log file 'qconsole.log' opened on Wed May 17 20:09:04 2017
1 CPU package, 2 physical cores, 4 logical cores
3700 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
65536 kB 1st level cache, 2097152 kB 2nd level cache, 0 kB 3rd level cache
8144 MB System Memory
Winsock Initialized
Found interface: {9BFABFE3-1805-48C7-9FB3-AC1F2690B9B5} Realtek PCIe GBE Family Controller #2 - xxxxxxxxxxxxxxxxxxx/255.255.255.0
Found interface: {3CA95103-5266-440C-9B9E-CA2102E5B372} VMware Virtual Ethernet Adapter for VMnet1 #2 - xxxxxxxxxxxxxxxx/255.255.255.0
Found interface: {1532EF4B-8324-42E9-8083-8E3D080A4E36} VMware Virtual Ethernet Adapter for VMnet8 #2 - xxxxxxxxxxxxxxxxxxx/255.255.255.0
Sys_InitNetworking: adding loopback interface
Executing default.cfg for device #0...
execing joystick.cfg
Executing default.cfg for device #1...
execing joystick.cfg
Executing default.cfg for device #2...
execing joystick.cfg
Executing default.cfg for device #3...
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
OpenDLCFileHandles: 0 packages mounted.
couldn't exec C:\Program
couldn't exec package.cfg
"?" isn't a valid key
Command line is: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\WolfNewOrder_x64.exe" +set com_skipIntroVideo 1
providerName: Advanced Micro Devices, Inc.
driverDesc: Radeon (TM) RX 480 Graphics
driverVersion: 22.19.165.1
found AMD driver 22.19.165.1 (limit: 14.100.0.0)
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "ATI Technologies Inc."
GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "Radeon (TM) RX 480 Graphics"
GetWGLExtensionsWithFakeWindow: OpenGL version: "4.5.13474 Compatibility Profile Context 22.19.165.1"
---using WGL_EXT_swap_control
X..WGL_EXT_swap_control_tear not found
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
----- GL_Init -----
OpenGL version 3.2
GL_AMDX_debug_output GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth GL_AMD_debug_output
GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader
GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2
GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
GL_AMD_occlusion_query_event GL_AMD_performance_monitor
GL_AMD_pinned_memory GL_AMD_query_buffer_object
GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export GL_AMD_shader_trace
GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture
GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_trianglesGL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture
GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture
GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance
GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_indirect_parameters
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_program_interface_query GL_ARB_provoking_vertex
GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior
GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_sparse_buffer GL_ARB_sparse_texture
GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_queryGL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
GL_EXT_copy_texture GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_histogram GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm GL_EXT_texture_storage
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering
GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_robust_buffer_access_behavior GL_KHR_robustness
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_explicit_multisample GL_NV_float_buffer
GL_NV_half_float GL_NV_primitive_restart
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_OES_EGL_image GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays GL_WIN_swap_hint
WGL_EXT_swap_control
X..GL_AMD_multi_texsubimage not found
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
---using GL_EXT_direct_state_access
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
---using GL_EXT_timer_query
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
---using GL_EXT_pixel_buffer_object
---using GL_EXT_depth_bounds_test
---using GL_ARB_sync
---using GL_ARB_debug_output
Free vram: 192.90MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
OpenCachedPagesFile: C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
21 pages locked in C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
0.0 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total : 1024
locked : 6
current: 6
free : 1018
100 % empty hash table entries
