Tremulant
Diamond Member
- Jul 2, 2004
- 4,890
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Originally posted by: digitalsm
Originally posted by: hungfarover
Originally posted by: jamesbond007
Ok, so this thing costs $15/mo? I never understood the point of paying for a game...again...and again...and again. Month by month? Do you realize that's $179.40/year you guys pay to play a game...that you've already bought?
That's like paying Microsoft to boot up your copy of Windows each startup. Of course, in MS' case, that'd be an astronomical amount of cash everyday when it crashes.J/K
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This is the best online game I've played since the advent of FPS's over the internet in the form of Quake. I don't have a problem paying for a game that keeps me entertained for hours daily. I do have a problem with paying for a game and have extended unplanned downtime on an all-too-often basis.
Oh yeah, and has anyone said they use Bittorrent to distribute patches? Yep, they do.
I've always been a big Blizzard fan, but the downtime is getting old quickly.
There hasnt been a major MMOG launch without these problems. With the exception of maybe EQ2, and well the launch of WoW drawfs all other launches 10 to 1. Sure its been about three months, but it took almost a year to correct the server problems in UO. 4 months for EQ. Anarchy Online had alot of problems if I recall. The launching of these games is not an exact science, more so when you get twice as many customers than planned for.
True. I think EQ2 didn't have many problems because Sony's been doing the pay-to-play thing for years now. Hell.. I remember playing Infantry and CR ~5 years ago. (damn, I feel old).
In my personal experience, I haven't had many problems with lag and downtime in WoW. I only lag when I'm at the AH in IF. Besides that, I don't experience any lag or disconnects.
The only thing I'm disappointed with is their patching system. It uses a crappy blizzard tailored version of BT and it just doesn't work as well as it should.
Oh, and I have the feeling that each realm is more than 7 servers.
