Italian cobblestone-covered street in Isola Bella. Cobblestones such as these are designed for
horses to get a good grip.
Are there horses in the Secret World or is it populated by road cars?
The Secret World has cars in the game. That's why the cobblestone road in the game doesn't look realistic, which is why I noticed it. It's not any misconception on my part. Also, if you look in that 2nd screenshots, all the cobblestones are perfectly rounded at the top, one after the other, like buns from an oven. That is not how stones would look like even if they did stick out far from the ground. In the first screenshot, because the stones are flat and look old and washed out, it actually is far more realistic than having 1000 perfect shaped cobblestones on a street that has been abused by cars.
Various examples of cobblestoneroads on which cars can actually drive, not cobblestone roads on which horses were used:
Here is a street in London, England:
Tallin, Estonia
I am pretty sure the paved cobblestone roads (i.e., plenty of which can be found in Europe) on which
cars drive are fairly flat, not perfectly sticking out 4-5 inches from the ground like they are in the Secret World. The first thing that jumped out at me is how unrealistic they look for a paved cobblestone road after having seen plenty of European cobblestone roads in person. This is no different than Extreme Tessellation setting in Unigine Heaven that makes the demo look worse than running it in Normal tessellation mode. It actually exaggerates all the tessellated assets in that demo beyond realism.
As I said earlier, if you look at how the developers utilized tessellation in other places in the game, it becomes obvious they just threw this feature half-baked:
Tessellation On vs.
Without. All the stones are drifting away from the wall and blurring the textures. Also, if you notice the part of the street on which the main character is standing still uses flat cobblestone road, despite tessellation being applied to the building on the left. That shows a non-uniform use of tessellation which jumps out right away because you have a flat cobblestone street that uses normal displacement mapping and then a wall that is being tessellated. They either should have tessellated that entire scene or not done it all because now it looks "half-baked".