100 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.0 seconds to load and lock 21 pages
S 4096 4096 1 linr RGBA8 clmp 65536k _physicalvmtrpages1
S 4096 4096 1 linr RGBA8 clmp 65536k _physicalvmtrpages0
S 4096 4096 1 linr RGBA8 clmp 65536k _physicalvmtrpages2
S 128 128 1 linr RGBA8 clmp 64k _physicaluniquepages1
S 128 128 1 linr RGBA8 clmp 64k _physicaluniquepages0
S 128 128 1 linr RGBA8 clmp 64k _physicaluniquepages2
S 128 128 1 linr RGBA8 clmp 64k _physicaluniquediffuseonlypages1
S 128 128 1 linr RGBA8 clmp 64k _physicaluniquediffuseonly2pages1
virtual texture 1:
S 2048 2048 12 nmn RG clmp 10922k _vmtrpagetable
pool: VMTR
Page file: C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 2048
header.numLevels: 12
header.layoutVersion: 0
header.diskOffsetScale: 2
Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1
Pages resident: 6
Pages locked: 6
10.7 total megs of page table images
Resetting cheat cvar: com_skipIntroVideo
----- Initializing Sound System ------
0: Luidsprekers (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
----- Initializing Decls -----
124 types, 0 declSource in 0 ms
------------------------------
Initializing class hierarchy
Reading strings/english.lang as UTF-8
7154 strings read
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
Loading named resource block: "init"
0.0 seconds to read 2579k table header
Resources skipped by layer tests: 0
Load 877 resources using 872 of 15069 total resource files, 0 streamed
--------- EndBackgroundLoads() ----------
IO: 0 seeks, 23 reads, 2MB, 41.9MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 1
Decompress work msec: 12
Ringbuf: freeWait 0/0, dataWait 22/17
Total msec: 49
0.1 seconds to preload resources
Start time of bink logo video in ms: 3855
Loading named resource block: "common"
Couldn't create FileCacheHeader.bin
0.0 seconds to read 2579k table header
Resources skipped by layer tests: 0
Load 11168 resources using 14023 of 15069 total resource files, 0 streamed
--------- EndBackgroundLoads() ----------
IO: 1 seeks, 948 reads, 62MB, 42.1MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 2
Decompress work msec: 540
Ringbuf: freeWait 8576/276, dataWait 692/817
Total msec: 13805
13.9 seconds to preload resources
WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
WARNING:
LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
------- Initializing renderSystem media --------
WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
renderSystem initialized.
--------------------------------------
idDeclGlobalFlag::LoadAllDecls
idDeclDifficulty::LoadAllDecls
WARNING: Sources are different than the amount of difficulties might get unwanted results
idDeclAiEvent::LoadAllDecls
ReadTitleStorage: MANUALLY CREATED
Num args: 0
EnumerateDownloadableContent: C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\dlc
OpenDLCFileHandles: 0 packages mounted.
------------- Warnings ---------------
during Wolfenstein The New Order initialization...
WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
WARNING: Sources are different than the amount of difficulties might get unwanted results
14 warnings
--------------------------------------
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
idCommonLocal::ResetMapHeap
renderMode == RENDER_MODE_SYNC
Final pXAudio2 performanceData: Voices: 0/0 CPU: 0.00% Mem: 53kb
---------- ResetMapHeap ----------
Global heap: 267692 blocks 471.28mb data 4426kb overhead
GlobalMemoryStatus: 0xfd436000 (8148.21MiB) dwTotalPhys
GlobalMemoryStatus: 0x5cb08000 (5579.03MiB) dwAvailPhys
GlobalMemoryStatus: 0xa092e000 (2569.18MiB) used phys
GlobalMemoryStatus: 0x6ff70000 (1791.44MiB) used virtual
----- Initializing Sound System ------
0: Luidsprekers (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
idCommonLocal::ResetMapHeap done
--------- Initializing Game ----------
mapName:
gameFlags: 1
spawnSpot:
spawnSpotOverride:
initialMap: 0
next map checkpoint: 0
use loading screen: 0
use video: 1
transitional: 0
currentCheckpointSlot: -1
Deactive layers: --- Active layers:
numPlayers: 1
gamedate: Jun 18 2014
game initialized.
--------------------------------------
SetRetainedMemoryFiles
: 0 mapstart0.dat
: 1 checkpoint0.dat
FAILED BECAUSE USER IS NULL
: 2 mapstart1.dat
: 3 checkpoint1.dat
execing default.cfg
execing joystick.cfg
execing 360_0.cfg
execing joystick.cfg
----------- LoadMap() ------------
---------- idRenderWorldLocal::SpecificationComplete ----------
AllocGame took 0.5080 seconds.
