- Jan 9, 2008
 
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Obviously, it's possible. Small developers can't afford the massive development time or investment costs and as a result need to have some sort of other selling point to get people to buy their games, such as a much lower price and/or additional gameplay gimmick. On the flip side, MW2 didn't need to reinvent the wheel to bring in $300 million and they would have been stupid to try.
The advertising budget for MW2 was twice as much (if not more) than the development costs and is the main reason it brought in the profits it did. When it's common for advertising budgets to outweigh development costs by double or triple, you know there is a problem.
IMO the main issue is that publishers and developers alike are motivated by one thing, and that's profits. They know the formula works so they stick with it and innovation (beyond small tweaks) goes out the window. So we're more likely to see the same core gameplay elements used over and over again. Which to some may be fine and dandy, but makes me question why I just forked over $50 for a game that starts to bore me after an hour. I get that been there done that feeling with a lot of the major releases coming out nowadays.
What I disagree with is the starting assumption that the PC industry needs indie developers to "save us" from more expensively produced products, anymore than we all need knock-off cereal brands to "save us" from Cheerios. We're all better off for having both because of the added competition and choices that presents us as consumers, but there's no hero here.
I don't necessarily think they're going the "save us", but I do think that if we support the indie games we like it's more likely that we'll see a larger amount of unique gameplay elements being thrown around. And that means more choices in games, even from the big guys, which is good for everyone.
IMHO, save for a few titles, gameplay in most mainstream games has become stagnant and simplified to the point of no longer being fun. I personally play games for the challenge, but when that challenge is dumbed down and simplified to appeal to the masses it feels more like i'm just going through the motions then actually playing and enjoying something.
Really, the message here is to give indie games a chance and support the ones you like. Doing so can benefit everyone.
				
		
			