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World of Warcraft 2.1 patch notes

imported_Shivetya

Platinum Member
Jul 7, 2005
2,978
1
0
WOW 2.1

from improvements for those of us with Protection paladins to Rogues getting the equivalent of improved sap for free....

to major nerfing of alchemy to bizarre changes on Engineering
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Lol, seems the only changes to the worst class in the game are more nerfs, small wonder I quit WoW, having a shaman main. The developers of that game are entirely out of touch with their creation. Perhaps if they played, if only to test changes, it would be a different story.
 

imported_Shivetya

Platinum Member
Jul 7, 2005
2,978
1
0
Originally posted by: CKent
Lol, seems the only changes to the worst class in the game are more nerfs, small wonder I quit WoW, having a shaman main. The developers of that game are entirely out of touch with their creation. Perhaps if they played, if only to test changes, it would be a different story.

hell I have a shaman just because its hard :)
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Teh retardedness:

"Improved Sap" (Subtlety) renamed "Dirty Tricks": Increases the range of your "Sap" and "Blind" abilities by 2/4 yards and reduces the energy cost of your "Sap" and "Blind" abilities by 25/50%.

"Sap" no longer removes you from stealth when used.
So Sap never really needed an increased range to begin with nor did Blind.

Sap also doesn't really need a reduction in energy cost because you'll have the energy back by the time your mage does sheep and you get walked halfway back to your party. When soloing you just wait a whopping 6 seconds or something. :roll:

Now normal Sap is basically improved sap since it no longer drops you out of stealth. That means rogues just picked up "dirty tricks" (stupid name imho) whether they want it or not. Blizzard is giving no indication they'll reset your talents which means you'll now have to pay to get rid of it. Hopefully this isn't the case.

Teh goodness:
Fixed a bug where the "Silence" effect on "Garrote" was getting resisted too often.

Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.
Both were long overdue.

Teh meh:
Rogue poisons no longer have charges.
Reduced the reagents required to create most poisons.
I would trade both for a frickin "poison bag" akin to what Warlocks have so I don't walk around with stacks and stacks of poison all the !@#$ time.


edit: botched bold/quote
 

JohnAn2112

Diamond Member
May 8, 2003
4,895
1
81
Originally posted by: Smilin

I would trade both for a frickin "poison bag" akin to what Warlocks have so I don't walk around with stacks and stacks of poison all the !@#$ time.

Yeah, a poison bag would be nice. Right now, I just have a 14 slot bag dedicated to flash powder, poisons, etc. Seems like a waste. If they're not going to give us a poison bag, maybe they should let the poisons and such stack to 40.
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
More goodness:

The "Brain Damage" buff given from "Ethereum Essences" now lasts 60 seconds.

...although too late for me. That was a hassle.


In Arcatraz:
The Arcatraz Sentinel's "Energy Discharge" damage has been reduced..

Maybe rogues can now resonably solo the 3rd Karazan key frag.


"Holding down the shift key while mousing over an equippable item that you can use will now show you the tooltip for the item you currently have equipped in that slot as well (much like how the auction house currently works). "

This used to work with no shift key. At least it's back in some form now. geez.


"A Main tank and Main assist window have been added to the raid UI that can be pulled out into the gamefield. These windows automatically show the main tank/main assist's target by default. "

Nice. one less mod needed mebe.


"While flying or swimming the 'X' key will now make you move down. "
Umm... what if I'm using X for something already :(
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: JohnAn2112
Originally posted by: Smilin

I would trade both for a frickin "poison bag" akin to what Warlocks have so I don't walk around with stacks and stacks of poison all the !@#$ time.

Yeah, a poison bag would be nice. Right now, I just have a 14 slot bag dedicated to flash powder, poisons, etc. Seems like a waste. If they're not going to give us a poison bag, maybe they should let the poisons and such stack to 40.

It's not just the stack size either, it's the variety. I carry:
instant x2, deadly x2, mind numb, anesthetic, wound, slow, blind x2, flash x2 plus thieves tools (does any other class just automatically lose a bag slot for their skill??.. .wouldn't be surprised).

So yea my poison takes the equivalent of 13 Chest Plates worth of inventory space. Increasing stack size would only save 4.
 

imported_Shivetya

Platinum Member
Jul 7, 2005
2,978
1
0
Originally posted by: Smilin
Originally posted by: JohnAn2112
Originally posted by: Smilin

I would trade both for a frickin "poison bag" akin to what Warlocks have so I don't walk around with stacks and stacks of poison all the !@#$ time.

Yeah, a poison bag would be nice. Right now, I just have a 14 slot bag dedicated to flash powder, poisons, etc. Seems like a waste. If they're not going to give us a poison bag, maybe they should let the poisons and such stack to 40.

It's not just the stack size either, it's the variety. I carry:
instant x2, deadly x2, mind numb, anesthetic, wound, slow, blind x2, flash x2 plus thieves tools (does any other class just automatically lose a bag slot for their skill??.. .wouldn't be surprised).

So yea my poison takes the equivalent of 13 Chest Plates worth of inventory space. Increasing stack size would only save 4.



I guess being on a PvE server is the reason I don't suffer that prolblem with storage.


The best thing about improved SAP being the standard is now I don't have to waste 7 points into subtlety !!!!! It was long overdue and almost most high end instances required the talent.

Though the change to give it up to 4 yard range makes it dangerous because you can practically just run up to someone and sap them as an opener...
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
I'm pve too. I just hate having to run back to town. Plus it sucks when the situation calls for say mind numbing and the rogue with you only carries deadly.

I'll end up wasting the subtlety points anyway. I can't live without preparation. It's a gameplay enjoyment factor thing.


The increased range is a bit troublesome too. Sap had a pretty loose radius to begin with if you got familiar with it.
 

jman19

Lifer
Nov 3, 2000
11,225
664
126
Can someone post the list of changes here? Can't read the WoW forums from work. Thanks :)
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: jman19
Can someone post the list of changes here? Can't read the WoW forums from work. Thanks :)

It's loooooong. 2 full pages (almost 40 posts) of blue text on the WoW forums.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: jman19
Can someone post the list of changes here? Can't read the WoW forums from work. Thanks :)

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html


The Black Temple

The Temple of Karabor was the center of draenei worship until its priests were slaughtered by demonically corrupted orcs. In the massacre's aftermath the warlocks of the Shadow Council seized the structure and gave it a new name: the Black Temple.

When the Alliance invaded Draenor after the Second War, the orc shaman Ner'zhul hastily opened several dimensional portals in order to escape. The resulting magical backlash ripped the world apart. Drawn by these portals, the pit lord Magtheridon arrived in what had come to be known as Outland and took the temple as his seat of power.

His dominion over Outland remained unchallenged until the arrival of Illidan the Betrayer. The pit lord proved no match for the wielder of the Twin Blades of Azzinoth. Today Illidan occupies the temple, awaiting any and all who would challenge his rule.


Druid Epic Flight Form Introduced

The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately lead to the epic flight form.


Ethereum Prison

Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.


Skettis

The Skyguard, Sha?tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.


Nether Drake

The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.

Ogri?la

The ogre plateau of enlightenment opens to those who prove their worth in Blade?s Edge Mountains. Level 70 players will be able to help the ogres of Ogri?la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri?la faction, 5-person bosses, and rare and epic items, Ogri?la is a place we?re hoping all will aspire to enter.

The Ruins of Lordaeron Arena

For those combatants engaging in the Steamwheedle Cartel?s gladiatorial combat, an arena nestled within the Ruins of Lordaeron has been added to the mix of venues. Players taking part in either rated battles or skirmishes may now find themselves battling for glory within the new arena.

General


* The Black Temple is now available for play and Illidan awaits. Are you prepared?
* The Consortium and Protectorate need your help! Players with Honored or higher reputation with the Consortium should seek out Protectorate Advisor Rahim at the Stormspire in Netherstorm or Commander Ameer at the Protectorate Watch Post in Netherstorm to get a briefing on the most recent nefarious activities of the Ethereum.
* Skettis is now available. Players will need a flying mount to reach this new area.
* Nether Drakes are now in the game and can be gained by continuing the Netherwing faction and quest line.
* Ogri'la is now available. Level 70 players can find this new quest line in Blade's Edge Mountains.
* Glancing Blows have significantly less of a chance to occur during a player?s melee attacks when targets are near the player?s level.
* Magtheridon and Kael'thas now drop items that may be turned in for rewards.
* Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time.
* Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.
* Screenshots captured using the Print Screen key are now saved in JPG format.


PvP


* Arenas

o The Ruins of Lordaeron Arena is now available for play.
o The "Shadow Sight" buff now allows players to see other stealthed players at a greater range.


