Originally posted by: BFG10K
1024 x 768 @ 60 Hz is utter crap.
That's a ridiculous statement, since the majority of PC users will be
LUCKY to run Splinter Cell at that resolution. From the rest of your comments, I'm taking it you haven't played or seen SC on the XBox or the PC. It seems once again you're lumping consoles gaming in general with your preferred niche game-type, FPSs. Splinter Cell is the ONLY game I mentioned cross-platform where I would prefer it on the XBox. I didn't mention UT2K3/UT:C for a reason. I also didn't mention Ghost Recon (although I've heard its excellent on the XBox, I still think its an FPS), simply b/c I feel those games are meant to be playd on a PC.
60Hz or 60fps might not be ideal for an FPS (I prefer 80fps minimum myself), however, that's only because FPSs require higher frames and refresh rates b/c their fast-paced nature. There are plenty of games like NWN or Morrowind that are visually stunning that run the way they are supposed to at 40fps (that's the max on current hardware), simply b/c they don't run at breakneck speeds.
Yeah? Then why don't you put the PC Splinter Cell at 640 x 480 (or whatever it is on a standard TV) and disable all of the advanced features such as anisotropic filtering and FSAA and then let me know how it runs.
Because it looks like @ss on the PC unless I turn up the resolution, AA and AF. The PCs ability to run at high resolutions is both a blessing and a curse. Imperfections on a texture are exacerbated on a PC monitor b/c of the high definition, dot-pitch and higher resolutions. If you've got an ugly texture or jaggies, it only looks worse at lower resolutions b/c you're essentially magnifying it. The XBox gives free AA by default in almost all of its titles, and the lower resolutions of TVs blend textures even further. Of course the game doesn't look as sharp as on a PC, but viewing distance tempers the end result and tightens up the softer lines. I've found many PC ports look worse simply b/c the resulting picture sharpness and detail makes textures and objects look artificial.
A good 21" monitor can usually do 2048 x 1536 @ 75 Hz. How much does a HDTV cost that can do the same, including refresh rate? And if you could get one, how many games actually allow you to run them that high? Heck, I can even run GLQuake at that resolution if I like.
You can get a 36'' Sony Wega that does 1080i (1920x1080@100Hz) for a very conservative price of $2000 (quoted retail from Best Buy). There's only a few games that run natively at 1080i, but there are quite a few titles under development that will support 720p. Most current XBox games support 480p natively, but still benefit from a TV capable of 1080i. Throw in the cost of an XBox and you've got your gaming rig for $2200 + Tax.
How much would it cost to put together a similar gaming rig for the PC? $500-$1000 for a quality 21'' monitor with the specifications you mentioned and another $2000 or so for a high-end gaming rig. How many games support 2048 x 1536? How many GPUs would be able to run new titles at that resolution?
Once again, it's apples to apples. 480p does not match 2048 x 1536 by even the wildest stretch of the imagination.
The difference is, the PC has to actual render at that resolution. TVs will convert the signal by interpolating. There's less valid pixels, but the end result is similar.
I don't believe that for a second unless you're talking about half-assed ports bought over to the PC. But that's poor programming, not console superiority. Any current console is no match for a 3 GHz/3000+ with a Radeon 9800 Pro if both systems are running fully optimised games.
Believe it. Again, it seems you haven't played SC on either platform. I recommend you at least try the PC version (there's a demo available), as its the ONLY cross-platform game I mentioned being superior (IMO of course) on the XBox so you'll see first-hand what I'm talking about. Half-assed ports are what I've been talking about the whole time in my comments about PC games being largely unpolished and unoptimized for current hardware.
That screams of CPU limitation to me and that's exactly what you'd expect from a Pentium III @ 733 MHz.
Heh, you can't look at the XBox's hardware specs and compare it to a similar PC system; its dedicated gaming hardware that performs better than the sum of its parts would if it were a PC. It runs a streamlined OS thats sole purpose is to run games and all of its hardware, although similar to PC components, is optimized for gaming. Game console's "specs" and requirements have always lagged behind PCs for this very reason, yet manage to rival a much more "powerful" PC in terms of visuals. Game devs have target hardware, which makes it much easier to achieve similar levels of performance when compared to a PC.
Because the faster CPU speeds make GPU limitations more likely. Also the threshold is still much higher when it does drop.
The GPU is the bottleneck regardless of how fast the processor. The fastest gaming rigs on the fastest platforms (from various reviews) yield a spectacular ~30fps at 1600x1200 no AA/AF. The situation isn't much better at a "low" resolution comparable to the XBox's resolution: 1024x768 yields ~45fps. Turn on 2x AA and you cut your frame rate in 1/2. Turn on AF and you cut your frames even further. I'm not sure what you meant by "threshold is still much higher", but a high-end PC clearly doesn't perform on par with the XBox, even at 1024.
You buy a controller for one game? Every type of game I play (FPS, RPG, RTS) is far better on a mouse and keyboard except flight sims where I prefer to use a joystick. I find console controllers limiting and cumbersome.
Nope, it came with my XBox. I own a controller for my PC (FF PS2 style dual-analog) but its collecting dust since I don't look to buy games on the PC that use a controller. I prefer a mouse/keyboard/joystick for the same game types you listed, but that has nothing to do with Splinter Cell, which again, is the only cross-platformer I mentioned.
Chiz