Wolfenstein II the New Colossus will support DX12 and Vulkan

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Carfax83

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Weird how the GTX 1080 Ti is the only NVidia GPU being affected by asynchronous compute. Personally, I have seen a 10-15 FPS gain with asynchronous compute in this title on my Titan Xp, which definitely puts to rest any concerns that Pascal's asynchronous compute solution is ineffective or does not work at all in high compute scenarios.

Since Wolfenstein 2 reportedly has a very high compute occupancy (up to 80%), and NVidia still gains performance, then it can only mean that the asynchronous compute solution is working as advertised.
 
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Carfax83

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So there was no async for amd the whole time?

Well that's a revelation if it's true. The Computerbase.de review didn't test asynchronous compute on AMD, but they kind of implied it was because asynchronous compute was enabled by default and could not be turned off, or at least that was my understanding from the translation.
 

Carfax83

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It works about 100 fps on FHD on 3570k(default, not OC) 16 GB ram DDR3, RX480 8GB Z77 chipset and graphics settings Uber (premax)...so I think it is very good optimized game for AMD. CPU wont need to be OC, i5 works flawlessy. System requirements for these game is not correct.

Yeah I was wrong about that admittedly. While it's definitely more performance intensive than Doom, it's still very optimized and hitting triple digit framerates is very easy.
 

Carfax83

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Now that's interesting :eek:

Looking forward to updated benchmark results.

CB.de updated their results, and it's not a game changer by any means, but it definitely helps. I don't know why CB.de always get such low results for their asynchronous compute tests though. I tried asynchronous compute on and off in an area in Wolfenstein 2, and with it on I got about a 10-15 FPS increase. I guess the performance uplift is probably dependent on where B.J is at the time.

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