitting to stay melded, so no more aimed shot from stealth.

Close. What's happening is that all spells and skills, even rogue sprint which specificially says on the tool tip that it doesn't break stealth, will now break stealth/shadowmeld when they first begin to be cast. That means no more aimed shot from shadowmeld on NE hunters, no more hearthing from shadowmeld or stealth. In true WoW tradition, this nerf rapes rogues the hardest.
:Q Are you fvcking serious? I mean, I really really hate NE hunters, but that just sucks for rogues...
 

CKent

Diamond Member
Aug 17, 2005
9,020
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Originally posted by: ggnl
Survivability matters a lot for WSG flag carriers or when you're trying to keep people off the flag in AB. But by this point most people have learned to pile on the healers first in group pvp, so going bear form is, for the most part, delaying the inevitable.
Yeah, I did mention that WSG was the exception in my original reply about druids, I don't know if I'd say the same for AB though. Generally an AB flag attack won't be 1v1 but will be a rape by one side - survivability doesn't mean much in that case. In group PvP situations, in my experience people don't really go after druids (I know I sure don't) - it's generally a frustrating waste of mana as they can beat a very hasty retreat np by shapeshifting out of snares and with NS drop a mana-efficient uberheal on themself instantly. My first targets on my shaman are hunters just because I fscking hate the overpowered SOBs so much, then mages & rogues because of their low survivability and high damage potential - most bang for the buck to take these guys out. Survivability doesn't mean much if everyone's ignoring you because of it. I think about the only class I'd attack a druid over is a paladin because of the bubble. Their damage output simply isn't a concern, and 95% of healers don't heal in PvP. The other day in AV I found out that a druid attacking me in cat form wouldn't take me out of control of a shredder.. I noticed just out of the corner of my eye that my life was at 40%. I clicked off the shredder, healed myself and killed him with a lucky crit frost shock, EM crit CL and an earth shock. Was like swatting a pesky fly :D

Originally posted by: ggnl
:Q Are you fvcking serious? I mean, I really really hate NE hunters, but that just sucks for rogues...

It's been confirmed by rogues on test. It's nothing new, every patch sees a multitude of rogue nerfs on every level, from the straight-out, Blizzard-stated "rogues are receiving a normalization/adjustment/tweaking" (eg. "bend over, rogues"), to the stealth nerfs which we don't find out about until we log in and start fighting, to popular rogue gear/enchant nerfs. I'm so used to it now it doesn't phase me - beyond a need to vent every now and then as I did above. For the most part I still enjoy it though, if only because I'm in a cool guild which is more concerned with social interaction and having fun than with having the perfect group/raid, which of course would have no rogues.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Personally, I hate the rogue class. I hate all that stealth stuff. Totally turns me off in PVP MMO's. Stealth is BS all around, in my opinion. In all MMO's the assasin classes need to be reworked. Runing around with a cloaking device isn't a way for the class to be done in my opinion. Give them poisons to blind the user, cause major bleeds, root, etc... Give them an ability to throw a knife with precision with some special ability. Just get rid of stealth, it is stupid no matter how you look at it.

Just my opinion... I just think rogues have been done wrong since MMO's have existed and until they remove the stealth BS stuff and give them real abilities.
 

CKent

Diamond Member
Aug 17, 2005
9,020
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Originally posted by: ArchAngel777
Personally, I hate the rogue class. I hate all that stealth stuff. Totally turns me off in PVP MMO's. Stealth is BS all around, in my opinion. In all MMO's the assasin classes need to be reworked. Runing around with a cloaking device isn't a way for the class to be done in my opinion. Give them poisons to blind the user, cause major bleeds, root, etc... Give them an ability to throw a knife with precision with some special ability. Just get rid of stealth, it is stupid no matter how you look at it.

Just my opinion... I just think rogues have been done wrong since MMO's have existed and until they remove the stealth BS stuff and give them real abilities.

Hrm, interesting. I'd certainly be open to the idea; we couldn't possibly get any weaker in relation to other classes so there's really nothing to lose, aside from the time it would take to learn an essentially new class.
 

TGS

Golden Member
May 3, 2005
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I have no problems with NE being *Fixed*. I said I did a charge from meld. Which requires no channeling. Think about it, would you want a mage doing a pyroblast under invisibility? Why would we give that to a hunter? I fully support changes to have channeled powers break stealth. Any and all powers used through stealth to effect the enemy should break stealth.

