What does 'inexcusably linear' even mean, it's a complete nonsense statement that assumes that linear is inherently bad.
I wondered how long we'd go before you resorted to childish ad hominem. Good job.
First off,
do you play, or have you played ANY of the series I listed? No? For more than one or two entries? I'm guessing not.
Because if you have, you wouldn't have to ask that question. It would be self-apparent. It would be obvious. Go listen to any of the HUNDREDS of rants about FFXIII, about the dumbing down of Civ 5, about the complete overhaul of the R6 and Ghost Recon games, about the bastardization of FS to Flight!. I could go on at length. It's not rocket science, it's not even opinion. These are real, measurable, quantifiable alterations to largely successful series, made for no other reason than to expand the market to include casual, largely uninterested gamers in a genre they're not actually interested in. Studios have essentially
admitted this. Usually failing miserably. You have no ground to argue that, it's black and white.
If you seriously have to ASK how FFXIII is linear compared to previous entries, you need to leave this discussion now. If you seriously need to ASK how something like Mass Effect 3 or Dragon Age 2 was dumbed down, GTFO. And if you don't know what linear is, you are, for all intents and purposes, a dolt.
Of course, you're not. You're just playing dumb and smug, but you know exactly what we mean. Just as in that previous thread, where virtually everyone was disagreeing with you and offering counter examples, you continue to argue for arguments sake.
Your previous quote gems, when talking about classic RPGs;
Veliko said:
It is because of the fact that the menus are fumpy, the graphics are meager and a lack of voice-acting that means I can't get engrossed and immersed in the story. It all detracts from the overall experience.
...I feel just sad for you. I'm just now playing through System Shock 2 for the first time, a game you couldn't get into by your own admission because it wasn't "up to scratch", and it's still miles better than the majority of shooters out there. That's not nostalgia talking, I never played the game when it was new.
But I suppose if there's enough voice acting, enough slick menus, and shiny graphics, that will make up for the fact that today's games, by and large, are becoming so painfully easy, so brain dead linear, and so hand-holdingly bland that they essentially plays themselves.
Sorry bud, you've had this discussion before, and been outnumbered. The examples are legion. Plenty of people have provided them to you.
You disagree, that's fine. Please keep giving your money to whatever's the shinest and prettiestestest, but to say there hasn't been devolution is just slapping on the blinders and putting your fingers in your ears.
Next.
Your list stands only as examples of franchises that have changed. Nothing more
Um. Yes.
Games that have changed...by becoming more dumbed down.
Which is the entire fucking point of this discussion.
You're really brilliant.