WARNING: swap-tear vsync turned off because the swap-tear extension is not available!
requiredSizeSavesBytes: 0
requiredSizeProfileBytes: 0
requiredSizeBytes: 0
Purging Overlays
renderMode == RENDER_MODE_SYNC
execing default.cfg
execing joystick.cfg
execing 360_0.cfg
execing joystick.cfg
----------- Initing Savegame List -----------
Latest savegame found:
Folder: GAME-AUTOSAVE
Map: game/wolf/c06/c06p1
Date: 5/17/2017 7:19:51pm
Difficulty: 2 (#str_difficulty_desc2)
Playtime: 0:00:00
execing 360_0.cfg
execing joystick.cfg
256 pages locked in C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
0.1 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total : 1024
locked : 86
current: 86
free : 938
96 % empty hash table entries
97 % pages 0 steps down the hash chain
3 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.1 seconds to load and lock 256 pages
ShowGameWindow: (0, 0) 1920 x 1080, full screen
SetRetainedMemoryFiles
: 0 mapstart0.dat
: 1 checkpoint0.dat
: 2 mapstart1.dat
: 3 checkpoint1.dat
EnumerateDownloadableContent: C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\dlc
OpenDLCFileHandles: 0 packages mounted.
Opening IP socket: localhost:27016
Loading checkpoint file -1...
idSessionLocal::LoadGameCheckContainer: game/wolf/c06/c06p1 is installed
SendMembersToLobby 2: Not host of TYPE_PARTY
ExecuteMapChange: game/wolf/c06/c06p1 a: layer/tungsten/timeline/wyatt,layer/tungsten/nextgen d:
Modified CVars:
Cvar 'g_useSavegameDifficulty' was modified to '1'
Cvar 'g_fov' was modified to '90'
Cvar 'com_pid' was modified to '1572'
Cvar 's_muteMusic' was modified to '1'
Cvar 'vt_filter' was modified to '1'
Cvar 'vt_uncompressedPhysicalImages' was modified to '1' archived
Cvar 'r_gamma' was modified to '1'
Cvar 'r_swapInterval' was modified to '1'
Cvar 'r_firstPersonModelsLast' was modified to '1'
Cvar 'r_postProcessDofMode' was modified to '0'
Cvar 'r_sb_imageSize' was modified to '2048'
Cvar 'r_skipHazeFlare' was modified to '0'
Cvar 'r_screenSpaceReflections' was modified to '1'
Cvar 'r_skipAmbientOcclusion' was modified to '1'
Cvar 'in_joystick' was modified to '0' archived
Cvar 'bindset' was modified to '0'
Cvar 'si_nextlayeractive' was modified to ''
Cvar 'si_spawnspot' was modified to 'gp_player_start_checkpoint_maintenace'
--------- Game Map Shutdown ----------
------------ Game Shutdown -----------
renderMode == RENDER_MODE_SYNC
--------------------------------------
idCommonLocal::ResetMapHeap
renderMode == RENDER_MODE_SYNC
Final pXAudio2 performanceData: Voices: 0/0 CPU: 0.00% Mem: 166kb
---------- ResetMapHeap ----------
Global heap: 269004 blocks 491.04mb data 4449kb overhead
Map heap : 1145 blocks 47.41mb data 18kb overhead
Calling VirtualProtect on map heap
GlobalMemoryStatus: 0xfd436000 (8148.21MiB) dwTotalPhys
GlobalMemoryStatus: 0x56d9c000 (5485.61MiB) dwAvailPhys
GlobalMemoryStatus: 0xa669a000 (2662.60MiB) used phys
GlobalMemoryStatus: 0x79263000 (1938.39MiB) used virtual
----- Initializing Sound System ------
0: Luidsprekers (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
idCommonLocal::ResetMapHeap done
idLoadScreen::LaunchLoadScreen( "" )
OpenCachedPagesFile: C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\virtualtextures\chunk7_vmtr.pages
Loading named resource block: "game/wolf/c06/c06p1"
0.0 seconds to read 3419k table header
Resources skipped by layer tests: 6
Load 14197 resources using 14464 of 16528 total resource files, 1 streamed
Animweb compositing for 'ai/tungsten/composite/c06/p1' took 16.4930 milliseconds.
Animweb compositing for 'ai/tungsten/panzerhund2/composite/c06/p1' took 0.4130 milliseconds.
Animweb compositing for 'ai/tungsten/robot/composite/c06/p1' took 0.3520 milliseconds.