Though RB, why would game balance be based around being able to stealth and hearth? How does this hurt Rogues the most? If it does break stealth on the test server, you know they will fix it.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: ggnl
Originally posted by: RBachman
Originally posted by: NeoV
Druids blow in PvP? Wow, that's a first...just wait until a bear with 11k armor is now able to use trinkets, health pots, and speed boosts without shifting out of form

Armor doesn't mean a thing to my elemental shaman, I eat druids for breakfast. My rogue is limited to priests & mages if I want even a slight shot at winning (and this is in epic gear), so a druid is just one of the many classes that can rape me, nothing new there. PvP is about burst, mostly non-melee damage output since armor factors so heavily into the melee equation. Druids just don't have it. They get survivability instead, which is weak in PvP. Who wins in a battleground, the guy sitting & drinking an 8sp water for 30 seconds after the battle or the guy spawning close by in 15 seconds average, full hp & mana?

Survivability matters a lot for WSG flag carriers or when you're trying to keep people off the flag in AB. But by this point most people have learned to pile on the healers first in group pvp, so going bear form is, for the most part, delaying the inevitable.



Originally posted by: RBachman
Originally posted by: ggnl
Originally posted by: TGS
Ahh now the mighty warlocks will feel pain of the warriors blade again. Death Coil breaking fear immunity was ridiculous. I could spank most people 1vs1 on my warrior, but a warlock wasn't even a fight with death coil. As far as trouble I didn't have much problems with hunters myself. Though I played a dirty NE warrior. So if I saw them coming towards my direction first I could stealth up and get that first charge almost all the time. Shadowmeld was also nice to meld and go hit the bathroom without worries of being ganked, lol.

Rumor has it shadowmeld is going to be nerfed next patch. You'll now have to be sitting to stay melded, so no more aimed shot from stealth.

Close. What's happening is that all spells and skills, even rogue sprint which specificially says on the tool tip that it doesn't break stealth, will now break stealth/shadowmeld when they first begin to be cast. That means no more aimed shot from shadowmeld on NE hunters, no more hearthing from shadowmeld or stealth. In true WoW tradition, this nerf rapes rogues the hardest.
:Q Are you fvcking serious? I mean, I really really hate NE hunters, but that just sucks for rogues...

actually it was confirmed today that sprint wont break stealth and neither will preperation, i read that on the wow rogue forums liek 2 hours ago, blizz at least fixed that, however all other actions will break it like Hearthing, Poisons, aimes shot for hunters...

and straight up rogues shoudl get to wear mail, that alone woudl solve 80% of our issues
 

CKent

Diamond Member
Aug 17, 2005
9,020
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Originally posted by: TGS
I have no problems with NE being *Fixed*. I said I did a charge from meld. Which requires no channeling. Think about it, would you want a mage doing a pyroblast under invisibility? Why would we give that to a hunter? I fully support changes to have channeled powers break stealth. Any and all powers used through stealth to effect the enemy should break stealth.

Though RB, why would game balance be based around being able to stealth and hearth? How does this hurt Rogues the most? If it does break stealth on the test server, you know they will fix it.

Not being able to stealth-hearth was just an example I picked to help illustrate the mechanics behind the change - it doesn't really hurt rogues. Not being able to sprint while stealthed, on the other hand, is just one more brutal blow (of many - if nerfs were asteroids, rogues would be as cratered as the moon) to a class which must be in melee range to be effective, and therefore needs all the mobility help it can get. Especially stealthed, when speed is below normal already.

If you think they'll fix any bug, much less one which negatively affects rogues (and therefore is probably intentional, though they'd never admit it), you must be very new to this game. As far as being usable in stealth, sprint simply always has been. As I stated, it even says in the tooltip that using it will not break stealth. Oh well, it was fun while it lasted. Knowing is only half the battle - finding out what stealth nerfs rogues received after the patch will be a blast as well :)

Originally posted by: Anubis
actually it was confirmed today that sprint wont break stealth and neither will preperation, i read that on the wow rogue forums liek 2 hours ago, blizz at least fixed that, however all other actions will break it like Hearthing, Poisons, aimes shot for hunters...