Druids


* The "Druid Epic Flight Form" is now available through a series of quests.
* "Barkskin" now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. That functionality was already present, but not listed in the tooltip.
* "Bear Form" and "Dire Bear Form": The bonus health from shapeshifting into these forms will again be removed correctly when shifting out of these forms.
* "Cyclone": This ability will no longer work on hunters with "The Beast Within" active or hunter pets with "Bestial Wrath" active.
* "Feral Charge" now suppresses all Slowing effects while charging the target.
* Fixed a data error that caused "Swiftmend" to generate more threat than intended.
* "Force of Nature": These pets will now come into the game with full health, including that gained from a percentage of their master's stamina.
* "Gift of the Wild", ranks 1 and 2, are now available on trainers.
* "Gift of the Wild": Rank 3 of this ability now has the same range as ranks 1 and 2.
* "Improved Leader of the Pack": This ability will no longer generate threat.
* "Lacerate": The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands.
* "Lifebloom": Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.
* "Mangle(Bear)": Damage increased by 15%, but bonus threat reduced so that overall threat generation will be unchanged.
* "Nature's Grace": This talent is now triggered by "Swiftmend" and "Lifebloom", and is triggered by and affects "Cyclone".
* "Nature's Grasp": The mana cost has been removed from all ranks as intended.
* "Omen of Clarity": This spell is no longer castable in "Tree of Life Form" or "Moonkin Form".
* "Prowl"will now be broken correctly by damage shields such as "Oil of Immolation".
* "Rake": The tooltip has been adjusted to indicate the initial damage done is bleed damage. In addition, "Rake" can now always be re-applied, even when "Mangle" is active.
* "Shapeshifting" will no longer remove the "Rotting Putrescence" creature debuff.
* "Subtlety"(Restoration Talent) now applies to all spells, not just healing spells.
* "Swiftmend": This ability will now be correctly penalized for casting low rank "Rejuvenations" and "Regrowths" just as other healing spells are penalized.
* "Teleport: Moonglade": This spell is no longer castable in "Tree of Life Form".
* "Tree of Life Form": The tooltip has been corrected to indicate "Nature's Swiftness" and "Rebirth" are castable in this form.

Hunters


* A new "Avoidance" ability can now be taught to hunter pets. This effect reduces the damage they take from area of effect spells and abilities.
* A new "Cobra Reflexes" ability can now be taught to hunter pets. This effect increases attack speed but reduces damage.
* "Arcane Shot": Casting lower ranks of "Arcane Shot" than your maximum rank will now reduce the bonus you receive from attack power.
* "Aspect of the Cheetah/Pack": Wand damage will again correctly daze players with this effect active.
* "Clever Traps" now affects "Snake Trap".
* "Entrapment" (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
* "Entrapment": The tooltip has been corrected to indicate it works on "Snake Trap".
* "Expose Weakness": The chance for this talent to trigger has increased to 33/66/100% chance at 1/2/3 talent points.
* "Ferocious Inspiration": This ability will now trigger "Kill Command" correctly.
* "Flare" cooldown increased to 20 seconds, and duration reduced to 20 seconds.
* "Frenzy": This talent can now trigger from "Kill Command".
* "Frost Trap": This trap no longer breaks stealth from its slowing effect.
* "Go for the Throat" no longer causes additional threat.
* "Hunter's Mark": This ability now becomes stronger each time the target is struck by a ranged attack.
* "Improved Hunter's Mark": Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the "Hunter's Mark".
* "Kill Command" has been removed from the global cooldown. The shout animation has been removed.
* "Readiness": Now resets the cooldown on "Misdirection".
* "Revive Pet": The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina.
* "Scatter Shot": This ability will now trigger "Kill Command" when it critically strikes.
* "Survival Instincts" now also increase attack power by 2/4%.
* The quest creature, Death Ravager, is no longer able to be tamed.
* The Razorfang Ravager can now be tamed.
* Hunter "Mend Pet"/"Improved Mend" Pet Changes:

o Replaced the current "Mend Pet" channel spell with an instant cast heal over time.
o No combat reset, resets global cooldown
o The mana cost has been reduced and the heal value increased.
o Duration on Heal Over Time increased to 15 seconds in 3 second increments.
o Changed the graphic to better represent the Heal Over Time effect on the pet.
o The "Mend Pet" heal over time buff is now able to be dispelled.
o Bonus healing gear will no longer effect "Mend Pet".
o Added a 10% and 20% reduction to the mana cost of "Mend Pet" in "Improved Mend Pet" talent (Beast Mastery).

Mages


* Added a new rank of "Ice Barrier" to mage trainers.
* "Arcane Brilliance", rank 1, is now available from trainers.
* "Arcane Brilliance": Rank 2 of this ability now has the same range as rank 1.
* "Arcane Missiles": Rank 3-11 will now consistently pulse 5 shots of arcane damage.
* "Arcane Missiles": This spell is now affected by "Spell Haste".
* "Arcane Missiles": This spell will now obey line of sight restrictions during its entire casting.
* "Arctic Winds" (Frost Talent) now also increases all Frost damage caused by 1-5%.
* "Cold Snap": The tooltip has been adjusted to indicate it only resets cooldowns caused by "Frost spells". e.g.: "Cold Snap" will not reset the cooldown caused by "Dragon's Breath".
* "Conjure Mana Emerald": This spell now triggers a global cooldown as intended.
* "Counterspell" duration reduced to 8 seconds, and the cooldown reduced to 24 seconds.
* Fixed some data errors that caused "Arcane Blast", "Ice Lance" and "Molten Armor" to generate more threat than intended.
* "Frostbite" effect is now subject to diminishing returns in PvP.
* "Frostbolt": Damage on rank 12 has been increased slightly to ensure it did more damage than rank 11 at all levels.
* "Ice Armor":Rank 5 will now still trigger when all damage received is prevented by a damage shield, such as "Mana Shield".
* "Ice Block": This ability no longer makes mages immune to "Weakened Soul" from "Power Word: Shield". However, using this ability now causes "Hypothermia", making the mage unable to cast "Ice Block" again for 30 sec.
* "Improved Fire Ward": This talent will now work correctly with rank 6 of "Fire Ward".
* "Invisibility": Clarified the tooltip on this ability to indicate any action breaks the invisibility affect.
* "Molten Armor": This ability will no longer be triggered erroneously by some non-melee attacks, such as "Feral Faerie Fire". It will also no longer break crowd controlling affects such as "Polymorph".
* "Spell Steal": Stolen buffs that affect specific spells from the original target's class will no longer have any effect for the mage.
* The "Arcane Blast" debuff can no longer be dispelled.
* "Water Elemental": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.

Paladins


* "Ardent Defender" (Protection) now reduces damage taken by 6-30% when below 35% health.
* "Avenger's Shield" no longer has a minimum range. It may be used on any target within 30 yards.
* "Avenger's Shield": The damage portion of this ability will now be applied even if the victim is immune to snare.
* "Divine Shield": This ability no longer removes or prevents the "Weakened Soul" debuff.
* "Eye for an Eye": Some spells did not trigger "Eye for an Eye" correctly. That has been fixed.
* Fixed some data errors that caused "Seal of Command" and "Seal of Blood" to generate more threat than intended.
* "Forbearance": It is no longer possible to use a macro to gain the benefit of "Avenging Wrath" and "Divine Shield" at the same time.
* "Greater Blessing of Kings": The cost for this blessing is now twice the cost of "Blessing of Kings", instead of a fixed cost of 150.
* "Greater Blessing of Sanctuary 2": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
* "Greater Blessing of Wisdom 3": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
* "Hammer of Wrath": Rank 4, damage increased.
* "Holy Concentration": This talent now affects "Binding Heal".
* "Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".
* "Improved Seal of Righteousness": The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.
* New Protection Talent added: "Improved Holy Shield", 2 ranks: Increases damage caused by "Holy Shield" by 10/20% and increases the number of charges of "Holy Shield" by 2/4.
* "One-Handed Weapon Specialization"(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.
* "Sanctity Aura" now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.
* "Seal of Blood": This seal will no longer cause additional chances for weapon procs to trigger.
* "Seal of Righteousness": This seal will no longer cause additional chances for weapon procs to trigger.
* "Seal of the Crusader": The rank 7 tooltip has been fixed to read the same as other ranks of this spell.
* "Spiritual Attunement": First-aid generated healing will no longer trigger this ability. However, "Lifebloom", "Earth Shield", and "Improved Leader of the Pack" will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. It will also now work correctly when you are mounted or sitting.
* "Spiritual Attunement": Mana is no longer healed if the paladin is at full health.
* "Stoicism" (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to "Blessing of Might" and "Blessing of Wisdom".
* "Vengeance" (Retribution) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times.
* Vindicator Aesom at Blood Watch will now correctly train a full range of paladin spells.