NOTE: MD6 mesh overload: characters/robot/guardrobot.md6 inherit characters/robot/base.md6 and both has a non-base mesh (md6/models/characters/robot/guardrobot.md6mesh, md6/models/characters/robot/robot_base.md6mesh)
--------- EndBackgroundLoads() ----------
IO: 1 seeks, 1788 reads, 117MB, 41.4MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 0
Decompress work msec: 892
Ringbuf: freeWait 6290/184, dataWait 739/679
Total msec: 10095
OpenCachedPagesFile: C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\virtualtextures\c06p1.pages
10.3 seconds to preload resources
WARNING: LoadNamedResourceBlock chunk12_vmtr_vmtr missing from game/wolf/c06/c06p1 but referenced
WARNING: Couldn't load image: chunk12_vmtr_vmtr while loading image chunk12_vmtr_vmtr
WARNING: Image source file load failed for idImage 'chunk12_vmtr_vmtr'. while loading image chunk12_vmtr_vmtr
WARNING: LoadNamedResourceBlock chunk13_vmtr_vmtr missing from game/wolf/c06/c06p1 but referenced
WARNING: Couldn't load image: chunk13_vmtr_vmtr while loading image chunk13_vmtr_vmtr
WARNING: Image source file load failed for idImage 'chunk13_vmtr_vmtr'.
while loading image chunk13_vmtr_vmtr
WARNING: LoadNamedResourceBlock chunk11_vmtr_vmtr missing from game/wolf/c06/c06p1 but referenced
WARNING: Couldn't load image: chunk11_vmtr_vmtr while loading image chunk11_vmtr_vmtr
WARNING: Image source file load failed for idImage 'chunk11_vmtr_vmtr'. while loading image chunk11_vmtr_vmtr
WARNING: LoadNamedResourceBlock chunk8_vmtr_vmtr missing from game/wolf/c06/c06p1 but referenced
WARNING: Couldn't load image: chunk8_vmtr_vmtr while loading image chunk8_vmtr_vmtr
WARNING: Image source file load failed for idImage 'chunk8_vmtr_vmtr'. while loading image chunk8_vmtr_vmtr
WARNING: LoadNamedResourceBlock chunk9_vmtr_vmtr missing from game/wolf/c06/c06p1 but referenced
WARNING: Couldn't load image: chunk9_vmtr_vmtr while loading image chunk9_vmtr_vmtr
WARNING: Image source file load failed for idImage 'chunk9_vmtr_vmtr'. while loading image chunk9_vmtr_vmtr
idVirtualTexturePreloader::BeginPreloading(): signaling background thread to start
--------- Initializing Game ----------
mapName: game/wolf/c06/c06p1
gameFlags: 284
spawnSpot: gp_player_start_checkpoint_maintenace
spawnSpotOverride:
initialMap: 0
next map checkpoint: 0
use loading screen: 2
use video: 0
transitional: 0
currentCheckpointSlot: 1
Deactive layers: --- Active layers: layer/tungsten/timeline/wyatt layer/tungsten/nextgen
numPlayers: 1
gamedate: Jun 18 2014
game initialized.
--------------------------------------
SetRetainedMemoryFiles
: 0 mapstart0.dat
: 1 checkpoint0.dat
: 2 mapstart1.dat
: 3 checkpoint1.dat
----------- LoadMap(game/wolf/c06/c06p1) ------------
Loading globalShadows.