:shocked: *goes to forums to confirm*
 

TGS

Golden Member
May 3, 2005
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*Official*
"The sprint bit, at least, is unintended and they're looking into the situation as a whole. If I hear anything more, I'll let you know.
*Confirmed*

Yes they addressed a few things I specifically saw. Warriors able to max out rage from a distance, without being in combat. Being able to stay out of combat indefinately. IE Out-of-combat rezzing during raids. Stop coming here to tell a woe is me story, and it's updates on the test server. Bring up the issue like the other folk and get it fixed. It was obviously an oversight into fixing the channeled skills and stealth. They should just keep it anything besides self-channeled powers should break stealth.
 

CKent

Diamond Member
Aug 17, 2005
9,020
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Originally posted by: TGS
Stop coming here to tell a woe is me story

ah heck off unless you know what its like to have your class systematically nerfed into worthlessness.
 

TGS

Golden Member
May 3, 2005
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Most of the rogue complaints I read about are, bugs that have yet to be addressed or hunter related. To get upset over changes on the test server is silly at best. I'm not saying there aren't issues to be taken care of it actually looks like a lot of good rogue fixing are coming down the pipe to me.

Also rogues are *far* from worthless. My last guilds top damage dealer was a rogue, to which he was doing nearly doing 30% more overall damage to the number two guy. Easily eclipsing another other damage dealing class. Obviously issues have been caused with the changes and it looks like the stealth related issues (almost all) are being addressed in the next patch.

Pointing out stealth hearth is ridiculous, when things such as pets seeing through stealth when you vanish is still around. Theres a good thread in the rogue forum that consolidates the major issues.
 

CKent

Diamond Member
Aug 17, 2005
9,020
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Originally posted by: TGS
Most of the rogue complaints I read about are, bugs that have yet to be addressed or hunter related. To get upset over changes on the test server is silly at best. I'm not saying there aren't issues to be taken care of it actually looks like a lot of good rogue fixing are coming down the pipe to me.

Also rogues are *far* from worthless. My last guilds top damage dealer was a rogue, to which he was doing nearly doing 30% more overall damage to the number two guy. Easily eclipsing another other damage dealing class. Obviously issues have been caused with the changes and it looks like the stealth related issues (almost all) are being addressed in the next patch.

Pointing out stealth hearth is ridiculous, when things such as pets seeing through stealth when you vanish is still around. Theres a good thread in the rogue forum that consolidates the major issues.

What content was your old guild doing? Rogue damage has been nerfed, nerfed more and nerfed again, perhaps some of this after your experiences with rogues... Our itemization is sh!t as well in end-game, FFS there isn't even a dagger upgrade in all of BWL and most Nightslayer (tier 1) pieces from MC are better than most Bloodfang (tier 2). I've even passed on a BF helm because I already had the better, tier 1 helm. For these reasons, the more a guild progresses, the less likely rogues are to top the damage meters. And if they do, it's not by much in comparison to warriors, hunters, mages and warlocks, each of which offers a lot more to a raid/group than just damage. In PvP, everything and anything breaks stealth, rendering us a leather-wearing, shieldless warrior with fewer hp. I wouldn't be surprised if a future patch enables people /yell'ing to break stealth within 10 yards.

Lastly - as I said I was just venting some steam. You could show some common courtesy, it wouldn't kill ya y'know :p
 

Sunner

Elite Member
Oct 9, 1999
11,641
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Originally posted by: RBachman
Originally posted by: TGS
Stop coming here to tell a woe is me story

ah heck off unless you know what its like to have your class systematically nerfed into worthlessness.

Roll a warrior and you'll really know what nerfs feel like.
We're utterly useless for anything but tanking/DPS'ing in PvE, PvP with warriors is just pathetic.

And yes, even rogues can beat us with ease now, combat rogues anyway, so stop whining ;)
 

CKent

Diamond Member
Aug 17, 2005
9,020
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Originally posted by: Sunner
Originally posted by: RBachman
Originally posted by: TGS
Stop coming here to tell a woe is me story

ah heck off unless you know what its like to have your class systematically nerfed into worthlessness.

Roll a warrior and you'll really know what nerfs feel like.
We're utterly useless for anything but tanking/DPS'ing in PvE, PvP with warriors is just pathetic.

And yes, even rogues can beat us with ease now, combat rogues anyway, so stop whining ;)

*taps sarcasm detector*
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: RBachman
Originally posted by: Sunner
Originally posted by: RBachman
Originally posted by: TGS
Stop coming here to tell a woe is me story

ah heck off unless you know what its like to have your class systematically nerfed into worthlessness.

Roll a warrior and you'll really know what nerfs feel like.
We're utterly useless for anything but tanking/DPS'ing in PvE, PvP with warriors is just pathetic.

