Wii U Mario Kart 8 Bundle leaked

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Ichinisan

Lifer
Oct 9, 2002
28,298
1,235
136
the only good mario kart is the SNES version, with the first DS version being 2nd best. the franchise started to go to crap with the N64 version. that game took zero skill to get good at. since then the game has just gotten easier and easier. i will admit though the last one i tried was the wii version, and you can basically beat the game with a blindfold on. the game has zero sense of speed too.

the SNES one actually took skill. i'm glad they have at least got the jump/slide back that they had removed starting with the crappy N64 version. i had such high hopes for the N64 one, but then after a week and having it already mastered, it was so boring.

it's just a racing game for people who suck at racing games to feel good about.

/rant
You cannot be serious.

They kept the slide mechanic in there for pro players. It works differently, but I've mastered the hop-slide mechanics in both SMK and MK64. There is absolutely no question for me and my circle of friends that MK64 battle mode in Block Fort is the best multiplayer experience of any Mario Kart game.

Yes, it's not quite as difficult to complete the hardest single-player racing mode in first place on every race (I've done this multiple times on both SNES and N64), but the track designs and controls in the N64 game are great and you can compete against yourself with track ghosts (and save them if you have a memory park for your controller).
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Preordered Mario Karts 8 myself today. Shame we already own Mario Bros U and Wii Party U.
 

mazeroth

Golden Member
Jan 31, 2006
1,821
2
81
I'm glad I held out on getting Wind Waker. I almost bought it 2 weeks ago but told myself to wait until it goes on sale. I have all the other free games and the news about getting a free game really makes Mario Kart a no-brainer.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
MK8 reviews are coming out. They're all in the 8-10 range.

Ars has a review for it as well. They gave it a "buy it" rating, but still noted some shortcomings with the game that were mostly related to changes from previous games. There's also the Wii U's poor online infrastructure (in relation to the other consoles) that hurts the online experience (the lack of chat being mentioned in the article).

Although, what is still lingering on my mind is... if I have Sonic & All-Stars Racing Transformed, does this game really bring anything to the table? Sure, it has the Mario motif, which I think is done a bit better (mostly in regard to the generic power-ups in Sonic Racing), but I found Sonic All-Star's kart handling to be better than Mario Kart 7's. In fact, I went back to play the first Sonic racing game, but I found that I didn't care for its physics either (mostly in regard to drifting).
 

Sonikku

Lifer
Jun 23, 2005
15,884
4,885
136
If Nintendo seriously wants to be relevant again they really need to just bite the bullet and hone their online infrastructure. There's an awful lot of debate over what Nintendo should do to turn their fortunes around, but there are things like this that are just a no brainer. Sony went through a painful transition with PSN during the PS3 days. And I'm sure it was tough, but their portfolio is stronger for it today.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Mario!

I haven't had much time to play it yet, but it's been a blast so far. However I do miss the more dynamic levels and rockin' soundtrack of Sonic & All Stars Racing Transformed.
 
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preslove

Lifer
Sep 10, 2003
16,754
64
91
My gf is going to a roller derby only party tonight (to clean their bearings and service their skates while drinking, lol). I'm going to get mk while she's gone and practice for when she get's back :)
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
However I do miss the more dynamic levels and rockin' soundtrack of Sonic & All Stars Racing Transformed.

What's your opinion on the differences between racing in the two? I've mentioned it before, but I found drifting to feel "awkward" in Mario Kart 7 (3DS game) after playing an extensive amount of Sonic & All-Stars Racing Transformed (SART) -- I beat most of it on the 360 and the PC. I went back to play the first Sonic racing, and I found its drifting to feel awkward too.

I did read that Nintendo put in SART's drift-boost mechanic, which may make the game more interesting for me. I wonder if they also included SART's drift change where you let go of the drift button for a second, start turning in the other direction and hit it again. You don't lose your drift bonus, and you start drifting in the opposite direction.
 

preslove

Lifer
Sep 10, 2003
16,754
64
91
Tried registering it on club.nintendno.com and it's down "for maintenance" ...

