Schadenfroh
Elite Member
- Mar 8, 2003
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That's an asinine thing to say. #1 it's not destroyed, it's still going. #2 tribes were destroyed not due to any "inherent flaw" but due to technological and viral disadvantages. Tribal societies learned what they knew from a position that there was no one right way to live. OUR society was built on the position that there is only one right way to live, leading to our uncaring, unthinking expansion across the globe, destroying all competitors for our food (ie anyone laying any claim to territory) along the way.Originally posted by: torpid
Yes, UO was innovative. But it was inherently flawed and those flaws eventually destroyed it. Kind of like an aboriginal tribe that gets consumed and invaded by colonial forces.
Originally posted by: Schadenfroh
Anyone know what the US numbers are?
IRVINE, California - August 29, 2005 - Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has reached more than one million paying customers in North America. This brings the total population for Blizzard's critically acclaimed game, the largest MMORPG in the world, to more than four million paying customers.
Originally posted by: Schadenfroh
Anyone know what the US numbers are?
Originally posted by: Stangs55
2 x level 60's here and cancelled my subscription last week....ready for something new besides mc farming
Originally posted by: tw1164
Soo... WOW == AOL of MMPOG?
From a 24 year old/experienced player's view, I'd say you've got some issuesOriginally posted by: Acanthus
Im not being elitist, im showing the game from a 23 year old/experienced players view.
Originally posted by: skace
From a 24 year old/experienced player's view, I'd say you've got some issuesOriginally posted by: Acanthus
Im not being elitist, im showing the game from a 23 year old/experienced players view..
I'd write a couple paragraphs, but I've said it all before and it really never sinks in for the people that have a hair across their ass.
Edit: I don't play WoW anymore if you decide to come back and call me an addict or some such. I quit... in april I think? Possibly sooner.
Originally posted by: Acanthus
Originally posted by: skace
From a 24 year old/experienced player's view, I'd say you've got some issuesOriginally posted by: Acanthus
Im not being elitist, im showing the game from a 23 year old/experienced players view..
I'd write a couple paragraphs, but I've said it all before and it really never sinks in for the people that have a hair across their ass.
Edit: I don't play WoW anymore if you decide to come back and call me an addict or some such. I quit... in april I think? Possibly sooner.
nope, im not here to insult anyone, there are of course exceptions to the rule.
Im just painting with a broad brush how the experience is in that game for someone used to the communities elsewhere.
It truely is the AOL of MMOGs.
Originally posted by: Agnostos Insania
Subscription numbers doesn't make a game good. Succesful yes, but not fun. I just don't see what people see in games like WoW where it's all about level grinding and item farming. I wish it was UO that had a horde of clones made after it, not EQ.
I'm looking forward to Darkfall personally. The devs just might pull off the most exciting MMORPG to date.
Originally posted by: yosuke188
So many addicts, this is sad.
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?
I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.
Originally posted by: Acanthus
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?
I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.
A well thought out pvp system?
Something to do besides level and get gear?
A server wide looking for group system? (dark ages system demolished the stupid meeting stones no one uses)
How about any challenge of any kind besides needing to spend 50 hours a week in game to compete?
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?
I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.
Originally posted by: Fingolfin269
Originally posted by: Acanthus
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?
I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.
A well thought out pvp system?
Something to do besides level and get gear?
A server wide looking for group system? (dark ages system demolished the stupid meeting stones no one uses)
How about any challenge of any kind besides needing to spend 50 hours a week in game to compete?
You answered my question with questions. What other massive had a better PvP system than WoW and why? The only PvP system I've ever seen that actually mattered was Shadowbane's and WP screwed that game up so badly in every other way that it doesn't even matter.
Something to do besides level and get gear? Wow, I thought that was the point of massives... unfortuntely. You want a challenge? I think if these games got away from this 40 person 'raid' crap and back to the 5-6 man dungeon crawls we would all be better off as far as challenges go.
I never said the game was innovative unless you consider taking the ideas of your competitors and making them better.
Originally posted by: Acanthus
Originally posted by: Fingolfin269
Originally posted by: Acanthus
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?
I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.
A well thought out pvp system?
Something to do besides level and get gear?
A server wide looking for group system? (dark ages system demolished the stupid meeting stones no one uses)
How about any challenge of any kind besides needing to spend 50 hours a week in game to compete?
You answered my question with questions. What other massive had a better PvP system than WoW and why? The only PvP system I've ever seen that actually mattered was Shadowbane's and WP screwed that game up so badly in every other way that it doesn't even matter.
Something to do besides level and get gear? Wow, I thought that was the point of massives... unfortuntely. You want a challenge? I think if these games got away from this 40 person 'raid' crap and back to the 5-6 man dungeon crawls we would all be better off as far as challenges go.
I never said the game was innovative unless you consider taking the ideas of your competitors and making them better.
Every aspect of daocs pvp system was better.
Capturable objectives, relics, class specific realm abilities. Darkness falls was also a wonderful pvp area.
And as said above, everything about wow is watered down to be easy and just consume more time.
Originally posted by: Fingolfin269
And, to the person who brough it up, thank God the WoW crafting system is simple. I don't think I could handle the button clicking madness entailed in most other 'complex' mmorpgs. Please don't bring up DAOCs introduction to carpal tunnel crafting system.
Originally posted by: RBachman
Originally posted by: Fingolfin269
And, to the person who brough it up, thank God the WoW crafting system is simple. I don't think I could handle the button clicking madness entailed in most other 'complex' mmorpgs. Please don't bring up DAOCs introduction to carpal tunnel crafting system.
Regardless of preference, my argument was that WoW is not complex. Are you turning around & agreeing with me now?![]()
Originally posted by: Fingolfin269
Originally posted by: RBachman
Originally posted by: Fingolfin269
And, to the person who brough it up, thank God the WoW crafting system is simple. I don't think I could handle the button clicking madness entailed in most other 'complex' mmorpgs. Please don't bring up DAOCs introduction to carpal tunnel crafting system.
Regardless of preference, my argument was that WoW is not complex. Are you turning around & agreeing with me now?![]()
Hah, I've never said that WoW was complex and I challenge you to find a quote that shows otherwise. My stance all along pretty much boils down to WoW being the game that combines elements of all other mmorpgs and makes them FUN. But then again I would also argue that WoW is not necessarily 'easier' than other massives. It is just less annoying. Is it 'easier' to level in WoW than EQ? Sure. But is that because it just takes a lot longer killing the same creature over and over in EQ? Yup.
Originally posted by: Fingolfin269
Lacking in complexity? Tell me what other massives have had that Warcraft does not have? And tell me something that other massives have that WoW does not do better?
I've played them all, in some form or fashion, and I can't think of any aspect of any mmorpg that I miss right now other than Shadowbane's city building/ownership.
