Originally posted by: HeroOfPellinor
Originally posted by: Noema
Another thing about World of Starcraft (or maybe 'Space of Starcraft', haha), is that all the classes would be completely race restrictive. You couldn't have zergling marines...or terran zealots...or protoss ghosts, as opposed to say, WoW, where any race can be warriors, most can be rogues, etc.
It would have to have a very different design from traditional MMO's
In DAoC, classes were race specific. Midgard got Warrior, Hibernia got Hero, and Albion got Armsman. Each had different attributes too. Warrior could double wield or single wield (every other class had to pick one to specialize in). Hero could use a spear and got Spirit Of The Hunt. Armsman could wear plate armor and also got a ranged attack skill in crossbow.
Originally posted by: Acanthus
I think their greatest fear is they cant outdo the original starcraft.
Originally posted by: Concillian
Originally posted by: Acanthus
I think their greatest fear is they cant outdo the original starcraft.
Well they can always do like valve. Release what they can't outdo with a new engine and graphics with the same maps and gameplay. :disgust:
Originally posted by: bunnyfubbles
LOL, yeah, WoW works because its basically cramming the WC universe into your tried and true D&D formula of medieval fantasy. StarCraft is a different story. You don't have real "magic", especially not with Zerg or Terran, and thus doing actual damage instead of roll based turns and attacks it would most likely need to be player controlled. Something along the lines of a Planetside type of game. Perhaps force players to choose between Terran or Protoss and fight against endless swarms of Zerg. Perhaps make Zerg an option but on some of the higher class stuff, perhaps you could be a a Hunter Killer or something and lead swarms of lesser troops into battle.
Then there are elements such as space fighters where you could climb into one and take it into combat, something like Homeworld meets Battlefield...only instead of one person controlling everything, you've got scores of people doing the "micro management", and far more peopel than a Battlefield game.
Come to think of it, it would be a lot easier to make a StarCraft: Battlefield type game than it would be a WoS, or most likley SoS - Systems of StarCraft.
Well they can always do like valve. Release what they can't outdo with a new engine and graphics with the same maps and gameplay.
Originally posted by: Andvari
Although it would be insanely harder than just making a separate game, Blizzard should progress WoW so much that it actually turns into World of Starcraft. Who's to say they are separate universes? Maybe Warcraft is just the old, old, old history, and Starcraft is the far, far, far, future.
Start adding tech in the expansions, then airplanes, and keep on progressing until all the earthlings that are in WoW die out or evolve into Terran, then have the Zer/Toss be the NPC side of things, then over the course of more expansions, make them playable as well.
I realize my idea would take literally a thousand years or more to implement for Blizzard, and it would be far more feasible to simply make a separate game.
But hey, it'd be neat. =p
Originally posted by: bunnyfubbles
LOL, yeah, WoW works because its basically cramming the WC universe into your tried and true D&D formula of medieval fantasy. StarCraft is a different story. You don't have real "magic", especially not with Zerg or Terran, and thus doing actual damage instead of roll based turns and attacks it would most likely need to be player controlled. Something along the lines of a Planetside type of game. Perhaps force players to choose between Terran or Protoss and fight against endless swarms of Zerg. Perhaps make Zerg an option but on some of the higher class stuff, perhaps you could be a a Hunter Killer or something and lead swarms of lesser troops into battle.
Then there are elements such as space fighters where you could climb into one and take it into combat, something like Homeworld meets Battlefield...only instead of one person controlling everything, you've got scores of people doing the "micro management", and far more peopel than a Battlefield game.
Come to think of it, it would be a lot easier to make a StarCraft: Battlefield type game than it would be a WoS, or most likley SoS - Systems of StarCraft.
Originally posted by: NeoV
Ghost reporting....nuclear launch detected
Relax guys, SC2 is in the works....Blizzard North has been working on it for some time now....trust me on this one
Originally posted by: bunnyfubbles
LOL, yeah, WoW works because its basically cramming the WC universe into your tried and true D&D formula of medieval fantasy. StarCraft is a different story. You don't have real "magic", especially not with Zerg or Terran, and thus doing actual damage instead of roll based turns and attacks it would most likely need to be player controlled. Something along the lines of a Planetside type of game. Perhaps force players to choose between Terran or Protoss and fight against endless swarms of Zerg. Perhaps make Zerg an option but on some of the higher class stuff, perhaps you could be a a Hunter Killer or something and lead swarms of lesser troops into battle.
Then there are elements such as space fighters where you could climb into one and take it into combat, something like Homeworld meets Battlefield...only instead of one person controlling everything, you've got scores of people doing the "micro management", and far more peopel than a Battlefield game.
Come to think of it, it would be a lot easier to make a StarCraft: Battlefield type game than it would be a WoS, or most likley SoS - Systems of StarCraft.