...
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Tried registering it on club.nintendno.com and it's down "for maintenance" ...

...
Yeah. Having everyone registering their release-day copies of MK8 to claim a free game more or less clobbered Club Nintendo. I imagine you'll have to wait a day or so for the traffic to die down.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
What's your opinion on the differences between racing in the two? I've mentioned it before, but I found drifting to feel "awkward" in Mario Kart 7 (3DS game) after playing an extensive amount of Sonic & All-Stars Racing Transformed (SART) -- I beat most of it on the 360 and the PC. I went back to play the first Sonic racing, and I found its drifting to feel awkward too.

I did read that Nintendo put in SART's drift-boost mechanic, which may make the game more interesting for me. I wonder if they also included SART's drift change where you let go of the drift button for a second, start turning in the other direction and hit it again. You don't lose your drift bonus, and you start drifting in the opposite direction.
First off and to be clear, I'm not very good at karting games. I enjoy them, but I can't convincingly beat the SART AI in Hard/Expert mode, and I'm even worse online. I mostly play karting games SP or local multiplayer, so these are not the words of a competitive racer.

That said, in my time with MK8 so far:

Mechanics & Drifting

I would classify SART as being a more technical racer than MK8. Mario Kart has always been a party game, and the racing mechanics reflect this. SART has more complex boosting mechanics, not just drift boosting but also the starting boost and the trick system. SART challenges you to get a triple boost as often as you can, and to take heavy risks in doing so.

MK8 on the other hand is mechanically simpler. There are only two levels of boosts, and really other than drifting there's only 1 level. Stunts come into play less often and again are just a single button press. However that doesn't mean that MK8 is an easy game. I find that MK8 rewards track memorization and knowing your shortcuts better than SART does, so you still need a lot of skill to play it. Just not technical skill in driving itself.

Oh, and since you asked, MK8 does not have drift changing (I even tried, just to make sure).

Vehicles

MK8 has a lot more customization than SART does, since you have numerous combinations of bodies, wheels, and parachutes, on top of the innate stats of the racer. Furthermore the ability to pick between karts and bikes offers an interesting way to switch things up that SART does.

On the other hand, SART did transformations much better. This is mostly presentation, but transforming vehicles in SART were just cooler; each form was very distinct and you felt the transformation both at a visual and audio level.

Overall the karting is similar, while MK8's hovering is much more enjoyable than SART's boats. There's something to be said for driving on a wall and bumping into someone on purpose. MK8's parachuting can't really be compared to SART's planes though, since parachuting is used so rarely for short periods of time.

Tracks

I'd give the edge to SART on tracks. How each compares is going to be on a track-by-track basis, but I don't feel like MK8 has enough tracks that can compare to SART's best tracks, such as the space carnival track and the lava mountain track (although Bowser's Castle gets close). The changing tracks were a ton of fun, and while MK8 has a handful of such tracks, even then it's not quite as dramatic as tracks such as SART's air pirates track.

Style aside, I'd call the MK8 tracks harder. There are more shortcuts and you benefit greatly from knowing them.

Items

MK8 has the edge in items. The Mario items are iconic, and while SART had some neat ideas I think they also got stuck creating items that are in times inferior because they needed to not be Mario Kart. The end result being that the MK8 items feel more balanced and easier to understand.

Graphics/Design

Following up to what I said earlier about SART's transformations being cooler, outside of transformations MK8 has a very strong and very consistent design. Having everything in a single shared universe as opposed to trying to tie together multiple universes (and a real person) certainly made the task easier for the MK8 crew versus the SART crew. Comparing WiiU to WiiU, MK8 ends up looking better and better yet it runs at 60fps versus 30fps for SART. I can't understate just how important that is for a racing game. SART's definitive edition is definitely the PC - 60fps and many more patches/characters - but on a console MK8 holds the edge.