Priests


* "Binding Heal": The mana cost has been reduced by 32%. The tooltip has been adjusted to indicate it is a low threat spell, which was already the case.
* "Circle of Healing" (Holy) effect increased.
* "Empowered Healing" and "Holy Concentration" now affect "Binding Heal".
* Focused Power (Discipline) now also increases the chance to hit with Mass Dispel, reduces the cast time of Mass Dispel but no longer increases the damage against feared targets.
* "Holy Fire": The rank 9 tooltip has been corrected to indicate it does Holy damage.
* "Holy Nova": Rank 2 will no longer receive double the intended increase in range from "Holy Reach".
* "Mind control" no longer has a 100 yard range limitation in instances.
* "Pain Suppression" now reduces damage taken by 65% and increases resistance to Dispel mechanics by 65% for the duration.
* "Power Word: Shield": The "Weakened Soul" effect will no longer sometimes be re-applied while zoning with this buff on.
* "Prayer of Fortitude": The range on rank 3 has been changed to match all other ranks of this spell.
* "Prayer of Fortitude", ranks 1 and 2, are now available on trainers.
* "Prayer of Mending": This spell is now affected by "Silent Resolve", "Amplify Magic", and "Dampen Magic".
* "Prayer of Shadow Protection", rank 1, is now available on trainers.
* "Reflective Shield": When this effect is triggered, the priest will no longer be forced to stand up.
* "Shadowfiend": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.
* "Shadow Weaving" (Shadow): Effect reduced by 1% per rank.
* "Shadow Word: Death": Cooldown increased to 12 sec.
* "Silent Resolve": Some priest spells were unaffected by this talent. They should now all be affected.
* "Spirit of Redemption" and "Spiritual Guidance" now work while the priest is in "Shadowform".
* "Spirit Tap": This ability will no longer be triggered by killing some creature-cast totems.
* "Surge of Light": "Smite" spells triggered by this talent will no longer sometimes critically strike. In addition, the free "Smite" granted will not consume the effect of "Inner Focus". "Holy Nova" heals can now trigger "Surge of Light" as well.
* "Symbol of Hope": amount of mana regained increased.
* "Touch of Weakness": This spell can now activate "Surge of Light".
* "Vampiric Touch": This spell now consumes the "Inner Focus buff".


Rogues


* Added a new double-attack animation for "Mutilate".
* "Cloak of Shadows": The tooltip has been adjusted to indicate this ability removes hostile effects, rather than dispels them. "Cloak of Shadows" does not count as a dispel, and will not interact with dispel resistance or effects triggered by dispelling. This ability no longer removes the "Weakened Soul" debuff.
* "Deadly Throw": This ability will now damage hunters and their pets when they are affected by "The Beast Within" or "Bestial Wrath". Those targets will still be immune to the movement impairing portion of "Deadly Throw".
* Fixed a data error that caused "Ghostly Strike" and "Riposte" to generate more threat than intended.
* Fixed a bug where the "Silence" effect on "Garrote" was getting resisted too often.
* "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Polymorph" effects and no longer remove "Charm" effects.
* "Improved Sap" (Subtlety) renamed "Dirty Tricks": Increases the range of your "Sap" and "Blind" abilities by 2/4 yards and reduces the energy cost of your "Sap" and "Blind" abilities by 25/50%.
* Increased the frequency and amount of "Blinding Powder" found in pickpocketed junk boxes.
* "Mutilate": This ability will now always consume the "Cold Blood" buff when it strikes an opponent.
* Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.
* Reduced the reagents required to create most poisons.
* "Remorseless Attacks" (Assassination): "Hemorrhage" added to the buff tooltip. This ability will no longer trigger from killing totems.
* Rogue poisons no longer have charges.
* "Sap" no longer removes you from stealth when used.
* "Shadowstep" (Subtlety): The cooldown has been reduced to 15 seconds.
* "Stealth" will now be broken correctly by damage shield such as "Oil of Immolation".
* "Surprise Attacks" (Combat): This talent now correctly prevents "Envenom" from being dodged.

Shaman


* "Earth Elemental Totem": This pet will now come into the game with full health, including that gained from a percentage of its master's stamina.
* "Earth Shield": Adjusted the tooltip to indicate this ability works against all types of attacks, not just melee. This ability will also now properly trigger only from taking direct damage effects.
* "Elemental Focus": This talent now reduces the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by "Lightning Overload".
* "Eye of the Storm" (Elemental): Clarified the tooltip on this talent to indicate it only works with Shaman spells.
* "Fire Elemental Totem": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. It will also now properly get increased stamina from a percentage of its master's stamina.
* "Flametongue Weapon": This effect will no longer trigger while you are disarmed.
* "Frostbrand Weapon": Rank 6 now properly receives increased effect from spell damage bonuses.
* "Healing Focus": The tooltip has been adjusted to indicate it only works with Shaman spells. e.g.: Does not work with "Gift of the Naaru".
* "Heroism": Training cost increased to match the cost of "Bloodlust".
* "Lightning Shield": Ranks 8 and 9 of this spell now trigger correctly while mounted.
* "Magma Totem": This totem will now correctly do damage on its 10th tick, right before despawning.
* "Mana Spring Totem": Duration increased to 2 minutes.
* "Mana Tide Totem": This totem will no longer sometimes grant mana after it has been destroyed. It will also consistently grant mana 4 times instead of sometimes 3 and sometimes 5.
* "Healing Stream Totem": Duration increased to 2 minutes.
* "Mental Quickness": This talent now correctly reduces the cost of "Purge", "Flame Shock", "Frost Shock", "Earth Shock", "Bloodlust", "Heroism", "Lightning Shield", "Cure Poison", and "Cure Disease".
* "Nature's Guardian" (Restoration): Some spells and abilities did not trigger this talent. That has been fixed.
* "Restorative Totems" (Restoration): This talent no longer gives a bonus to a variety of jewelcrafting items.
* "Shadowguard": The rank 7 tooltip is now consistent with all other ranks of "Shadowguard".
* Trainer Animations: All new Shaman abilities will now correctly play the training animation when learned.
* "Water Shield": When a Shaman with this spell active is afflicted with "Cyclone", the charge burned will now grant mana.
* "Windfury Weapon": Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.


Warlocks


* "Amplify Curse": This ability is now consumed correctly by a "Curse of Doom" casting.
* "Create Healthstone": These abilities will now be sorted in rank order in your spellbook.
* "Create Spellstone": These abilities will now be sorted in rank order in your spellbook.
* "Curse of the Elements" and "Curse of Shadow" now have a duration of 2 minutes when used on PvP targets.
* "Curse of Tongues" now has a 12 second duration when used on PvP targets.
* "Demonic Knowledge": This ability will now work with enslaved demons.
* "Enslave Demon": The health bar and mana bar for enslaved demons will no longer appear to go down when they become enslaved.
* Fixed some data errors that caused "Soul Leech" and "Conflagrate" to generate more threat than intended.
* "Improved Drain Soul": This talent will no longer trigger when a creature other than the one you are draining dies.
* "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Slowing" effects and no longer remove "Charm" and "Polymorph" effects.
* New art added for "Ritual of Souls" channeling focus and "Soulwell" created by the spell.
* "Ritual of Souls" no longer consumes a "Soul Shard" when cast in arenas.
* "Shadowfury" now properly benefits from the Intensity talent.
* "Spell Lock" (Felhunter) duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
* "Soulwell" now plays a sound and visual effect when you create a "Healthstone" through using it.
* "Soul Link": Adjusted tooltip to explain that the damage transferred to the pet cannot be prevented. The functionality remains unchanged. This ability will now work with enslaved demons.
* "Unholy Power": The tooltip has been corrected to indicate it works with the Imp's "Firebolt".


Warriors


* "Charge", "Intercept" and "Intervene" now suppress all Slowing effects while charging the target.
* "Commanding Shout": This ability now increases your max health, but keeps your percentage health constant.
* "Death Wish" and "Enrage" effects no longer stack.
* "Execute": When used with "Sweeping Strikes", ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded.
* "Heroic Strike": The rank 10 tooltip now includes specific values for the bonus damage against dazed targets.
* "Improved Revenge": Reduced the delay on the stun landing from a successful "Revenge".
* "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now removes "Immobilizing", "Stun" and "Polymorph" effects and no longer remove "Slowing" effects.
* "Revenge": This ability has been modified to do substantially more damage. The threat bonuses have been adjusted so that the threat generated remains relatively unchanged.
* "Shield Slam": Rank 3 of this ability no longer gets its cost reduced twice by the "Focused Rage" talent (Protection).
* "Spell Reflection" no longer has a global cooldown.
* "Victory Rush": The tooltip has been adjusted to calculate the damage it deals correctly, 45% of Attack Power, not 35%.
* "Flurry" (Fury) now increases attack speed by 5/10/15/20/25%, reduced from 10/15/20/25/30.