And yes, even rogues can beat us with ease now, combat rogues anyway, so stop whining ;)

*taps sarcasm detector*

No sarcasm there, unfortunately.
Droods have it easy against warrs.
Warlocks...no comment
Hunters, well decent ones are doable if you have good gear, good ones are damn near impossible
Mages, see above, though with some luck they can be beaten(say procing sword spec and critting a bit or stuff like that)
Paladins, actually they're a lot easier now that their shields have a shared cooldown.
Shammys, depends a lot on their spec, resto shammys are definitely doable.
Priests, well shadow priests are utterly hopeless.
Rogues, dagger rogues...depends on their cooldowns, combat rogue are damn near hopeless if they're good.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
I'm not seeing it... an MS warr with any of the millions of nice 2-handers they have to choose from is a beast in PvP and PvE, a prot spec warr is the only true tank in the game. What more do you want, spells? :confused: Most warriors at least admit they have it good. Hell, I'll admit I have it good in PvP as an elemental shaman, but I still have no hope against a warr with an epic 2hander, even a TUF generally means a death for me. Rogues though are thoroughly gimped. Our only targets we have any hope against are mages, priests and, unfortunately, other rogues. Warlocks, especially this far down the line in the game (at least on older servers like mine) have far, far too many hitpoints and lifestealing abilities, not to mention deathcoil, to stand much of a chance against 1v1 despite being clothies. Everyone else wears at least chain armor, which mitigates our damage too heavily to be effective against. That or they're druids, easily able to outlast a rogue's burst.
 

Sunner

Elite Member
Oct 9, 1999
11,641
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76
You don't read the warr forums much, do you?
Based on this comment,
Most warriors at least admit they have it good.
I'd think not since the warrior forums both in the EU and US have been in a state of uproar for a long time.
We were good once upon a time, but we've seen...5 I think(lost count by now), patches of non stop nerfs now, and they keep coming with 1.10.

And Blizzard repeatedly shows that they know absolutely nothing about the warrior class(well, the CM's don't anyway, no one knows who does).
Don't know if you've seen it by now, but Tigole made a by now very well known statement about the enrage nerf, saying that warriors "popped it", as if it was a controllable ability, among other things.

Again, good combat rogues can beat warriors(well, maybe not Orc warrs with their stun resistance) unless they have some bad luck(misses, etc).
My warr is clad in nearly all epics, I have two pieces of blues left, my Legionnaire chestpiece and Blackhand's Breadth, so I wouldn't say my eq sucks, and I can beat most rogues with relative ease.
Thing is, those I don't beat don't win because they have better eq, they generally don't, they win because they're very good, and they beat all warrs I know most of the time, including a very good one in my guild who is in fact wielding Ashkandi(me, I'm DW speced, I'm using Deathbringer in my mh and Edge of Chaos in my oh).

I have no problems with warrs in PvE though, even though the prot tree is severely gimped for anything but tanking, compared to what it offers for tanking, but I'm not prot speced, so... :)

Oh and before someone brings up the "Warriors in AB with a personal army of healers behind him", I don't care about that, I'm talking 1vs1.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
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Originally posted by: Sunner
You don't read the warr forums much, do you?
Based on this comment,
Most warriors at least admit they have it good.
I'd think not since the warrior forums both in the EU and US have been in a state of uproar for a long time.
We were good once upon a time, but we've seen...5 I think(lost count by now), patches of non stop nerfs now, and they keep coming with 1.10.

And Blizzard repeatedly shows that they know absolutely nothing about the warrior class(well, the CM's don't anyway, no one knows who does).
Don't know if you've seen it by now, but Tigole made a by now very well known statement about the enrage nerf, saying that warriors "popped it", as if it was a controllable ability, among other things.

Again, good combat rogues can beat warriors(well, maybe not Orc warrs with their stun resistance) unless they have some bad luck(misses, etc).
My warr is clad in nearly all epics, I have two pieces of blues left, my Legionnaire chestpiece and Blackhand's Breadth, so I wouldn't say my eq sucks, and I can beat most rogues with relative ease.
Thing is, those I don't beat don't win because they have better eq, they generally don't, they win because they're very good, and they beat all warrs I know most of the time, including a very good one in my guild who is in fact wielding Ashkandi(me, I'm DW speced, I'm using Deathbringer in my mh and Edge of Chaos in my oh).

