There are so freaking many things wrong with that statement that I don't know where to begin.
I don't know about him being exactly correct on everything, but the general idea is correct.
It's the spinning and turning issues that call for much more than 24 or 30 FPS.
Also, keep in mind that a movie at 24 FPS is very different than a game at 24 FPS. For each frame, a movie camera captures everything that happens for the full 1/24 second. Each frame is not perfectly clear, but blurry because of the motion during this 1/24 of a second. Games cannot do this, so most games don't look even remotely smooth at 24 or 30 FPS.
I don't know about him being exactly correct on everything, but the general idea is correct.
It's the spinning and turning issues that call for much more than 24 or 30 FPS.
Also, keep in mind that a movie at 24 FPS is very different than a game at 24 FPS. For each frame, a movie camera captures everything that happens for the full 1/24 second. Each frame is not perfectly clear, but blurry because of the motion during this 1/24 of a second. Games cannot do this, so most games don't look even remotely smooth at 24 or 30 FPS.