That said while MK8's style blends together better and the assets are generally better, there are times where the lack of "cool" means SART holds the edge, going back to what I said earlier about track design.

Characters

Character rosters are a real tossup. The MK8 characters are all well known and their size helps to effectively communicate their weight and performance. No one will be at a loss to understand a MK8 character, whereas some of SART's characters are head scratchers if you haven't played a ton of Sega games (and some of the characters are just outright lame).

On the other hand the MK8 characters are fairly homogenous, which is both a benefit and a drawback. The SART characters don't mesh together quite as well, but there's something about a race between a hedgehog, a pyro, a taxi driver, a dancer, and a football coach that just seems right...

Music

MK8's music is really well done. Most (if not all) of the tracks were recorded live with a band, and it shows. However MK8 mostly uses the upbeat music that Mario games are known for, which I don't know if it is always right for a racing game. SART's greater emphasis on rock and vocal tracks (Burning Rangers!) made racing more epic, I feel.
 
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brainhulk

Diamond Member
Sep 14, 2007
9,376
454
126
Picked this up today but couldn't play because I had to get to sleep for work. I've been waiting ever since my son broke our sonic racers disc. Hopefully I'll get some time in to play today and if my son will share...lol
 

Narse

Moderator<br>Computer Help
Moderator
Mar 14, 2000
3,826
1
81
My wife and I are having a absolute blast playing MK8. Fantastic game that plays great and looks gorgeous. After seeing your post Virge I may have to pick up SART.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Fortunately, my gift cards for Toys R Us came in today, and I picked up Mario Kart 8 along with Sonic Lost World. I played it tonight with a friend, and you can definitely feel the differences compared to SART... mostly in regard to the handling.

SART has more complex boosting mechanics, not just drift boosting but also the starting boost and the trick system. SART challenges you to get a triple boost as often as you can, and to take heavy risks in doing so.

It seems like Mario Kart has a start boost thing too, but it definitely isn't the same as in SART (boost on the 1, 2 and 3 calls). I was trying to figure out when I needed to hit it, but I could never find the right time. I definitely saw a few of the AI jumping out ahead very quickly right at the start, which is why I think there is one.

I wasn't a huge fan of the drifting in this game though. The karts felt a little mushy, and it's like the drift doesn't go into effect immediately. Also, when I chose a bike, drifting was nearly useless as I could just take most turns directly. This is somewhat ineffective as I miss out on the boosts.

It's definitely not a bad game, but I think my intuition was right... it's really hard to beat the fact that SART is a cheaper game. Although, if you're all SART'ed out, then this might be refreshing!

Oh, and since you asked, MK8 does not have drift changing (I even tried, just to make sure).

Ugh, yeah... I ran into that (or rather... the wall! :p) really quickly. S-curves are perfect for the drift changing, but you just end up drifting when you let go. It seems like I just need to make up for this by drifting closer to the inside, and when I get the first drift boost, it just throws me toward the outside while going through the second drift.

MK8 has a lot more customization than SART does, since you have numerous combinations of bodies, wheels, and parachutes, on top of the innate stats of the racer. Furthermore the ability to pick between karts and bikes offers an interesting way to switch things up that SART does.

Well, what's probably going to happen is that I'll just find whichever parts offer the best combination and stick with those. It's kind of like what I do in SART: I find the best class mod, and stick with it. In SART, I normally just choose whichever mod "fixes" the racer. For example, I think Sonic has really poor handling (2/8), and I use a Handling mod to raise him up at the cost of some speed.

I'd give the edge to SART on tracks. How each compares is going to be on a track-by-track basis, but I don't feel like MK8 has enough tracks that can compare to SART's best tracks, such as the space carnival track and the lava mountain track (although Bowser's Castle gets close). The changing tracks were a ton of fun, and while MK8 has a handful of such tracks, even then it's not quite as dramatic as tracks such as SART's air pirates track.