I have no problems with warrs in PvE though, even though the prot tree is severely gimped for anything but tanking, compared to what it offers for tanking, but I'm not prot speced, so... :)

Oh and before someone brings up the "Warriors in AB with a personal army of healers behind him", I don't care about that, I'm talking 1vs1.

My point still stands; warriors of any spec are invaluble in PvE, and stronger than most in PvP. You've received lite versions of rogue nerfs; like "normalization" which impacted a small percentage of your dps attacks while affecting more than half of a rogue's. You got a blue to actually respond in your forums? Holy sh!t, that's happened about 3 times in the history of the rogue forum. We get nerfs every patch, most of which we aren't even told about but instead figure out while fighting. This is laughable; you may as well complain that your tea is a few degrees too cold and argue that this is more important than a homeless man freezing to death. You want to know what nerfs and uselessness really feel like? Roll a rogue, level to 60 and start doing end-game content.

And yes, even rogues can beat us with ease now, combat rogues anyway, so stop whining
good combat rogues can beat warriors(well, maybe not Orc warrs with their stun resistance) unless they have some bad luck(misses, etc).
My warr is clad in nearly all epics, I have two pieces of blues left, my Legionnaire chestpiece and Blackhand's Breadth, so I wouldn't say my eq sucks, and I can beat most rogues with relative easy.
Well? Which is it? ;)
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Well? Which is it?
I don't see what you're asking?
If you're referring to the "I can beat most rogues" part, I did specifically mention "Good rogues", which excludes about 90-95% of all rogues, but that's a fault of the players, not the class.

As for "stronger than most in PvP", that's just a joke.
1vs1, we're utterly useless in PvP, again when playing against competent players.
An average warr vs an average player of most classes will win most of the time, I'll give you that, but if both are skilled, the warrior will lose in most cases.
Of course, we can blow recklessness and such, but I don't think 30 min cooldowns should count really.

You've received lite versions of rogue nerfs; like "normalization" which impacted a small percentage of your dps attacks
Excuse me? Small percentage?
Are you sure you don't mean "Everything except auto attack" ?
Whirlwind? - Check
Overpower(which has been stealth nerfed, speaking of that) - Check
Mortal Strike - Check
Well, that covers just about all of the commonly used attacks a mortal strike speced warrior will use in PvP, unless you count Hamstring, but I'm assuming you don't ;)

As for replies in our forums, I'd actually prefer not to have them since they're utterly useless and often insulting(if unintentionally), so you can pretty much consider yourselves lucky.

Oh and one last quote, I'm not sure I'm getting you here, so feel free to let me know if I misunderstood what you were saying :)
warriors of any spec are invaluble in PvE, and stronger than most in PvP.
Invaluable as in tanking Nefarian and stuff?
Yeah sure, but that will mean prot speced most likely(though some are getting to the level of gear where they can get by with 31/5/15 specs and such, most stay mainly prot though).
Ever played a prot warr in anything instances?
PvP with a prot warr is...meaningless, you do no damage and at most you can annoy people with Conc Blow and such once in a while, but that isn't really all that exciting.
Grinding repair money with one? Sure that's funny, when pumping out less DPS than a lvl 40 MS warr with a Whirlwind Axe.
 

CKent

Diamond Member
Aug 17, 2005
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Originally posted by: Sunner
I did specifically mention "Good rogues", which excludes about 90-95% of all rogues, but that's a fault of the players, not the class.
Player skill is low across the class spectrum. If only a very skilled rogue can beat a warrior more times than not (and this is indeed the case) it means one of three things; that rogues are a bad matchup against warriors (I hate the 'rock-paper-scissors' cliche, but that's what I'm getting at), that rogues are underpowered, or that warriors are overpowered.
As for "stronger than most in PvP", that's just a joke.
1vs1, we're utterly useless in PvP, again when playing against competent players.
An average warr vs an average player of most classes will win most of the time, I'll give you that, but if both are skilled, the warrior will lose in most cases.
With a by and large incompetent playerbase, you could say in 95% of 1v1 encounters warriors are overpowered then.
Excuse me? Small percentage?
Are you sure you don't mean "Everything except auto attack" ?
Whirlwind? - Check
Overpower(which has been stealth nerfed, speaking of that) - Check
Mortal Strike - Check
Certainly small in comparison to rogues. Does 70% of your total damage output, post-nerf, come from instants? It's great hearing you cry about overpower though, which is SO aptly named, by the way. Especially considering the devs seem to think rogues want dodge and put it in our itemization (like the sh!tty ZG enchant which is inferior to 100hp, while hunters get the same AP, 1% hit, AND 100hp)... Yeah giving warriors a free shot in PvP, and doing NOTHING vs. stomps, cleaves, whirlwinds, AoE spells in PvE, is really sweet! Thanks devs, <3 my dodge and Overpower!

