but what of the decision to make the former-PlayStation 3 exclusive available on Xbox One in addition to the PlayStation 4? "Previously we proceeded with the development based on the capabilities of consoles like the PS3," he revealed. "Now, though, we're developing on DirectX 11, not based on the PS4 or the Xbox One. This lets us develop full-spec without worrying about individual platforms, then port it to each console in the most appropriate way. As a result, the original Final Fantasy XV runs on a pretty high-spec PC, and how close a console gets to this original depends on its specs."
"The idea is to keep our options open; if a console comes out in the future that can recreate the original, we can handle that. It's the opposite approach from your typical 'multiplatform' project which bases itself on the specs of a single console. Currently [a PC port would] require a pretty expensive PC, but if we get a lot of people in the future who want to play it with full specs, I think we can discuss supporting that."