Pets


* Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target.
* Fixed the amount of happiness lost when you dismiss a Nether Ray pet.
* Voidwalkers will stop while they are consuming shadows.
* Warlock and Hunter pets will now be automatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters.
* Warlock and Hunter pets will now be automatically dismissed when you untalent.

Items


* All epic items of Tier 5 and beyond quality have been upgraded to reflect their intended power.
* Armor: All Burning Crusade items that spent part of their budget on increased armor have been re-evaluated. Some gained additional armor, while others gained other additional bonuses.
* Common unique items will not drop for you if you already have them in your inventory.
* Items which start quests you've already completed will show the correct feedback if you try to use them.
* Heroic difficulty instances end bosses will now always drop an epic item, in addition all bosses in Heroic difficulty instances will have a chance to drop an epic gem!
* Additional darkmoon cards can now be found on high level outland creatures. They can be turned in to the darkmoon faire to make powerful new darkmoon card trinkets. Look for Lunacy, Storms, Furies and Blessings cards.
* "Health Regeneration": This effect on random property items has been renamed to "Health per 5 sec".
* "Khorium Lockboxes" will now drop occasionally off creatures over level 65.
* "Devilsaur Tooth": This item has been reverted to pre-Burning Crusade design, granting an automatic critical strike to your pet's next attack.
* "Nethershard", "Ceremonial Kris", "Illidari-Bane Mageblade", "Summoner's Blade", "Thunderlord Scalpel", "Vibro Dagger", "Vibro Sword", and "Revered Mother's Crysknife": These weapons can now only be used in the main hand.
* The "Serpentshrine Shuriken" can now be sold to vendors.
* "Xavian Stiletto" can now be sold to vendors.
* "Wand of Biting Cold" can now be sold to vendors.
* "Bloodseeker"now can now be sold to vendors.
* The "Ironscale War Cloak" can now be disenchanted.
* "Boots of the Infernal Coven" can now be disenchanted.
* "Crown of Endless Knowledge" can now be disenchanted.
* "Valanos' Longbow" can now be disenchanted.
* "Ravager's Cuffs" can now be disenchanted.
* "Deep Core Lantern" can now be disenchanted.
* The "Devilshark Cape" can now be disenchanted.
* "Demon Hide Spaulders" can now be disenchanted.
* "Gladiator's Heavy Crossbow" can no longer be disenchanted.
* Tranquilien Reputation Items: Some of the items on this vendor were disenchantable. They no longer are disenchantable.
* "Gladiator's Endgame" can no longer be disenchanted.
* Corrected a typo in the tooltip of "The Hammer of Destiny's" proc.
* Corrected a typo in the tooltip of "Anesthetic Poison" in regards to the number of charge applied.
* "Malefic Raiment": Corrected a tooltip calculation error.
* "Bangle of Endless Blessings": Fixed tooltip error on Meditation effect.
* "Cataclysm Harness": Fixed a tooltip error on "Invigorated effect".
* Updated the tooltip for "Vengeance of the Illdari" to clarify that it increases spell damage.
* "Blade of Eternal Darkness": The tooltip has been adjusted to indicate it only works with direct damage spells.
* "Wushoolay's Charm of Nature": The tooltip has been corrected to indicate it grants spell haste.
* Corrected a naming inconsistency with "Windchanneller's" items.
* "Figurine of the Colossus" corrected a typo in the tooltip of the buff provided by this item.
* "Marsh Lichen": This food is now considered a fungus.
* "Stromgarde Muenster" is now correctly considered cheese for the purposes of feeding pets.
* "Edible Fern" now triggers a global cooldown on use.
* "Rumsey Rum", "Rumsey Rum Light", "Rumsey Rum Dark", "Rumsey Rum Black Label", "Halaani Whiskey", "Gordok Green Grog", "Raptor Punch", "Stormstout", "Trogg Ale", and "Thunderbrew Lager": The stat bonuses from these drinks no longer stacks with stamina bonuses from other foods.
* "Felguard Annihilators" will now drop the proper loot in Heroic difficulty.
* Khorium Lockboxes will now contain loot of the appropriate level.
* Aeonus will now properly drop a "Primal Nether" in Heroic Difficulty.
* Coilfang Collaborators will now drop the proper loot in Heroic Difficulty.
* Demon Hunter Supplicants now drop the proper loot.
* Auchenai Death-Speakers and Doomsayers will now drop the appropriate loot.
* "Netherstrike" armor has had it's socket bonuses changed.
* PvP Set Bonuses: Set bonuses of 35 resilience rating will now stack correctly if received from two different sets.
* "Assassination" Set: The haste bonus from this set will no longer be triggered if your attack does not land on the target.
* "Avatar Regalia" Set: Tooltips corrected on the "Shadow Word: Pain" set bonus to indicate the triggered bonus works on the next spell cast only. The bonus also now correctly affects healing spells.
* "Black Dragonscale Set": The hit rating bonus from this set now stacks properly with hit rating bonuses from other effects.
* "Black Dragon Mail Set": The hit rating and critical strike rating set bonuses from this set will now stack correctly with other sources of those ratings.

Items Continued


* "Cataclysm Harness" Set: The cast time reduction to "Lesser Healing Wave" will now be displayed correctly as 1.5 sec in the "Invigorated" tooltip.
* "Cenarion Raiment Set": The spell critical strike rating set bonus will now stack properly with other effects that give spell critical strike rating.
* "Defiler's Purpose" Set: The critical strike rating rom this set bonus will now be applied properly.
* "Defiler's Resolution" Set: The critical strike rating from this set will now stack correctly with other bonuses to critical strike rating.
* "Devilsaur Armor Set": The hit rating bonus from this set now stacks properly with hit rating bonuses from other effects.
* "Devilsaur" Set: The hit rating set bonus will now stack correctly with hit rating bonuses from other items.
* "Earthfury" Set: The set bonus that increases totem radius now works on Wrath of Air Totem.
* "Ebon Netherscale Set": The hit rating bonus from this set will now stack correctly with other hit rating bonuses.
* "Frostfire" Set: The 4 piece set bonus now works correctly with rank 4 mage Armor.
* "Frozen Shadoweave Set": The set bonus from these items will no longer have its tooltip modified by the "Vampiric Embrace" talent and can no longer cause a critical strike heal.
* "Hallowed Raiment" Set: The "Binding Heal" set bonus on this set has been changed to 30% chance to resist losing casting time off "Binding Heal" when taking damage.
* "Imbued Netherweave" Set: The critical strike rating set bonus now stacks correctly with other effects that grant critical strike rating.
* "Incanter's Set": Corrected precision error in display of cast time reduction in Flamestrike. The actual value is unchanged; it was displaying a rounded-off value before.
* "Justicar Armor" Set: The bonus to "Seal of Vengeance" now functions correctly.
* "Malefic Raiment" Set: The set bonus granting heals from periodic spells can longer get critical strikes.
* "Netherblade" Set: The set bonus giving a chance to gain combo points on finishers now works correctly with "Slice and Dice" and "Deadly Throw".
* "Overlord's Resolution" Set: The dodge rating bonus from this set now stacks correctly with all other dodge rating effects.
* "Voidheart" Set: This set bonus will now trigger correctly from all shadow and fire spells.
* "Warbringer Armor" Set: The "Revenge" set bonus will no longer apply an excessive bonus to "Heroic Strike".
* "Wyrmhid Set": Adjusted the tooltip on "Moonfire" cost reduction to indicate it is a reduces by a percentage of the base cost, not the talented cost.
* "Nordrassil Regalia": The Regrowth set bonus will now correctly be consumed by the first casting of Regrowth.
* "Clefthoof Hide Leggings": There were two items with this name. The world drop item has been renamed as "Elekk Hide Leggings".
* "Fathom-Brooch of the Tidewalker": Healing spells and spells which are not critical strikes can now trigger this trinket.
* "Heavenly Inspiration" no longer shares a cooldown with other trinkets which temporarily increase spell damage.
* "The Talon of Al'ar": This trinket now applies correctly to "Scatter Shot" and "Silencing Shot".
* "Energized Wristwraps": This item was incorrectly set to superior quality. It has been changed to good quality with the stat bonuses unchanged.
* "Murloc Eggs": These pet-summoning items are now set to superior quality.
* "Swift Flying Mounts": All the swift flying mounts will now display as epic items, rather than superior-quality items.
* The "Twin-Bladed Ripper"icon has been changed.
* The "Netherwhelp's Collar" now has it's own unique icon.
* The "Lightsworn Hammer" icon has been changed to a mace icon.
* Replaced the placeholder art for "Zeth'gor Shield" and "Dragonscale Shield" with permanent art.
* "Staff of Prehistoria": A placeholder icon will no longer become visible when creating this staff.
* Corrected the stats of "Girdle of the Endless Pit".
* Corrected the stats of Supple Leather Boots".
* "Scroll of Strength V" will now give the proper stat increase.
* Corrected many issues with helmets displaying and not displaying hair correctly.
* The "Stealther's Helmet of Second Sight" will now properly hide facial hair.
* "Warmaul Helmet": This helmet no longer displays facial hair clipping through the helm.
* The "Citrine Pendant of Golden Healing" should now properly work on players of all levels.
* Removed the level requirement on "Battle Scarred Leggings".
* The "Consortium Combatant's Robes" level requirement has been removed.
* The "Spellfire" and "Shadoweave" tunics have been changed to robes.
* "Robes of Insight" will again correctly have its effect consumed by casting "Blink".
* "Masquerade Gown" will now be triggered correctly by any spell, not just critical strikes.
* "Adamantite Weight Stones" now work on staves and fist weapons.