As for replies in our forums, I'd actually prefer not to have them since they're utterly useless and often insulting(if unintentionally), so you can pretty much consider yourselves lucky.
Lucky to be completely ignored.. good one :laugh:

Oh and one last quote, I'm not sure I'm getting you here, so feel free to let me know if I misunderstood what you were saying :)
warriors of any spec are invaluble in PvE, and stronger than most in PvP.
Invaluable as in tanking Nefarian and stuff?
Yeah sure, but that will mean prot speced most likely(though some are getting to the level of gear where they can get by with 31/5/15 specs and such, most stay mainly prot though).
Ever played a prot warr in anything instances?
PvP with a prot warr is...meaningless, you do no damage and at most you can annoy people with Conc Blow and such once in a while, but that isn't really all that exciting.
Grinding repair money with one? Sure that's funny, when pumping out less DPS than a lvl 40 MS warr with a Whirlwind Axe.
Sounds far more useful than rogues to me. 4 other classes can fill my role and do a better job of it. One is warrior. Yet they also have the option to fill a role only they can fill. Yeah, it must be tough indeed :roll:
 

TGS

Golden Member
May 3, 2005
1,849
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Originally posted by: RBachman
Originally posted by: TGS
Most of the rogue complaints I read about are, bugs that have yet to be addressed or hunter related. To get upset over changes on the test server is silly at best. I'm not saying there aren't issues to be taken care of it actually looks like a lot of good rogue fixing are coming down the pipe to me.

Also rogues are *far* from worthless. My last guilds top damage dealer was a rogue, to which he was doing nearly doing 30% more overall damage to the number two guy. Easily eclipsing another other damage dealing class. Obviously issues have been caused with the changes and it looks like the stealth related issues (almost all) are being addressed in the next patch.

Pointing out stealth hearth is ridiculous, when things such as pets seeing through stealth when you vanish is still around. Theres a good thread in the rogue forum that consolidates the major issues.

What content was your old guild doing? Rogue damage has been nerfed, nerfed more and nerfed again, perhaps some of this after your experiences with rogues... Our itemization is sh!t as well in end-game, FFS there isn't even a dagger upgrade in all of BWL and most Nightslayer (tier 1) pieces from MC are better than most Bloodfang (tier 2). I've even passed on a BF helm because I already had the better, tier 1 helm. For these reasons, the more a guild progresses, the less likely rogues are to top the damage meters. And if they do, it's not by much in comparison to warriors, hunters, mages and warlocks, each of which offers a lot more to a raid/group than just damage. In PvP, everything and anything breaks stealth, rendering us a leather-wearing, shieldless warrior with fewer hp. I wouldn't be surprised if a future patch enables people /yell'ing to break stealth within 10 yards.

Lastly - as I said I was just venting some steam. You could show some common courtesy, it wouldn't kill ya y'know :p

Endgame was Ony on farm, MC on farm(if the core raiders showed up), and BWL for the new guys. AQ isn't up on that server so...

The only times I've ever had a problem killing a rogue is when they use there powers in a smart manner. Ambush>BS>tea>vanish combos. *Real Stunlock* Or overwhelming combat damage. Frankly things that bring you out of stealth without being warranted need to be fixed, which 1.10 has a good amount of legitmate fixes. My Shadow Priest and my warrior have been completely mauled by good rogues. To say all you have is stealth and dps is really not even close to the truth. Stunlocks, spell interrupts, limited cc.

Think about how the PvE rogue works. You have feint and vanish(albeit on a longer timer, but clears all agro). So I think you can see you don't want to be tanking, which is possible through evasion in a limited capacity. Frankly I would like to see evasion be +50% parry rather than dodge so it's not a kick me button for a warrior. I could possibly see if you are fast enough on a dodge to gouge, unless they are using macros to heroic/overpower.