Goodness.. that space carnival track can be a bit nerve-wracking when you're in first place and the track is appearing right in front of you. I'll be doing some crazy long drift, and saying, "Please don't turn in front of me... please don't turn in front of me!" :p

MK8 has the edge in items. The Mario items are iconic, and while SART had some neat ideas I think they also got stuck creating items that are in times inferior because they needed to not be Mario Kart. The end result being that the MK8 items feel more balanced and easier to understand.

Yeah, this is the area where I've always thought that Sumo Digital (the company that made both Sonic racing games) dropped the ball. The items in both Sonic racing games feel too generic... like you could put them in a game with any characters from any company, and they would just work. For example, why is swarm just a bunch of hornets? Why don't they use Buzz Bombers from Sonic?

Character rosters are a real tossup. The MK8 characters are all well known and their size helps to effectively communicate their weight and performance. No one will be at a loss to understand a MK8 character, whereas some of SART's characters are head scratchers if you haven't played a ton of Sega games (and some of the characters are just outright lame).

On the other hand the MK8 characters are fairly homogenous, which is both a benefit and a drawback. The SART characters don't mesh together quite as well, but there's something about a race between a hedgehog, a pyro, a taxi driver, a dancer, and a football coach that just seems right...

This is one area where I think SEGA needs to help out. I don't think there is a way in the game to just read short summary on the character, but that should definitely be there. Let me learn about these characters, and in some cases, what games they came from. There are probably a lot of people like me that may have owned a Genesis, but never had anything beyond that. Because of that, we don't know about half the characters, and some others were just from slightly more obscure games. Also, instead of selling emulated games in packs (like this one), why not put an emulated version of the game within SART. So, if I beat the game with Gilius, let me play Golden Axe!

MK8's music is really well done. Most (if not all) of the tracks were recorded live with a band, and it shows. However MK8 mostly uses the upbeat music that Mario games are known for, which I don't know if it is always right for a racing game. SART's greater emphasis on rock and vocal tracks (Burning Rangers!) made racing more epic, I feel.

It was interesting to hear the track music get faster on the last lap. It really added to that sense of urgency. I actually had to look up what Burning Rangers was after playing that stage (Burning Rangers go!), and it's another one of those games that I never played. :\
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
It seems like Mario Kart has a start boost thing too, but it definitely isn't the same as in SART (boost on the 1, 2 and 3 calls). I was trying to figure out when I needed to hit it, but I could never find the right time. I definitely saw a few of the AI jumping out ahead very quickly right at the start, which is why I think there is one.
Floor it right as it's between 2 and 1.
 

brainhulk

Diamond Member
Sep 14, 2007
9,376
454
126
I played a bit yesterday. I definitely like it better than sonic, maybe I just like the feel of it better.

Anybody else diggin the Mt Wario course? Freaking awesome! And I still haven't even gotten to the later stages...
 

jdelrio22

Member
Feb 14, 2006
172
0
0
I started playing Mario Kart today and I was really impressed and surprised by the graphics and how well the game played.

Very happy with it so far!
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Well something must have gone well for Nintendo. I went looking to pick up another Pro Controller and I can't find one within 30 miles.:eek: Everyone is sold out, even Amazon.
 

TheAdvocate

Platinum Member
Mar 7, 2005
2,561
7
81
Absolutely loving the game - though I admit I haven't played Mario Kart since N64. I have been playing SART with my kids for the last 3 mos. Overall, I like MK8 better, but I agree that they dynamic tracks in SART are very cool.

My kids have already finished all the Grand Prixs on 50cc and are now working on 100cc. They'd probably be done with those too, but I chased them outside for the beautiful weather here. I picked up 4 steering wheels off of Amazon for $9.99 and they are just cheap plastic shapes, but they do the trick. Kids love them, and it's "fair" if everyone uses them.

Quick question - is there a quick guide chart of what the differences are between the bikes/carts/etc and all the upgrades? The tires make a really obvious difference, but I am havinga tougher time with the rest. There seem to be 3 classes of racers - big/fat, medium and small/skinny, with the latter being much quicker acceleration, but less top speed, with the former being the opposite.