Items Continued


* "Fel Weightstone" now works on fist weapons.
* "Spymaster's Crossbow" can now be used by non-hunters.
* The "Azerothian Longbow" will now properly display it's firing animation.
* "Halaa Ammo" has been reduced in damage and soulbound, but you can carry any number of them.
* "Draenic Light Crossbow" now correctly uses arrows and has had it's firing animation corrected.
* "Lead Slug Shotgun": Correct sounds and animations are now attached.
* "Longbeard Rifle" now has a gun animation and sound.
* "Dragonbreath Musket", "PC-54 Shotgun", "Sporting Rifle", and "Tauren Runed Musket" all now have a gun sound and animation instead of crossbow.
* "The Night Blade": The chance for the effect on this item to trigger has been reduced.
* The "Flarethorn" will now display properly when sheathed.
* "Aldor Guardian Rifle" will now work correctly.
* "Mag'hari Light Recurve" will now work correctly.
* "Ragehammer" again grants increased damage instead of attack power.
* "Searing Needle": The damage effect from this item is fixed and now works correctly.
* The "Illidari-Bane Mageblade" is now correctly a sword as intended.
* "Atiesh" (Greatstaff of the Guardian): The party aura from these items will now be reapplied correctly when a player logs into the game while already mounted.
* "Hammer of Destiny": The mana restoring effect from this item will now display in the combat log.
* "Earthwarden": Damage when not shapeshifted reduced on this weapon; this was intended to be reduced like other feral weapons, but was overlooked.
* The "Silver Star": This low-level quest reward has been fixed to match the new system for thrown weapons. For technical reasons, all old "Silver Stars" are now listed as "Broken" and cannot be used. New ones gained will work correctly.
* "Grunt's Waterskin": This item now has the same effect as "Footman's Waterskin".
* The "Decapitator" should no longer give an immune message when used on certain creature types.
* The "Discombobulator Ray" no longer works on flying targets.
* "Goblin Rocket Launcher": When this item stuns a warrior opponent, it can now trigger "Second Wind".
* "Cosmic Infuser": This item now works with "Gift of the Naaru" and "Holy Nova". It does not work with affects which cause a target to heal themselves, "Earth Shield", "Lifebloom", "Prayer of Mending", etc., or which are caused by draining life or vampirism. Health potions and other consumables will no longer trigger it either.
* "Mana Thistle": Picking this herb will no longer case abilities such as Lightning Shield to trigger and burn changes.
* "Nightmare Vine": The poison from picking this herb is now considered Nature damage instead of Physical damage.
* "Pendant of the Violet Eye" will no longer trigger from spells with no mana cost. It will also no longer get double procs from some Paladin spells.
* "Pendant of Golden Healing": This item no longer gains benefit from bonus healing effects.
* "Bangle of Endless Blessings" will no longer proc off of tradeskills.
* "Bogslayer Bracers" now make the proper sound when moved in your inventory.
* Reduced the "Silence" and "Interrupt" reduction provided by "Talisman of the Breaker".
* "Band of the Eternal Champion": This item is no longer triggered from being hit by ranged attacks.
* "Band of the Eternal Defender": The effect from this item now only affects the wearer, instead of the whole party.
* "Eye of Gruul" has been redesigned to give a chance of healing discount each time a heal is cast.
* "Occulus of the Hidden Eye": The tooltip for this item now specifies the user must kill a creature to gain its benefit.
* "Lesser Rune of Warding": This effect will now continue to work correctly after the target dies and resurrects.
* "Greater Rune of Warding": This effect will now continue to work correctly after the target dies and resurrects.
* "Mark of Conquest": The mana energizing effect from this item now correctly occurs on dealing ranged damage instead of taking it.
* "Glyph of Renewal": The mana regeneration from this enchantment will now stack correctly with all other mana regeneration effects.
* "Libram of Eternal Rest" was causing "Judgement of the Crusader" not to refresh on each hit. That has been fixed.
* "Auslese's Light Channeler": "Avenger's Shield" will now consume the effect from this item.
* "Hazza'rah's Charm of Healing" now provides haste rating as intended, instead of a fixed reduced cast time.
* "Aegis of Preservation": This item will now correctly heal the user; it was showing up in the log, but not increasing actual health.
* "Mystical Skyfire Diamond": The triggering rate on this item has been increased, but it now only reduces the cast time on spells by half; and Warlocks casting "Corruption" with maximum ranks in "Improved Corruption" will no longer consume the "Focus" buff from this gem.

Items Continued


* "Lifegiving Gem": This item will now only increase maximum and current health of the user by 1500. It will not also heal the user for 1500.
* Enraged Fel Sparks now properly drop "Motes of Fire" instead of "Motes of Shadow".
* "Primal Nethers" may now be purchased from G'eras for "Badges of Justice".
* "Oracle Belt of Timeless Mystery": The "On Use" effect changed to "On Equip" as intended.
* "Abyssal Cloth Slippers": There were two items with this name. The ones from the Burning Crusade have been renamed "Abyssal Cloth Footwraps".
* Updated the "General's Leather Boots" to properly reflect the Alliance counterpart.
* "Area 52 Defender's Pants": Arcane resistance on this item was unintended and has been removed.
* "Brood Mother Leggings": Now has a spell price and can be worn by non-hunters.
* "Razaani-Buster Leggings": This item can now be sold to a vendor.
* "Mok'Nathal Hero's Pantaloons" now has a sell price and can be worn by non-hunters.
* "Enchant Boots - Vitality": The health regeneration from this enchantment will now work in combat.
* "Enchant Weapon- Spellsurge": The mana gained from this enchantment will now show up in the combat log.


Professions


* Alchemy

o The chance of a discovery occurring while making potions has been substantially increased.
o Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
o Elixirs now stack to 20.
o Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
o "Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
o Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
o "Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
o The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
o "Fel Strength" elixirs now work correctly with elixir mastery.
o "Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
o Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
o Reagent costs and potency of all flasks has been reduced.
o The cost of "Imbued Vials" has been reduced.
o The chance to find a "Fel Lotus" while picking an herb has been increased.
o "Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
o "Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
o "Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
o "Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
o "Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
o "Elixir of Fortitude" now correctly displays its name in its buff tooltip.
o The "Alchemist's Stone" bonus now works on potions that restore both health and mana.
o Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
o Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.
o You can now unspecialize in tailoring and leatherworking, and then select a new specialization. This is a repeatable choice, but costs gold each time.
o Reduced the number of Stonescale Oil required to make Greater Stoneshield Potions.

* Enchanting

o Enchant Bracer-Spellpower had its primal costs reduced slightly.
o Enchanting recipes that increase spell damage now also increase healing as well.
o The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.

# Engineering


* 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
* A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
* Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
* Many engineering recipes will now give skillups for longer than the previously did.
* An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.
* Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.
* "Adamantite Shells" now require less adamantite and do slightly more damage.
* The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.
* Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.
* "Seaforium" now opens locked chests as well as locked doors.
* The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.
* The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.
* The "Nigh Invulnerability Belt" now has a smaller chance of failure.
* "Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.
* "Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.


# Fishing


* The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
* The fishing timer can no longer run through its duration without a fish biting.
* Fishing has been removed from Arathi Basin and Alterac Valley.
* You can now fish in Underbog.


