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Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: torpid
Yes, UO was innovative. But it was inherently flawed and those flaws eventually destroyed it. Kind of like an aboriginal tribe that gets consumed and invaded by colonial forces.
That's an asinine thing to say. #1 it's not destroyed, it's still going. #2 tribes were destroyed not due to any "inherent flaw" but due to technological and viral disadvantages. Tribal societies learned what they knew from a position that there was no one right way to live. OUR society was built on the position that there is only one right way to live, leading to our uncaring, unthinking expansion across the globe, destroying all competitors for our food (ie anyone laying any claim to territory) along the way.

Anyway, UO is (well, was - it's changed now) the only MMO to even come close to realising the potential of the genre. Current offerings are multiplayer games centered entirely around singleplayer concepts. WoW is a virtual human hamster wheel.

and tw: yes, that's a succinct way of putting it :D
 

microAmp

Diamond Member
Jul 5, 2000
5,988
110
106
Originally posted by: Schadenfroh
Anyone know what the US numbers are?


1 million plus per the link. Edit: err.. North America...
http://www.blizzard.com/press/050829-wow.shtml

IRVINE, California - August 29, 2005 - Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has reached more than one million paying customers in North America. This brings the total population for Blizzard's critically acclaimed game, the largest MMORPG in the world, to more than four million paying customers.
 

Vortex22

Diamond Member
Sep 6, 2000
4,976
1
81
Originally posted by: Schadenfroh
Anyone know what the US numbers are?

Not sure about US numbers, but the total hit 4.5 million in October. link

Pretty amazing that the player base increased by 3 million over 7 months.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Stangs55
2 x level 60's here and cancelled my subscription last week....ready for something new besides mc farming

yup, 2 level 60s, guild completed blackwing lair, i cancelled.

Its too boring and the community is all stupid little battlenet kiddies.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: tw1164
Soo... WOW == AOL of MMPOG?

very much so, easy, simplistic gameplay.

Guilds that would fail miserably in Eve, Planetside, EQ, EQII, Shadowbane, or DAOC flourish in WoW because its an extreme rarity that the loot hungry addicts can hold a guild together or have any semblance of working together at all.

The problem in my humble opinion is the game is far too easy. Its designed to make you feel like youve accomplished something and need to continue playing because you have a chance to "pwnz0r".

There is no end game content beyond the few raid zones, pvp is limited to battlegrounds, 2 of which no one plays, and you can only play arathi basin about 4000 times before you decide youve had enough.

Blizzard only promises more of the same with their expansion, 6 new raid zones, 1 new battleground, even better loot to keep you playing.

No gameplay, no community, all addiction.

(this is coming from a player who has played pretty much every pay-to-play mmog out, and was on the beta team for Planetside, EQ2, Horizons, DAOC, DAOC - SI, DAOC - Atl, DAOC - Cata)

Im not being elitist, im showing the game from a 23 year old/experienced players view.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Acanthus
Im not being elitist, im showing the game from a 23 year old/experienced players view.
From a 24 year old/experienced player's view, I'd say you've got some issues :).

I'd write a couple paragraphs, but I've said it all before and it really never sinks in for the people that have a hair across their ass.

Edit: I don't play WoW anymore if you decide to come back and call me an addict or some such. I quit... in april I think? Possibly sooner.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: skace
Originally posted by: Acanthus
Im not being elitist, im showing the game from a 23 year old/experienced players view.
From a 24 year old/experienced player's view, I'd say you've got some issues :).

I'd write a couple paragraphs, but I've said it all before and it really never sinks in for the people that have a hair across their ass.

Edit: I don't play WoW anymore if you decide to come back and call me an addict or some such. I quit... in april I think? Possibly sooner.

nope, im not here to insult anyone, there are of course exceptions to the rule.

Im just painting with a broad brush how the experience is in that game for someone used to the communities elsewhere.

It truely is the AOL of MMOGs.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: Acanthus
Originally posted by: skace
Originally posted by: Acanthus
Im not being elitist, im showing the game from a 23 year old/experienced players view.
From a 24 year old/experienced player's view, I'd say you've got some issues :).

