Worst moments of otherwise good games

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Scooby Doo

Golden Member
Sep 1, 2006
1,034
18
81
The aliens in Crysis come to mind, alone with HL's Zen and the horrible hacking in FO3 (thank god for mods).
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Protect or escort something :thumbsdown:

Not only does said something tend to be weak as shit it might get stuck along the way or charge on ahead of you or find some way to die just before the end...
 

Mermaidman

Diamond Member
Sep 4, 2003
7,987
93
91
This is going waaaaay back: In both X-Com games (yes-There are only two. The rest are dead to me), I hated the hidden last alien. The game AI makes the last surviving alien hide, and it was a chore to find and kill it!

Luckily, I think there was a user-mod that made the last alien go out with guns blazing.

Awesome games otherwise.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
I agree with some of the other posts.

Depending on physics when the physics engine sucks (jumping in a FPS), keeping an AI alive when the AI sucks (escorting), mini-games required to make progress (locks, conversation tricks, actual games) especially when the mini-game sucks, lack of ability to save in a difficult section, especially when theres assloads of cutscenes.
Overly complicated or clunky interfaces in a game that requires you to use it all the time. The BG2 menus were sleek and easy, the NWN2 inventory was too sticky and organizing shit was a hassle.
Oblivion was also clunky, mods made it better, but still not great. Fallout 3 was a huge improvement.

Oh, excessive boxes, Elder Scrolls and Fallout being the biggest offenders.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
Anytime an action game grinds to halt for a "logic" puzzle is usually bad news for me.

I just don't have the patience, unless it's pretty easy.

The one I can think of right away is Tomb raider: Legend. I was having fun with that game until I got to those awful sections where you move a ball around or something like that. I never did finish the game.
 

CurseTheSky

Diamond Member
Oct 21, 2006
5,401
2
0
The first act of The Witcher. The entire act wasn't bad, but it really drags on, especially after the intro.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
The level where you have to save/defend the Shipyard in Homeworld 2.

Hacking in Alpha Protocol (personal opinion on that one, as i think most people hated Alpha Protocol).
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
This is going waaaaay back: In both X-Com games (yes-There are only two. The rest are dead to me), I hated the hidden last alien. The game AI makes the last surviving alien hide, and it was a chore to find and kill it!

Luckily, I think there was a user-mod that made the last alien go out with guns blazing.

Awesome games otherwise.

I am curious which two you mean?

X-com: Ufo Defense (the original)
X-Com: Terror from the Deep (the sequel)
X-Com: Apocalypse

I know there were other attempts at leveraging the franchise (poorly). But which of these three did you not like?
 

Mermaidman

Diamond Member
Sep 4, 2003
7,987
93
91
I am curious which two you mean?

X-com: Ufo Defense (the original)
X-Com: Terror from the Deep (the sequel)
X-Com: Apocalypse

I know there were other attempts at leveraging the franchise (poorly). But which of these three did you not like?

I didn't like Apocalypse. I actually played TFTD first, and then UFO Defence. TFTD is my favorite.

A couple of years back, I also played the unofficial remake, UFO Extra Terrestrials. Gameplay was almost identical to the originals, just with newer graphics. It was quite good, but needed many user-mods to "Get it right."
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Vehicle sequences in half life 2. That stupid boat...

The car was OK but sometimes annoying. Boat was bad.
Actually since HL2 most vehicle sections in shooters have been troublesome. They either need to do it right or stop it entirely.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I didn't like Apocalypse. I actually played TFTD first, and then UFO Defence. TFTD is my favorite.

A couple of years back, I also played the unofficial remake, UFO Extra Terrestrials. Gameplay was almost identical to the originals, just with newer graphics. It was quite good, but needed many user-mods to "Get it right."

In case you are interested there is another "Remake" in the works called xenonauts (www.xenonauts.com) which looks to have great promise.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
The car was OK but sometimes annoying. Boat was bad.
Actually since HL2 most vehicle sections in shooters have been troublesome. They either need to do it right or stop it entirely.

I would call Metro 2033 a big exception to that. I really liked the railcar sequences.
 

HeXen

Diamond Member
Dec 13, 2009
7,835
37
91
sidequests in most RPG's. just filler and no depth outside main quest.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
sidequests in most RPG's. just filler and no depth outside main quest.

Oblivions were OK, especially the Dark Brotherhood. Also in Oblivion its possible to completely ignore all side quests and just forge through the campaign, in 4 hours.

Baldurs Gate 2 has plenty of side quests better than the main one, hardly filler.
Fallout 3 is the same way, and New Vegas.
 

Kyanzes

Golden Member
Aug 26, 2005
1,082
0
76
Any game that has boss fights with the bosses having 10^33 hit points to keep you "entertained" and make sure you feel you have achieved something having spent your evening with an excruciating reload fest. e.g. Warhammer 40k Dawn of War II.

Games that rob you of your gear (you get knocked out or other BS) and you need to get it back (and then spend an hour picking what to keep as you have already had a full inventory and now you are nearly at full again).

Games that don't have quick save. Even worse, those that have it but don't have quick load.

Games with encumbrance detection and progressive loss of speed.

Another fav: games with bosses/areas full of treasure (e.g., around a slain dragon) and you get nothing or perhaps a +3 sword or whatnot.

Wait for the elevator sequences.

Any game that let's you to be attacked while in conversation mode.
 
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HeXen

Diamond Member
Dec 13, 2009
7,835
37
91
Unfortunately without those, you'd only have about 2 hours of gameplay... Out of the 3000+ hours they market at you.

so be it. i don't waste hours on fillers anymore. Some stuff is really dumb, like arm wrestling in Witcher 2..wtf. i'd rather it not even exist so i don't accidentally waste my time...gives me Shenmue flashbacks *shutters*
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I think it was Ultima 9 or Ultima 10, I got like 75% of the way through the game and then a bug completely blocked all progression further. Would have had to completely restart to get past the bug. How about that for crappy moments?

I'm going to add that I don't agree with a lot of these "worst moments", in fact, a lot of them sound pretty damn nitpicky.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,956
1,268
126
Love role playing games but Fed Ex quests are just lazy filler to pad out the game time

Generic NPC "Hero, please walk across the map to bring this magic mushroom to Bob the Cook. You'll get 50 gold coins"

Ugh.

Also the dwarven catacombs levels in Dragon AGe. Awesome game...but those levels are just tedious and way too long.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
These two things are just general things, but man they just piss me off when they come up in games and ruin the flow for me.

Escort quests/missions, especially ones where the character doesn't follow you but instead you must follow their slow retarded asses.

Time limit stuff. No I don't want to have to blaze through this just to do it in time, I want to explore every nook and cranny like the rest of the game I played so far.