# Jewelcrafting


* The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
* A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
* A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
* Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
* Thorium Setting only requires 2 thorium bars now
* Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
* Mithril filigree has a slightly reduced range that it gives skillups.
* A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
* "Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
* Jewelcrafting Onslaught ring thorium cost reduced
* The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
* Prospecting now always yields at least 1 gem.
* Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.
* The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.


# Leatherworking


* "Knothide Armor" kits now require less leather to make and give skill increases for longer.
* Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
* Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.
* Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.
* "Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.
* "Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.

Additional Profession Changes


* You can now unspecialize in tailoring and leatherworking, and then select a new specialization. This is a repeatable choice, but costs gold each time.
* Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
* Gathering skills no longer fail when you have reached the maximum skill possible.
* The "Stoneforged Claymore" model has been updated.
* "Fel Iron Bars" now have an icon unique from "Felsteel Bars".
* "Felsteel Bars" are now good quality (green items).
* The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.
* Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
* Added Warped Flesh to high level warpstalkers.
* Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.
* Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
* Golden Spellthread and Runic Spellthread have been slightly improved.
* Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
* "Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.
* "Nightmare Seed" found with herbalism now requires level 60 to use.
* The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
* Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
* Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
* The Epic bind on equip Blacksmith weapon recipes now require more materials to make.

Quest


* You can now interact with wanted posters while mounted.
* "Grishnath Orbs" can no longer be interacted with unless the character is on the quest, "Exorcising the Trees".
* The Ammen Vale quest, "Rescue the Survivors!" is now properly flagged as draenei-only. Non-draenei who have this quest in their log should abandon it.
* Fixed a grammatical error in the quest, "The Ring of Mmmrrrggglll".
* The quest, "Defiling Uther's Tomb" no longer has a time limit attached to it.
* The level for the Hellfire Peninsula quest, "Natural Remedies" has been dropped from 64 to 63.
* The "Shadowy Disguise" for the quest, "Who Are They?" can no longer be gained while shapeshifted.
* Adjusted a few "Restless Bones" piles in the Bone Wastes so that they were not under the ground.
* Fixed an issue with the quest, "Sabotage the Warp-Gate!", which would sometimes fail the escort as it began.
* The Blade's Edge Mountains quest, "On Spirit's Wings" is no longer shareable.
* Fixed some typos in the quest, "Reunion".
* Completing the Horde quest, "Reunion", will now auto-launch the next quest in the series, "On Spirit's Wings".
* Directions to the Bloodmaul Camp are now included in the quest, "The Smallest Creatures".
* The Horde version of the quest, "Gorgrom the Dragon-Eater" is no longer shareable.
* Completing the Horde version of the quest "Gorgrom the Dragon-Eater" will now auto-launch the quest, "Prisoner of the Bladespire".
* Directions to Gruul's Lair are now included in the quest, "Prisoner of the Bladespire".
* The Scrap Reaver X6000 from the quest, "You, Robot", no longer has its "Repair" ability.
* Matron Varah of Mok'Nathal Village no longer offers the quest, "Understanding the Mok'Nathal". Now, only Leoroxx has that distinction, as was intended.
* Minimap arrow for the quest, "Report to the Allerian Post" fixed.
* "Whispers of the Raven God": Understanding Ravenspeech will now hit players at range.
* Bash'ir Landing and Razaan's Landing in Blade's Edge Mountains have been significantly expanded to support questing.
* Skettis in Terokkar Forest has had some adjustments to support questing.
* Millhouse Manastorm will now only award players credit for completing the "Trial of the Naaru: Tenacity" upon the death of Harbinger Skyriss and only ONCE. Players will no longer receive credit through a gossip option on Millhouse.
* Goliathon, involved in the "Natural Remedies" quest, is now level 63. Goliathon Shardlings are now level 60-61.
* Uvuros in Shadowmoon Valley has had its powers and abilities reduced.
* The "Brain Damage" buff given from "Ethereum Essences" now lasts 60 seconds.
* Ethereum Relay corpses will now be viewable and lootable without having to be under the influence of "Brain Damage."
* The quests "Trouble at Auchindoun," "The Codex of Blood," "Into the Heart of the Labyrinth," "Find Spy To'gun," and "The Soul Devices," have had their minimum level reduced to 68.
* The drop rate for "Rotten Arakkoa Eggs" used in the quest "Of Thistleheads and Eggs..." has been increased.
* "The Cipher of Damnation - Borak's Charge", has had its recommended players increased to 4.
* Ruul the Darkener has had his hit points and abilities slightly adjusted to make him not as "punishing".
* The questline, "Zuluhed the Whacked" now requires that players kill Zuluhed as part of the completion criteria.
* The "Charred Bone Fragment" for the quest "Digging Up the Past" is now on a quicker respawn timer.
* "Sunfury Disguise" pieces are now flagged as multi-drop.
* The Enraged Wraiths that spawn during the Eversong quest "Powering Our Defenses" have been scaled back in difficulty.
* "Fengus' Ferocity","Mol'dar's Moxie","Rallying Cry of the Dragonslayer", "Slip'kik's Savvy" and "Spirit of Zandalar" these buffs will no longer work on targets over level 63.
* "Of Thistleheads and Eggs": The "Rotting Putresence" debuff gained during this quest is now correctly considered a stun, and affects which remove stuns will remove it.
* "Shizz Work": The "Stanky debuff" will no longer cause some procs to trigger.
* The drops for "The Vials of Eternity" have been modified. Vashj's and Kael's Vial Remnants are now multi-drop quest items. This means they'll be lootable by each raid member who is on the quest, as opposed to the four vials that drop at the moment.

Reputation


* Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.
* "Scout's Arrow" reputation requirement for Cenarion Expedition has been moved to friendly.
* "Warden's Arrow" minimum level has been changed to 68.
* "Coilfang Armaments" will now drop from heroic difficulty Slave Pens.
* New title of "Justicar"is now available for Alliance players exalted with Alterac Valley, Arathi Basin and Warsong Gulch factions.
* New title of "Conqueror" is now available for Horde players exalted with Alterac Valley, Arathi Basin and Warsong Gulch factions.
* An option is available at Exalted with the Violet Eye to turn in faction ring along with gold for a different exalted-level faction ring.
* High-level bullets can be purchased from Honor Hold and Thrallmar factions at revered.


Dungeons and Raids


* Sounds and voice-overs have been added to all Outland dungeons and raid zones.
* Lightsworn Vindicators outside the Black Temple will no longer attack players who are Hostile with the Aldor.
* Creatures will no longer "Cleave" targets that aren't in front of them.
* "Silence" spell duration has been changed from 6 to 5 seconds.
* "Polymorph" spell duration has been changed from 20 seconds to 8 seconds.
* "Hooked Net" spell duration changed from 10 to 6 seconds.
* "Electrified Net" spell duration changed from 10 to 6 seconds.
* "Net" spell duration changed from 10 to 6 seconds.
* Creatures will no longer perform "Sweeping Strikes".
* Creature versions of "Hamstring" now deal 20% of the creature's normal melee damage, and is no longer tied to the creature's normal swings.
* Creature versions of "Wing Clip" now deal 20% of the creature's normal melee damage.
* Many humanoid Heroic creatures that are marked as uncharmable can now be seduced by a Warlock's Succubus pet.
* There is now a control panel to control the waterfall that blocks the entrance to Coilfang Raid to allow people stuck on the other side of the waterfall to leave.
* Mortog Steamhead standing outside of the Coilfang dungeons will repair armor and weapons as well as sell various items to those exalted with the Cenarion Expedition.
* Mortog will now trade players Cenarion healing and mana salves for Coilfang Armaments. These potions only work inside the Coilfang dungeon and raid zones.
* Most dungeon boss creatures will no longer slow their movement speed when they are wounded.
* Arcanist Xorith of the Scryers and Haldor the Compulsive of the Aldor will sell specialized flasks only usable in raid zones to players who are exalted with Cenarion Expedition: the Sha'tar and the Scryers or the Aldor (respectively). The flasks will only be purchasable with tokens obtained from creatures in Tempest Keep: The Eye, The Serpentshrine, and The Black Temple.
* Hellfire Citadel:Ramparts

o Bonechewer Destroyers now has a 2 second melee round time and w
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
A couple points (possibly, I'm writing this as I read it):

1) Illidan barely defeated Magtheridan... in fact, it wasn't even just Illidan, it was Illidan + Kael'thas + Akama + Vashj and they all barely defeated him. Hence why he's currently "chained" up.

2) Druid epic flight form either better be very expensive or very hard. Druid's never received an epic travel form, I don't know why they're getting this epic flight form. They may complain "well, we need to buy the normal flight training to even buy an epic flight training!" Yeah, guess what... Druids usually skip superior land mounts, but now they have to buy the superior land mount training just to buy the epic land mount training. Not to mention money in BC is quite the joke. So in other words, there's no precedence for druids to be receiving this new form.

