- Jan 9, 2008
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Do you believe that the big companies care about innovation, or and here, I don my wank hat advancing the artistic possibilities of the industry? Because they don't. Not deep down. It's an easy thing to do, or to pretend to do, when you're in a strong position, and occasionally we do see surprising glimmers of brilliance.
Then you look at Guitar Hero and Call of Duty and Splinter Cell and Prince of Persia and Need for Speed and Battlefield and Command & Conquer and every Sims expansion pack ever and just about every first-person shooter with innovative multiplayer and/or a twist and every third-person action-adventure with an open world and/or a twist and every new racing game that's not just for the hardcore/that's not just for the arcade crowd/with a twist and you die a little inside.
They're not bad games, and I repeat that there's the odd glimmer of brilliance. Battlefield was initially groundbreaking. Need for Speed Shift turned a series which had been careering off course for years on its head, and it's clear that EA wants the new Medal of Honor to revitalise that particular ailing series in the same way. Guitar Hero, despite being shat out so frequently it's starting to make compulsive laxative drinkers look like they're straining, is coming along in leaps and bounds. Again: they're not bad games, there's just a seemingly infinite supply of them - which is ironic, considering that most of them were something new and interesting before they became a series. In part, the repetition is probably because creating a brand in gaming is a difficult thing, and we're a rather fickle industry. In part, it's that making anything new is a big, big risk in an industry as expensive and tech-dependant as this.
It gets worse, though. We're at the stage now where even the oldest and most degraded series can be resurrected with a few new gameplay ideas, a big marketing budget, and a tug at your nostalgia with a line like Your favourite series from five years ago is back with some new graphics! (Yeah, okay, there's a reason why I don't write marketing copy.) I fall for this all the time, and honestly, I'm fairly torn; the announcements of Deus Ex 3 and Thief 4 made me simultaneously pray that the new games will be half as good as the old ones while wishing that the poor dead corpses of the series would be left unmolested. That's saying nothing of the utterly cancerous Altered Beast and Golden Axe updates, and the mortal terror I feel when I think about the upcoming Splatterhouse update has nothing to do with the game's horror stylings.
Until someone takes a risk in a big way, we're going to continue with the deluge of entertaining-but-generic games. To use a film analogy I like, we have a lot of summer blockbusters but not much else. All is not lost, though. Hope doesn't rest with the big boys, but with the indie devs and bedroom coders who make the games we really want to play.
The next time you start to feel like gaming is treading the same old ground, and that everything coming out is a rehash of what's been done before, spare a thought for the indie developers. In the end, they're most likely the ones to give us some of the next great innovations. After all, Portal came out of the student project Narbacular Drop...
Read the entire article here: http://www.incgamers.com/Columns/26/Why-Indie-Games-Are-Our-Saviours