Weird how the GTX 1080 Ti is the only NVidia GPU being affected by asynchronous compute. Personally, I have seen a 10-15 FPS gain with asynchronous compute in this title on my Titan Xp, which definitely puts to rest any concerns that Pascal's asynchronous compute solution is ineffective or does not work at all in high compute scenarios.
Since Wolfenstein 2 reportedly has a very high compute occupancy (up to 80%), and NVidia still gains performance, then it can only mean that the asynchronous compute solution is working as advertised.
Since Wolfenstein 2 reportedly has a very high compute occupancy (up to 80%), and NVidia still gains performance, then it can only mean that the asynchronous compute solution is working as advertised.