The biggest difference there is those powers feint(no longer applies) and vanish is not for dropping agro. So unless you tank in instances, you shouldn't be "tanking" PvP. Honestly the best rogues in PvP never try to duel you, they are always helping someone else jump you. In a 1vs1 fight rogues can have it easy or bad depending on the opponent. Same as any other class. In a fight the rogue enters to help another person, I have yet to see anyone without an exit plan come out of those kind of ambushes ever.

If it makes you any happier I started a rogue the other week, and I'm looking forward to hitting the higher levels and being the number 1 DB/HK/DPS under all circumstances. ;)

edit:
Also with the 1.09 warlock death coil nonsense, warriors (in 1.10) will be able to jump in go fear immune and beat the bajezzus out of a warlock until the candy comes out. It's not as if you can't kite a warrior as you can see them coming from mile away, and short of charge or intercept if you can slow them and get them to blow both of those moves you can kite them until the cows come home. Now if everyone was an engineer...
 

Anubis

No Lifer
Aug 31, 2001
78,712
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tbqhwy.com
whils i do agree that us rogues have been nerfed over and over wo do have a lot of ability to absoutly destroy all classes, even before we have epics, the issue is that we either win or loose in the first 2 seconds of a battle, if someone resists a stun or a BS misses we are pretty fvcked, but when we get it off almost no one can survive after a CS-BS-KS-BS-Gouge combo that does over 3000 damage in 5 seconds, toss in a Tea and a evis and you are fed,

the only calss that is nearly impossible to kill is paladins, too much armor and too much ability to heal themselfs, they just outlast you, druids are similar but i dont seem to have as much trouble with them

even with the easisly attanable epics like Lobo and krol blade for sword rogues we can still own face on most people provided we get the jump

im currently 57, 31/8/12 build with a mismatch of blues, some shadowcrap, devilsaur...and the only class that consistantly givse me issues are locks, if they dont have their succubus out its easy if i get the jump, when the sucubus is there even if i get the jump its rough
 

ggnl

Diamond Member
Jul 2, 2004
5,095
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Originally posted by: Anubis
whils i do agree that us rogues have been nerfed over and over wo do have a lot of ability to absoutly destroy all classes, even before we have epics, the issue is that we either win or loose in the first 2 seconds of a battle, if someone resists a stun or a BS misses we are pretty fvcked, but when we get it off almost no one can survive after a CS-BS-KS-BS-Gouge combo that does over 3000 damage in 5 seconds, toss in a Tea and a evis and you are fed,

I can heal about 5000 HP in 5 seconds on my shaman and still be at 80% mana. Unless you're a combat build with good gear that can sustain 250+ dps, rogues are one of the easier classes for me to take. If I can live through their opener, which is usually pretty easy with nature's switness, then my healing can easily outpace their damage. Ideally, I just kite them to death without ever entering melee range again.

A well geared warrior, on the other hand, can make mincemeat out of me because they do the same dps as a rogue with twice as much armor and way more HP, AND I have to deal with the mortal strike healing debuff. To top it all off, I can't dispell their hamstring, unlike a rogue's crippling poison, so kiting is out of the question.

So anyways, I think the whole pvp class balance debate is heavily influenced by the class you play. I don't think there's ever been a class that has collectively admitted they are overpowered. Much to the contrary, most people, if asked, would tell you that their class falls somewhere towards the bottom class balance continuum. Since everyone think's their class sucks in pvp, I'll chalk it up to selective perception.

On a completely different subject, a have a very legitimate gripe. Compared to shamans, paladins are clearly the superior support class in pve. You have greater blessings that last 15 minutes with no range and auras that never fade with a 30 yard range, compared to our 1 minute totems with a 20 yard range (and you have to be in the party with the shaman to actually receive a benefit from it). Now THAT'S imbalance.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: ggnl
Originally posted by: Anubis
whils i do agree that us rogues have been nerfed over and over wo do have a lot of ability to absoutly destroy all classes, even before we have epics, the issue is that we either win or loose in the first 2 seconds of a battle, if someone resists a stun or a BS misses we are pretty fvcked, but when we get it off almost no one can survive after a CS-BS-KS-BS-Gouge combo that does over 3000 damage in 5 seconds, toss in a Tea and a evis and you are fed,

I can heal about 5000 HP in 5 seconds on my shaman and still be at 80% mana. Unless you're a combat build with good gear that can sustain 250+ dps, rogues are one of the easier classes for me to take.
.

you cant heal if you are stunned IIRC, so with a stunlock build either HEMO or Daggers a skilled rogue will WTFPWNJ00