I'd write a couple paragraphs, but I've said it all before and it really never sinks in for the people that have a hair across their ass.

Edit: I don't play WoW anymore if you decide to come back and call me an addict or some such. I quit... in april I think? Possibly sooner.

nope, im not here to insult anyone, there are of course exceptions to the rule.

Im just painting with a broad brush how the experience is in that game for someone used to the communities elsewhere.

It truely is the AOL of MMOGs.

Wouldn't say it's that bad.
Many dicks and kids, but many nice people as well.

But of course, as I always say in these kinds of threads, the key is a good guild.
 

Agnostos Insania

Golden Member
Oct 29, 2005
1,207
0
0
Subscription numbers doesn't make a game good. Succesful yes, but not fun. I just don't see what people see in games like WoW where it's all about level grinding and item farming. I wish it was UO that had a horde of clones made after it, not EQ.
I'm looking forward to Darkfall personally. The devs just might pull off the most exciting MMORPG to date.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
I wouldn't call WoW the AOL of MMOGs, it's not that bad. It's more like the iMMORPG. Not really innovative, and lacking in complexity, it just took others' concepts and put them together in a shiny, polished package. I don't really like it, but imo it's the best of what's out there, and I'm playing it.

Originally posted by: Agnostos Insania
Subscription numbers doesn't make a game good. Succesful yes, but not fun. I just don't see what people see in games like WoW where it's all about level grinding and item farming. I wish it was UO that had a horde of clones made after it, not EQ.
I'm looking forward to Darkfall personally. The devs just might pull off the most exciting MMORPG to date.

What're the basics on Darkfall? PvP? Level-based?

Anyway, EQ was very innovative and a fantastic game for a few years. It's really not fair to bash it for what Sony turned it into after they chased Brad off in '01.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
34
91
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?

I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
34
91
Originally posted by: yosuke188
So many addicts, this is sad.

Tell me about it. I'm home for Thanksgiving and bored out of my mind. So, instead of going out to find something to do I attempted to install WoW on my old P700, 256mb, GeForce MX machine. Laughable results followed. :p
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?

I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.

A well thought out pvp system?

Something to do besides level and get gear?

A server wide looking for group system? (dark ages system demolished the stupid meeting stones no one uses)

How about any challenge of any kind besides needing to spend 50 hours a week in game to compete?
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
34
91
Originally posted by: Acanthus
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?

I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.

A well thought out pvp system?

Something to do besides level and get gear?

A server wide looking for group system? (dark ages system demolished the stupid meeting stones no one uses)

How about any challenge of any kind besides needing to spend 50 hours a week in game to compete?

You answered my question with questions. What other massive had a better PvP system than WoW and why? The only PvP system I've ever seen that actually mattered was Shadowbane's and WP screwed that game up so badly in every other way that it doesn't even matter.

Something to do besides level and get gear? Wow, I thought that was the point of massives... unfortuntely. You want a challenge? I think if these games got away from this 40 person 'raid' crap and back to the 5-6 man dungeon crawls we would all be better off as far as challenges go.

I never said the game was innovative unless you consider taking the ideas of your competitors and making them better.



 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?

I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.

You kidding? Tradeskills and levelling in WoW are a joke, and it has no alternative advancement system at the level cap, for starters. I'd also love to see non-instanced dungeons.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Fingolfin269
Originally posted by: Acanthus
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?

I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.

A well thought out pvp system?

Something to do besides level and get gear?

A server wide looking for group system? (dark ages system demolished the stupid meeting stones no one uses)

How about any challenge of any kind besides needing to spend 50 hours a week in game to compete?

You answered my question with questions. What other massive had a better PvP system than WoW and why? The only PvP system I've ever seen that actually mattered was Shadowbane's and WP screwed that game up so badly in every other way that it doesn't even matter.

Something to do besides level and get gear? Wow, I thought that was the point of massives... unfortuntely. You want a challenge? I think if these games got away from this 40 person 'raid' crap and back to the 5-6 man dungeon crawls we would all be better off as far as challenges go.

