XavierMace
Diamond Member
Any PC gamer who actually gets into playing racing games is not going to do it on KB/M...not even for playing casual games like NFS.
This.
I haven't played a racing game on keyboard and mouse since like NFS 2 SE.
Any PC gamer who actually gets into playing racing games is not going to do it on KB/M...not even for playing casual games like NFS.
I don't think the demand was really there, although that may be changing. The PC has always had access to arguably more accurate racing sims. Forza and GT fall into the "if it feels real, it must be real" category in spite of the fact that the race physics are quite dumb compared to PC-centric race sims such as Race 07 just to name one. In racing, many gamers equate difficulty with realism which is silly.
I think what you are asking for is all the fluff that comes with games like Forza and GT that is more about busy work and collecting than actual racing...like painting cars and showcases. While I think everyone would enjoy driving their favorite cars in these games, I've never bought into the aspect of having so many licensed cars because the list of cars that are actually competitive in most circumstances in game tends to be quite small.
With racing games, less is more when it comes to realism. We tend to see the most realistic modeling when the develop has few or one car type to replicate. 500 licensed cars means inflating the budget and diluting the time spent on each car. Forza might have fewer cars than GT, but they have a solid release every two years, GT has a much more sparse release pattern that has recently been plagued by underwhelming delivery. Whats the point of having 500 cars when only a fraction of them are modeled top to bottom, inside and out. Including hundreds of PS2/PS3 era "standard" cars and calling it good is hardly awe inspiring.
fourdegrees11 said:The point of a GT/Forza type game is that you can take basically any real car you can think of new/old and hot-rod/pimp/rice it out any way you want, and then race it. That's what's missing from PC. You guys are completely missing the point.
The point of a GT/Forza type game is that you can take basically any real car you can think of new/old and hot-rod/pimp/rice it out any way you want, and then race it. That's what's missing from PC. You guys are completely missing the point.
Is it just too expensive for a pc-centric company to do this type of game with 500 licensed cars realistically modeled?
I like Dirt Rally because it gives me the "feeling" of driving. It may not be as technically complex as other driving sims or semi-sims, but it's fun to drive. That's the most important thing for driving games as well as in real life driving.
lol.
None? Really?
http://www.digitalcombatsimulator.com/en/
http://il2sturmovik.com/
...and all those are just the sims. Not even counting the arcadey ones on PC like Wings of Prey and War Thunder.
...how have I not heard of DCS yet? 😱
Pc gamers don't own an Xbox controller? Thatsbodd to me
No. I don't.
Also, PC's could easily have those games, however the 2 that started that mess were exclusives. Chances are they wouldn't sell nearly as well (much like sports games in general). The way things are progressing though, unless the companies force them to be exclusive going forward, they most likely will not be.
I really don't even know how GT ever got popular, it is a slog that never felt like a racing game and I've tried many times to get into it but then I fall into liking the more arcade style racing than flat out sims.
I really don't even know how GT ever got popular, it is a slog that never felt like a racing game and I've tried many times to get into it but then I fall into liking the more arcade style racing than flat out sims.
I do believe I read some dev comments from Project CARS staff that the expense of licensing the cars was prohibitive.
This is the same developer that created Shift2:Unleashed, which had a lot of the attributes you're describing (lots of production cars - obviously not GT amounts, modifications, ability to modify finish).
Biggest problem with Shift2 was the handling. It was just bad.
You have to admit that DCS is definitely not a game. If you think you are going to have a couple beers, hop in an A-10 and fly around shooting up the place, not going to happen. If you are really interested in flying and are willing to learn how, it's top of the heap.You are late to the game (pun?). DCS Warthog + TM Warthog HOTAS = awesome.
I'm one mistake per race away from being great.Indeed. By far the best game in the Dirt series, and a much closer approach to "Sim" than previous games.
Always keeps me on the edge of my seat, because when you're pushing for a good time, all it takes is one little mistake to end up on your lid.
I thought it was a very arcadey feeling racing game, but still pretty fun overall.Im gona spend some more time with Grid Autosport, though first impressions were bad. Seemed like a rush job by Codemasters.
I used to own one. In comparison gamepads are only slightly less rubbish than K&M for many racing games. Many of them have a rapid-release clamp that takes all of 2 seconds to hinge / unhinge the steering wheel whilst the pedals just sit on the floor. I only got rid of mine because I went off racing games. It worked very well for everything from Formula 1 to Monster Truck Madness 2. 😀I love racing games but would probably never buy a wheel. Never been quite that nerdy. If it doesn't play well on a gamepad it's a bad game. Wheels are prohibitive. Lol, like I'm going to have one of those on my desk. So much space taken up. Or what, take it down and set back up every time I want to play? Lol...
I used to own one. In comparison gamepads are only slightly less rubbish than K&M for many racing games. Many of them have a rapid-release clamp that takes all of 2 seconds to hinge / unhinge the steering wheel whilst the pedals just sit on the floor. I only got rid of mine because I went off racing games. It worked very well for everything from Formula 1 to Monster Truck Madness 2. 😀
Keyboard and mice are the standard controllers for PC.
Not many people have analog controllers.