Right now, I have the best luck with one of the motorcyles (I like the Fire Red? bike), slim tires, and one of the little guys - I usually use Shy Guy. Tons of control and acceleration. Dont lose much grip on sand/dirt, maybe some top end.

Is there any difference at all in the gliders? If so, does it even matter? I usually use the fox/squirrel one - cause, why not...?
 
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brainhulk

Diamond Member
Sep 14, 2007
9,376
454
126
Absolutely loving the game - though I admit I haven't played Mario Kart since N64. I have been playing SART with my kids for the last 3 mos. Overall, I like MK8 better, but I agree that they dynamic tracks in SART are very cool.

My kids have already finished all the Grand Prixs on 50cc and are now working on 100cc. They'd probably be done with those too, but I chased them outside for the beautiful weather here. I picked up 4 steering wheels off of Amazon for $9.99 and they are just cheap plastic shapes, but they do the trick. Kids love them, and it's "fair" if everyone uses them.

Quick question - is there a quick guide chart of what the differences are between the bikes/carts/etc and all the upgrades? The tires make a really obvious difference, but I am havinga tougher time with the rest. There seem to be 3 classes of racers - big/fat, medium and small/skinny, with the latter being much quicker acceleration, but less top speed, with the former being the opposite.

Right now, I have the best luck with one of the motorcyles (I like the Fire Red? bike), slim tires, and one of the little guys - I usually use Shy Guy. Tons of control and acceleration. Dont lose much grip on sand/dirt, maybe some top end.

Is there any difference at all in the gliders? If so, does it even matter? I usually use the fox/squirrel one - cause, why not...?

If you press plus on the kart selection screen, it shows you the differences

http://www.ign.com/wikis/mario-kart-8/Vehicles_and_Customization
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
I'd give it a 7 or 8 out of 10.

I do like the anti-gravity / F-Zero style racing. It seems it's not as gimmicky as I'd previously assumed, since they added some mechanics (bump boosting) that slightly changes the dynamics of the game. I also like how it creates interesting course designs (I like going up and down the waterfalls on the Shy Guy level).

Some quick cons:
- The new Rainbow Road seems too easy in comparison to older incarnations--but I've only played it on 50cc and 100cc so far.
- Retro N64 Rainbow Road was changed from a 3 lap course to a 1 lap course divided into three sections. I don't think there's an option to change this, but I didn't try very hard to look for one yet.
- Haven't tried battle mode yet, mainly because reviews said they took out the battle areas and replaced it with battle modes on regular tracks, which basically amounts to jousting. Doesn't sound fun to me.
- Can't use the gamepad as a independent screen in multiplayer. This is the biggest WTF to me. Nintendo supposedly claimed that it was a FPS issue, but I'd be OK with lower FPS for at least the OPTION to use a second screen.
- Didn't see an option to disable rubberband AI. Haven't played enough to determine how bad it is in this incarnation, but it definitely implements the same "item welfare" system (better items for lower positions) that I wish you could turn off. (Every blue shell pushes me one step closer to voting Republican. Socialist bastards.) It seems like there's some degree of rubber banding shenanigans because in Grand Prix, the top-end speed of your cart doesn't seem to matter--you'll maintain first place as long as you don't bump into walls, crash, get hit by a shell, etc. I also wish there was an option to equalize the skill of the AI (so that the point spreads at the end of a series are more like real life, as opposed to the predictable hierarchy you get where the AI's will end up in the same order at the end of each race, with the only variable being where you end up.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
but it definitely implements the same "item welfare" system (better items for lower positions) that I wish you could turn off.
It's a party game. Item welfare is never going away; if there's nothing to provide some degree of equalization among the players, then it's a pure skill game and rendered inaccessible to anyone but the best players.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Has anyone gotten their free game? I registered my code, and it sent me to the page where I chose my game. However, once I chose the game, it sent me to the game's individual page, and I got nothing else after that. Am I missing something? Should I try to register it again?