3) "Glancing Blows have significantly less of a chance to occur during a player?s melee attacks when targets are near the player?s level. "

Thank god, this was a huge issue in WoW, because glancings were based off of weapon skill vs enemy level (* 5). The thing is, if your weapon skills ever leveled slowly or you were leveling a new weapon or picked up an old type that's not current... your damage was crap and you had to spend hours just leveling a weapon type. Hopefully this will fix that with a standard value equal to your level * 5.

4) "Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage. "

Mages will be happy, but I think this is dumb for targets just over the level of 60. It should still depend on how close the target is to your level. Game mechanics shouldn't magically change because a mob is above 60... hell, even mobs in old raid instances are above level 60.

5) "Screenshots captured using the Print Screen key are now saved in JPG format."

Finally. No more changing them all from TIFF to JPEG.

6) ""Frost Trap": This trap no longer breaks stealth from its slowing effect."

Thank jesus, this was sooooo annoying to try to avoid as a rogue, because the range is huge and some joe schmoe would set it off because only rogues can see them.

7) ""Entrapment" (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP."

This needed a change as well... it procs fairly often and when it does, you're almost screwed.

8) ""Counterspell" duration reduced to 8 seconds, and the cooldown reduced to 24 seconds."

The duration reduction isn't a big deal.. it was 10 seconds but I'll GLADLY take -2 seconds for changing the cooldown from 60 seconds to 24 seconds. The cooldown was horrid as you went from fight to fight, you had to wait if the next mob was also a caster. Because of this, you tried to go from caster->melee->caster or something to that effect.

9) ""Frostbite" effect is now subject to diminishing returns in PvP. "

Yay.

10) ""Ice Block": This ability no longer makes mages immune to "Weakened Soul" from "Power Word: Shield". However, using this ability now causes "Hypothermia", making the mage unable to cast "Ice Block" again for 30 sec."

Heh, no more dual iceblockage.

11) ""Spell Steal": Stolen buffs that affect specific spells from the original target's class will no longer have any effect for the mage."

They should just make it so you can't steal those buffs. Make it so spell steal is always worthwhile, although sometimes even removing a good buff from your enemy that you can't use is worthwhile... removing a worthwhile buff from your enemy that you can also put to good use is usually even better :p.

12) ""Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock"."

Wow, what a huge nerf to Paladin healing. Illumination was (in my opinion) the single best Paladin healing talent you could get as it refunded all of the mana if your spell crit. This made spell crit important to a healing paladin as your mana "regen" (or in this case, use) was very very efficient. You'll probably be seeing some Paladins losing their mana much faster if they specialized in spell crit.

13) ""One-Handed Weapon Specialization"(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped."

Talent is still kind of worthless... at least it's a little bit better as it will increase holy damage which can allow you to get more threat from the spells that increase said holy threat. So it's nice that it will do that for you... but it's still quite expensive (5 points) in my opinion.

14) ""Mind control" no longer has a 100 yard range limitation in instances."

This might serve to be very fun :evil:! I can see priests able to solo instances again using this... I remember soloing Scholomance on my priest because most mobs can be mind controlled.

15) ""Pain Suppression" now reduces damage taken by 65% and increases resistance to Dispel mechanics by 65% for the duration."

A nice buff to PS. It was decent in the beginning, but it's really a one time use in the arena (3 min CD) and because of this, giving it more "uber status" is a nice thing as it is a 41 point talent.

16) ""Shadow Weaving" (Shadow): Effect reduced by 1% per rank."

Aww... there goes 5% shadow damage increase with 5 Shadow Vulnerability :(.

17) "Added a new double-attack animation for "Mutilate"."

Yay, I thought it was weird as there was no animation difference for mutilating.

18) ""Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Polymorph" effects and no longer remove "Charm" effects."

I'm not sure if this is good or not... the only class that's really troublesome with stuns is probably a warlock with Shadowfury or maybe another rogue?

19) "Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to."

I didn't even realize it did that... I probably would've noticed in PVP as I'm still using level 60 epic daggers and I do have Vile Poisons (reduces the chances for poisons to be removed).

20) "Reduced the reagents required to create most poisons."

Thank baby Jesus... people don't realize how expensive poisons get after awhile until you play a rogue. There's really no optimal PVP set of poisons for example, you tend to switch based on what you're fighting. Although I'll usually use Crippling and Wound in most cases... sometimes Mind Numbing is better.

21) "Rogue poisons no longer have charges."

O to the MG... great change. With daggers, you tend to use up your poisons quickly and if I remember quickly, this was especially bad at lower levels as you gain charges over the course of poison levels.

22) ""Sap" no longer removes you from stealth when used."

GREAT! Blizzard really made CC's necessary in instances in TBC, and since a decent amount of rogues will spec into combat or use combat as their sub-tree, they won't have any points to use in subtlety. Although I applaud their original rogue change of lowering Imp Sap to 5 points required from 15 points required, this is really the necessary change. I even remarked about this on LB's realm forums about how a guy complained how a friend of mine didn't have Imp Sap. I wrote up some lengthy discussion on how very few builds that rogues use in PVE allow Imp Sap (really just mutilate-sub and assassin-backstab-sub as I still don't see hemo as a horribly popular PVE build) and how Druids and Mages both received their "core abilities" (Innervate and Evocation respectively) as trainable skills.

23) ""Mana Spring Totem": Duration increased to 2 minutes."

Nice! I always thought this duration was kind of short as it's 1 minute right now where a lot of your PVE totems (stoneskin, etc) are 2 minutes. Right now in leveling my Shaman in Outlands, it's more of a hassle to throw down the mana totem again when my Shaman is trying to tank and I'm also playing my mage :Q!

24) They didn't fix Rockbiter... it currently cannot be applied on many different types of weapons. It makes the casting animation but never applies to the weapon. I even had a GM acknowledge that this was a known bug before my Shaman even hit level 20. That was almost 4 weeks ago.

25) ""Charge", "Intercept" and "Intervene" now suppress all Slowing effects while charging the target."

Yay, now you can actually charge while slowed (which is almost 24/7 in PVP) :p.

26) ""Death Wish" and "Enrage" effects no longer stack."

Boo! Death Wish is a great skill in PVP, especially against those pesky warlocks and having extra extra damage is always nice.

27) "Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target. "

Good fix!

28) "All epic items of Tier 5 and beyond quality have been upgraded to reflect their intended power."

Absolutely a necessary change. It's been disputed on all of those item websites about how T5 really isn't much better if at all than T4.

29) "Armor: All Burning Crusade items that spent part of their budget on increased armor have been re-evaluated. Some gained additional armor, while others gained other additional bonuses."

This will be nice as my warrior is decked out right now at level 60 in outlands AH'd greens :laugh:.

30) "Additional darkmoon cards can now be found on high level outland creatures. They can be turned in to the darkmoon faire to make powerful new darkmoon card trinkets. Look for Lunacy, Storms, Furies and Blessings cards."

Does anyone know what these do? I like my Darkmoon Heroism card on my rogue, but Blizzard nerfed the proc rate on it for players above 60, so it's practically useless now :(.

31) "# Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect.""

Yay! A very nice change.

32) ""Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune."

Boo, these pots were very very fun to play with :evil:. I still have my Elune's Grace pots sitting in my bank from the low level Ashenvale quest. Complete immunity for 15 seconds... loads of fun!

33) "The cost of "Imbued Vials" has been reduced."

Thank Baby Jesus, these were too expensive to be very worthwhile for some of the pots.

34) "11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs."

Nice, all of the earlier goggles were cloth, so they weren't very useful for my warrior (my only engineer), but this new change should make it very nice when I level him :).

35) "An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath."

This is nice, Fused Wiring was always a pain to get as the best places were Lake Nezferati in STV or in Gnomeregan and if people wanted em... they were farmed to hell.

36) "The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish."

Thank god, Fishing was boring as hell with this...

37) "The fishing timer can no longer run through its duration without a fish biting."

Even better than the previous change I listed.. let's just hope Fishing actually LEVELS UP now. I tried to fish in Zangarmarsh on my rogue and received no skill ups after catching about 15 fish. I gave up after that.

38) "Fishing has been removed from Arathi Basin and Alterac Valley."

But what will the Alliance do in AV and AB now since they cannot win!

39) "Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them"

This honestly needs to be from 225->300, not 200->280. On my Shaman, I'm having a hell of a time getting from 290 to 300 as it's incredibly expensive, unless you spend hours and hours farming thorium and hoping your prospecting will give you the right gems.

