- Aug 31, 2006
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So in keeping with the current trend towards "Best" and "Worst" games out there, I got to thinking. What are some of the miss-ques or merely badly implemented features of otherwise good, excellent, or favorite games.
Usually this arrises from poorly thought out mini-games or "tacked on" features that were apparently afterthoughts. However they could also be really shodily executed plot lines or voice acting, or even missques that were missed opportunities.
Recently for me I played Dead Space. There was one mini-game in there where you had to shoot the asteroids incoming with a rail gun. it was mindless, tedious and poorly executed in my mind. And it really marred what was otherwise a very cool game.
Another example in my mind was the Persuasion game in Oblivion. It was tedious in the extreme and had apparently no connection or relevance to the game itself.
A third example would be the excessively shoddy voice-over for the ending sequence of Neverwinter Nights 2 where the voice actor just sounded REALLY Hung over.
Usually this arrises from poorly thought out mini-games or "tacked on" features that were apparently afterthoughts. However they could also be really shodily executed plot lines or voice acting, or even missques that were missed opportunities.
Recently for me I played Dead Space. There was one mini-game in there where you had to shoot the asteroids incoming with a rail gun. it was mindless, tedious and poorly executed in my mind. And it really marred what was otherwise a very cool game.
Another example in my mind was the Persuasion game in Oblivion. It was tedious in the extreme and had apparently no connection or relevance to the game itself.
A third example would be the excessively shoddy voice-over for the ending sequence of Neverwinter Nights 2 where the voice actor just sounded REALLY Hung over.
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