destrekor
Lifer
- Nov 18, 2005
- 28,799
- 359
- 126
Microsoft is probably not supporting windows 7 in an attempt to force users to buy Windows 8! This is a violation of their monopolistic power. On a side note, when vista was in trouble they assigned a lot of people from other departments to get the 1st support pack done for Vista. Microsoft is in trouble and they know it.
Another complaint is there is just no touchscreen hardware available except for maybe some tablets.
That's not exactly the purpose, and yet it also is some of the reason behind it; it's also not new for the Windows line at all. Not one bit.
It also doesn't matter. In the next few years, you will not see any games/visual engines developed entirely for DX11.1, to the point that they cannot be run under previous versions.
Windows XP, Windows Vista, and Windows 7 each had exclusive DirectX versions (7, not entirely, as 11 was also pushed to Vista in SP2). It also wouldn't be surprising if 11.1.1, 11.1b, 11.1.x or whatever was eventually pushed to Windows 7.
[That pushed me to research it...] Oh wait, looks like Windows 7 already got some Direct3D 11.1 code. The only issue, it's not a feature-complete 11.1 because some of it requires the base code from Windows 8.
Which, again, it is hardly a big deal. By the time any game absolutely requires 11.1, to the point that a user cannot force a lower version, Windows 9 if not Windows 10 will have been released.
Developers want to support the largest user base possible. They've only really begun to ignore the Windows XP userbase (by not developing for DirectX9.0c, either entirely or as a fallback option), though some developers have shipped recent hits entirely developed with 9.0c.
It's only really been recent that any engines force DirectX 11 (Vista, 7), but that's fitting. There should be no worry about a developer choosing not to develop for an 11 year old OS. Too much has occurred in the OS space, too many improvements, to ignore all of that just to support an ancient OS.
If anyone is still on XP, and they aren't in an Enterprise environment, it could be clearly stated they are PC gamers. They are way behind the times, and are only doing a disservice to themselves if they truly cared about modern compatibility. Not that there is anything wrong, but when developing massive game engines, you have to have a cutoff point.
In the next few years, the most you will see is more game engines forcing DirectX 11 (with no earlier fallback option). Some of these MIGHT include some 11.1 features, but will have a 11.0 fallback option. Or they won't use the 11.1 features that are exclusive to the Windows 8 framework but rather those features that can also be utilized in Windows 7.
I stand by the prediction that by the time 11.1 is absolutely required to run anything (that otherwise isn't even developed specifically for Windows 8, such as WinRT/Windows Store-based apps/micro-games), Windows 9 will already be on the market.
 
				
		 
			 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
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