WARNING: Resource loaded in production mode: foliageModel : maps/game/wolf/c06/c06p1/c06p1.bfoliage while loading foliageModel maps/game/wolf/c06/c06p1/c06p1.bfoliage
WARNING: File 'maps/game/wolf/c06/c06p1/c06p1.bfoliage' wasn't preloaded, trying to slow load it from disc while loading foliageModel maps/game/wolf/c06/c06p1/c06p1.bfoliage
WARNING: maps/game/wolf/c06/c06p1/c06p1.bfoliage was not in the cache table while loading foliageModel maps/game/wolf/c06/c06p1/c06p1.bfoliage
couldn't open file maps/game/wolf/c06/c06p1/c06p1.bfoliage for read
WARNING: Couldn't load foliage 'maps/game/wolf/c06/c06p1/c06p1.bfoliage' while loading foliageModel maps/game/wolf/c06/c06p1/c06p1.bfoliage
Initializing scripts
Compiled '/script/script_main.script': 25.5 ms
---------- Compile stats ----------
Files loaded:
/script/script_main.script
script/script_events.script
script/script_util.script
script/debug_drawtext.script
Memory usage:
Strings: 4, 320 bytes
Statements: 414, 13248 bytes
Functions: 828, 104660 bytes
Variables: 4076 bytes
Mem used: 428984 bytes
Static data: 344600 bytes
Allocated: 739492 bytes
Thread size: 7904 bytes
map bounds are (15232.0, 4928.0, 4952.0)
max clip sector is (476.0, 616.0, 309.5)
Spawning world
Compiled 'maps/game/wolf/c06/c06p1.script': 56.0 ms
---------- Compile stats ----------
Files loaded:
/script/script_main.script
script/script_events.script
script/script_util.script
script/debug_drawtext.script
maps/game/wolf/c06/c06p1.script
maps/game/wolf/c06/c06p1_parking.script
maps/game/wolf/c06/c06p1_vo.script
maps/game/wolf/c06/shaft_drones.script
maps/game/wolf/c06/shaft.script
Memory usage:
Strings: 9, 1104 bytes
Statements: 2808, 89856 bytes
Functions: 913, 116260 bytes
Variables: 8788 bytes
Mem used: 594832 bytes
Static data: 344600 bytes
Allocated: 830812 bytes
Thread size: 7904 bytes
0 decls referenced by script.
Entering script_main()
Exiting script_main()
no deactive layers
Spawning 4915 entities
Num spawned: 4909
Deactive Layers in map:
Active Layers in map:
layer/tungsten/timeline/wyatt
Initializing 4909 entities
Spawning 4909 entities
building maps/game/wolf/c06/c06p1/func_cuttablesurface_1.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_1.csurf is 0.734kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_1.csurf
building maps/game/wolf/c06/c06p1/func_cuttablesurface_2.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_2.csurf is 0.734kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_2.csurf
building maps/game/wolf/c06/c06p1/func_cuttablesurface_3.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_3.csurf is 0.734kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_3.csurf
building maps/game/wolf/c06/c06p1/func_cuttablesurface_4.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_4.csurf is 0.734kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_4.csurf
WARNING: idTarget_Count 'call_chase_to_ruble' has call to function 'call_chase_to_ruble' which does not exist, removing entity
building maps/game/wolf/c06/c06p1/gp_cuttablesurface_maze.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 2
collision model maps/game/wolf/c06/c06p1/gp_cuttablesurface_maze.csurf is 0.516kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/gp_cuttablesurface_maze.csurf
building maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_1.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_1.csurf is 0.734kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_1.csurf
building maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_2.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_2.csurf is 0.734kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_2.csurf
building maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_3.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_3.csurf is 0.734kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_3.csurf
building maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_4.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_4.csurf is 0.734kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_4.csurf
WARNING: idScenePoint: entity 'gp_info_scenepoint_combat_1' is outside of aas 'aas_monster48'
idTarget_NextMap 'gp_target_nextmap_1': Next map is 'game/wolf/c06/c06p2' with layers 'layer/tungsten/timeline/wyatt,,layer/tungsten/nextgen' and spawning on 'player_start'
'combat_ai_tungsten_c06_part_01_robot_brokenrobot02_1' is too large for AAS 'aas_monster96' - using anyway.'combat_hall_robot' is too large for AAS 'aas_monster96' - using anyway.WARNING: idClip::GetEntitiesTouchingBounds: more than 32 entities, user 'vo_volume_enter_exit_ai_2'
SetupPlayer: 0
- Using def 'player/game/wolf/c06/c06p1'
WARNING: Resource loaded in production mode: font : futura com book while loading font futura com book from swf tunginventory_new
idAmmoUpgrades::Init Current amount of ammo bonuses (0)
Could not find spawn spot named gp_player_start_checkpoint_maintenace_1, using gp_player_start_checkpoint_maintenace. Do we still want to automatically put an extension on?