40) "Prospecting now always yields at least 1 gem."

Thank god, you don't know how irritating it was to prospect ore two times in a row and get nothing but dust. I was quite irritated.

41) "Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley."

Good, there was only one cave for these and if anyone was farming to make these items, you were el screwed.

There are some other nice changes that Blizzard adapted from add-ons that I'm too lazy to list at this point :p. The search item in the profession window seems great! The new flight paths are also nice.. Felwood is honestly a horrid zone for Alliance because of our flight point being at the top. Horde's a bit better since theirs is in the middle. Although the Forest Song addition was kind of useless as I always just flew to Azshara and then just walked to Forest Song.

I'm a bit disappointed to not see Blizzard fix the issues with Draenei being unable to get a new Argent Dawn Commission (I threw mine out expecting to get a new one) and the Flute of Xavaric (leads to quests in Felwood).
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
"* "Ice Block": This ability no longer makes mages immune to "Weakened Soul" from "Power Word: Shield". However, using this ability now causes "Hypothermia", making the mage unable to cast "Ice Block" again for 30 sec. "

mages = totally pwned. This is simply horrible. I have a 60 mage but my main is currently a druid, fwiw.

The minor mangle buff proves that blizzard knows they went too far with the druid nerfs. The barkskin buff is a little bit helpful but bears still need some sort of damage buff (or cats some sort of new survivability).

I can't wait to start working on my epic flight form, but it still requires the 5000 gold for the 300 riding skill so I won't be getting it any time soon (it is not free, nor even discounted compared to everyone else's epic mounts, try to keep down the FUD). To whomever said druids "don't usually get their superior mounts", you are a moron, btw.

The skinning change is really nice, especially right now for me since I am just starting to grind my way from 350 to 375 now.
 

zodder

Diamond Member
Mar 20, 2000
9,543
1
0
www.jpcompservices.com
Thank god they gave engineers a little break. I had no desire to lvl from 355 to 375. Too damn expensive and not enough good items to make it even worthwhile.

The fishing fixes are awesome! Fishing is the most boring thing about WoW. I guess I'll wait to lvl that until the patch. :)
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Yeah but on the down side we have to disband our arena team (Alterac Valley Fishing Society) :(
 

wheresmybacon

Diamond Member
Sep 10, 2004
3,899
1
76
Originally posted by: Smilin
Teh retardedness:

"Improved Sap" (Subtlety) renamed "Dirty Tricks": Increases the range of your "Sap" and "Blind" abilities by 2/4 yards and reduces the energy cost of your "Sap" and "Blind" abilities by 25/50%.

"Sap" no longer removes you from stealth when used.
So Sap never really needed an increased range to begin with nor did Blind.

Sap also doesn't really need a reduction in energy cost because you'll have the energy back by the time your mage does sheep and you get walked halfway back to your party. When soloing you just wait a whopping 6 seconds or something. :roll:

Now normal Sap is basically improved sap since it no longer drops you out of stealth. That means rogues just picked up "dirty tricks" (stupid name imho) whether they want it or not. Blizzard is giving no indication they'll reset your talents which means you'll now have to pay to get rid of it. Hopefully this isn't the case.
Why don't you like the sap changes? I love the fact that I don't have to go 7 into subtelty in order to run heroics without getting pwned.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
the sap change was totally need 2 years ago, it now allows rogues who want to raid and do heroics to take 7 points out fo a useless tree for them

why do you want a special poision bag, even if its bigger you are effectivily lowering the total ammnt of bag space you have for other things, i carry 2 stacks of Instant deadly wound and crip at all times and well as 2 stack of bline abd vanich powder
with 4 18 slotters and the 16 slot backpack its not really an issue

the buff to glanceing blows will bring rogue and DPS war damage back to where it shoudl have been, now we will be able to AFK and out DPS everyone instead of actually haveing to try

and hurray for the ice block nerf, now i dont have to wait 30 seconds to kill the damn mage, because that seriously all it did was deley the ineveitable
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: QuantumPion
I can't wait to start working on my epic flight form, but it still requires the 5000 gold for the 300 riding skill so I won't be getting it any time soon (it is not free, nor even discounted compared to everyone else's epic mounts, try to keep down the FUD). To whomever said druids "don't usually get their superior mounts", you are a moron, btw.

Son, you're way out of your league when it comes to WoW knowledge, you better just back down now. I've known plenty of Druids that didn't buy a mount because it wasn't worthwhile as they just used Travel Form. Although, I'd prefer to buy one. This was also back in the day when there was no Riding Skill. No real need to even comment though, I have no need to justify myself to someone like yourself.

I also agree with Anubis, a poison bag would be worthless. Why would I give up my 18 slot bag for a poison bag when I only carry about 10 slots worth of poisons or poison related items at once. I'd be losing 8 slots I could use for anything else, which just isn't worthwhile at all.

Hung, what Smilin is saying is that it doesn't look like Blizzard is resetting the Rogue talents but they're changing a talent that people may've specifically aimed for therefore nullifying their build.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Lol, can't believe you're debating the finer points of the sap change and bemoaning a 50g respec... I dropped 100g a few times a week on the game's most broken class to go resto <--> farming/pvp spec (elemental), and even when specced elemental couldn't live over 5 seconds vs. a godmode class like rogue. Of course, you're still playing and I'm not, so if any evidence were needed about who had it worse... ;)
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Surely they will give a respec? Improved sap was the only reason most people spec'd subtlety. How can they not give a respect when a talent is being removed?
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: hungfarover
Originally posted by: Smilin
Teh retardedness:

"Improved Sap" (Subtlety) renamed "Dirty Tricks": Increases the range of your "Sap" and "Blind" abilities by 2/4 yards and reduces the energy cost of your "Sap" and "Blind" abilities by 25/50%.

"Sap" no longer removes you from stealth when used.
So Sap never really needed an increased range to begin with nor did Blind.

Sap also doesn't really need a reduction in energy cost because you'll have the energy back by the time your mage does sheep and you get walked halfway back to your party. When soloing you just wait a whopping 6 seconds or something. :roll:

Now normal Sap is basically improved sap since it no longer drops you out of stealth. That means rogues just picked up "dirty tricks" (stupid name imho) whether they want it or not. Blizzard is giving no indication they'll reset your talents which means you'll now have to pay to get rid of it. Hopefully this isn't the case.
Why don't you like the sap changes? I love the fact that I don't have to go 7 into subtelty in order to run heroics without getting pwned.

I'm already talented up to preparation so I've got imp sap anyway. No lost 7 points for me. I'm annoyed that I'll have to pay 40g (or whatever I'm on) just to move two points out of "dirty tricks". No real problem with the new improved sap thing. I think that's great. I think "dirty tricks" is a retarded talent.
 

imported_Shivetya

Platinum Member
Jul 7, 2005
2,978
1
0
Undocumented changes discovered by players on the PTR

note the alchemy changes

New flask stats
Flask of Fortification - 500 HP and 10 Defense Rating
Flask of Mighty Restoration - 25 MP / 5sec
Flask of Relentless Assault - 120 AP
Flask of Arcane Fortification - 35 Arcane Resist 20 HP / 5sec
Flask of Shadow Fortification - 35 Arcane Resist 20 HP / 5sec
Flask of Titans - 400 HP
Distilled Wisdom - 65 Intellect
Supreme Power - 70 Spell Damage
Chromatic Resistance - 25 Resist All
[edit]New elixirs
Elixir of Draenic Wisdom: Intellect and Spirit are increased by 25.
Earthen Elixir: Reduces both spell and physical damage taken by 20.
Elixir of Ironskin: Resilience is raised by 30.
Elixir of Major Fortification: Increases health by 250 and provides 10 health every 5 seconds.
[edit]Elixir categories
Battle elixirs: Elixir of Major Shadow Power, Fel Strength Elixir, Elixir of Major Agility, Elixir of Major Fire Power, Elixir of Major Frost Power, Elixir of Mastery, Elixir of Healing Power, Elixir of Major Strength, Adept's Elixir, Onslaught Elixir
Guardian elixirs: Elixir of Major Defense, Elixir of Draenic Wisdom, Earthen Elixir, Elixir of Major Fortitude, Elixir of Ironskin




 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: Anubis
why do you want a special poision bag, even if its bigger you are effectivily lowering the total ammnt of bag space you have for other things, i carry 2 stacks of Instant deadly wound and crip at all times and well as 2 stack of bline abd vanich powder
with 4 18 slotters and the 16 slot backpack its not really an issue

I want the bag in a new slot akin to the keyring.

It's retarded that a half a handful of ****** that coats a blade takes up as much space as a two handed mace.