This was brushed over by the Vega fiasco, but it appears that in addition to supporting Vega's rapid packed math (along with asynchronous compute), Wolfenstein II the New Colossus will support both DX12 and Vulkan. This sort of implies that Wolfenstein II is guaranteed to support Vulkan right at launch, at the very least. Unless they plan on supporting OpenGL 4.5 again, which makes no sense.
I believe this game will really be the tipping point between the old and the new generation of PC gaming. It's the perfect showcase for AMD and NVidia to demonstrate their mastery (or lack thereof) over the low level APIs, and it will likely firmly place id Software back at the forefront of cutting edge technology in PC games along with the other big dogs.
The benchmarking should be very interesting to say the least, and will play a major role in the mindshare war between DX12 and Vulkan. If I'm not mistaken, Vulkan still doesn't support asynchronous compute on NVidia GPUs, although DX12 does. Vulkan doesn't support multi GPU yet either, though DX12 does.
Discussion continued here:
https://forums.anandtech.com/threads/various-wolfenstein-iis-benchmarks.2524410/unread
AT Moderator ElFenix
I believe this game will really be the tipping point between the old and the new generation of PC gaming. It's the perfect showcase for AMD and NVidia to demonstrate their mastery (or lack thereof) over the low level APIs, and it will likely firmly place id Software back at the forefront of cutting edge technology in PC games along with the other big dogs.
The benchmarking should be very interesting to say the least, and will play a major role in the mindshare war between DX12 and Vulkan. If I'm not mistaken, Vulkan still doesn't support asynchronous compute on NVidia GPUs, although DX12 does. Vulkan doesn't support multi GPU yet either, though DX12 does.

Discussion continued here:
https://forums.anandtech.com/threads/various-wolfenstein-iis-benchmarks.2524410/unread
AT Moderator ElFenix
Last edited by a moderator: