Why do I hate all Blizzard RTS games so much?

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MJinZ

Diamond Member
Nov 4, 2009
8,192
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Blizzard stated at the beginning of development that SC2 was basically going to be SC with better graphics, and an extended single player storyline. That is what they were shooting for, and that is what they created. They met their goal, and I am not complaining in the least. They were not shooting for anything radical or new, and I am ok with that. If you did not like SC then you have no reason to play SC2.

Of course, Blizzard has the ability and creativeness to make a RTS that is new and unique. They are just making correct business decisions by doing what works, and what they know lots of people will find fun.

Honestly, Diablo III will be an awesomer version of Diablo 2. And that's exactly what we want. We don't want it to evolve into Final Fantasy: Los Diablos.
 

MentalIlness

Platinum Member
Nov 22, 2009
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Your not the only one, I don't like them either.

Of course, I am currently trying out Diablo Battlechest...although haven't formed an opinion on it yet.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
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OP complains about having to use strategy in real time while playing an RTS.

Pretty much all of the OP's complaints boils down to strategic elements he just can't handle.

"Why do I have to think about where/when to expand and how to keep a good economy going?

Why do I have to think about what units to create?

Why do I have to think at all???

Why can't I just create whatever I want and win?

Why aren't there preset formation buttons? Why do I have to make my own formations?

Why won't the game do everything for me?"

Honestly, it just sounds like the OP is complaining because he is a bad player. He just wants to remove facets to strategy to strip the game down so he only has to focus on one thing.

Op, ff you have that much trouble, put the game speed on slow.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
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i'm one of the few who don't play RTS. i never could get into it, and i was never good at keeping track of all my units. it requires too much of multitasking for my tastes.
 

Juddog

Diamond Member
Dec 11, 2006
7,851
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Blizzard used a multi-tier approach with both Starcraft and Starcraft 2.

That is to say, they built the initial layer (casual) on top of a more difficult layer (pro).

When you see pro games, you'll see guys that click the screen 300 times in one minute. Micro like you wouldn't believe, strategies and using units in a way that are impossible for a casual player to perform.

In Starcraft 2, they once again replicated this formula. They have units with functions that a casual player couldn't really use to it's full effect in terms of micro (for example teleporting individual units, or in one of the online matches I watched, a Protoss used the forcefield ability of one of the units against a zerg to micro a precise combat area and stomped the zerg forces in what otherwise would be advantage zerg.)

Blizzard created it this way to entertain the pro-level community, such as what you commonly hear about in South Korea. Starcraft is one of the most balanced RTS's to ever come out, and is one of the few games where you have professional level players.
 
Oct 30, 2004
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This is what I like about Sins of a Solar Empire--you can be a pro and even an elite player without having to have a 300 ACPM (average clicks per minute). A mere 30 APM will suffice.
 

zerocool84

Lifer
Nov 11, 2004
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I`m probably one of the few people who doesn`t play any rts on multiplayer. I`m not hardcore enough to put in the time to play multiplay and be good at it but enjoy singleplay immensely be it Company of Heroes or Warcraft 3 or Starcraft. I replay the singleplayer campaigns once a year for those games cus they are so good.
 

Xed

Golden Member
Nov 15, 2003
1,452
0
71
Try nexus wars/battlecraft or some of the other custom maps. Far less micro than the ladder games and still strategy based
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,956
1,268
126
I have no problem with Starcraft 2 just being Starcraft with eye candy and a few tweaks. In fact, I may buy it if that's the case. I hate modern RTS games. They're too complicated. The best RTS games for me were Warcraft 2, Starcraft, and Age of Empires. They were simple but fun.
 

magomago

Lifer
Sep 28, 2002
10,973
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I have no problem with Starcraft 2 just being Starcraft with eye candy and a few tweaks. In fact, I may buy it if that's the case. I hate modern RTS games. They're too complicated. The best RTS games for me were Warcraft 2, Starcraft, and Age of Empires. They were simple but fun.

Hell yeah. AOE2+Expansion is an absoultely awesome game.


To me the SC2 gripe is the pacing. 10-20 min per game is pretty fast. "but think fast, don't be stupid". Riiiight. It doesn't have anything to do with about how fast you think. Take the same player, and i will run circles around them in AOE2 all day long.

The question is: is the pacing good or bad? I don't think it is anything. It just is like that. Each game is different - and SC focuses on quick games that turn around fast. Maybe its cause they want players to enjoy many games, maybe it is because we are in ADD-land with no ability to focus, maybe it is because they want to reward players for clicking like fiends.

I still like SC2, but i have to go into the game knowing what to expect. It exerscises me to become more of a twitch player, but that isn't the ideal image of the gamer - it is one of the many different types of styles that once can choose to excel at.
 

PieIsAwesome

Diamond Member
Feb 11, 2007
4,054
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I think after DoW2 I don't like games with disposable units. Even the big units in SC2 are disposable and spam-able. I became too accustomed to building a few squads and micromanaging and babying the heck out of them the whole game. If I lose a squad my reaction is "FUCK." If I lose a blob of colossus in SC2 "lolz I'mma spam more". :awe:

I'm in no-man's land right now. Stopped playing DoW2 but haven't quite gotten into SC2. If I go back to DoW2 I will get owned. . .
 