I never said the game was innovative unless you consider taking the ideas of your competitors and making them better.

Every aspect of daocs pvp system was better.

Capturable objectives, relics, class specific realm abilities. Darkness falls was also a wonderful pvp area.

And as said above, everything about wow is watered down to be easy and just consume more time.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
34
91
Originally posted by: Acanthus
Originally posted by: Fingolfin269
Originally posted by: Acanthus
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?

I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.

A well thought out pvp system?

Something to do besides level and get gear?

A server wide looking for group system? (dark ages system demolished the stupid meeting stones no one uses)

How about any challenge of any kind besides needing to spend 50 hours a week in game to compete?

You answered my question with questions. What other massive had a better PvP system than WoW and why? The only PvP system I've ever seen that actually mattered was Shadowbane's and WP screwed that game up so badly in every other way that it doesn't even matter.

Something to do besides level and get gear? Wow, I thought that was the point of massives... unfortuntely. You want a challenge? I think if these games got away from this 40 person 'raid' crap and back to the 5-6 man dungeon crawls we would all be better off as far as challenges go.

I never said the game was innovative unless you consider taking the ideas of your competitors and making them better.

Every aspect of daocs pvp system was better.

Capturable objectives, relics, class specific realm abilities. Darkness falls was also a wonderful pvp area.

And as said above, everything about wow is watered down to be easy and just consume more time.

Watered down to consume more time? I've spent less time in WoW and gotten more for that time than I ever did for any other massive. If anything works in WoWs favor it is that things take a lot LESS time not MORE time.

And, to the person who brough it up, thank God the WoW crafting system is simple. I don't think I could handle the button clicking madness entailed in most other 'complex' mmorpgs. Please don't bring up DAOCs introduction to carpal tunnel crafting system.

 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Fingolfin269
And, to the person who brough it up, thank God the WoW crafting system is simple. I don't think I could handle the button clicking madness entailed in most other 'complex' mmorpgs. Please don't bring up DAOCs introduction to carpal tunnel crafting system.

Regardless of preference, my argument was that WoW is not complex. Are you turning around & agreeing with me now? ;)
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
34
91
Originally posted by: RBachman
Originally posted by: Fingolfin269
And, to the person who brough it up, thank God the WoW crafting system is simple. I don't think I could handle the button clicking madness entailed in most other 'complex' mmorpgs. Please don't bring up DAOCs introduction to carpal tunnel crafting system.

Regardless of preference, my argument was that WoW is not complex. Are you turning around & agreeing with me now? ;)

Hah, I've never said that WoW was complex and I challenge you to find a quote that shows otherwise. My stance all along pretty much boils down to WoW being the game that combines elements of all other mmorpgs and makes them FUN. But then again I would also argue that WoW is not necessarily 'easier' than other massives. It is just less annoying. Is it 'easier' to level in WoW than EQ? Sure. But is that because it just takes a lot longer killing the same creature over and over in EQ? Yup.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Fingolfin269
Originally posted by: RBachman
Originally posted by: Fingolfin269
And, to the person who brough it up, thank God the WoW crafting system is simple. I don't think I could handle the button clicking madness entailed in most other 'complex' mmorpgs. Please don't bring up DAOCs introduction to carpal tunnel crafting system.

Regardless of preference, my argument was that WoW is not complex. Are you turning around & agreeing with me now? ;)

Hah, I've never said that WoW was complex and I challenge you to find a quote that shows otherwise. My stance all along pretty much boils down to WoW being the game that combines elements of all other mmorpgs and makes them FUN. But then again I would also argue that WoW is not necessarily 'easier' than other massives. It is just less annoying. Is it 'easier' to level in WoW than EQ? Sure. But is that because it just takes a lot longer killing the same creature over and over in EQ? Yup.

The quote in which you seemed to take that stance was this one:
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?

I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.

Anyway, preferences obviously differ greatly. Personally I like a more complex and open-ended game for various reasons I won't get into here, since it'd be off-topic.