Strongload takedowns/singlewield_forward/back_var1
Strongload takedowns/singlewield_forward/back_var2
Strongload takedowns/singlewield_forward/back_var3
Strongload takedowns/singlewield_forward/back_var4
Strongload takedowns/singlewield_reversed/back_var1
Strongload takedowns/singlewield_reversed/back_var2
Strongload takedowns/singlewield_reversed/back_var3
Strongload takedowns/singlewield_reversed/back_var4
Strongload takedowns/dualwield_forward/back_var1
Strongload takedowns/dualwield_forward/back_var2
Strongload takedowns/dualwield_forward/back_var3
Strongload takedowns/dualwield_forward/back_var4
Strongload takedowns/dualwield_reversed/back_var1
Strongload takedowns/dualwield_reversed/back_var2
Strongload takedowns/dualwield_reversed/back_var3
Strongload takedowns/singlewield_forward/front_ai_rifle_var1
Strongload takedowns/singlewield_forward/front_ai_rifle_var2
Strongload takedowns/singlewield_reversed/front_ai_rifle_var1
Strongload takedowns/singlewield_reversed/front_ai_rifle_var2
Strongload takedowns/dualwield_forward/front_ai_rifle_var1
Strongload takedowns/dualwield_forward/front_ai_rifle_var2
Strongload takedowns/dualwield_reversed/front_ai_rifle_var1
Strongload takedowns/singlewield_forward/rifle_blocked_takedown_var1
Strongload takedowns/singlewield_reversed/rifle_blocked_takedown_var1
Strongload takedowns/takedown_downed_enemy_front_var1
Strongload takedowns/takedown_downed_enemy_back_var1
Strongload takedowns/takedown_counter
Strongload takedowns/singlewield_forward/front_ai_pistol_var1
Strongload takedowns/singlewield_forward/front_ai_pistol_var2
Strongload takedowns/singlewield_reversed/front_ai_pistol_var1
Strongload takedowns/singlewield_reversed/front_ai_pistol_var2
Strongload takedowns/dualwield_forward/front_ai_pistol_var1
Strongload takedowns/dualwield_forward/front_ai_pistol_var2
Strongload takedowns/dualwield_forward/front_ai_pistol_var3
Strongload takedowns/dualwield_forward/front_ai_pistol_var4
Strongload takedowns/dualwield_reversed/front_ai_pistol_var1
Strongload takedowns/singlewield_forward/pistol_blocked_takedown_var1
Strongload takedowns/singlewield_reversed/pistol_blocked_takedown_var1
Strongload takedowns/drone_takedown_back
Strongload
takedowns/drone_takedown_front
Could not find spawn spot named gp_player_start_checkpoint_maintenace_1, using gp_player_start_checkpoint_maintenace. Do we still want to automatically put an extension on?
Finding combat hint node cover indices...
pre-simulation of cloth: 1.43ms
pre-simulation of cloth: 1.35ms
pre-simulation of cloth: 5.90ms
pre-simulation of cloth: 0.53ms
pre-simulation of cloth: 1.18ms
pre-simulation of cloth: 18.47ms
pre-simulation of cloth: 1.26ms
pre-simulation of cloth: 0.62ms
pre-simulation of cloth: 0.99ms
pre-simulation of cloth: 1.23ms
pre-simulation of cloth: 1.21ms
pre-simulation of cloth: 1.34ms
pre-simulation of cloth: 4.20ms
pre-simulation of cloth: 1.36ms
pre-simulation of cloth: 1.34ms
pre-simulation of cloth: 1.36ms
pre-simulation of cloth: 1.34ms
pre-simulation of cloth: 1.35ms
pre-simulation of cloth: 1.32ms
pre-simulation of cloth: 1.26ms
pre-simulation of cloth: 1.28ms
pre-simulation of cloth: 1.33ms
pre-simulation of cloth: 4.33ms
pre-simulation of cloth: 1.32ms
pre-simulation of cloth: 1.36ms
pre-simulation of cloth: 1.32ms
pre-simulation of cloth: 1.32ms
pre-simulation of cloth: 1.32ms
pre-simulation of cloth: 1.32ms
pre-simulation of cloth: 1.32ms
pre-simulation of cloth: 1.32ms
pre-simulation of cloth: 1.43ms
pre-simulation of cloth: 1.33ms
pre-simulation of cloth: 3.59ms
pre-simulation of cloth: 1.45ms
found 0 cover indices in 0 combat hint zones
Read Layer From File 1 layer/tungsten/nextgen
Read Layer From File 1 layer/tungsten/timeline/wyatt
building maps/game/wolf/c06/c06p1/func_cuttablesurface_1.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_1.csurf is 0.703kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_1.csurf
building maps/game/wolf/c06/c06p1/func_cuttablesurface_2.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 17
collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_2.csurf is 1.609kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_2.csurf
building maps/game/wolf/c06/c06p1/func_cuttablesurface_3.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 73
collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_3.csurf is 4.859kIB
(4 kB)