Fenixgoon

Lifer
Jun 30, 2003
33,055
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I think after DoW2 I don't like games with disposable units. Even the big units in SC2 are disposable and spam-able. I became too accustomed to building a few squads and micromanaging and babying the heck out of them the whole game. If I lose a squad my reaction is "FUCK." If I lose a blob of colossus in SC2 "lolz I'mma spam more". :awe:

I'm in no-man's land right now. Stopped playing DoW2 but haven't quite gotten into SC2. If I go back to DoW2 I will get owned. . .

i'd be saying FUCK real loud cause unless you have multiple robo bays, you're about to get rolled by a counter (though from what i've seen, PvP is all about colossi, TvT is all tank/viking.. not sure about ZvZ :p)
 

triggerpappy

Member
Mar 29, 2010
49
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Sounds like you just hate resource gathering and prefer tactical RTS games.

I love COH and DOW and like focusing on the combat and keeping my guys alive. They are great action packed games.

I also like SC2, War and DoTa for different reasons. There have been so many bad RTS games its seems like SC2 is the only pure RTS left.
 

simonizor

Golden Member
Feb 8, 2010
1,312
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Do you like the single-player game at all? I personally really like the single-player portion of WC3, but hate the multi-player (I also suck at it and don't put in the time to get better). I also really like the custom games (like Battle Tanks and various tower-defense games).

I'm the same way. I thought the single player campaign was great in WC3, but I can't get into the regular multiplayer no matter how hard I try. Custom games on the other hand, I could play all night. I really like the map editor that's included with WC3. It's very open ended meaning that you can create pretty much any game type that you can think of. There are custom games from GTA to tower defense to cats vs mice and many other game types. If the map editor in SC2 had the same features that the WC3 one had, I would be extremely pleased, but I know that it's going to have even more features which is one of the main reasons I'm really pumped for SC2.
 
Oct 20, 2005
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The thing is, no one really cares that you don't like those games.

What you should have done is just stop playing the game move on to something else. Instead, you spent, i dunno, 20 minutes typing out a rant that you think matters. Again, no one cares that you hate SC or WC. Just go play something else, enjoy the game, and stop thinking that you are unique b/c you hate a mainstream title.
 

FragKrag

Member
May 27, 2010
99
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That seems to be a very common sentiment among CoH players. People are repulsed by how much SC/SC2/WC3 relies on the hand speed and physical prowess of the gamer himself rather than what they think of as "strategy"

What you really don't understand is that SC/SC2 is very very representative of the strategy genre in the high level. There is so much thought that goes into the game, but you don't read the players minds, you only see them managing their units, and most people don't try to connect the dots between management and thinking.
 

sao123

Lifer
May 27, 2002
12,653
205
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there hasnt been a great RTS since yuri's revenge... so meh...
nothing new here... move along.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
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The reason why I don't like blizzard RTS's as much is because they generally focus on small groups of expensive units. The loss of every unit is painful, and it is extremely difficult to come back from behind.

My favorite RTS of all time is Rise of Nations. It was primarily a macro game, however the combat was really fun because it had simple unit counters, auto-formations, easy to execute tactics like flanking, and it actually penalized you if you tried to micro (units did less total damage when they focus fire).

Starcraft is like chess, requiring a strictly defined strategy and any foul-ups essentially cost you the game immediately. RoN is more like Go where the overall strategy is more important then individual battles.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
This is what I like about Sins of a Solar Empire--you can be a pro and even an elite player without having to have a 300 ACPM (average clicks per minute). A mere 30 APM will suffice.

The thing is there are no pros in SoaSE. No one is getting paid to play them. There aren't huge tournaments taking place using it. It's not the national sport of some south eastern asian country. While it's a decent game, it just isn't as deep of a game as SC1 or 2 despite what one might initially assume due to it's scope; it's also just not setup in such a way that could lead to there ever being a large enough community for what depth there is in the game to ever be fully researched.

There's people who utilize 300 apm effectively because starcraft has been around so long and spurred so much competitiveness that these people emerged. It's not that the 300 APM people became pros just because they had 300 APM, and if SoaSE had enough competitiveness to become as big as starcraft you could bet there'd be 300 APM people doing what they needed to get a consistant edge on lesser APM players.

BTW I do rather well at SC2 plat/diamond levels with 40 APM, and enjoy the game.
 
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bontez

Junior Member
Apr 23, 2009
1
0
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i'd be saying FUCK real loud cause unless you have multiple robo bays, you're about to get rolled by a counter (though from what i've seen, PvP is all about colossi, TvT is all tank/viking.. not sure about ZvZ :p)

ZvZ is zergling/baneling

(good way to spend my first post :) )
 

nyker96

Diamond Member
Apr 19, 2005
5,630
2
81
but don't forget Warcraft is the rts that started the genre. so even if you hate it, it's still something special.
 

TwinsenTacquito

Senior member
Apr 1, 2010
821
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Bad AI is bad. It's annoying when things 20 feet wide get stuck going through a hole 100 feet across. They could go 5 across, but they have trouble going 1 at a time. So they all die. It's just not worth it, it's like babysitting giant retarded robots.
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
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logistics and control and knowledge of stuff like build order/unit weakness/strengths IS strategy. apparently you just like it dumbed down.