loaded collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_3.csurf
building maps/game/wolf/c06/c06p1/func_cuttablesurface_4.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 94
collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_4.csurf is 5.719kIB
(5 kB)
loaded collision model maps/game/wolf/c06/c06p1/func_cuttablesurface_4.csurf
building maps/game/wolf/c06/c06p1/gp_cuttablesurface_maze.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 2
collision model maps/game/wolf/c06/c06p1/gp_cuttablesurface_maze.csurf is 0.516kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/gp_cuttablesurface_maze.csurf
building maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_1.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_1.csurf is 0.703kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_1.csurf
building maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_2.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_2.csurf is 0.703kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_2.csurf
building maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_3.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_3.csurf is 0.703kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_3.csurf
building maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_4.csurf...FinishModel CompMaterialMerge removed 0 polys, MergeTreePolygons removed 6
collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_4.csurf is 0.703kIB
(1 kB)
loaded collision model maps/game/wolf/c06/c06p1/gp_func_cuttablesurface_4.csurf
Giving previous upgrades collected
weaponupgrades/lasercutter_shootability
weaponupgrades/handgunsilencer46
weaponupgrades/handgunsilencer
Gave 3 upgrades
==== Processing events ====
StreamModel: setup 0.0 msec, free 0.0 msec, load 70.7 msec
WARNING: File 'maps/game/wolf/c06/c06p1.map' wasn't preloaded, trying to slow load it from disc
WARNING: maps/game/wolf/c06/c06p1.map was not in the cache table
Strongload takedowns/singlewield_forward/back_var1
Strongload takedowns/singlewield_forward/back_var2
Strongload takedowns/singlewield_forward/back_var3
Strongload takedowns/singlewield_forward/back_var4
Strongload takedowns/singlewield_reversed/back_var1
Strongload takedowns/singlewield_reversed/back_var2
Strongload takedowns/singlewield_reversed/back_var3
Strongload takedowns/singlewield_reversed/back_var4
Strongload takedowns/dualwield_forward/back_var1
Strongload takedowns/dualwield_forward/back_var2
Strongload takedowns/dualwield_forward/back_var3
Strongload takedowns/dualwield_forward/back_var4
Strongload takedowns/dualwield_reversed/back_var1
Strongload takedowns/dualwield_reversed/back_var2
Strongload takedowns/dualwield_reversed/back_var3
Strongload takedowns/singlewield_forward/front_ai_rifle_var1
Strongload takedowns/singlewield_forward/front_ai_rifle_var2
Strongload takedowns/singlewield_reversed/front_ai_rifle_var1
Strongload takedowns/singlewield_reversed/front_ai_rifle_var2
Strongload takedowns/dualwield_forward/front_ai_rifle_var1
Strongload takedowns/dualwield_forward/front_ai_rifle_var2
Strongload takedowns/dualwield_reversed/front_ai_rifle_var1
Strongload takedowns/singlewield_forward/rifle_blocked_takedown_var1
Strongload takedowns/singlewield_reversed/rifle_blocked_takedown_var1
Strongload takedowns/takedown_downed_enemy_front_var1
Strongload takedowns/takedown_downed_enemy_back_var1
Strongload takedowns/takedown_counter
---------- idRenderWorldLocal::SpecificationComplete ----------
256 pages locked in C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\virtualtextures\c06p1.pages
256 pages locked in C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\virtualtextures\chunk7_vmtr.pages
0.2 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total : 1024
locked : 172
current: 86
free : 852
96 % empty hash table entries
48 % pages 0 steps down the hash chain
48 % pages 1 step down the hash chain
2 % pages 2 steps down the hash chain
2 % pages > 2 steps down the hash chain
------------------------
PHYSICAL_PAGES_POOL_UNIQUE
------------------------
total : 4096
locked : 131
current: 131
free : 3965
94 % empty hash table entries
98 % pages 0 steps down the hash chain
2 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.2 seconds to load and lock 512 pages
--------------------------------------
Unknown command 'sys_dumpMemory'
Ram cache(SFC): 512.00MiB
AllocGame took 7.4670 seconds.
================================================
idVirtualTexturePreloader::EndPreloading(): signaling background thread to stop
7.4 seconds for PRELOAD_ALL
11 pages preloaded on _vmtr
70873 pages preloaded on c06p1
7 pages preloaded on chunk7_vmtr
7.5 seconds for game initialization
17.8 total seconds for map load
0.1 seconds for PRELOAD_MATERIAL_LIST
515 pages preloaded on _vmtr
19.3 seconds to load game/wolf/c06/c06p1
idLoadScreen::LevelLoadCompleted()
Got call to request savegame
NAME: AUTOSAVE
Persist: 1
mapStartFile: 1
---
Marking request for next frame:
---
WARNING: idSessionLocal:

ump was not called for 19 seconds
ProcessSaveRequest
---
folderName: AUTOSAVE
persist: 1
mapStartFile: 1
---
checkname(gp_player_start_checkpoint_maintenace) : gamespawninfo.spawnspot(gp_player_start_checkpoint_maintenace) gameMode(0)
Could not find spawn spot named gp_player_start_checkpoint_maintenace_1, using gp_player_start_checkpoint_maintenace. Do we still want to automatically put an extension on?
Write Layer To File 1 layer/tungsten/nextgen
Write Layer To File 1 layer/tungsten/timeline/wyatt
Game saved.
CrashHandler: Storing data and writing local report.
WARNING: No address, error: 126
idStackTracer::GetSource: Failed
WARNING: No address, error: 126
idStackTracer::GetSource: Failed
WARNING: No address, error: 126
idStackTracer::GetSource: Failed
WARNING: No address, error: 126
idStackTracer::GetSource: Failed
Callstack Function(desc) Line Bytes File Process Address
--------------------------- ---- ----- ---- ------- -------
** UNKNOWN **(** FUNC_PARAM_ERROR **) ... + 0x6d56e442 ?
** UNKNOWN **(** FUNC_PARAM_ERROR **) ... + 0x00000002 ?
** UNKNOWN **(** FUNC_PARAM_ERROR **) ... + 0x10cf3670 ?
** UNKNOWN **(** FUNC_PARAM_ERROR **) ... + 0x3f4ccccd ?
Register Info
---------------------------
EDI: 0x0000000000000000 ESI: 0x0000000000000020 EAX: 0x0000000000000000
EBX: 0x0000000000000000 ECX: 0x00000000113BBDF0 EDX: 0x0000000000000001
EIP: 0x000000006D56E442 EBP: 0x00000000114398C0 SegCs: 0x0000000000000033
EFlags: 0x0000000000010246 ESP: 0x000000000715B360 SegSs: 0x000000000000002B
Exception Info
---------------------------
ExpCode: 0xC0000005 (Access Violation)
ExpFlags: 0
ExpAddress: 0x000000006D56E442
Build & Runtime Info
---------------------------
User: William
Version: 1.1683.12274
File Path: C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\WolfNewOrder_x64.exe
System Time: 5/17/2017 20:10:52
Build String: 1.1683.12274
VT File Path:
VMTR Override: generated/pagefiles
Launch Command: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\WolfNewOrder_x64.exe" +set com_skipIntroVideo 1
Memory Info
---------------------------
In Use: 48%
MB Physical RAM: 8149
MB Physical Free: 4200
MB Paging File: 9429
MB Paging Free: 3572
MB User Address: 134217728
MB User Free: 134213587
CPU Info
---------------------------
Num Packages: 1
Num Cores: 2
Num Logical: 4
CPU ID: Generic
CPU MHz: 3700